Ooze the level 5 Dwarf Oozemancer by quasters

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassOozemancer
Level / Exp5 / 98%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength15 (base 10)
Dexterity8 (base 10)
Constitution18 (base 15)
Magic8 (base 10)
Willpower28 (base 25)
Cunning14 (base 14)

Resources

Life184/184
Equilibrium10
Healing Factor1.2011363549267
Regeneration0.90085226619504

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage17
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage16
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+3%
Mind+2%
Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save11
Spell Save12
Mental Save21

Defense: Resistances

Nature+ 16%( 70%)
Cold+ 12%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Slime1.30
4/5
1/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Moss1.30
1/5
1/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
2/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
active
done
active

Equipment

Tool
On fingers
In main hand
On feet
Light source
Main armor
In off hand

Inventory

Achievements

Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Ooze the Dwarf Oozemancer level 5
18th Voratun 122nd year of Ascendancy at 09:04
see stats

Log

Ooze stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Talent Poisonous Spores is ready to use.
Talent Acid Splash is ready to use.
Talent Nature's Touch is ready to use.
Talent Nourishing Moss is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is a Iron Council (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.