Arusta the level 5 Draconian Sun Paladin by MagusofStars1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
QuickTome: Resource Tweaks 1.3.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDraconian
ClassSun Paladin
Level / Exp5 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 26)
Dexterity10 (base 10)
Constitution12 (base 10)
Magic20 (base 18)
Willpower15 (base 10)
Cunning10 (base 10)

Resources

Life196/196
Positive37/37
Stamina134/134
Healing Factor1.1
Regeneration3.7315013780097

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage39
Accuracy23
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)11.62 (59.10447761194%)
Defense3
Ranged Defense3
Fatigue14
Physical Save22
Spell Save24
Mental Save19

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
0/5
0/5
Celestial / Sun1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Race / Draconian1.20
1/5
1/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
2/5
0/5

Effects

talent
talent

Quests

active
active
active

Equipment

On feet
Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Arusta wears (replacing
iron greatmaul of daylight (19-28.5 power, 1 apr)): slime-covered iron greatmaul of massacre (28-42 power, 1 apr).

Arusta wears (replacing
slime-covered iron greatmaul of massacre (28-42 power, 1 apr)): iron greatmaul of daylight (19-28.5 power, 1 apr).

You gain 1.44 gold from the transmogrification of
slime-covered iron greatmaul of massacre (28-42 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron mace (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 8-9.6 power, 20 block).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron greatsword (15.5-24.8 power, 1 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the sneak (range 6; power 19; dur 3).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.60 gold from the transmogrification of
spiked iron plate armour of temporal resistance (3 def, 7 armour).
You gain 0.90 gold from the transmogrification of
self-loading pouch of iron shots (17/17, 12-14.4 power, 1 apr).
You gain 3.79 gold from the transmogrification of
balanced iron longsword of daylight (10.5-14.7 power, 2 apr).
You gain 0.47 gold from the transmogrification of
insulating copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Arusta deactivates Chant of Fortitude.

Arusta deactivates Weapon of Light.