


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.3Donators/Buyers bonus! Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Necro Escort 1.7.2Adds a necromancer escort. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Auto Use Tweaks 1.5.5Tweaks the auto use options for talents. 
 It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance. 
 +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Diversity Mod 1.5.10Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting!  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Lich | 
| Class | Necromancer | 
| Level / Exp | 31 / 54% | 
| Size | medium | 
| Lifes / Deaths | Killed by worm that walks at level 16 on the 40th Haze 122nd year of Ascendancy at 17:31 4 / 3Killed by Celia at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 22:56 Killed by giant spider at level 25 on the 30th Pyre 123rd year of Ascendancy at 23:37  | 
Primary Stats
| Strength | 16 (base 10) | 
| Dexterity | 16 (base 10) | 
| Constitution | 61 (base 60) | 
| Magic | 122 (base 60) | 
| Willpower | 49 (base 13) | 
| Cunning | 36 (base 12) | 
Resources
| Life | 540/540 | 
| Mana | 562/564 | 
| Soul | 3/13 | 
| Healing Factor | 1.3349470706754 | 
| Regeneration | 1.6686838383442 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 6 | 
| See Stealth | 28.894014938291 | 
| See Invisible | 28.894014938291 | 
| ESP Range | 10 | 
| ESP Kinds | undead, animal/canine | 
Offense: Mainhand
| Damage | 68 | 
| Accuracy | 10 | 
| Crit Chance | 9% | 
| APR | 14 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 76 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 38 | 
| Crit Chance | 9% | 
| Speed | 1 | 
Offense: Damage Bonus
| Mind | +6% | 
| Nature | +5% | 
| Light | +11% | 
| Cold | +45% | 
| Blight | +20% | 
| Physical | +5% | 
| Fire | +26% | 
| All | 0% | 
Offense: Damage Penetration
| Cold | +30% | 
| Arcane | +10% | 
| Fire | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 1 (30%) | 
| Defense | 17 | 
| Ranged Defense | 17 | 
| Fatigue | 0 | 
| Physical Save | 23 | 
| Spell Save | 51 | 
| Mental Save | 43 | 
Defense: Resistances
| Blight | + 12%( 70%) | 
| Arcane | + 18%( 70%) | 
| Cold | + 33%( 70%) | 
| All | + 9%( 70%) | 
| Lightning | + 14%( 70%) | 
| Temporal | + 14%( 70%) | 
| Physical | + 17%( 70%) | 
| Darkness | + 41%( 70%) | 
| Fire | + 17%( 70%) | 
| Nature | + 18%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 578 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat.  | 
Class Talents
| Spell / Glacial waste | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Nightfall | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Dreadmaster | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Death | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Grave | 1.30 | 
  | 2/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Eradication | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Master of bones | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Animus | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Spell / Master necromancer | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
| Spell / Master of flesh | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Undead / Lich | 1.00 | 
  | 2/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Spectre | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 4/5 | 
  | 1/5 | 
| Spell / Necrosis | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Spikes of Decrepitude | 
| talent | Aura of Undeath | 
| talent | Doomed For Eternity | 
| talent | Suffer For Me | 
| talent | Hiemal Shield | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You successfully escorted the desperate necromancer to the recall portal on level 1 of Daikara. Escort: desperate necromancer (level 1 of Daikara)As a reward you improved Magic by +5.  | done | 
You successfully escorted the desperate necromancer to the recall portal on level 2 of Daikara. Escort: desperate necromancer (level 2 of Daikara)As a reward you improved Magic by +5.  | done | 
You failed to protect the desperate necromancer from death by dreaming giant venus flytrap. Escort: desperate necromancer (level 2 of Heart of the Gloom) | failed | 
You successfully escorted the desperate necromancer to the recall portal on level 2 of Old Forest. Escort: desperate necromancer (level 2 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the desperate necromancer to the recall portal on level 3 of Dreadfell. Escort: desperate necromancer (level 3 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the desperate necromancer to the recall portal on level 3 of Norgos Lair. Escort: desperate necromancer (level 3 of Norgos Lair)As a reward you improved Magic by +5.  | done | 
You successfully escorted the desperate necromancer to the recall portal on level 4 of Dreadfell. Escort: desperate necromancer (level 4 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the desperate necromancer to the recall portal on level 4 of Old Forest. Escort: desperate necromancer (level 4 of Old Forest)As a reward you improved Magic by +5.  | done | 
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom!  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 65.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Torchravage (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 mind 6 fire ----- def ----- Armour +1 Resists +5% lightning +5% temporal +3% fire Mind.save +6 (+2 eff.) A pair of boots made of leather.  | 
| Light source |  ethereal brass lantern of focus1.0 T1 lite [Ego+] Arcane/Psionic While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +6% mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Quenchsweeper (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% cold +6% fire Res.pen +10% fire +15% cold Melee Ret 10 fire ----- def ----- Defense +2 (+2 eff.) Resists +6% fire +6% cold ---------- misc Mana/turn +1.60 Mana/ret +1.10 Max.mana +73.00 Manaflow: Puts all charms on 34 cooldown Level 1.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly...  | 
| Tool |  piercing steel torque of mindblast [power 170]  (13 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Blizzardvenom0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +30% cold Res.pen +10% arcane +15% cold ----- def ----- Resists +5% arcane Rings make your fingers look great!  | 
| On fingers |  Lorasagoyon0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+2 eff.) Melee+ 15 light Ranged+ 17 light Dmg.mod +11% light ----- def ----- Resists +5% arcane Die.at -80.00 life HP.reg +1.00 Cut- +10% Stun/Frz- +25% Rings make your fingers look great!  | 
| Around waist |  Gorotir1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Wil +5 Cun dps ---------- Phys.pwr +15 (+7 eff.) Against +23% Summoned Melee Ret 4 physical ----- def ----- Defense +11 (+7 eff.) D.Red.from +32% Summoned Anom.red +13 Stealth +7 Max.HP +55.00 ---------- misc Max.mana +41.00 Max.stam +43.00 Max.hate +12.00 Max.psi +25.00 Max.vim +23.00 Max.P.En +23.00 Max.N.En +28.00 A belt that goes around your waist.  | 
| In main hand |  Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 125% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+6 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 13 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.  | 
| On hands |  Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
| Main armor |  linen robe 'Cloudglory' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.pwr +10 (+5 eff.) Apr +3 Melee Ret 2 lightning ----- def ----- Resists +4% physical +7% all Die.at -40.00 life ---------- misc Stam/turn +3.00 Mana/turn +0.12 Psi/turn +0.16 Max.stam +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.2 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 137.07 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease.  | 
| Around neck |  The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
Inventory
 shielding rune of the wizard (absorb 416; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 stormshield rune of the sneak (threshold 36; blocks 5; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 5 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.05 cold and 15.24 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. This item has been sent to the Item's Vault.  | 
 Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 132% Range: 1.3x Uses 55% Dex, 5% Mag, 45% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. This item has been sent to the Item's Vault.  | 
 Star (100% power, 0 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Dex, 20% Str Dmg Light Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. This item has been sent to the Item's Vault.  | 
 timebroken woollen robe of the mind (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +11% temporal +5% arcane +10% mind ----- def ----- Resists +10% mind +9% all ---------- misc Max.mana +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 enveloping cashmere cloak of the voidstalker (7 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +7 (+5 eff.) Resists +10% darkness +13% temporal Phys.save +7 (+3 eff.) Def/telep +13 Res/telep +10% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen wizard hat 'Brandking' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +12% fire Melee Ret 2 fire ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +3% fire A pointy cloth hat, very wizardly...  | 
 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+5 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+5 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+9 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+9 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault.  | 
 iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Airdream the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% lightning +6% blight Res.pen +17% physical Melee Ret 6 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 25 * 20% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Resists +9% mind +12% blight While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 355/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 piercing elm wand of shielding [power 128]  (17 cooldown)2.0 T1 wand charm [Ego+] Arcane Create a shield absorbing up to 128 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			Anti-Antimagic!
			Destroyed the Ziguranth camp with your Rhaloren allies.By Monarch of Shadows the Lich Necromancer level 25
30th Pyre 123rd year of Ascendancy at 23:44 see stats
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Monarch of Shadows the Thalore Necromancer level 14
22nd Haze 122nd year of Ascendancy at 06:29 see stats
			Earth Master
			Killed Harkor'Zun.By Monarch of Shadows the Thalore Necromancer level 19
78th Haze 122nd year of Ascendancy at 07:59 see stats
			Exterminator
			Killed 1000 creatures.By Monarch of Shadows the Thalore Necromancer level 19
77th Haze 122nd year of Ascendancy at 20:51 see stats
			Fear me not!
			Survived the Fearscape!By Monarch of Shadows the Lich Necromancer level 26
53rd Pyre 123rd year of Ascendancy at 06:16 see stats
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Monarch of Shadows the Thalore Necromancer level 23
42nd Regrowth 123rd year of Ascendancy at 17:41 see stats
			Is that how it feels to be an escort quest?!
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Monarch of Shadows the Lich Necromancer level 30
7th Dusk 123rd year of Ascendancy at 17:13 see stats
			Level 10
			Got a character to level 10.By Monarch of Shadows the Thalore Necromancer level 10
75th Dusk 122nd year of Ascendancy at 12:27 see stats
			Level 20
			Got a character to level 20.By Monarch of Shadows the Thalore Necromancer level 20
79th Haze 122nd year of Ascendancy at 10:28 see stats
			Level 30
			Got a character to level 30.By Monarch of Shadows the Lich Necromancer level 30
7th Flare 123rd year of Ascendancy at 23:16 see stats
			Lichform
			Achieved your wild dreams of power and eternal life: you turned into a Lich!By Monarch of Shadows the Lich Necromancer level 25
30th Pyre 123rd year of Ascendancy at 23:37 see stats
			Oozemancer
			Destroyed the corrupted oozemancer.By Monarch of Shadows the Lich Necromancer level 31
14th Dusk 123rd year of Ascendancy at 10:30 see stats
			Poisonous
			Sided with the assassin lord.By Monarch of Shadows the Thalore Necromancer level 24
78th Regrowth 123rd year of Ascendancy at 17:58 see stats
			Size matters
			Did over 600 damage in one attack.By Monarch of Shadows the Lich Necromancer level 26
53rd Pyre 123rd year of Ascendancy at 18:16 see stats
			That was close
			Killed your target while having only 1 life left.By Monarch of Shadows the Thalore Necromancer level 16
40th Haze 122nd year of Ascendancy at 19:32 see stats
			The Arena
			Unlocked Arena mode.By Monarch of Shadows the Thalore Necromancer level 11
4th Haze 122nd year of Ascendancy at 08:12 see stats
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Monarch of Shadows the Thalore Necromancer level 24
55th Regrowth 123rd year of Ascendancy at 16:09 see stats
			The secret city
			Discovered the truth about mages.By Monarch of Shadows the Lich Necromancer level 27
2nd Mirth 123rd year of Ascendancy at 21:00 see stats
			Treasure Hoarder
			Amassed 3000 gold pieces.By Monarch of Shadows the Thalore Necromancer level 25
30th Pyre 123rd year of Ascendancy at 14:23 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By Monarch of Shadows the Thalore Necromancer level 18
48th Haze 122nd year of Ascendancy at 22:46 see stats
Log
Saving done.
Saving game...
Saving done.
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Talent Track is ready to use.
Player used:T_TRACK
Monarch of Shadows uses Track.
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Talent Track is ready to use.
Player used:T_TRACK
Monarch of Shadows uses Track.
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Talent Track is ready to use.
Player used:T_TRACK
Monarch of Shadows uses Track.
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Monarch of Shadows casts Call of the Mausoleum.
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Monarch of Shadows casts Dread.
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Monarch of Shadows uses Nature's Pride.
Monarch of Shadows activates Doomed For Eternity.
Dread activates Blur Sight.





































































































