










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Nexus improved tooltips 1.7.4Foxwight 1.7.4Adds the Foxwight, a class blending chaotic nature powers with insidious corrupt diseases. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Possessor Bonus Class 1.7.4Donators/Buyers bonus! Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width
- speed of scrolling
- delay before scrolling at top and bottom
- font size
- unlocked transparency
This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Swap Equipment Sets 1.7.0An experimental addon to coordinate and simplify swapping in specified sets of equipment for temporary use and re-wielding your original equipment later. To use this addon, tag your swap-in items with SET:SetName (for whatever set name); in the "Swap Equipment Sets" dialog (bound to <Alt-Shift-X> by default), they will be listed as the set SetName, and can be wielded from the dialog (taking the normal amount of game time for such an equipment change). Your original equipment will be temporarily tagged with SET:SwapBack, so you can re-wield your original equipment by swapping in the SwapBack set. Also provides an optional status indicator in the buffs display to remind you when you are wearing equipment from one of your swap-in sets (controlled by game option "Gameplay | Show marker for swapped-in equipment"). [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Demons |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 39 / 22% |
| Size | huge |
| Lifes / Deaths | Killed by Caravan Guard Captain at level 32 on the 94th Vengeance 123rd year of Ascendancy at 12:38 / 2Killed by Ivylralle the glimmering elven guard at level 39 on the 180th Vengeance 123rd year of Ascendancy at 06:04 |
Primary Stats
| Strength | 119 (base 51) |
| Dexterity | 20 (base 16) |
| Constitution | 55 (base 45) |
| Magic | 12 (base 10) |
| Willpower | 39 (base 32) |
| Cunning | 44 (base 35) |
Resources
| Life | -178/1303 |
| Stamina | 233/361 |
| Psi | 119/129 |
| Healing Factor | 1.4449358927268 |
| Regeneration | 22.035272364084 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +60.6% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 31.719706428051 |
| See Invisible | 31.719706428051 |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 53 |
| Crit Chance | 36% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Mind | +9% |
| Physical | +6% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +7% |
| Cold | +16% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 16 (38.594633868923%) |
| Defense | 35 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 17 |
| Mental Save | 29 |
Defense: Resistances
| Arcane | + 25%( 70%) |
| Cold | + 41%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 31%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
| Poison Resistance | 20% |
| Knockback Resistance | 49% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 422 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 296 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 41 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * In the southern forests is a hidden city of elves. Find a way to defeat them. * You must gather your strength before dealing with Last Hope. | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Adorin the Duskserpent2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +5% arcane +3% fire Phys.save +3 (+1 eff.) Max.HP +43.00 HP.reg +2.00 Poison- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aerylaith the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +9% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue +4% Resists +9% lightning +3% temporal +6% darkness +13% cold +5% arcane ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | evasive elven-wood totem of summon tentacle [power 265] (17 cooldown)2.0 T4 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 660 Base Damage: 291 Armor: 20 All Resist: 8 Puts all charms on 17 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring of life0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +58.00 HP.reg +9.00 Heal.mod +14% Rings make your fingers look great! |
| On fingers | gladiator's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +7 (+2 eff.) Acc +9 (+3 eff.) Apr +12 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | balancing hardened leather belt of valiance1.0 T3 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Dex +3 Wil +4 Cun dps ---------- Phys.crit +11.0% Mind.crit +7% ----- def ----- Mind.save +9 (+4 eff.) Max.HP +61.00 A belt that goes around your waist. |
| In main hand | dwarven-steel greatmaul 'Samidig' (160% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Nature Power 160% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +17 temporal On Hit.r1 +12 fire On Crit.r2 +17 lightning +23 cold On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +2 Mag dps ---------- Mov.spd +40% Res.pen +7% lightning +16% cold +15% physical ----- def ----- Resists +19% temporal ---------- misc Max.stam +30.00 Massive two-handed mauls. |
| On hands | umbral hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 5 darkness Dmg.mod +6% darkness ----- def ----- Armour +2 Resists +7% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | Nerokira the Nimbusbane (12 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +6% physical ----- def ----- Defense +12 (+5 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gluwe0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Acc +20 (+7 eff.) ----- def ----- Fatigue -6% Resists +5% arcane +6% light Die.at -80.00 life HP.reg +2.00 ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Inventory
heroism infusion (die at -407; dur 6; cd 34)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -407 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 814 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -398; dur 6; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -398 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 796 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 455%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 455% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 102; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 102 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 25%; magical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 28%; physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 4; phase 15; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 150; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 150.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 101; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 101.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 150; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 150.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 34; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 34.50 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 165; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 165.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 115; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 115.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 344; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 344.77 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 103; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 103.96 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 51; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 75; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 164; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 164 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 269; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 107; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 107 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Ragazilagund0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil +2 Cun +6 Lck dps ---------- Dmg.mod +9% acid +3% mind Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Unseen.red 11% ---------- misc Hate/m.crit +2.00 Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Eilinytta the Coalblight0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) Dmg.mod +6% light +24% temporal +6% darkness +6% physical Res.pen +25% temporal ----- def ----- Resists +18% darkness Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
warrior's gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +8% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
restful stralite amulet of magic (+5)0.1 T4 amulet jewelry [Ego] Arcane/Master While equipped: Stats +5 Mag ----- def ----- Fatigue -7% HP.reg +3.00 Amulets make your neck look great! |
restful stralite amulet of strength (+2)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Fatigue -7% HP.reg +2.00 Amulets make your neck look great! |
Rootterror0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +9% fire Res.pen +15% nature ----- def ----- Resists +5% arcane Spell.save +15 (+9 eff.) Rings make your fingers look great! |
copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings make your fingers look great! |
copper ring of warding0.1 T1 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +11% acid +11% fire +11% lightning +10% cold Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
savior's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +7 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
Ivarerilaith the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +9 Dex +1 Wil +4 Cun +3 Con dps ---------- Acc +8 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% darkness +6% fire Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 15.11 cold and 13.92 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 39 power out of 60/60 This azure ring seems to be always moist to the touch. |
Arcnoon0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% lightning +9% darkness Res.pen +10% cold ----- def ----- Resists +9% lightning +12% cold Mind.save +10 (+5 eff.) Confus- +35% Rings make your fingers look great! |
Cyrawe the Stormrupture0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Mag +4 Cun +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +8 (+8 eff.) Dmg.mod +15% blight +3% mind +3% lightning Res.pen +5% lightning ----- def ----- Resists +15% blight +12% mind Rings make your fingers look great! |
Glothra the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +15% arcane +10% acid ----- def ----- Resists +9% darkness +9% temporal HP.reg +3.00 Stun/Frz- +47% Rings make your fingers look great! |
gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings make your fingers look great! |
gladiator's gold ring of nature (+24%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +10 (+9 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +6% all ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
rogue's gold ring of darkness (+20%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +8 (+4 eff.) Resists +20% darkness Rings make your fingers look great! |
savior's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +9 (+3 eff.) Spell.save +9 (+6 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
savage's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +14 (+8 eff.) ---------- misc Max.stam +28.00 Rings make your fingers look great! |
stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+3 eff.) Apr +11 ----- def ----- Defense +11 (+5 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+4 eff.) Apr +10 ----- def ----- Defense +11 (+5 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Lisamina the Thunderwind (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 140% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% lightning Acc +10 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +12% light +6% cold Die.at -60.00 life HP.reg +4.00 Blind- +20% Disarm- +53% Confus- +20% Massive two-handed battleaxes. |
stralite battleaxe 'Nimbuswill' (157% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master Power 157% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +4 lightning On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +16 Wil +18 Con dps ---------- Phys.crit +13.0% Phys.pwr +26 (+6 eff.) Dmg.mod +21% lightning +6% cold Res.pen +13% physical Melee Ret 2 lightning ----- def ----- Resists +6% lightning Max.HP +110.00 Disarm- +25% Massive two-handed battleaxes. |
Chodenik the dwarven-steel greatmaul (151% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +8 blight While equipped: Stats +16 Con +12 Wil dps ---------- Phys.crit +10.0% Mind.crit +3% Crit.mult +21.00% Res.pen +12% physical Acc +19 (+6 eff.) Apr +24 ----- def ----- Max.HP +84.00 ---------- misc Max.hate +6.00 Massive two-handed mauls. |
dwarven-steel greatmaul 'Nimbuswrack' (149% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Disrupt Power 149% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +20 lightning +16 fire On Hit: * 19 arcane resource burn While equipped: dps ---------- Res.pen +15% fire Melee Ret 8 lightning Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 160% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
chilling stralite greatsword of massacre (173% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +33 cold Massive two-handed swords. |
enhanced stralite greatsword of amnesia (157% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Psionic Power 157% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +10 Str +10 Dex +10 Mag +14 Wil +10 Cun +7 Con Massive two-handed swords. |
balanced stralite waraxe of ruin (137% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +23.00% Acc +9 (+3 eff.) Apr +8 ----- def ----- Defense +10 (+5 eff.) Disarm- +36% One-handed war axes. |
wyrm's pulsing mindstar of nightfall (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 8 lightning 8 physical 5 cold 6 acid 7 fire Dmg.mod +8% darkness Res.pen +9% darkness ----- def ----- Resists +3% lightning +4% physical +17% darkness +7% fire +3% cold +6% acid Blind- +14% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
acidic pouch of stralite shots of annihilation (20/20, 161% power, 9 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane/Master Power 161% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +13.5% Capacity 20 Proj.spd +200% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
Cobralace (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Str +6 Mag +5 Wil dps ---------- Dmg.mod +13% lightning +13% physical +6% mind +16% cold +15% nature +6% acid Res.pen +25% mind On Hit (Melee): * 20% chance to reduce armor by 16% ----- def ----- Resists +8% lightning +8% cold +18% acid +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed silk robe of power (3 def, 5 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +13 (+10 eff.) Dmg.mod +22% light +13% all ----- def ----- Armour +5 Defense +3 (+1 eff.) Resists +9% darkness +12% light +13% all Max.HP +54.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of the mind (+28%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+7 eff.) Dmg.mod +18% darkness +28% mind +23% light ----- def ----- Resists +28% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hazebile the dwarven-steel mail armour (3 def, 20 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +20 Defense +3 (+1 eff.) Fatigue +12% Resists +20% fire +9% light +6% cold Mind.save +6 (+3 eff.) HP.reg +4.00 Stun/Frz- +20% A suit of armour made of mail. |
Cuthagas the Scaboath1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +15% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +25 (+10 eff.) Resists +3% cold Phys.save +6 (+2 eff.) Die.at -60.00 life A belt that goes around your waist. |
Oakpain1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% nature Against +16% Summoned On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +3% fire D.Red.from +19% Summoned Poison- +20% Confus- +10% Pinning- +20% A belt that goes around your waist. |
Airwarden1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning +16% physical Res.pen +5% lightning +8% physical ----- def ----- Resists +12% mind +9% acid Crit.chn- 10.00% HP.reg +4.00 A belt that goes around your waist. |
Velonn the linen cloak (1 def, 4 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +5% arcane Spell.save +7 (+5 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Branadas (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +11 Wil +3 Con dps ---------- Dmg.mod +6% mind Res.pen +25% mind ----- def ----- Defense +2 (+1 eff.) Phys.save +9 (+3 eff.) Max.HP +53.00 ---------- misc Equi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Burnoath the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +12% blight +6% fire +14% nature Crit.chn- 10.00% Max.HP +40.00 HP.reg +4.00 Heal.mod +15% Blind- +20% Poison- +20% Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Carrionrend' (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +11% darkness +5% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +10% cold +10% darkness +9% nature Phys.save +7 (+2 eff.) Mind.save +10 (+5 eff.) Stealth +6 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Woeflash the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +9 Str +2 Dex +2 Con dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Armour +1 Resists +9% light Rush: Puts all charms on 17 cooldown Level 2.6 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Dairygomas the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +9 Dex dps ---------- Phys.crit +2.0% Res.pen +10% physical Apr +2 ----- def ----- Armour +3 HP.reg +1.00 Heal.mod +10% ---------- misc See.Invis +9 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 13 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
undeterred pair of dwarven-steel boots of force (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +7 (+7 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Armour +4 Fatigue +3% Silence- +31% Confus- +26% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
sand hardened leather gloves of dexterity (+2) (0 def, 8 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 8 physical Dmg.mod +5% physical Acc +12 (+4 eff.) ----- def ----- Armour +8 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+3 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+4 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Glintminister the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +11 Lck dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +4% ----- def ----- Armour +3 Fatigue +3% Resists +6% light +12% nature Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A cap made of leather. |
Khelaleromirig (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +7 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Dmg.mod +6% blight ----- def ----- Armour +3 Fatigue +3% Resists +18% acid Mind.save +7 (+3 eff.) ---------- misc Light +2 A cap made of leather. |
Kilnwolf (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +3 Cun +7 Wil dps ---------- Dmg.mod +11% temporal +8% light +9% fire +8% physical +9% darkness Res.pen +10% lightning +15% fire Melee Ret 10 fire ----- def ----- Defense +2 (+1 eff.) ---------- misc Hate/m.crit +5.00 A pointy cloth hat, very wizardly... |
Xydaba (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Dex +7 Wil +7 Cun dps ---------- Res.pen +25% physical Apr +2 ----- def ----- Defense +2 (+1 eff.) Resists +2% physical Mind.save +11 (+5 eff.) ---------- misc Stam/turn +2.00 Light +3 A pointy cloth hat, very wizardly... |
hardened leather cap 'Cleansereaper' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +4 Wil dps ---------- Dmg.mod +15% mind On Hit (Melee): * 10% chance to slow global speed by 48% * 10% chance to reduce all saves and defense by 22 ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +10% temporal +3% mind +8% blight Mind.save +10 (+5 eff.) A cap made of leather. |
mindcaging hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +3 Fatigue +3% Resists +10% mind Mind.save +14 (+7 eff.) Confus- +30% Skullcracker: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 408.2 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
iron helm 'Eilinybrevea' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +3 Mag +7 Con ----- def ----- Armour +3 Fatigue +5% ---------- misc Stam/ret +0.70 Equi/ret +0.80 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ivylratta (5 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight ----- def ----- Armour +12 Defense +5 (+2 eff.) Fatigue +4% Resists +15% fire +5% arcane +4% all Phys.save +8 (+2 eff.) Die.at -40.00 life Cut- +20% Disarm- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+5 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+5 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
100 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Relgitothel the Sewerrune2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +3.0% Res.pen +5% nature +10% physical Apr +1 ----- def ----- Resists +3% nature Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Grinidar the Flamehunger (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% fire +9% cold Res.pen +5% fire Melee Ret 6 fire ----- def ----- Resists +9% cold ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elenodor the dwarven-steel pickaxe (dig speed 31 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +11 Dex ----- def ----- Fatigue -7% Die.at -80.00 life ---------- misc Stam/turn +3.00 Hate/m.crit +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ematha the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +10 Resists +6% lightning +7% fire +7% darkness +5% arcane HP.reg +4.00 Stun/Frz- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Smearwrecker (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag +4 Con dps ---------- Dmg.mod +3% arcane ----- def ----- Resists +8% fire +7% darkness +12% nature Crit.chn- 15.00% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +5% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind 'Lavahack' [power 1] (17 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +5% darkness +5% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +6% mind Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Voidswift' [power 105] (10 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% darkness ----- def ----- Defense +5 (+2 eff.) Die.at -40.00 life Blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Getuyakan the steel torque of gale force [power 180] (10 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +3% darkness ---------- misc Light +1 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 190 physical damage Puts all charms on 10 cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of gale force 'Xanoriavena' [power 335] (10 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Melee Ret 10 temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +3% temporal Mind.save +12 (+6 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +5.00 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 355 physical damage Puts all charms on 10 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
focusing elm totem of summon tentacle [power 105] (17 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 217 Base Damage: 114 Armor: 2 All Resist: 0 Puts all charms on 17 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Anygund the Stokemistress [power 194] (10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +6 Dex +2 Mag +2 Cun dps ---------- Dmg.mod +9% acid Melee Ret 6 fire ----- def ----- Resists +12% fire Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Belemitira [power 212] (10 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Str +6 Mag +8 Wil +3 Con dps ---------- Melee Ret 10 mind ---------- misc Infravis +2 Sting an enemy dealing 212 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to heal for 42. Natural totems are made by powerful wilders to store nature power. |
cleansing elven-wood totem of stinging [power 332] (10 cooldown)2.0 T4 totem charm [Ego] Nature Sting an enemy dealing 332 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
cleansing elven-wood totem of stinging [power 410] (10 cooldown)2.0 T4 totem charm [Ego] Nature Sting an enemy dealing 410 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Betibeth the Shinewalker [power 9] (10 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% lightning +5% fire ----- def ----- Resists +9% light Reveal the area around you, dispelling darkness (radius 9, power 36 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 10 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of shielding 'Morbusnail' [power 122] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +20% arcane Melee Ret 2 nature On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown 100% to heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick elm wand of shielding [power 110] (9 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending yew wand of clairvoyance [power 11] (10 cooldown)2.0 T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 10 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded yew wand of lightning storm [power 230] (10 cooldown)2.0 T3 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 darkness +3 cold +3 light +2 nature Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 46 lightning damage and will be dazed for 1 turn (230 total damage) Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive elven-wood wand of lightning storm [power 374] (10 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 74 lightning damage and will be dazed for 1 turn (374 total damage) Puts all charms on 10 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful elven-wood wand of lightning storm [power 398] (10 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 79 lightning damage and will be dazed for 1 turn (398 total damage) Puts all charms on 10 cooldown 100% to increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Klaad the Cornac Berserker level 27
91st Vengeance 123rd year of Ascendancy at 23:30 see stats
Getting the Band Back Together (Insane (Roguelike) difficulty)
Help all the ancient demonsBy Klaad the Cornac Berserker level 38
155th Vengeance 123rd year of Ascendancy at 13:11 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Klaad the Cornac Berserker level 10
73rd Vengeance 123rd year of Ascendancy at 15:38 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Klaad the Cornac Berserker level 20
76th Vengeance 123rd year of Ascendancy at 20:56 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Klaad the Cornac Berserker level 30
93rd Vengeance 123rd year of Ascendancy at 04:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Klaad the Cornac Berserker level 23
80th Vengeance 123rd year of Ascendancy at 17:53 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Klaad the Cornac Berserker level 35
102nd Vengeance 123rd year of Ascendancy at 11:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Klaad the Cornac Berserker level 36
102nd Vengeance 123rd year of Ascendancy at 15:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Klaad the Cornac Berserker level 31
93rd Vengeance 123rd year of Ascendancy at 14:40 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Klaad the Cornac Berserker level 32
94th Vengeance 123rd year of Ascendancy at 12:38 see stats
Log
Ivylralle the glimmering elven guard shoots!
Medic turret receives 87 healing.
Ivylralle the glimmering elven guard receives 93 healing from Medic turret.
Ivylralle the glimmering elven guard's Shoot performs a ranged critical strike against Klaad!
Klaad is recovering from the damage!
Klaad is cut deeply.
Ivylralle the glimmering elven guard's Shoot hits Klaad for 213 physical, 8 lightning (222 total damage).
Deep Wound from Ivylralle the glimmering elven guard hits Klaad for 26 physical damage.
Klaad uses Death Dance.
Klaad performs a melee critical strike against Medic turret!
Klaad's blood frenzy intensifies!
Medic turret resists the terror!
Klaad is frozen to the ground!
Ivylralle the glimmering elven guard starts to bleed.
Ivylralle the glimmering elven guard hits Klaad for 21 cold damage.
Klaad hits Medic turret for 797 physical, 14 temporal, 5 darkness, 0 arcane, 8 fire, 14 lightning, 17 cold (858 total damage).
Klaad hits Ivylralle the glimmering elven guard for (201 blocked), 97 physical, (15 blocked), 0 temporal, (4 blocked), 0 darkness, 0 arcane, (8 blocked), 0 fire (98 total damage).
Ivylralle the glimmering elven guard's Grenade Launcher performs a ranged critical strike against Klaad!
Ivylralle the glimmering elven guard's Grenade Launcher hits Klaad for 448 fire, 12 lightning (461 total damage).
Ivylralle the glimmering elven guard's Reactive Armor hits Klaad for 84 physical, 12 lightning (97 total damage).
Ivylralle the glimmering elven guard is confused and fails to use Chemical Grenade.
Medic turret receives 87 healing.
Ivylralle the glimmering elven guard receives 93 healing from Medic turret.
Bleeding from Klaad hits Ivylralle the glimmering elven guard for 20 physical damage.
Incendiary Grenade from Ivylralle the glimmering elven guard hits Klaad for 223 fire damage.
Deep Wound from Ivylralle the glimmering elven guard hits Klaad for 70 physical damage.
Klaad the level 39 cornac berserker was ground to death by Ivylralle the glimmering elven guard on level 1 of Scintillating Caverns.
Klaad's rage subsides!
Klaad no longer revels in blood quite so much.































































































































