Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width - speed of scrolling - delay before scrolling at top and bottom - font size - unlocked transparency This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Water Purification 1.7.0Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Light |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 19 / 85% |
Size | medium |
Lifes / Deaths | Killed by glistening Sawtree at level 19 on the 1st Flare 122nd year of Ascendancy at 19:22 / 1 |
Primary Stats
Strength | 41 (base 37) |
Dexterity | 23 (base 10) |
Constitution | 19 (base 10) |
Magic | 8 (base 10) |
Willpower | 44 (base 43) |
Cunning | 28 (base 18) |
Resources
Life | -3/464 |
Hate | 104/104 |
Equilibrium | 0 |
Psi | 7/134 |
Healing Factor | 1.2707723257555 |
Regeneration | 4.1300100587055 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 60 |
Accuracy | 28 |
Crit Chance | 14% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 4 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Nature | +13% |
Darkness | +8% |
Lightning | +12% |
Mind | +30% |
All | 0% |
Offense: Damage Penetration
Darkness | +6% |
Temporal | +20% |
Arcane | +5% |
Mind | +35% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 42.883307766991 (100%) |
Defense | 30 |
Ranged Defense | 35 |
Fatigue | 42 |
Physical Save | 21 |
Spell Save | 19 |
Mental Save | 23 |
Defense: Resistances
Acid | + 27%( 70%) |
Blight | + 9%( 70%) |
Arcane | + 6%( 70%) |
Cold | + 4%( 70%) |
All | + 2%( 70%) |
Lightning | + 10%( 70%) |
Light | + 16%( 70%) |
Physical | + 2%( 70%) |
Mind | + 11%( 70%) |
Darkness | + 16%( 70%) |
Fire | + 17%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 39% |
Confusion Resistance | 18% |
Fear Resistance | 18% |
Knockback Resistance | 38% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 122 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining fragments of the Psionic/Augmented Mobility tree, but mostly other power. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining fragments of the Wild-gift/Harmony tree, but mostly other power. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. But something has torn the Light apart. It must be whole again. You must be whole again! | active |
Equipment
On feet | Snowripper the pair of hardened leather boots (Nightmares) (0 def, 3 armour) Snowripper the pair of hardened leather boots (Nightmares) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Res.pen +5% arcane +5% cold ----- def ----- Armour +3 Resists +9% lightning +3% mind +5% arcane Crit.chn- 5.00% Stealth +6 Knockbk- +20% Curse of Nightmares A pair of boots made of leather. |
Light source | The Little Light The Little Light0.0 unknown lite [Unique] Unknown While equipped: ----- def ----- Resists +15% light ---------- misc Light +4 An orb of light. It has embedded itself in your body, causing wisps of luminous energy to stream off of your skin. |
On head | Chargepiety the hardened leather cap (Nightmares) (0 def, 3 armour) Chargepiety the hardened leather cap (Nightmares) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Wil +2 Cun +4 Con dps ---------- Dmg.mod +12% lightning +9% mind Res.pen +20% temporal ----- def ----- Armour +3 Fatigue +3% Curse of Nightmares A cap made of leather. |
On hands | psychic's dwarven-steel gauntlets of strength (+2) (Corpses) (0 def, 2 armour) psychic's dwarven-steel gauntlets of strength (+2) (Corpses) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+3 eff.) Melee+ 8 mind Dmg.mod +3% mind ----- def ----- Armour +2 Fatigue +3% Resists +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | focusing iron torque of psionic shield [power 25] (7/25 cooldown) focusing iron torque of psionic shield [power 25] (7/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
On fingers | Amegen the Blindguile Amegen the Blindguile0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% mind Res.pen +25% mind ----- def ----- Defense +6 (+3 eff.) Resists +3% darkness ---------- misc Max.hate +4.00 Rings make your fingers look great! |
Around neck | wanderer's gold amulet of dexterity (+6) wanderer's gold amulet of dexterity (+6)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
In main hand | Sparkstar the voratun waraxe (Corpses) (148% power, 22 apr) Sparkstar the voratun waraxe (Corpses) (148% power, 22 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Psionic Power 148% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +22 Crit +7.0% Atk.spd 100% Phasing +16% Melee+ +12 mind +16 lightning On Hit.r1 +11 fire On Crit.r2 +4 mind On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Curse of Corpses One-handed war axes. |
Around waist | Rainbolt (Corpses) Rainbolt (Corpses)1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Res.pen +10% mind ----- def ----- Resists +6% acid +5% blight Curse of Corpses A belt that goes around your waist. |
In off hand | Titanic (sludge-imbued) (Corpses) (20 def, 18 armour, 159% power, 320 block) Titanic (sludge-imbued) (Corpses) (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 159% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: dps ---------- Dmg.mod +10% nature +10% acid ----- def ----- Armour +18 Hardiness +20% Defense +20 (+10 eff.) Rng.Def +10 (+5 eff.) Fatigue +30% Resists +20% nature +20% acid ---------- misc Talents +1 Block Curse of Corpses This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | cashmere cloak 'Growthgash' (Corpses) (2 def, 0 armour) cashmere cloak 'Growthgash' (Corpses) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +8% darkness +6% mind Res.pen +6% darkness Melee Ret 4 nature ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +3% cold Stealth +7 Heal.mod +20% Blind- +20% Disease- +10% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Haragadil the Plaguebolt (Nightmares) (2 def, 6 armour) Haragadil the Plaguebolt (Nightmares) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.crit +4% Dmg.mod +3% nature +6% mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +3% nature +16% fire Curse of Nightmares A suit of armour made of mail. |
Inventory
healing infusion of the duelist (heal 113; cd 11) healing infusion of the duelist (heal 113; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 113 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 86; cd 12) healing infusion of the duelist (heal 86; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 102; cd 10) healing infusion of the sneak (heal 102; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 102 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 78; cd 10) healing infusion of the titan (heal 78; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 457%; cd 14) movement infusion of the titan (speed 457%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 138; 12 cd) regeneration infusion of the duelist (heal 138; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 138 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 199; 13 cd) regeneration infusion of the warrior (heal 199; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 199 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; mental; dur 2; cd 15) wild infusion (res 16%; mental; dur 2; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 21%; physical; dur 4; cd 14) wild infusion of the sneak (res 21%; physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 23%; magical; dur 4; cd 10) wild infusion of the warrior (res 23%; magical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 3; phase 10; cd 10) blink rune (range 3; phase 10; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 11; cd 12) blink rune (range 4; phase 11; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 5; phase 17; cd 11) blink rune of the psychic (range 5; phase 17; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 5; phase 15; cd 10) blink rune of the psychic (range 5; phase 15; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, fire, mind, lightning) Prismatic Rune (6 turns; acid, physical, fire, mind, lightning)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 3 fire, 5 mind, 3 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 61; cd 13) shatter afflictions rune of the warrior (absorb 61; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 64; cd 12) shatter afflictions rune of the warrior (absorb 64; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 32; cd 12) shatter afflictions rune of the wizard (absorb 32; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 32 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 151; dur 3; cd 14) shielding rune of the sneak (absorb 151; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 151 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cleansing copper amulet of cunning (+3) cleansing copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Cun ----- def ----- Resists +10% nature +10% blight Poison- +21% Disease- +24% Amulets make your neck look great! |
Forestorder Forestorder0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal +9% fire Melee Ret 2 nature 4 fire On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +12% fire +12% cold Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
stralite amulet 'Zerotir' (living) stralite amulet 'Zerotir' (living)0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Res.pen +5% blight Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Fatigue -6% Resists +18% temporal +6% physical HP.reg +11.00 Heal.mod +31% Pinning- +28% Knockbk- +35% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Adarana the steel ring Adarana the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Melee Ret 2 physical ----- def ----- Resists +22% lightning +3% temporal Knockbk- +20% Rings make your fingers look great! |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
rogue's steel ring of perseverance rogue's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +23% Rings make your fingers look great! |
warrior's steel ring warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
gold ring 'Deepsglory' gold ring 'Deepsglory'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +3% arcane Res.pen +20% darkness Acc +7 (+3 eff.) Melee Ret 2 blight ----- def ----- Resists +9% darkness ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
arcing steel battleaxe of crippling (Nightmares) (125% power, 2 apr) arcing steel battleaxe of crippling (Nightmares) (125% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Master Power 125% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Curse of Nightmares Massive two-handed battleaxes. |
Bill's Tree Trunk (Misfortune) (136% power, 7 apr) Bill's Tree Trunk (Misfortune) (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 136% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Misfortune Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Mirewasp the stralite greatmaul (mossy) (Nightmares) (166% power, 3 apr) Mirewasp the stralite greatmaul (mossy) (Nightmares) (166% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Power 166% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +10 blight On Hit.r1 +4 nature On Crit.r2 +24 acid +34 nature On Hit: 20% Nourishing Moss 3 On Hit: * 10% chance to slow global speed by 51% * 10% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- Res.pen +24% acid +43% nature +14% all Acc +17 (+8 eff.) Apr +20 Melee Ret 8 nature ----- def ----- Heal.mod +26% Curse of Nightmares Massive two-handed mauls. |
Squalorwend (molten) (Shrouds) (175% power, 3 apr) Squalorwend (molten) (Shrouds) (175% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 175% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 temporal +20 nature +44 fire burn On Crit.r2 +12 cold On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+4 eff.) ----- def ----- Resists +13% temporal +3% cold +20% fire Curse of Shrouds Massive two-handed swords. |
stralite longsword 'Ulfasta' (Misfortune) (142% power, 9 apr) stralite longsword 'Ulfasta' (Misfortune) (142% power, 9 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Psionic Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +4.5% Atk.spd 100% Melee+ +9 darkness +9 nature Against +11% Living While equipped: Stats +7 Str +8 Dex +7 Mag +6 Wil +6 Cun +5 Con dps ---------- Phys.crit +1.0% Curse of Misfortune Sharp, long, and deadly. |
Kurath the steel mace (Corpses) (113% power, 3 apr) Kurath the steel mace (Corpses) (113% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +3% mind Res.pen +15% blight +10% mind ----- def ----- Resists +3% nature Max.HP +20.00 Curse of Corpses Blunt and deadly. |
caustic steel mace of amnesia (sludge-dripping) (Shrouds) (110% power, 3 apr) caustic steel mace of amnesia (sludge-dripping) (Shrouds) (110% power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Nature/Psionic Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit.r2 +9 acid +5 nature On Hit: 20% Slime Spit 2 On Hit: * 13% chance to slow global speed by 51% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +11% acid +7% nature Apr +6 Curse of Shrouds Blunt and deadly. |
Vorassra (Nightmares) (104% power, 2 apr) Vorassra (Nightmares) (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Acc +10 (+5 eff.) ----- def ----- Resists +1% physical Phys.save +9 (+4 eff.) Spell.save +3 (+2 eff.) ---------- misc Stam/turn +3.00 Curse of Nightmares One-handed war axes. |
acidic iron waraxe of daylight (Nightmares) (104% power, 2 apr) acidic iron waraxe of daylight (Nightmares) (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 light Against +6% Undead On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Nightmares One-handed war axes. |
Sunkill the steel waraxe (Nightmares) (104% power, 3 apr) Sunkill the steel waraxe (Nightmares) (104% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 light On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Res.pen +15% light Melee Ret 6 light ----- def ----- Resists +6% acid Curse of Nightmares One-handed war axes. |
Spellblaze Shard (blazing) (Nightmares) (120% power, 10 apr) Spellblaze Shard (blazing) (Nightmares) (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 120% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire On Hit: 20% Pyrokinesis 2 While equipped: Stats +5 Mag dps ---------- All.spd +10% ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease Curse of Nightmares This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Shantiz the Stormblade (Nightmares) (111% power, 20 apr) Shantiz the Stormblade (Nightmares) (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap Curse of Nightmares This surreal dagger crackles with the intensity of a vicious storm. |
voratun dagger 'Rainknight' (sludge-dripping) (Shrouds) (148% power, 9 apr) voratun dagger 'Rainknight' (sludge-dripping) (Shrouds) (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 148% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 blight +8 nature On Crit.r2 +8 blight On Hit: 20% Slime Spit 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 * 13% chance to slow global speed by 51% * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +3 Con dps ---------- Phys.pwr +11 (+4 eff.) Res.pen +5% blight +5% physical On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Disarm- +25% Curse of Shrouds Sharp, short and deadly. |
wrathful dwarven-steel shield of physical resistance (+7%) (Corpses) (0 def, 6 armour, 135% power, 80.5 block) wrathful dwarven-steel shield of physical resistance (+7%) (Corpses) (0 def, 6 armour, 135% power, 80.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 135% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 On Crit.r2 +15 light +14 fire While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +6 Fatigue +8% Resists +7% fire +7% light +10% physical ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
woollen robe (Nightmares) (0 def, 0 armour) woollen robe (Nightmares) (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening steel mail armour (Corpses) (2 def, 6 armour) enlightening steel mail armour (Corpses) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Mind.save +13 (+6 eff.) Curse of Corpses A suit of armour made of mail. |
insulating rough leather belt of carrying (Nightmares) insulating rough leather belt of carrying (Nightmares)1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -6% Resists +6% fire +5% cold ---------- misc Max.enc +21 Curse of Nightmares A belt that goes around your waist. |
Girdle of the Calm Waters (Madness) Girdle of the Calm Waters (Madness)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Madness A belt rumoured to have been worn by the Conclave healers. |
Quenchtitan the hardened leather belt (Misfortune) Quenchtitan the hardened leather belt (Misfortune)1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Mag dps ---------- Res.pen +15% nature +20% cold ----- def ----- Armour +8 Defense +10 (+5 eff.) Phys.save +13 (+6 eff.) ---------- misc See.Invis +15 Curse of Misfortune A belt that goes around your waist. |
cleansing hardened leather belt of life (Shrouds) cleansing hardened leather belt of life (Shrouds)1.0 T3 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +8% acid +8% blight HP.reg +1.00 Heal.mod +13% Curse of Shrouds A belt that goes around your waist. |
linen cloak (Nightmares) (1 def, 0 armour) linen cloak (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots (Corpses) (0 def, 2 armour) miner's pair of rough leather boots (Corpses) (0 def, 2 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 ---------- misc Infravis +1 Curse of Corpses A pair of boots made of leather. |
pair of rough leather boots of speed (Nightmares) (0 def, 1 armour) pair of rough leather boots of speed (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Curse of Nightmares A pair of boots made of leather. |
traveler's pair of rough leather boots (Madness) (0 def, 1 armour) traveler's pair of rough leather boots (Madness) (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 Curse of Madness A pair of boots made of leather. |
scholar's pair of hardened leather boots of tirelessness (Madness) (0 def, 3 armour) scholar's pair of hardened leather boots of tirelessness (Madness) (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +3 ---------- misc Stam/turn +0.50 Max.stam +16.00 Curse of Madness A pair of boots made of leather. |
Glarewarden the pair of dwarven-steel boots (Nightmares) (0 def, 9 armour) Glarewarden the pair of dwarven-steel boots (Nightmares) (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +6% Dmg.mod +3% light ----- def ----- Armour +9 Fatigue +3% Resists +7% acid +7% fire +7% cold +6% mind +8% lightning ---------- misc Max.psi +20.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of strength (+3) (Nightmares) (0 def, 2 armour) hardened leather gloves of strength (+3) (Nightmares) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Layyma the iron gauntlets (Corpses) (0 def, 6 armour) Layyma the iron gauntlets (Corpses) (0 def, 6 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Melee+ 5 physical Dmg.mod +3% physical ----- def ----- Armour +6 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Shadowvortex' (Corpses) (1 def, 0 armour) linen wizard hat 'Shadowvortex' (Corpses) (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Defense +1 (+1 eff.) Resists +3% mind Phys.save +5 (+2 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
linen wizard hat 'Skytrail' (Shrouds) (1 def, 0 armour) linen wizard hat 'Skytrail' (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +5% lightning Melee Ret 2 lightning 4 fire ----- def ----- Defense +1 (+1 eff.) Resists +28% lightning +6% fire Curse of Shrouds A pointy cloth hat, very wizardly... |
Snowhue (Nightmares) (0 def, 1 armour) Snowhue (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Armour +1 Fatigue +1% Resists +12% acid +3% nature +3% lightning Phys.save +10 (+5 eff.) Curse of Nightmares A cap made of leather. |
The Floodgate of Thought (Corpses) (0 def, 0 armour) The Floodgate of Thought (Corpses) (0 def, 0 armour)2.0 T3 head armor [Unique] Nature/Unknown While equipped: Stats +16 Cun This hat is affected by the Psiblades sustain (needs to be equipped while the sustain is activated). Curse of Corpses This 'hat' is coated in carefully arranged pieces of mindstars, almost as if someone smashed several of the foci and used their bits to assemble a mosaic. It seems to enhance your mental capabilities, although some of its power is only accessible with proper training. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
47 alchemist agate 47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing 'Poratira' [power 116] (7/15 cooldown) elm totem of healing 'Poratira' [power 116] (7/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Max.HP +20.00 ---------- misc Max.stam +10.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging [power 194] (7/15 cooldown) ash totem of stinging [power 194] (7/15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 219 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
evasive ash totem of stinging [power 194] (7/15 cooldown) evasive ash totem of stinging [power 194] (7/15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 219 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Shadley the Thalore Cursed level 10
2nd Mirth 122nd year of Ascendancy at 03:53 see stats
By Shadley the Thalore Cursed level 18
1st Flare 122nd year of Ascendancy at 06:45 see stats
Log
Shadley is on fire!
Shadley starts to bleed.
Glistening Sawtree's Beyond the Flesh hits Shadley for 34 physical, 27 fire, 8 physical (70 total damage).
Tempest of Metal hits Shadley for 29 physical, 27 fire, 8 physical, 24 physical, 27 fire, 8 physical (125 total damage).
Curse of Nightmares hits Glistening Sawtree for 47 mind, (38 blocked), 0 darkness (48 total damage).
Melee retaliation hits Glistening Sawtree for (1 to psi shield), (2 blocked), 0 nature, (1 to psi shield), (2 blocked), 0 nature, (1 to psi shield), (2 blocked), 0 nature (0 total damage).
The air around Shadley grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Your heart hardens as a powerful foe enters your gloom! (+10 hate)
Burning from Glistening Sawtree hits Shadley for 27 fire damage.
Bleeding from Glistening Sawtree hits Shadley for 5 physical damage.
Mindrot hits Glistening Sawtree for 5 mind, (4 blocked), 0 darkness (6 total damage).
Shadley repels an attack from Glistening Sawtree's Beyond the Flesh.
Shadley uses Dominate.
Glistening Sawtree has been dominated!
Shadley hits Glistening Sawtree for (26 to psi shield), 54 physical, 7 mind, 17 lightning, 10 mind, (4 to psi shield), 6 fire, (14 to psi shield), 0 physical, 0 mind (96 total damage).
Burning from Glistening Sawtree hits Shadley for 27 fire damage.
Bleeding from Glistening Sawtree hits Shadley for 5 physical damage.
Mindrot hits Glistening Sawtree for 5 mind, 4 darkness (11 total damage).
Glistening Sawtree uses To The Arms.
Shadley begins rampaging!
Shadley harrows glistening Sawtree!
Shadley is suffering and fails to concentrate on dealing damage.
Glistening Sawtree hits Shadley for (23 rampage shugs off), 46 physical, 27 fire, 8 physical (82 total damage).
Tempest of Metal hits Shadley for 29 physical, 27 fire, 8 physical, 33 physical, 27 fire, 8 physical (135 total damage).
Curse of Nightmares hits Glistening Sawtree for 49 mind, 40 darkness (91 total damage).
Melee retaliation hits Glistening Sawtree for (1 to psi shield), 2 nature, (1 to psi shield), 2 nature, (1 to psi shield), 2 nature (7 total damage).
Shadley the level 19 thalore cursed was hacked apart to death by glistening Sawtree on level 3 of Overgrowth.
The air around Shadley grows cold and terrifying shapes begin to coalesce. A nightmare has begun.