Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 17 / 79% |
Size | big |
Lifes / Deaths | Killed by shadow at level 14 on the 5th Wealth 122nd year of Ascendancy at 22:48 2 / 4Killed by shivgoroth at level 14 on the 6th Wealth 122nd year of Ascendancy at 16:58 Killed by Neruta the copperhead snake at level 17 on the 26th Wealth 122nd year of Ascendancy at 18:28 Killed by Isubrekira the black bear at level 17 on the 26th Wealth 122nd year of Ascendancy at 23:13 |
Primary Stats
Strength | 58 (base 44) |
Dexterity | 8 (base 10) |
Constitution | 22 (base 12) |
Magic | 11 (base 10) |
Willpower | 49 (base 34) |
Cunning | 12 (base 10) |
Resources
Life | -15/778 |
Equilibrium | 360 |
Healing Factor | 1.5224166372473 |
Regeneration | 19.969371883894 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -38.90613238968% |
Spell | 0% |
Global | +51.490514905149% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 77 |
Accuracy | 21 |
Crit Chance | 2% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Physical | +5% |
Light | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 40.022755594148 (50%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 11 |
Physical Save | 37 |
Spell Save | 30 |
Mental Save | 35 |
Defense: Resistances
Acid | + 7%( 70%) |
Blight | + 6%( 70%) |
Cold | + 23%( 70%) |
All | 0%( 70%) |
Darkness | + 12%( 70%) |
Light | + 39%( 70%) |
Temporal | + 5%( 70%) |
Lightning | + 13%( 70%) |
Fire | + 11%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Poison Resistance | 12% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 418% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | Reduces global action speed by 30%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | The target is in a state of growing fear. If they spend 4 more turns within range 8 and in sight of the source of this fear (Aerumina the large brown snake), they will take 14 mind and darkness damage and be subjected to a new fear. Heighten Fear |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+13). Continuum Destabilization |
detrimental effect | The target is poisoned, taking 42.22 nature damage per turn. Poison |
detrimental effect | Reduces global action speed by 34% and all outgoing projectiles speed by 50%. Congeal Time |
beneficial effect | The target's skin turns to stone, granting 11 armour, 20% armour hardiness, 15 physical save and 15 spell save. Dwarven Resilience |
detrimental effect | The target is haunted by a feeling of dread, causing each detrimental mental effect to inflict 4 mind and darkness damage every turn. Haunted |
detrimental effect | The target is on fire, taking 47.23 fire damage per turn. Burning |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed ritch stinger. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed green worm. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed length of troll intestine. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | [vs. Ulfilatharach the pair of iron boots (0 def, 3 armour) (On feet)] Ulfilatharach the pair of iron boots (0 def, 3 armour)Ulfilatharach the pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Damage when hit (Melee): 2(-) mind Changes stats: +2(-) Cun / +2(-) Con Changes resistances: +9%(-) light Physical save: +12 (+6 eff.) (-) Mental save: +12 (+6 eff.) (-) Silence immunity: +20% (-) Mental crit. chance: +3% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | [vs. grounding rough leather cap of strength (+3) (0 def, 1 armour) (On head)] grounding rough leather cap of strength (+3) (0 def, 1 armour)grounding rough leather cap of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +3(-) Str Changes resistances: +6%(-) lightning / +5%(-) temporal A cap made of leather. |
Tool | [vs. Eye of the Dreaming One (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+5 eff.) (-) Mindpower: +5 (+3 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | [vs. Layona the Charterror (On fingers, 1 of 2)] Layona the CharterrorLayona the Charterror Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-20) item manaburn arcane Changes stats: +2(-) Wil Changes resistances: +12%(-) darkness / +3%(-) fire / +3%(-) nature / +3%(-) cold Mental save: +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. Layona the Charterror (On fingers, 1 of 2)] AdinnAdinn Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item manaburn arcane Changes stats: +2 Str / +3 Mag / +0(-2) Wil / +3 Con Changes resistances: +0%(-12%) darkness / +6% blight / +0%(-3%) cold / +5%(+2%) nature / +0%(-3%) fire Mental save: +3 (+1 eff.) (-1 (-1 eff.)) Poison immunity: +12% Disease immunity: +11% Hate when firing a critical mind attack: +3.00 Light radius: +1 Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | [vs. Gunukalthogrim (Around waist)] GunukalthogrimGunukalthogrim Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) (-) Changes resistances: +9%(-) cold Spell save: +5 (+2 eff.) (-) Maximum life: +40.00 (-) Healing mod.: +20% (-) Size category: +1 (-) A belt that goes around your waist. |
In main hand | [vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)] Bill's Tree Trunk (30-51 power, 7 apr)Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 (-) Crit. chance: +1.5% (-) Attack speed: 100% (-) When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
On hands | [vs. sand drakeskin leather gloves (0 def, 8 armour) (On hands)] sand drakeskin leather gloves (0 def, 8 armour)sand drakeskin leather gloves (0 def, 8 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 (-) Damage (Melee): 6(-) physical Changes damage: +5%(-) physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | [vs. troll-hide hardened leather armour (9 def, 6 armour) (Main armor)] troll-hide hardened leather armour (9 def, 6 armour)troll-hide hardened leather armour (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-) Defense: +9 (+8 eff.) (-) Fatigue: +8% (-) Life regen: +4.80 (-) Maximum life: +45.00 (-) Healing mod.: +12% (-) A suit of armour made of leather. |
Cloak | [vs. thick linen cloak of Iron Throne (1 def, 5 armour) (Cloak)] thick linen cloak of Iron Throne (1 def, 5 armour)thick linen cloak of Iron Throne (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 (-) Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Str / +2(-) Con Changes resistances: +11%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. copper amulet of strength (+3) (Around neck)] copper amulet of strength (+3)copper amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Str Amulets make your neck look great! |
Inventory
[vs. copper amulet of strength (+3) (Around neck)] clarifying copper amulet of the fishclarifying copper amulet of the fish Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-3) Str Changes resistances: +11% mind / +10% cold Allows you to breathe in: water Confusion immunity: +20% Amulets make your neck look great! |
[vs. copper amulet of strength (+3) (Around neck)] restful copper amulet of willpower (+3)This item will automatically be transmogrified when you leave the level. restful copper amulet of willpower (+3) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +0(-3) Str / +3 Wil Life regen: +1.00 Amulets make your neck look great! |
[vs. Bill's Tree Trunk (30-51 power, 7 apr) (In main hand)] iron waraxe 'Malurarek' (12-17 power, 2 apr)iron waraxe 'Malurarek' (12-17 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8(-18.0 - -34.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-5) Crit. chance: +3.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Changes stats: +6 Wil / +7 Con Changes resistances: +5% arcane / +3% temporal Cut immunity: +10% Stun/Freeze immunity: +20% Maximum life: +26.00 Healing mod.: +5% One-handed war axes. |
[vs. thick linen cloak of Iron Throne (1 def, 5 armour) (Cloak)] Eremufast the linen cloak (7 def, 0 armour)Eremufast the linen cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +0 (-5) Defense: +7 (+7 eff.) (+6 (+6 eff.)) Changes stats: +0(-2) Str / +0(-2) Con Changes resistances: +0%(-11%) cold Physical save: +6 (+3 eff.) Equilibrium when hit: +0.08 Maximum hate: +8.00 Maximum psi: +10.00 Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Ulfilatharach the pair of iron boots (0 def, 3 armour) (On feet)] Harayon the pair of iron boots (0 def, 3 armour)Harayon the pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 (-) Fatigue: +2% (-) Damage when hit (Melee): 0(-2) mind Changes stats: +2 Wil / +0(-2) Cun / +0(-2) Con Changes resistances: +0%(-9%) light Changes damage: +6% mind Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Mental save: +0 (+0 eff.) (-12 (-6 eff.)) Silence immunity: +0% (-20%) Maximum hate: +2.00 Mental crit. chance: +3% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. grounding rough leather cap of strength (+3) (0 def, 1 armour) (On head)] Brightbutcher the linen wizard hat (1 def, 0 armour)Brightbutcher the linen wizard hat (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-1) Defense: +1 (+1 eff.) Fatigue: +0% (-1%) Damage when hit (Melee): 2 fire Changes stats: +0(-3) Str / +1 Dex / +3 Wil / +3 Con Changes resistances: +0%(-6%) lightning / +0%(-5%) temporal Changes resistances penetration: +10% fire Physical save: +6 (+3 eff.) Infravision radius: +1 A pointy cloth hat, very wizardly... |
[vs. grounding rough leather cap of strength (+3) (0 def, 1 armour) (On head)] prismatic iron helm (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. prismatic iron helm (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +5% (+4%) Changes stats: +0(-3) Str Changes resistances: +0%(-6%) lightning / +0%(-5%) temporal / +11% light / +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
357 alchemist agate 357 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Eye of the Dreaming One (Tool)] Ivathra (dig speed 29 turns)Ivathra (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 6 blight Changes stats: +3 Str / +2(-3) Wil Changes resistances: +3% blight Changes damage: +3% blight Reduces incoming crit damage: 5.00% Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) See invisible: +3 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)] iron pickaxe of endurance (dig speed 37 turns)iron pickaxe of endurance (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wyrmic the Dwarf Wyrmic level 13
28th Profit 122nd year of Ascendancy at 00:36 see stats
By Wyrmic the Dwarf Wyrmic level 10
31st Voratun 122nd year of Ascendancy at 19:31 see stats
By Wyrmic the Dwarf Wyrmic level 6
19th Voratun 122nd year of Ascendancy at 03:08 see stats
By Wyrmic the Dwarf Wyrmic level 6
27th Voratun 122nd year of Ascendancy at 17:46 see stats
By Wyrmic the Dwarf Wyrmic level 15
11st Wealth 122nd year of Ascendancy at 07:29 see stats
Log
Aerumina the large brown snake hits Wyrmic for 89 nature damage.
Vorura the forest wight's firestorm hits Wyrmic for 97 fire damage.
Aerumina the large brown snake stops burning.
Wyrmic moves reluctantly!
Spellblaze Crystal stops burning.
Melee retaliation hits Isubrekira the black bear for (0 to psi shield), 1 mind (1 total damage).
Isubrekira the black bear's Beyond the Flesh hits Wyrmic for 30 physical, 15 physical (45 total damage).
Spellblaze Crystal casts Flame.
Spellblaze Crystal hits Wyrmic for 62 fire damage.
You fail to use Nature's Touch due to your equilibrium!
Vorura the forest wight casts Lightning.
Vorura the forest wight hits Wyrmic for 67 lightning damage.
Wyrmic succumbs to heightening fears!
Wyrmic resists the fear!
Wyrmic stops regenerating health quickly.
Wyrmic overcomes the gloom
Talent Wing Buffet is ready to use.
Talent Corrosive Mist is ready to use.
Talent Static Field is ready to use.
Burning from Vorura the forest wight hits Wyrmic for 48 fire damage.
Poison from Aerumina the large brown snake hits Wyrmic for 33 nature damage.
Heighten Fear from Aerumina the large brown snake hits Wyrmic for 11 mind, 10 darkness (21 total damage).
Haunted from Aerumina the large brown snake hits Wyrmic for 11 mind, 10 darkness (20 total damage).
Aerumina the large brown snake uses Slime Spit.
Aerumina the large brown snake's Slime Spit hits Wyrmic for 80 nature damage.
Wyrmic instinctively hardens his skin and ignores the attack!
Wyrmic repels an attack from Isubrekira the black bear.
Wyrmic shrugs off Aerumina the large brown snake's 'Poison'!
Vorura the forest wight's firestorm hits Wyrmic for 97 fire damage.