












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Bikini Tinker 1.7.0Slightly modifies internal tinker implementation so that attaching or detaching a tinker on a bikini or mankini does not count as taking it off for purposes of the associated achievement. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Automated Portable Extractor (APE) Tweak 1.3.0Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 13280% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 234.9232 (base 22) |
| Dexterity | 248.16963049211 (base 60) |
| Constitution | 129.63418209676 (base 60) |
| Magic | 186.1968 (base 15) |
| Willpower | 137.44300964512 (base 60) |
| Cunning | 306.22087241072 (base 66) |
Resources
| Psi | 590/590 |
| Life | 65501/65511 |
| Steam | 100/100 |
| Stamina | 586/586 |
| Equilibrium | 78 |
| Healing Factor | 0.7005529848738 |
| Regeneration | 28.012194460752 |
Speed
| Mental | +35.07159452396% |
| Attack | 0% |
| Movement | +1010% |
| Spell | 0% |
| Global | +153.77645768416% |
Vision
| Sight | 10 |
| Lite | 37.824946351684 |
| Infravision | 12 |
| See Stealth | 10 |
| See Invisible | 19.63418209675 |
Offense: Mainhand
| Damage | 298 |
| Accuracy | 121 |
| Crit Chance | 229% |
| APR | 184 |
| Speed | 0.74 |
Offense: Offhand
| Damage | 376 |
| Accuracy | 121 |
| Crit Chance | 232% |
| APR | 198 |
| Speed | 0.74 |
Offense: Spell
| Spellpower | 26.666666666667 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 99 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +58% |
| Blight | +45% |
| Arcane | +23% |
| Cold | +35% |
| All | +14% |
| Darkness | +30% |
| Light | +48% |
| Physical | +24% |
| Mind | +35% |
| Fire | +39% |
| Nature | +105% |
Offense: Damage Penetration
| Acid | +35% |
| Blight | +55% |
| Arcane | +50% |
| Cold | +74% |
| All | +25% |
| Lightning | +40% |
| Light | +45% |
| Temporal | +70% |
| Physical | +25% |
| Nature | +70% |
Defense: Base
| Armour (hardiness) | 260.43914787589 (99.247019847425%) |
| Defense | 159 |
| Ranged Defense | 159 |
| Fatigue | 4 |
| Physical Save | 144.85 |
| Spell Save | 133.8 |
| Mental Save | 139 |
Defense: Resistances
| Acid | + 91%( 91%) |
| Blight | + 91%( 91%) |
| Arcane | + 91%( 91%) |
| Cold | + 91%( 91%) |
| All | +232%( 91%) |
| Physical | + 94%( 94%) |
| Lightning | + 91%( 91%) |
| Light | + 91%( 91%) |
| Temporal | + 91%( 91%) |
| Mind | + 91%( 91%) |
| Darkness | +100%(105%) |
| Fire | + 91%( 91%) |
| Nature | + 91%( 91%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 74% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 55% |
| Teleport Resistance | 85% |
| Pinning Resistance | 89% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 235% efficiency and cooldown mod of 69%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 198% efficiency and cooldown mod of 53%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1074% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Possession | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 8/5 |
| 8/5 |
| 9/5 |
| Psionic / Body snatcher | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 11/5 |
| 8/5 |
| 7/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Lethality | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Blade Flurry |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Mitosis |
| talent | Kinetic Shield |
| talent | Apply Poison |
| talent | Elemental Harmony |
| talent | Antimagic Shield |
| talent | True Grit |
| talent | Beyond the Flesh |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.8)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +11% critical damage, +14% off-hand weapon damage Power 2+: -1 Luck, +7 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 58% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 8.8)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 15%) for 4 turns. Power 1+: Nightwalker: +35 Darkness Resistance, +14% Max Darkness Resistance, +20 See Invisible Power 2+: -1 Luck, +17 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 39% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 39% for 3 turns. |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+24% global speed). Clarity |
| beneficial effect | Countering melee attacks: Has a 83% chance to get an automatic counter attack when avoiding a melee attack. (3.6 counters remaining) Counter Attacking |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.8)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 87 mind and 83 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 148 Mind damage, and deal 141 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Each melee blow landed has a 79% chance to trigger an additional melee blow (up to once per turn for each weapon). Greater Weapon Focus |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+39% resist all). Shroud of Death |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+39% resist all). Shroud of Passing |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | The target has 47% chance to evade melee and ranged attacks and gains 197 defense. Evasion |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 236% Raging flames |
| beneficial effect | Movement is 1000% faster. Step Up |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.8)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+41% chance to avoid traps). Power 2+: -1 Luck, +9 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+15% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 43% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Ivedalemira the skeleton assassin. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lost defiler from death by MrDamm63. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Emelawen the armoured skeleton warrior. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): ExterminatorYou completed the challenge and received: Random Artifact: Glaresmasher (Corpses) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 102): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 104): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 110): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 111): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 114): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 116): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 117): Pacifist | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 118): Headhunter3 / 4 demon spawn killed. | failed |
Proceed directly to the next Infinite Dungeon level in less than 71 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 124): Rush Hour (71)Turns left: 64 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 125): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 126): Near SightedYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 127): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Yvywe the dreaming horror'. Infinite Dungeon Challenge (Level 128): Dream HunterYou completed the challenge and received: Random Artifact: Blastwitch (Nightmares) (16-26 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 129): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 131): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 133): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 134): Rush Hour (98)Turns left: 16 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 140): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 233 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 143): Rush Hour (233)Turns left: 155 You completed the challenge and received: Random Artifact: Shoes of Moving Quickly (Madness) (10 def, 12 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 144): Near SightedYou completed the challenge and received: Random Artifact: Charsquall (Misfortune) (12-16 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 145): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 320 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 146): Rush Hour (320)Turns left: 253 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 147): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 148): Rush Hour (215)Turns left: 78 You completed the challenge and received: Random Artifact: Lightsin (Shrouds) (0 def, 4 armour) | done |
Wake up and kill the dreaming horror boss 'Nerylewyn the dreaming horror'. Infinite Dungeon Challenge (Level 149): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 150): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 151): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 153): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 154): ExterminatorYou completed the challenge and received: Random Artifact: Eyal's Will (Corpses) (22-24 power, 40 apr, nature damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 157): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 160): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 389 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 162): Rush Hour (389)Turns left: 187 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 163): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 164): Rush Hour (338)Turns left: 242 You completed the challenge and received: Random Artifact: Tundrakarma (Shrouds) (13-18 power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 165): Rush Hour (77)Turns left: 61 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 170 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 167): Rush Hour (170)Turns left: 16 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 168): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 169): Rush Hour (77)Turns left: 45 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 170): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 171): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 172): PacifistYou completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 173): Near SightedYou completed the challenge and received: Random Artifact: Furnacewaker (Shrouds) (12 def, 4 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 174): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 175): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 177): ExterminatorYou completed the challenge and received: Random Artifact: Shoes of Moving Quickly (Misfortune) (10 def, 12 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 178): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 179): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 180): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 182): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 183): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 186): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 187): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 332 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 188): Rush Hour (332)Turns left: 208 You completed the challenge and received: Random Artifact: Dazzlebrand (Shrouds) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 189): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 191): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 192): Near SightedYou completed the challenge and received: Random Artifact: Floestone (Misfortune) (66-105 power, 11 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 287 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 193): Rush Hour (287)Turns left: 238 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 195): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 196): Near SightedYou completed the challenge and received: Random Artifact: Ememira (Misfortune) (10 def, 2 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 197): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 198): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 199): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 200): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 201): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 78): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 79): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 83): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Poruminn the dreaming horror'. Infinite Dungeon Challenge (Level 85): Dream HunterYou completed the challenge and received: Random Artifact: Sunviper (dig speed 32 turns) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 86): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 89): Near SightedYou completed the challenge and received: Random Artifact: Magmaworm (Madness) (16-24 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 95): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Growthwisp (Madness) (46-64 power, 6 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 98): Pacifist | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 8386. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun greatmaul 'Flashsmash' (Misfortune) (64-96 power, 4 apr)5.0 Encumbrance T5 greatmaul 1H weapon [Random Unique] Nature/Master Weapon Damage 64.0 - 96.0 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 light On Crit: * Wound the target dealing 481 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +19 Str +25 Dex +19 Mag +19 Wil +19 Cun +16 Con offense ------ Physical Crit +38.0% Critical power +41.00% Physical Power +21 (+2 eff.) Damage +6% light Ignore Armor +20 defense ------ Resistance +6% cold +12% light +10% arcane Unlife -80.00 life Healmod +10% Disarm Resist +40% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Curse of Misfortune Massive two-handed mauls. |
| On hands | Spellhunt Remnants (Madness) (8 def, 10 armour) 1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +13 Cun +13 Wil offense ------ Mind Crit +15% Mindpower +12 (+2 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +10 Defense +8 (+1 eff.) Spell save +19 (+2 eff.) Life +100.00 Disarm Resist +100% other ------- Light +1 Talents +5 Iron Grip Unarmed combat: Weapon Damage 34.0 - 47.6 Physical Uses 24% Wil, 64% Cun Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Curse of Madness Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 245.76 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Light source | dwarven lantern 'Cobrabone' 1.0 Encumbrance T5 lite [Rare] Psionic While equipped: Stats +4 Cun offense ------ Critical power +20.00% Damage +21% nature +20% light defense ------ Armor +8 Defense +45 (+5 eff.) Resistance +21% acid Physical save +20 (+2 eff.) Spell save +19 (+2 eff.) Mind save +20 (+3 eff.) Pinning Resist +26% Knockbk Resist +26% other ------- Light +10 See Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dayguile the drakeskin leather hat (Madness) (40 def, 21 armour) 2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +15 Str +21 Lck +5 Con offense ------ Physical Crit +8.0% Spell Crit +6% Mind Crit +8% Critical power +15.00% Physical Power +10 (+1 eff.) Ignore resists +20% light Accuracy +40 (+6 eff.) Ignore Armor +2 defense ------ Armor +21 Defense +40 (+5 eff.) Fatigue +5% Resistance +7% all Physical save +17 (+1 eff.) other ------- Light +7 Curse of Madness Skullcracker: Puts all charms on 20 cooldown Effective talent level: 5.9 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 4004.7 Physical damage. If the attack hits, the target is confused (49% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
| On feet | pair of voratun boots 'Baleblek' (Shrouds) (0 def, 15 armour) 3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +13 Str +11 Con offense ------ Move Speed +10% Damage +9% acid +10% physical Ignore resists +15% blight When Hit 6 blight defense ------ Armor +15 Fatigue -5% Resistance +24% blight Physical save +19 (+2 eff.) Life +60.00 Pinning Resist +25% Knockbk Resist +25% Teleport Resist +100% other ------- Stamina/turn +0.70 Infravision +2 Size +1 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Frostcast the elm totem of stinging [power 128] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +16 Str offense ------ Critical power +77.67% Damage +21% mind Ignore resists +49% cold +45% temporal defense ------ Crit Resistance 29.12% Mind save +27 (+3 eff.) other ------- Mana/turn +0.68 Light +6 Sting an enemy dealing 263 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of the War Master (Misfortune)0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +4 Str +4 Dex +4 Con offense ------ Physical Crit +5.0% Physical Power +10 (+1 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique Curse of Misfortune A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Prismedge (Shrouds)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +13 Cun +7 Dex offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Critical power +10.00% On-Hit 35 physical On-Ranged-Hit 16 physical Damage +6% blight +9% arcane +10% all Ignore resists +15% blight Accuracy +15 (+2 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 * 18% chance to reduce all saves and defense by 49 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 49 defense ------ Resistance +12% blight +3% light +14% nature Poison Resist +22% Disease Resist +30% other ------- Hate-on-crit +3.00 Max hate +14.00 Max vim +20.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 5.9 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 176% weapon damage. If the attack hits, the target will bleed for 330% weapon damage over 7 turns, and all healing will be reduced by 72%. Rings make your fingers look great! |
| Around neck | Lightningwake the voratun amulet (Misfortune)0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Mag offense ------ Spellpower/crit +4 Ignore resists +25% arcane +15% lightning defense ------ Armor +9 Defense +13 (+2 eff.) Resistance +30% lightning +20% temporal Max Resistance +4% all Physical save +31 (+3 eff.) Pinning Resist +50% Stun Resist +36% Knockbk Resist +36% other ------- Mana/turn +0.04 Max vim +20.00 Curse of Misfortune Amulets make your neck look great! |
| In main hand | Eyal's Will (Nightmares) (22-24 power, 124 apr, nature damage) 3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Disrupt Weapon Damage 22.0 - 24.2 Nature Uses 119% Wil, 40% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +124 Critical Rate +25.0% Attack Speed 100% While equipped: Stats +20 Wil offense ------ Mind Crit +9% Mindpower +36 (+6 eff.) Damage +20% nature +10% acid Ignore resists +20% nature +10% acid defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Curse of Nightmares Slime Wave: Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 208.71 slime damage for 16 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | Mayilaith the Tidezeal (Shrouds) |
| In off hand | Adath (Nightmares) (26-29 power, 139 apr, nature damage) 3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 26.0 - 28.6 Nature Uses 101% Wil, 61% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +139 Critical Rate +28.0% Attack Speed 100% While equipped: Stats +5 Str +12 Cun +2 Con offense ------ Mind Crit +5% Critical power +20.00% Mindpower +20 (+4 eff.) Ignore Armor +10 defense ------ Armor +8 other ------- Stamina/turn +3.13 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Duskwar (Shrouds) (3 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +5 Cun +4 Con offense ------ Physical Crit +4.0% Mind Crit +7% Critical power +22.00% Damage +6% darkness Accuracy +35 (+5 eff.) Ignore Armor +8 When Hit 2 darkness defense ------ Defense +3 (+1 eff.) Fatigue -6% Resistance +30% lightning Stealth +8 Life +64.00 Stun Resist +50% other ------- Max stamina +20.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (Shrouds) (15 def, 50 armour) 17.0 Encumbrance T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Mindpower +10 (+2 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +50 Defense +15 (+2 eff.) Fatigue +17% Resistance +15% acid +15% light +20% blight +25% mind +20% darkness Crit Resistance 35.00% Physical save +15 (+1 eff.) Mind save +25 (+3 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Curse of Shrouds Dominate: Effective talent level: 3.5 Power cost 15 out of 25/25. Range 2 Cooldown: 8 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 26 Armour, 37 Defense and your attacks will gain 46% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mana Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Toxic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Daimegorion (Misfortune)0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +15.00% Spellpower/crit +13 Damage +18% acid Ignore resists +15% blight defense ------ Resistance +30% temporal Crit Resistance 19.96% Spell save +21 (+2 eff.) Pinning Resist +47% Knockbk Resist +50% other ------- Mana/turn +0.24 See Invis +24 Curse of Misfortune Amulets make your neck look great! |
Fanged Collar (Corpses)0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+1 eff.) Spell save +15 (+2 eff.) Mind save -7 (-1 eff.) Life +20.00 Try to not die... Curse of Corpses This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Fanged Collar (Shrouds)0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+1 eff.) Spell save +15 (+2 eff.) Mind save -7 (-1 eff.) Life +20.00 Try to not die... Curse of Shrouds This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Galaduthel the Corruptionspiker (Nightmares)0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +3 Dex +6 Wil +2 Con offense ------ Physical Power +8 (+1 eff.) Combat Speed +10% Damage +10% physical +12% nature +9% light When Hit 6 mind On-Hit (Melee): * 20% chance to slow global speed by 79% defense ------ Resistance +6% mind +6% nature Physical save +25 (+2 eff.) Spell save +25 (+3 eff.) Mind save +25 (+3 eff.) Blind Resist +35% other ------- Infravision +9 Sight +2 See Invis +14 Curse of Nightmares Amulets make your neck look great! |
Layinne the Ebonylash (Madness)0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Cun offense ------ Physical Crit +6.0% Damage +53% darkness Ignore resists +44% darkness +44% physical Accuracy +40 (+6 eff.) defense ------ Defense +30 (+4 eff.) Resistance +24% lightning Curse of Madness Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Crit +9.0% Spell Crit +9% Mind Crit +9% Damage +18% all defense ------ Defense +10 (+1 eff.) Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) Amulets make your neck look great! |
stralite amulet 'Poxblight' (Misfortune)0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +7 Cun +6 Con offense ------ Move Speed +10% Damage +9% nature +6% darkness On-Hit (Melee): * 10% chance to slow global speed by 79% defense ------ Fatigue -6% Resistance +23% temporal +18% mind +12% nature Life Regen +3.00 Confus Resist +43% Pinning Resist +34% Knockbk Resist +39% other ------- Stamina/turn +0.70 Curse of Misfortune Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arukira (Misfortune)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Dex +16 Wil +8 Cun offense ------ Physical Power +10 (+1 eff.) Mindpower +13 (+3 eff.) Accuracy +5 (+1 eff.) When Hit 8 physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Mind save +18 (+2 eff.) Life +79.00 Life Regen +16.00 Healmod +20% Curse of Misfortune Rings make your fingers look great! |
Exiler (Shrouds)0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+1 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Shrouds Attempt to inflict 88.52 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Exiler (Shrouds)0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+1 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Shrouds Attempt to inflict 88.52 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Mardiregozor (Misfortune)0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +2 Wil +10 Cun +8 Con offense ------ Spell Crit +8% Physical Power +15 (+2 eff.) On-Hit 29 physical On-Ranged-Hit 30 physical On-Hit (Melee): * 18% chance to reduce all saves and defense by 49 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 49 defense ------ Resistance +12% nature +6% acid Physical save +3 (+1 eff.) Mind save +21 (+3 eff.) Life +98.00 Life Regen +20.00 Healmod +18% other ------- Mana-on-crit +3.76 Vim-on-crit +3.00 Hate-on-crit +3.00 Max mana +40.00 Max hate +9.00 Curse of Misfortune Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 167% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Ring of the Dead (Corpses)0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) Unlife -100.00 life Will bring you back from death, but only once! Curse of Corpses This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the Dead (Misfortune)0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) Unlife -100.00 life Will bring you back from death, but only once! Curse of Misfortune This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the Dead (Misfortune)0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) Unlife -100.00 life Will bring you back from death, but only once! Curse of Misfortune This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the Dead (Nightmares)0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) Unlife -100.00 life Will bring you back from death, but only once! Curse of Nightmares This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master (Misfortune)0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+1 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique Curse of Misfortune A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Siludatira the stralite ring (Corpses)0.1 Encumbrance T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +11 Wil +13 Cun +7 Con offense ------ Physical Power +5 (+0 eff.) Mindpower +24 (+4 eff.) defense ------ Resistance +18% lightning +3% darkness +3% nature +5% arcane +3% light Curse of Corpses Rings make your fingers look great! |
The Black Ring (Madness)0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+1 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. Curse of Madness "An innocuous bauble. Until you look through the hole." |
Writhing Ring of the Hunter (Corpses)0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Corpses A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the Hunter (Corpses)0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Corpses A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the Hunter (Madness)0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Ethereal Form You have set the ring to grant you Ethereal Form! Curse of Madness A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the Hunter (Misfortune)0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Misfortune A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
savage's voratun ring of life (Shrouds)0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Con defense ------ Spell save +20 (+2 eff.) Life +98.00 Life Regen +20.00 Healmod +20% other ------- Max stamina +40.00 Curse of Shrouds Rings make your fingers look great! |
savage's voratun ring of misery (Madness)0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +5 Con offense ------ On-Hit 28 physical On-Ranged-Hit 32 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 49 On-Hit (Ranged): * 19% chance to reduce all saves and defense by 49 defense ------ Spell save +20 (+2 eff.) other ------- Hate-on-crit +3.00 Max stamina +40.00 Max hate +15.00 Curse of Madness Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 167% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
sneakthief's voratun ring of luminosity (Corpses)0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Dex +9 Mag +9 Cun offense ------ On-Hit 39 light On-Ranged-Hit 40 light Damage +20% light Accuracy +15 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
voratun ring 'Runaldil' (Nightmares)0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats +18 Mag +8 Wil +2 Con offense ------ Mind Crit +3% Spellpower +13 (+1 eff.) Mindpower +5 (+1 eff.) Damage +20% darkness Accuracy +5 (+1 eff.) Ignore Armor +3 defense ------ Resistance +6% temporal +40% darkness +9% light Spell save +20 (+2 eff.) Disease Resist +20% Curse of Nightmares Rings make your fingers look great! |
voratun ring 'Undeathgrind' (Corpses)0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +8 Wil +15 Cun offense ------ Spellpower +15 (+1 eff.) Mindpower +15 (+3 eff.) Damage +21% nature On-Hit (Melee): * 30% chance to slow global speed by 79% defense ------ Armor +6 Defense +5 (+1 eff.) Fatigue -9% Resistance +3% mind +12% darkness Life +40.00 Knockbk Resist +10% Teleport Resist +35% other ------- Encumbrance +37 Curse of Corpses Rings make your fingers look great! |
Kindlereaper (Shrouds) (58-87 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Master/Psionic Weapon Damage 58.0 - 87.0 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +28 darkness +8 temporal Damage Against +28% Living On-Hit, radius 1 +12 light On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +4 Str offense ------ Physical Crit +21.0% Critical power +48.00% Ignore Armor +21 defense ------ Resistance +6% light +9% temporal Crit Resistance 15.00% other ------- Infravision +4 Curse of Shrouds Massive two-handed battleaxes. |
Xereyatira the voratun battleaxe (Misfortune) (77-116 power, 9 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 77.0 - 115.5 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +28 fire While equipped: Stats +4 Str +21 Wil +17 Con offense ------ Physical Crit +4.0% Critical power +20.00% Ignore resists +20% physical Ignore Armor +2 defense ------ Life +154.00 other ------- Hate-on-crit +2.00 Max hate +8.00 Max psi +20.00 Curse of Misfortune Massive two-handed battleaxes. |
voratun battleaxe 'Zerivor' (Misfortune) (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 58.5 - 87.8 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 44 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Mag offense ------ Physical Crit +40.0% Spell Crit +2% Critical power +49.00% Spellpower +20 (+1 eff.) Ignore resists +10% blight Ignore Armor +19 defense ------ Resistance +6% temporal +6% mind +12% light Crit Resistance 25.00% Life +40.00 Poison Resist +20% other ------- Mana-on-crit +3.82 Curse of Misfortune Massive two-handed battleaxes. |
Glodara the voratun greatmaul (Corpses) (67-100 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 67.0 - 100.5 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * 34% chance to reduce all saves and defense by 49 * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +17 Str +14 Dex +17 Mag +15 Wil +17 Cun +17 Con offense ------ Spellpower/crit +4 Damage +21% arcane +9% blight Ignore resists +10% arcane Accuracy +17 (+2 eff.) On-Hit (Melee): * 34% chance to reduce all saves and defense by 49 defense ------ Defense +21 (+3 eff.) Disarm Resist +70% other ------- Mana-on-crit +2.00 Max mana +60.00 Curse of Corpses Massive two-handed mauls. |
Oozeresolve the voratun greatmaul (Misfortune) (90-135 power, 24 apr) 5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Master Weapon Damage 90.0 - 135.0 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +24 Critical Rate +23.0% Attack Speed 100% On-hit +12 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun +2 Wil offense ------ Physical Crit +20.0% Critical power +5.00% Ignore resists +21% physical +20% nature +25% mind Accuracy +35 (+5 eff.) Ignore Armor +19 On-Hit (Melee): * 20% chance to slow global speed by 79% Curse of Misfortune Massive two-handed mauls. This item has been sent to the Item's Vault. |
Shimmersaw the voratun greatmaul (Shrouds) (62-94 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Nature/Psionic Weapon Damage 62.5 - 93.8 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +4 lightning On-crit, radius 2 +62 acid +35 nature On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +14 Con +13 Wil offense ------ Damage +3% lightning Ignore resists +30% acid +5% mind +50% nature +10% lightning Ignore Armor +21 When Hit 6 lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 49 defense ------ Resistance +9% nature Life +154.00 Curse of Shrouds Massive two-handed mauls. |
voratun greatmaul 'Breezereign' (Shrouds) (65-98 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Nature/Master Weapon Damage 65.0 - 97.5 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +67 lightning +63 cold While equipped: Stats +20 Con offense ------ Physical Power +37 (+4 eff.) Move Speed +70% Damage +24% physical Ignore resists +27% lightning +21% cold +33% physical Accuracy +20 (+3 eff.) Ignore Armor +2 On-Hit (Melee): * 35% chance to slow global speed by 79% defense ------ Defense +30 (+4 eff.) Physical save +6 (+1 eff.) Disarm Resist +94% other ------- Max stamina +20.00 Curse of Shrouds Massive two-handed mauls. |
Eilinudhethra the voratun greatsword (Shrouds) (62-99 power, 7 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 62.0 - 99.2 Physical Uses 72% Wil Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 15 * Create an explosion dealing 44 lightning damage (1/turn) While equipped: Stats +3 Dex +21 Wil +21 Con offense ------ Critical power +10.00% Damage +21% lightning Ignore resists +42% lightning +20% arcane Accuracy +21 (+3 eff.) Ignore Armor +3 defense ------ Defense +21 (+3 eff.) Unlife -40.00 life Life +107.00 Disarm Resist +67% other ------- Stamina/turn +2.00 Mana/turn +0.16 Max stamina +40.00 Curse of Shrouds Massive two-handed swords. |
Saleminor (Nightmares) (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 42.0 - 58.8 Physical Uses 60% Wil Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +22 Str +26 Dex +25 Mag +24 Wil +25 Cun +25 Con offense ------ Ignore resists +20% temporal +15% physical Accuracy +21 (+3 eff.) Ignore Armor +15 defense ------ Armor +6 Defense +10 (+1 eff.) Resistance +12% fire +9% arcane +6% light Physical save +9 (+1 eff.) Spell save +12 (+1 eff.) Life +60.00 Silence Resist +10% Pinning Resist +30% Curse of Nightmares Sharp, long, and deadly. |
Airvortex (Corpses) (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Str +7 Dex +6 Mag +7 Wil +7 Cun +6 Con offense ------ Mind Crit +5% Spellpower +10 (+1 eff.) Mindpower +10 (+2 eff.) Spellpower/crit +2 On-Hit 20 lightning 18 cold Damage +25% lightning +19% cold +15% arcane Ignore resists +17% lightning +18% cold When Hit 4 arcane 8 blight defense ------ Armor +20 Resistance +20% lightning +20% cold Life +50.00 Life Regen +1.80 other ------- Vim-on-crit +2.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eyal's Will (Nightmares) (22-24 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Disrupt Weapon Damage 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Wil offense ------ Mind Crit +9% Mindpower +18 (+3 eff.) Damage +20% nature +10% acid Ignore resists +20% nature +10% acid defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Curse of Nightmares Slime Wave: Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 208.71 slime damage for 16 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Gloryriarabeth the Ichorvile (Corpses) (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +16 nature On-crit, radius 2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 39% * 30% chance to reduce all saves and defense by 49 While equipped: offense ------ Mind Crit +5% Mindpower +21 (+4 eff.) Damage +15% acid +15% physical +22% nature +12% fire +6% mind +15% cold Ignore resists +10% acid +7% physical +10% fire +20% nature +6% cold When Hit 4 temporal defense ------ Resistance +10% blight +3% temporal Heal-on-summon +43 Disease Resist +25% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max Summons +3 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Puremark (Nightmares) (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +4 nature On-crit, radius 2 +12 lightning While equipped: Stats +4 Dex +2 Wil +8 Cun +2 Con offense ------ Mind Crit +5% Critical power +21.00% Mindpower +10 (+2 eff.) defense ------ Resistance +9% nature Crit Resistance 5.00% Healmod +26% Heal-on-summon +38 other ------- Hate/kill +5.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Nightmares Inflict 281.84 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Ragyledor' (Misfortune) (19-21 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 19.0 - 20.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +12 physical +8 temporal While equipped: Stats +7 Str +7 Dex +5 Mag +7 Wil +7 Cun +7 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 26 lightning 10 physical 15 darkness 9 acid 10 cold 9 mind 10 fire Damage +20% lightning +6% temporal +10% mind +10% darkness Ignore resists +12% lightning Accuracy +30 (+4 eff.) defense ------ Resistance +30% lightning +10% physical +12% fire +10% cold +10% acid Poison Resist +39% Disease Resist +20% Stun Resist +20% Teleport Resist +20% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Scorchfame' (Shrouds) (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +16 fire While equipped: Stats +3 Str +6 Cun +2 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +25% lightning +15% physical +19% darkness +14% acid +21% blight +36% cold +25% mind +39% fire Ignore resists +10% acid +10% physical +15% darkness +9% fire +12% mind +7% cold defense ------ Heal-on-summon +44 other ------- Max hate +10.00 Max Summons +3 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, cold element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+3 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Top Half) (Misfortune) (35-42 power, 0 apr, fire element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+2 eff.) Damage +35% fire defense ------ Mind save +8 (+1 eff.) other ------- Talents +1 Command Staff Curse of Misfortune The top part of Telos' broken staff. |
Tygar the voratun waraxe (Misfortune) (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Psionic Weapon Damage 40.5 - 56.7 Physical Uses 60% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +8 mind On-crit, radius 2 +45 lightning +45 cold +12 mind +78 fire On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: offense ------ Critical power +5.00% Global Speed +10% Move Speed +43% Damage +3% arcane Ignore resists +25% lightning +23% cold +25% fire Ignore Shields +10% When Hit 6 arcane defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Max mana +40.00 Curse of Misfortune One-handed war axes. |
Chalenarilach the Dawnward (Nightmares)1.0 Encumbrance T5 belt armor [Random Unique] Master/Psionic While equipped: offense ------ Physical Crit +6.0% Critical power +13.00% Physical Power +3 (+0 eff.) Mindpower +12 (+2 eff.) Damage +12% light +3% mind Ignore resists +10% lightning +5% light +30% mind When Hit 2 light defense ------ Armor +15 Defense +15 (+2 eff.) Resistance +3% mind +6% light Physical save +40 (+3 eff.) other ------- Light +4 Curse of Nightmares A belt that goes around your waist. |
Flamepunish the rough leather belt (Madness)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +27% nature +21% fire +21% mind +18% light Ignore resists +45% nature +45% fire When Hit 19 fire defense ------ Resistance +40% lightning +7% temporal +27% light +27% fire Curse of Madness A belt that goes around your waist. |
Glorybrerin the hardened leather belt (Shrouds)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +3 Str +12 Dex +5 Cun +8 Lck offense ------ Critical power +35.00% Damage +0% acid +0% fire +0% nature +0% blight Ignore Armor +3 When Hit 10 mind defense ------ Resistance +15% temporal Stealth +11 other ------- Disarm Traps +20 Equi when Hit +0.20 Infravision +5 Curse of Shrouds A belt that goes around your waist. |
drakeskin leather belt 'Spiderwrither' (Shrouds)1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +6 Dex +4 Mag +2 Wil +6 Cun offense ------ Physical Crit +13.0% Mind Crit +15% Critical power +20.00% Spellpower +15 (+1 eff.) Spellpower/crit +8 Damage +12% blight +9% arcane +27% nature defense ------ Armor +11 Defense +14 (+2 eff.) Resistance +7% fire +15% cold Physical save +23 (+2 eff.) Curse of Shrouds A belt that goes around your waist. |
Cloth of Dreams (Shrouds) (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +10 (+1 eff.) Resistance +15% mind Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Shrouds Slumber: Effective talent level: 4.5 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 114 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Dagolach the Freezeream (Shrouds) (33 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +4 Str +7 Dex +9 Wil +4 Con offense ------ Mind Crit +16% Damage +36% physical +39% cold Accuracy +45 (+6 eff.) When Hit 12 cold defense ------ Defense +33 (+4 eff.) Unlife -160.20 life other ------- Psi when Hit +0.32 Max psi +70.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wind's Whisper (Misfortune) (4 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex defense ------ Defense +4 (+1 eff.) Deflect Projectile +25% Slow Projectiles +20% Silence Resist +30% Curse of Misfortune Evasion: (Instant) Effective talent level: 4.5 Power cost 50 out of 50/50. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 45% chance to evade melee and ranged attacks and 101 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
cashmere cloak 'Tempestreeve' (Madness) (60 def, 31 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +6 Con offense ------ Damage +14% darkness Ignore resists +14% darkness +49% lightning On-Hit (Melee): * 39% chance to slow global speed by 79% defense ------ Armor +31 Defense +60 (+7 eff.) Resistance +6% physical +19% darkness +29% mind Stealth +16 Life Regen +7.79 Disease Resist +39% Teleport Resist +39% other ------- Max stamina +50.00 See Invis +15 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Ce'Norebeth' (Nightmares) (30 def, 8 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +6% mind Ignore resists +15% acid defense ------ Armor +8 Defense +30 (+4 eff.) Resistance +13% acid +10% lightning +3% light +3% nature +6% blight +10% cold +12% mind +9% fire Physical save +35 (+3 eff.) Spell save +19 (+2 eff.) Mind save +22 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polerimithra the elven-silk robe (Madness) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +10 Cun offense ------ Critical power +20.00% Physical Power +38 (+4 eff.) Damage +30% nature +3% temporal Ignore resists +5% physical defense ------ Resistance +17% blight +45% nature +15% all Unlife -40.00 life Life +76.00 Life Regen +6.00 Healmod +25% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +3.76 Hate-on-crit +5.00 Psi-on-crit +5.00 Light +2 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Naturecrypt' (Madness) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Wil offense ------ Spell Crit +8% Spellpower +43 (+3 eff.) Spellpower/crit +4 Damage +9% blight +9% lightning +9% arcane +39% all Ignore resists +10% arcane defense ------ Resistance +15% nature +15% all Spell save +43 (+5 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Quickly (Madness) (10 def, 12 armour)2.0 Encumbrance T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex offense ------ Steampower +5 (+0 eff.) defense ------ Armor +12 Defense +10 (+1 eff.) Fatigue +3% Pinning Resist +100% Knockbk Resist -100% You move 3 spaces at once. Curse of Madness Accurately? Less so. |
Unbreakable Greaves (Madness) (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+1 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% Curse of Madness These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Unbreakable Greaves (Misfortune) (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+1 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% Curse of Misfortune These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Zubimith the Smearpain (Madness) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +10 Wil offense ------ Spellpower +16 (+1 eff.) Mindpower +9 (+2 eff.) On-Hit 40 mind 60 darkness 18 arcane Damage +11% darkness +6% light +25% arcane Ignore resists +15% light +15% nature When Hit 6 light 2 lightning On-Hit (Melee): * 21% chance to reduce all saves and defense by 49 defense ------ Armor +3 Fatigue +5% Resistance +3% lightning +15% darkness +12% nature +10% arcane Mind save -5 (-1 eff.) other ------- Light +3 Unarmed combat: Weapon Damage 29.5 - 41.3 Physical Uses 24% Wil, 64% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +19 arcane On Hit: 10% Reproach 5 On Hit: 20% Moonlight Ray 5 On Hit: 10% Manathrust 3 On Hit: * 15% chance to reduce damage dealt by 39% Curse of Madness Ruined Earth: Puts all charms on 20 cooldown Effective talent level: 5.4 Power cost 20 out of 20/20. Range 7 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 7 for 8 turns. Any who stand upon it are weakened, reducing the damage they inflict by 52% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Singeward' (Misfortune) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Psionic While equipped: offense ------ Mindpower +12 (+2 eff.) On-Hit 11 acid 59 mind 52 darkness Damage +11% acid +12% cold +12% fire Ignore resists +10% cold When Hit 6 fire On-Hit (Melee): * 43% chance to reduce all saves and defense by 49 defense ------ Armor +3 Fatigue +5% Resistance +8% acid Mind save -14 (-2 eff.) Unarmed combat: Weapon Damage 29.0 - 40.6 Physical Uses 24% Wil, 64% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +14 acid On Hit: 20% Reproach 5 On Hit: 10% Corrosive Breath 5 Curse of Misfortune Ruined Earth: Puts all charms on 20 cooldown Effective talent level: 5.4 Power cost 20 out of 20/20. Range 7 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 7 for 8 turns. Any who stand upon it are weakened, reducing the damage they inflict by 52% Metal gloves protecting the hands up to the middle of the lower arm. |
Eye of the Forest (Corpses) (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+1 eff.) Mind save +12 (+2 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invis +15 Masteries +0.10 Wild-gift/Moss Curse of Corpses Earth's Eyes: Effective talent level: 3.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
The Face of Fear (Misfortune) (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+3 eff.) defense ------ Defense +8 (+1 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Curse of Misfortune Instill Fear: Effective talent level: 3.5 Power cost 18 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 50.13 mind and 48.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 39% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 39. Terrified: Deals 12.19 mind and 11.68 darkness damage per turn and increases cooldowns by 59%. Haunted: Causes the target to suffer 19.55 mind and 18.72 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
elven-silk wizard hat 'Cyrura' (Shrouds) (3 def, 8 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +17 Mag +7 Wil +7 Cun +17 Con offense ------ Mindpower +16 (+3 eff.) Damage +35% arcane When Hit 10 mind defense ------ Armor +8 Defense +3 (+1 eff.) Resistance +12% lightning +9% arcane +12% light Physical save +3 (+1 eff.) other ------- Hate-on-crit +4.00 Max psi +50.00 Curse of Shrouds Arcane Eye: (Instant) Puts all charms on 10 cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Woetickler (Misfortune) (0 def, 20 armour)17.0 Encumbrance T5 massive armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +10 Mag +10 Wil +10 Con offense ------ Physical Crit +9.0% Spell Crit +10% Mind Crit +10% Critical power +15.00% Physical Power +49 (+5 eff.) Spellpower +25 (+2 eff.) Mindpower +24 (+4 eff.) Damage +3% acid Ignore resists +20% darkness +10% physical When Hit 8 acid defense ------ Armor +20 Fatigue +37% Resistance +46% lightning -19% light +17% fire +6% acid +15% darkness Physical save +9 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) Unlife -60.00 life Curse of Misfortune A suit of armour made of metal plates. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3203 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
16 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
23 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+1 eff.) Spell save +8 (+1 eff.) Mind save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+1 eff.) Spell save +8 (+1 eff.) Mind save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Adumima (dig speed 3 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +5 Str +4 Wil +6 Cun +4 Con offense ------ Physical Crit +5.0% Critical power +20.00% Physical Power +10 (+1 eff.) Damage +6% mind Ignore Armor +7 defense ------ Resistance +6% blight +10% fire +10% darkness Life +40.00 other ------- Max stamina +27.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Arcquarry (dig speed 17 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +11 Str +3 Con offense ------ Ignore resists +10% blight +20% lightning When Hit 4 lightning 10 blight defense ------ Fatigue -9% Resistance +15% darkness +9% blight Affinity +15% darkness other ------- Light +1 Infravision +8 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eilinyrin (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +8 Wil offense ------ Critical power +30.00% Physical Power +8 (+1 eff.) Ignore Armor +7 defense ------ Resistance +6% acid +6% cold Spell save +6 (+1 eff.) other ------- Equi when Hit +0.24 Hate-on-crit +2.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 5.5 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 43.18 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
19 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+1 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Qog's Essentials2.0 Encumbrance T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Arcstreaker the dwarven lantern1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +9 Dex +12 Mag +4 Cun offense ------ Damage +15% lightning defense ------ Resistance +9% arcane +27% light +18% mind Spell save +32 (+3 eff.) Life +74.00 Life Regen +7.08 Disease Resist +35% Disarm Resist +35% other ------- Light +10 Infravision +5 See Invis +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+1 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+1 eff.) Spellpower +12 (+1 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 5.5 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 21.94 cold damage and 20.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Emotha1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Con offense ------ Damage +0% light Ignore resists +20% mind On-Hit (Melee): * 25% chance to slow global speed by 79% defense ------ Resistance +9% acid +21% blight +9% fire +3% nature +6% arcane Life Regen +16.00 Blind Resist +50% Confus Resist +25% other ------- Light +16 See Stealth +17 See Invis +25 Track: Puts all charms on 40 cooldown Effective talent level: 4.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 52 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Guidance1.0 Encumbrance T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Wil +6 Cun +6 Con defense ------ Resistance +20% blight Max Resistance +10% blight Physical save +15 (+1 eff.) Spell save +15 (+2 eff.) Mind save +15 (+2 eff.) other ------- Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Shadowstreak1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Wil offense ------ Damage +24% darkness +9% mind +0% light Ignore resists +15% acid +15% physical +15% darkness defense ------ Resistance +9% acid Unlife -80.00 life other ------- Max stamina +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+1 eff.) Mindpower +10 (+2 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 6.5 Power cost 15 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
5 Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
3 Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
6 Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
6 Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
64 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
15 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 59] amazing fiery salve [power 59]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 69% cooldown modifier. Remove 3 magical effects and grants a fiery aura (59% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. This item has been sent to the Item's Vault. |
amazing frost salve [power 59] amazing frost salve [power 59]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 69% cooldown modifier. Remove 3 physical effects and grants a frost aura (59% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. This item has been sent to the Item's Vault. |
amazing healing salve [power 849] amazing healing salve [power 849]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 69% cooldown modifier. Heal 849 Puts Talent Medical Injector on 15 cooldown Medical salve. This item has been sent to the Item's Vault. |
amazing pain suppressor salve [power 743] amazing pain suppressor salve [power 743]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 69% cooldown modifier. Let you fight up to -743 life and reduces all damage by 30% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. This item has been sent to the Item's Vault. |
amazing water salve [power 59] amazing water salve [power 59]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 235% efficiency and 69% cooldown modifier. Remove 3 mental effects and grants a water aura (59% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. This item has been sent to the Item's Vault. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amazing fungal web0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+2 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
stralite torque of gale force 'Swampwish' [power 370] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +4 Con offense ------ Damage +12% acid +15% physical +18% nature Ignore resists +32% physical Accuracy +25 (+3 eff.) Ignore Armor +4 defense ------ Resistance +24% acid other ------- Stamina/turn +3.88 Max stamina +38.77 Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 461 physical damage Puts all charms on 15 cooldown 100% to heal for 83. Torques are made by powerful psionics to store psionic powers. |
Nerida the dragonbone totem of stinging [power 422] (15 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: Stats +2 Wil defense ------ Resistance +6% blight +2% physical Spell save +3 (+1 eff.) other ------- Equi when Hit +0.16 Psi when Hit +0.08 Hate-on-crit +2.00 Max hate +2.00 Sting an enemy dealing 867 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 27% for 2 turns. 100% to reduce fatigue by 60% for 2 turns. 100% to heal for 105. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 79% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+2 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
yew totem of stinging 'Cystbraze' [power 314] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +39% nature Ignore resists +33% light When Hit 13 darkness defense ------ Resistance +12% nature +20% temporal Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Light +4 Sting an enemy dealing 645 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
11 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+1 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 327.69 temporal and 371.30 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
5 Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
28 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
37 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) Item imbue powers: Defense +10 (+1 eff.) Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
34 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By MrDamm63 the Cornac Adventurer level 38
1st Time of Balance 123rd year of Ascendancy at 02:46 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By MrDamm63 the Cornac Adventurer level 36
66th Regrowth 123rd year of Ascendancy at 01:45 see stats
A living one! (Insane (Roguelike) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By MrDamm63 the Cornac Adventurer level 50
1st Pyre 124th year of Ascendancy at 17:52 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By MrDamm63 the Cornac Adventurer level 36
78th Regrowth 123rd year of Ascendancy at 03:48 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By MrDamm63 the Cornac Adventurer level 30
16th Regrowth 123rd year of Ascendancy at 17:12 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By MrDamm63 the Cornac Adventurer level 50
60th Haze 123rd year of Ascendancy at 20:53 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By MrDamm63 the Cornac Adventurer level 43
25th Pyre 123rd year of Ascendancy at 00:26 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By MrDamm63 the Cornac Adventurer level 50
13rd Regrowth 124th year of Ascendancy at 08:17 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By MrDamm63 the Cornac Adventurer level 49
2nd Flare 123rd year of Ascendancy at 11:34 see stats
Bill Kill! (Insane (Roguelike) difficulty)
Kill your own Doomed Shade in the body of Bill.By MrDamm63 the Cornac Adventurer level 50
9th Flare 123rd year of Ascendancy at 20:45 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By MrDamm63 the Cornac Adventurer level 41
20th Pyre 123rd year of Ascendancy at 07:10 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By MrDamm63 the Cornac Adventurer level 30
9th Regrowth 123rd year of Ascendancy at 21:19 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By MrDamm63 the Cornac Adventurer level 50
9th Flare 123rd year of Ascendancy at 20:45 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By MrDamm63 the Cornac Adventurer level 26
61st Haze 122nd year of Ascendancy at 20:42 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By MrDamm63 the Cornac Adventurer level 50
59th Dusk 123rd year of Ascendancy at 16:42 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By MrDamm63 the Cornac Adventurer level 50
41st Dusk 123rd year of Ascendancy at 02:34 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By MrDamm63 the Cornac Adventurer level 40
16th Pyre 123rd year of Ascendancy at 18:51 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By MrDamm63 the Cornac Adventurer level 33
51st Regrowth 123rd year of Ascendancy at 03:42 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By MrDamm63 the Cornac Adventurer level 28
9th Allure 123rd year of Ascendancy at 23:56 see stats
Entropy's End (Insane (Roguelike) difficulty)
Destroyed the Hypostasis of Entropy.By MrDamm63 the Cornac Adventurer level 50
53rd Regrowth 124th year of Ascendancy at 05:27 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By MrDamm63 the Cornac Adventurer level 50
47th Regrowth 124th year of Ascendancy at 09:28 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By MrDamm63 the Cornac Adventurer level 23
68th Dusk 122nd year of Ascendancy at 20:38 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By MrDamm63 the Cornac Adventurer level 31
36th Regrowth 123rd year of Ascendancy at 08:00 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By MrDamm63 the Cornac Adventurer level 30
31st Regrowth 123rd year of Ascendancy at 11:19 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By MrDamm63 the Cornac Adventurer level 50
35th Regrowth 124th year of Ascendancy at 09:34 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By MrDamm63 the Cornac Adventurer level 50
41st Dusk 123rd year of Ascendancy at 05:47 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By MrDamm63 the Cornac Adventurer level 50
68th Haze 123rd year of Ascendancy at 12:07 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MrDamm63 the Cornac Adventurer level 27
1st Wintertide 123rd year of Ascendancy at 16:39 see stats
Huge Appetite (Insane (Roguelike) difficulty)
Ate 20 bosses.By MrDamm63 the Cornac Adventurer level 30
9th Regrowth 123rd year of Ascendancy at 09:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By MrDamm63 the Cornac Adventurer level 43
25th Pyre 123rd year of Ascendancy at 05:09 see stats
Infinite x100 (Insane (Roguelike) difficulty)
Got to level 100 of the infinite dungeon.By MrDamm63 the Cornac Adventurer level 50
28th Pyre 124th year of Ascendancy at 11:13 see stats
Infinite x150 (Insane (Roguelike) difficulty)
Got to level 150 of the infinite dungeon.By MrDamm63 the Cornac Adventurer level 50
42nd Pyre 124th year of Ascendancy at 16:39 see stats
Infinite x200 (Insane (Roguelike) difficulty)
Got to level 200 of the infinite dungeon.By MrDamm63 the Cornac Adventurer level 50
65th Pyre 124th year of Ascendancy at 10:06 see stats
Infinite x80 (Insane (Roguelike) difficulty)
Got to level 80 of the infinite dungeon.By MrDamm63 the Cornac Adventurer level 50
9th Pyre 124th year of Ascendancy at 13:03 see stats
Infinite x90 (Insane (Roguelike) difficulty)
Got to level 90 of the infinite dungeon.By MrDamm63 the Cornac Adventurer level 50
21st Pyre 124th year of Ascendancy at 09:28 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By MrDamm63 the Cornac Adventurer level 50
44th Dusk 123rd year of Ascendancy at 17:28 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By MrDamm63 the Cornac Adventurer level 10
8th Mirth 122nd year of Ascendancy at 05:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By MrDamm63 the Cornac Adventurer level 20
61st Dusk 122nd year of Ascendancy at 14:46 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By MrDamm63 the Cornac Adventurer level 30
9th Regrowth 123rd year of Ascendancy at 06:17 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By MrDamm63 the Cornac Adventurer level 40
16th Pyre 123rd year of Ascendancy at 12:54 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By MrDamm63 the Cornac Adventurer level 50
2nd Flare 123rd year of Ascendancy at 11:42 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By MrDamm63 the Cornac Adventurer level 36
66th Regrowth 123rd year of Ascendancy at 01:45 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By MrDamm63 the Cornac Adventurer level 50
3rd Decay 123rd year of Ascendancy at 19:27 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By MrDamm63 the Cornac Adventurer level 50
10th Dusk 123rd year of Ascendancy at 07:14 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By MrDamm63 the Cornac Adventurer level 26
6th Decay 122nd year of Ascendancy at 06:21 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By MrDamm63 the Cornac Adventurer level 50
71st Haze 123rd year of Ascendancy at 03:54 see stats
Sequence Master (Insane (Roguelike) difficulty)
Use 5 different glyph sequences.By MrDamm63 the Cornac Adventurer level 50
53rd Regrowth 124th year of Ascendancy at 04:32 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By MrDamm63 the Cornac Adventurer level 43
25th Pyre 123rd year of Ascendancy at 01:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By MrDamm63 the Cornac Adventurer level 26
34th Haze 122nd year of Ascendancy at 23:58 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By MrDamm63 the Cornac Adventurer level 40
16th Pyre 123rd year of Ascendancy at 20:45 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By MrDamm63 the Cornac Adventurer level 50
47th Regrowth 124th year of Ascendancy at 09:27 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By MrDamm63 the Cornac Adventurer level 36
66th Regrowth 123rd year of Ascendancy at 01:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By MrDamm63 the Cornac Adventurer level 9
6th Mirth 122nd year of Ascendancy at 17:39 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By MrDamm63 the Cornac Adventurer level 36
66th Regrowth 123rd year of Ascendancy at 01:45 see stats
The Old Ones (Insane (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By MrDamm63 the Cornac Adventurer level 50
28th Pyre 124th year of Ascendancy at 01:42 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By MrDamm63 the Cornac Adventurer level 50
47th Regrowth 124th year of Ascendancy at 09:28 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By MrDamm63 the Cornac Adventurer level 49
2nd Flare 123rd year of Ascendancy at 09:20 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By MrDamm63 the Cornac Adventurer level 16
18th Dusk 122nd year of Ascendancy at 05:00 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By MrDamm63 the Cornac Adventurer level 43
43rd Pyre 123rd year of Ascendancy at 04:34 see stats
They Came From Outer Space! (Insane (Roguelike) difficulty)
Discovered the true origin of dwarves and drems.By MrDamm63 the Cornac Adventurer level 36
66th Regrowth 123rd year of Ascendancy at 01:45 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By MrDamm63 the Cornac Adventurer level 26
37th Haze 122nd year of Ascendancy at 10:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By MrDamm63 the Cornac Adventurer level 20
61st Dusk 122nd year of Ascendancy at 23:34 see stats
Unneshasshhary Kryl'ty (Insane (Roguelike) difficulty)
Kill Kryl'Feijan with the body of Shasshhiy'Kaish, or vice-versa.By MrDamm63 the Cornac Adventurer level 50
28th Pyre 124th year of Ascendancy at 01:44 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By MrDamm63 the Cornac Adventurer level 36
77th Regrowth 123rd year of Ascendancy at 02:04 see stats
Log
Giant army ant counters the attack!
MrDamm63 uses Thorn Grab.
MrDamm63's mind surges with critical power!
MrDamm63 uses Greater Weapon Focus.
MrDamm63 uses Evasion.
MrDamm63 tries to evade attacks.
MrDamm63 activates True Grit.
Burning from MrDamm63 hits Giant army ant for 21 fire damage.
Deadly Poison from MrDamm63 hits Giant army ant for 222 nature damage.
MrDamm63 hits Giant army ant for 2184 nature, 44 physical, 14 darkness, 16 light, 44 fire, 174 fire, 2722 nature, 569 physical, 0 arcane, 44 physical, 14 darkness, 16 light, 44 fire, 44 physical, 14 darkness, 16 light, 44 fire, 174 fire (6176 total damage).
Deep Wound from MrDamm63 hits Giant army ant for 482 physical damage.
MrDamm63 performs a melee critical strike against Giant army ant!
MrDamm63's weapon surges with fire!
MrDamm63's spell attains critical power!
MrDamm63's spell attains critical power!
MrDamm63 performs a melee critical strike against Giant army ant!
MrDamm63's spell attains critical power!
MrDamm63's spell attains critical power!
MrDamm63 prepares for the next kill!
MrDamm63 hits Giant army ant for 2274 nature damage.
MrDamm63 killed Giant army ant!
You transfer voratun amulet 'Noonthorn' to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun ring 'Glimmerquench' to the online item's vault.
Saving done.
MrDamm63 deactivates Apply Poison.

























































































































































































