










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Golem Speed Lock 1.3.0Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Undead Heritage 1.3.0Makes undead more powerful by allowing them to stack their original racial traits onto themselves. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Irrational Difficulty Mode (Harder Nightmare) 1.5.10Adds a new difficulty in between Nightmare and Insane to help prepare for the latter. If you've beaten standard Nightmare a few times though, you'll probably want to just try Insane and see if you like it. Breath Variety 1.3.0Wyrmic breaths scale with best of strength, willpower, magic. FlexSpec Respec Limitation Relaxer 1.5.5Everyone Options 1.4.5Starts characters off with category points instead of categories known. Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Examine Floor Stack 1.3.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Requiescat In Pace 1.3.0Prevents "tombstones" and "old-battle-field" events from being generated. For those who have no intention of ever digging up a grave and would rather not have them cluttering up their landmarks list or dragging their auto-explore off course. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Semi-Roguelike Mode 1.2.0Adds new "Semi-Roguelike" permadeath modes that give extra lives later in the game than Adventure mode, and a new achievement "Honorary Roguelike Win" for winning the game in a Semi-Roguelike (or Adventure) mode without dying. The new permadeath modes give extra lives on completion of certain game events, as follows:
Provides the following game options:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Allow Respec Anywhere 1.2.3Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log |
| Campaign | Maj'Eyal |
| Mode | Insane Semi-Roguelike (mild) |
| Sex | Male |
| Race | Ogre |
| Class | Shadowblade |
| Level / Exp | 24 / 79% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 57 (base 54) |
| Dexterity | 23 (base 24) |
| Constitution | 16 (base 10) |
| Magic | 22 (base 13) |
| Willpower | 22 (base 20) |
| Cunning | 35 (base 16) |
Resources
| Life | 630/630 |
| Mana | 48/48 |
| Stamina | 189/189 |
| Healing Factor | 1.0483870967741 |
| Regeneration | 6.1695714673531 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +145% |
Vision
| Sight | 10 |
| Lite | -994 |
| Infravision | 5 |
| See Stealth | 6 |
| See Invisible | 8 |
| Stealth | 28.600180886884 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 45 |
| Crit Chance | 14% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 45 |
| Crit Chance | 21% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Nature | +8% |
| Blight | +16% |
| Darkness | +20% |
| Acid | +12% |
| All | +5% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +5% |
| Blight | +15% |
| Darkness | +22% |
| Mind | +15% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 23 (37.587548638132%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 37 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 20%( 70%) |
| All | 0%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 10%( 70%) |
| Lightning | + 13%( 70%) |
| Fire | + 27%( 70%) |
| Nature | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
| Knockback Resistance | 40% |
| Stun Resistance | 0% |
| Poison Resistance | 15% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 522% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 466 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 220 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.20 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Shadow magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Essence of Speed |
| talent | Stealth |
| talent | Trained Reactions |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 2.9 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 18% chance to deflect up to 9 damage from the next 2.4 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed xorn fragment. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed naga tongue. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bregudosarain the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Apr +2 ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +8% temporal +15% mind Mind.save +30 (+10 eff.) Poison- +15% Confus- +10% A pair of boots made of leather. |
| Light source | NOTE: MCFlashraptor 1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Mag +3 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Fatigue -6% Resists +7% blight +6% lightning Max.HP +40.00 HP.reg +2.70 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cobratrencher the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +15% darkness +25% nature Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +3% Resists +12% light +13% darkness A cap made of leather. |
| On hands | rough leather gloves 'Windslice' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 acid Dmg.mod +4% acid +3% nature Res.pen +5% light On Hit (Melee): * Slows global speed by 15% * 30% chance to blind ----- def ----- Armour +1 Resists +5% acid +9% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | steel ring 'Ragifast'0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 9 bleed Ranged+ 7 bleed Dmg.mod +11% blight On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ----- def ----- Resists +11% blight +12% fire Spell.save +3 (+2 eff.) Die.at -20.00 life Blind- +24% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Infravis +4 See.Stealth +6 See.Invis +8 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
| On fingers | steel ring 'Isabrenn'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +9 (+5 eff.) Mind.pwr +8 (+4 eff.) Melee+ 7 bleed Ranged+ 6 bleed Dmg.mod +5% all Res.pen +15% blight On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +3% light Phys.save +6 (+3 eff.) Pinning- +15% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around neck | steel amulet 'Velobeth'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +15% mind ----- def ----- Resists +6% mind +3% temporal Mind.save +6 (+2 eff.) Confus- +11% ---------- misc Masteries +0.15 Cunning/Ambush Amulets can have magical properties. |
| In main hand | dwarven-steel mace 'Ulfurin' (129% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Psionic Power 129% Range: 1.4x Uses 100% Str Dmg Acid Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +15 insidious poison +9 temporal +7 nature On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +3% acid Res.pen +10% acid ----- def ----- Resists +5% arcane Spell.save +20 (+8 eff.) Blunt and deadly. |
| Around waist | Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | stralite dagger of projection (133% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Psionic Power 133% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Sharp, short and deadly. |
| Cloak | Dimpiercer the cashmere cloak (7 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +3 Wil +2 Cun dps ---------- Spell.crit +5% Mind.crit +3% Dmg.mod +15% darkness Res.pen +7% darkness ----- def ----- Defense +7 (+4 eff.) Resists +15% fire +14% light +21% darkness Stealth +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+6 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
healing infusion of the sneak (heal 136)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 136 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 193)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 193 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 387 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 387 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 396 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 396 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 431 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 10%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 15%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 12%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 18%; cure magical, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 13%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 19%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 12%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 17%; cure mental, magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (459% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 459% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
manasurge rune of the duelist (874% regen over 10 turns; 43 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 874% for 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (731% regen over 10 turns; 36 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 731% for 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (896% regen over 10 turns; 44 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 896% for 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 8; power 30; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 12; power 37; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (147 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 147.10 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 236 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 236 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 111 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 111 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the titan (range 97)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 97 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (96 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 32.05 to 96.14 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Cindergrind0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +6 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +6% fire +2% physical ---------- misc Masteries +0.15 Cunning/Survival Amulets can have magical properties. |
Shimmerrupture the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +18% temporal Res.pen +25% lightning On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% Resists +6% lightning HP.reg +1.00 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
grounding copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets can have magical properties. |
Ginor the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +3 Mag dps ---------- S.pwr/crit +3 Acc +4 (+1 eff.) ----- def ----- Armour +6 Resists +12% blight Phys.save +9 (+4 eff.) ---------- misc Mana/turn +0.24 Max.mana +28.00 Max.stam +20.00 Amulets can have magical properties. |
gold amulet 'Berofang'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Con dps ---------- Mind.crit +6% Melee Ret 4 mind ----- def ----- Armour +5 Defense +6 (+3 eff.) Res.Cap +4% all Phys.save +12 (+6 eff.) ---------- misc Max.hate +2.00 Amulets can have magical properties. |
Yvonn0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Resists +6% temporal +9% darkness +6% cold Disease- +10% Disarm- +15% Stun/Frz- +15% Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
copper ring 'Noonimmortal'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +12 (+6 eff.) Dmg.mod +5% all On Hit (Melee): * 15% chance to blind ----- def ----- Resists +3% light Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.04 Telepathy Dragon Rings can have magical properties. |
copper ring 'Xanolle'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +5 Mag dps ---------- Crit.mult +10.00% Dmg.mod +12% cold Res.pen +20% arcane Melee Ret 16 blight ----- def ----- Resists +24% cold ---------- misc Max.vim +20.00 Rings can have magical properties. |
copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings can have magical properties. |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
savior's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Rings can have magical properties. |
treant's copper ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +5% nature +5% blight Poison- +12% Disease- +10% Rings can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
wizard's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +6 (+3 eff.) Rings can have magical properties. |
Adissra the Tempestkin0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind +12% acid Res.pen +20% lightning ----- def ----- Resists +9% acid +12% mind +27% lightning Rings can have magical properties. |
marksman's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% lightning Acc +4 (+1 eff.) ----- def ----- Resists +24% lightning Rings can have magical properties. |
rogue's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings can have magical properties. |
steel ring 'Xerarelle'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Crit.mult +9.00% ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Stam/turn +0.60 Rings can have magical properties. |
Ragista the Poxspire0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag +3 Wil +1 Cun dps ---------- Dmg.mod +18% nature ----- def ----- Fatigue -6% Resists +24% nature Mind.save +8 (+3 eff.) Confus- +26% ---------- misc Max.enc +30 Rings can have magical properties. |
gold ring 'Arykath'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Phys.crit +5.0% Dmg.mod +6% physical ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Max.HP +72.00 HP.reg +0.60 Heal.mod +15% ---------- misc Hate/m.crit +2.00 Max.stam +15.00 Max.psi +20.00 Rings can have magical properties. |
psionicist's gold ring0.1 T3 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Crystal Shard (113% power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 113% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+7 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Stormfront (120% power, 2 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 120% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +10% lightning +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Kilnvile (142% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Disrupt/Psionic Power 142% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 mind Against +12% Unnatural On Hit: * 21% chance to cause random gloom * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +5 Cun +8 Wil dps ---------- Melee Ret 12 fire ----- def ----- Resists +6% light +15% fire Massive two-handed swords. |
Urthichak the dwarven-steel mace (142% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +7% physical Res.pen +6% physical Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +8 (+4 eff.) Resists +9% darkness Disarm- +28% Stun/Frz- +5% Knockbk- +10% Blunt and deadly. |
NOTE: QuickBethomira (155% power, 6 apr) 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 155% Range: 1.4x Uses 100% Str Dmg Mind Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% Melee+ +13 acid On Hit.r1 +5 fire On Crit: * splashes the target with acid While equipped: Stats +5 Dex dps ---------- Dmg.mod +9% mind Res.pen +5% arcane +15% mind Acc +14 (+4 eff.) Melee Ret 8 mind 8 arcane ----- def ----- Resists +3% mind Blunt and deadly. |
NOTE: Cuniron waraxe 'Manyhir' (105% power, 2 apr) 3.0 T1 waraxe 1H weapon [Rare] Disrupt Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 mind On Hit: * Slows global speed by 5% While equipped: Stats +4 Cun ----- def ----- Fatigue -4% Heal/summ +20 ---------- misc Telepathy Demon/Minor Demon/Major One-handed war axes. |
Beluwe the Chargereaper (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 lightning On Crit.r2 +4 blight On Hit: * 20% chance to daze at end of turn * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown While equipped: dps ---------- Melee Ret 4 blight On Hit (Melee): * 15% chance to daze at end of turn One-handed war axes. |
Torchpanic the dwarven-steel waraxe (123% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +16 nature +14 cold On Crit.r2 +4 fire While equipped: Stats +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +15% fire +8% physical Acc +8 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +48% One-handed war axes. |
Yvynne (138% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Master Power 138% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +7.0% Acc +9 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Crit.dmg- 15.00% Disarm- +27% ---------- misc Telepathy Dragon Demon/Major Demon/Minor One-handed war axes. |
Porimina (144% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master/Psionic Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: Stats +3 Dex dps ---------- Phys.crit +12.0% Dmg.mod +13% physical Res.pen +10% physical Apr +9 ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Phys.save +20 (+10 eff.) One-handed war axes. |
Islorin the Blindsnake (104% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 104% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 nature +8 temporal While equipped: Stats +4 Dex dps ---------- Dmg.mod +9% darkness Melee Ret 16 darkness ----- def ----- Resists +2% physical Max.HP +70.00 Sharp, short and deadly. |
Lorigobers (105% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 105% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid +10 cold While equipped: dps ---------- Mind.crit +1% Res.pen +10% mind ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Hate/m.crit +1.00 Sharp, short and deadly. |
Firegash the dwarven-steel dagger (114% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Psionic Power 114% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +8 fire On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% Sharp, short and deadly. |
Flameresolve the vined mindstar (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 83% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+2 eff.) Dmg.mod +3% nature +9% blight Res.pen +25% fire Melee Ret 12 blight ----- def ----- Resists +4% blight Disease- +14% Def/telep +5 Res/telep +5% Dur/telep +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
NOTE: CDIsliyatha (87% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. Power 87% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +2 Dex dps ---------- Mind.crit +3% Crit.mult +11.00% Phys.pwr +4 (+1 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +5% mind ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Stam/turn +0.20 Max.psi +10.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Layetta the Deepsguile (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 83% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 darkness While equipped: Stats +1 Cun +6 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +4% blight Disease- +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
NOTE: Cuncreative vined mindstar of balance (85% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 85% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
NOTE: DexAeruth the cured leather sling 4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +8 Ranged+ +7 fire While equipped: Stats +2 Str +1 Dex dps ---------- Phys.crit +2.0% Dmg.mod +8% fire Acc +6 (+2 eff.) ----- def ----- Resists +1% physical Slings are used to hurl stones or metal shots at your foes. |
quiver of elm arrows 'Nightbreaker' (18/18, 124% power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 124% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 18 Ranged+ +12 blight On Hit.r1 +16 darkness On Hit: * 40% chance to inflict 15% damage reduction Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Flowerkill' (14/14, 138% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Psionic Power 138% Range: 1.4x Uses 70% Dex, 50% Str Dmg Nature Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 14 Ranged+ +35 physical +8 nature On Hit.r1 +8 nature On Hit: * Slows global speed by 40% * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
Lustrefoe the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +12% temporal +3% light Melee Ret 8 temporal On Hit (Melee): * 15% chance to blind * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +16% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Isolaith' (0 def, 6 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% blight ----- def ----- Armour +6 Resists +10% blight +3% temporal +6% mind Die.at -60.00 life Confus- +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Smeardare' (3 def, 3 armour)2.0 T2 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Wil dps ---------- Spell.crit +1% Dmg.mod +11% blight +6% arcane Res.pen +10% nature ----- def ----- Armour +3 Defense +3 (+2 eff.) Resists +11% blight +11% mind +16% darkness Phys.save +26 (+13 eff.) Spell.save +12 (+5 eff.) Mind.save +24 (+8 eff.) ---------- misc Mana/turn +0.08 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of lightning (+18%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +2 (+1 eff.) Resists +18% lightning ---------- misc Mana/turn +0.10 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
NOTE: WMZubegath (6 def, 3 armour) 2.0 T4 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Mind.crit +3% Mind.pwr +9 (+5 eff.) Dmg.mod +11% lightning +13% physical +12% darkness +9% cold +12% mind +6% acid Res.pen +10% darkness +15% physical ----- def ----- Armour +3 Defense +6 (+3 eff.) Resists +9% lightning +9% cold +6% mind +6% acid Phys.save +22 (+11 eff.) ---------- misc Max.hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
NOTE: CDduelist's rough leather armour (3 def, 5 armour) 9.0 T1 light armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +5 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of Eyal (1 def, 2 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Max.HP +45.00 HP.reg +1.10 Heal.mod +12% A suit of armour made of leather. |
prismatic hardened leather armour of spell shielding (3 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +8% Resists +8% arcane +12% light +13% darkness Spell.save +14 (+6 eff.) A suit of armour made of leather. |
NOTE: DCnrough leather belt 'Manachik' 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Con dps ---------- Dmg.mod +3% mind ----- def ----- Defense +9 (+5 eff.) Stealth +6 ---------- misc Infravis +1 Telepathy Humanoid/Orc A belt that goes around your waist. |
Velinn1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Crit.mult +20.00% ----- def ----- Resists +8% light +9% darkness ---------- misc Mana/s.crit +2.00 Max.hate +6.00 Max.vim +40.00 A belt that goes around your waist. |
NOTE: Dexhardened leather belt 'Faladin' 1.0 T3 belt armor [Rare] Master While equipped: Stats +10 Dex +1 Wil +4 Cun dps ---------- Phys.crit +8.0% Mind.crit +8% On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% light A belt that goes around your waist. |
linen cloak 'Dawnserpent' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +1 Wil dps ---------- Dmg.mod +9% light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cutharolen the cashmere cloak (9 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +4 Con ----- def ----- Armour +10 Defense +9 (+5 eff.) Resists +3% physical Phys.save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ebonybraze (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +10% acid Melee Ret 8 acid On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +7% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
NOTE: CDErelykath the Gloomrazor (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Dmg.mod +27% mind Res.pen +15% darkness +5% mind On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+1 eff.) Resists +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightningenvy the cashmere cloak (2 def, 11 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +5% darkness +6% lightning Res.pen +5% darkness ----- def ----- Armour +11 Defense +2 (+1 eff.) Resists +14% darkness +35% cold Spell.save +10 (+4 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Beludhera' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +13.00% Acc +16 (+5 eff.) Apr +12 ----- def ----- Defense +2 (+1 eff.) Resists +9% acid Phys.save +6 (+3 eff.) Spell.save +30 (+11 eff.) Stealth +8 Poison- +10% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Islota the pair of rough leather boots (6 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +1 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +1% Resists +3% blight +3% temporal +5% arcane +3% acid Disease- +20% A pair of boots made of leather. |
Blazekiller the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +4 Dex dps ---------- Dmg.mod +6% light +9% fire Res.pen +10% light +10% fire On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Disengage: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Eliwe the pair of hardened leather boots (9 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Fatigue +3% Resists +6% blight +8% fire +5% cold Die.at -80.00 life Poison- +10% Confus- +10% ---------- misc Hate/m.crit +4.00 Max.hate +4.00 A pair of boots made of leather. |
Shadewild the pair of hardened leather boots (0 def, 13 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Lck +5 Dex dps ---------- Res.pen +10% darkness ----- def ----- Armour +13 Fatigue +3% Resists +5% arcane Stealth +8 Poison- +5% Stun/Frz- +20% A pair of boots made of leather. |
NOTE: MCCnpair of hardened leather boots 'Xeralle' (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Mag +9 Cun +9 Con ----- def ----- Armour +3 Fatigue +3% Phys.save +16 (+8 eff.) Mind.save +16 (+6 eff.) ---------- misc See.Invis +9 A pair of boots made of leather. |
NOTE: DEXElirin (0 def, 5 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +5 Resists +15% lightning +6% cold +9% darkness Stun/Frz- +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Healreign (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +3% nature ----- def ----- Armour +7 Resists +3% acid +9% nature +12% lightning Teleport- +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
NOTE: Cunrough leather gloves 'Blazeire' (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Res.pen +5% light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +1 HP.reg +1.30 ---------- misc Stam/turn +0.60 Equi/ret +0.04 Max.stam +12.00 Light +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Brandwild' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +4 Str +1 Wil +2 Con dps ---------- Dmg.mod +3% fire Acc +6 (+2 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +21% ---------- misc See.Invis +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
NOTE: Magrough leather gloves of magic (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chalylatharig (9 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Acc +8 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Resists +9% lightning +10% darkness +9% mind Phys.save +30 (+14 eff.) Silence- +10% Stun/Frz- +10% ---------- misc Infravis +3 Track: Puts all charms on 15 cooldown Level 2.2 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy Armour Training [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
NOTE: MCCn Eyecashmere wizard hat 'Belydrakath' (2 def, 0 armour) 2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +4 Wil +4 Cun +4 Con dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +8% arcane Res.pen +20% temporal ----- def ----- Defense +2 (+1 eff.) Resists +2% physical Mind.save +27 (+9 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
NOTE: CunAirtitan (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Str +6 Cun +1 Con dps ---------- Res.pen +5% lightning ----- def ----- Defense +1 (+1 eff.) Fatigue -6% Mind.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Blindrend the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% mind Res.pen +5% light Melee Ret 8 light On Hit (Melee): * 15% chance to blind ----- def ----- Armour +1 Fatigue +1% Resists +6% light ---------- misc Light +3 A cap made of leather. |
Gloomkiller (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +5% arcane +6% darkness Phys.save +5 (+2 eff.) Cut- +10% Stun/Frz- +20% A pointy cloth hat, very wizardly... |
NOTE: DexOlegund (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +1 Cun dps ---------- Dmg.mod +11% physical ----- def ----- Defense +1 (+1 eff.) Resists +11% physical ---------- misc Telepathy Humanoid/Orc A pointy cloth hat, very wizardly... |
NOTE: WBrough leather cap 'Suntyphoon' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +3% fire +2% physical +14% cold ---------- misc Breathe water A cap made of leather. |
Adelle the Flamebrace (11 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +6% fire ----- def ----- Defense +11 (+5 eff.) Rng.Def +9 (+5 eff.) Resists +5% arcane +12% acid Phys.save +30 (+14 eff.) Blind- +15% ---------- misc Psi/turn +0.17 A pointy cloth hat, very wizardly... |
Murkhunger (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% nature +9% darkness Res.pen +20% fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+1 eff.) Resists +6% fire +19% nature +12% darkness A pointy cloth hat, very wizardly... |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
342 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Coalnail the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +5% blight Melee Ret 8 blight 12 fire 12 darkness On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% blight +6% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hathybers the Deepsoath2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +1 Wil dps ---------- Dmg.mod +3% darkness Melee Ret 4 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Earthwish'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Res.pen +25% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Mind.save +12 (+4 eff.) Max.HP +44.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Hekor (dig speed 28 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str dps ---------- Res.pen +20% blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% blight ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Sunborn the steel torque of charged psionic shield [power 43] (20 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% light Melee Ret 4 light ---------- misc Talents +1 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 43 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 2 hate. 100% to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of thermal psionic shield [power 87] (20 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 87 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of cure ailments 'Poruleda' [power 2] (10 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +9% lightning +6% cold +3% temporal ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of thorny skin 'Windwolf' [power 25] (20 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% nature +6% lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% lightning ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to regenerate 4 equilibrium. 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
NOTE: DCnTorozilahad [power 91] (10 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +3 Dex +7 Con dps ---------- Dmg.mod +3% acid Fire a bolt of a random element with (base) damage 45 to 91 Puts all charms on 10 cooldown 100% to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
NOTE: CWelm wand of conjuration 'Xeriathra' [power 91] (10 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +3 Cun +3 Wil ----- def ----- Resists +6% mind Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.16 Max.hate +2.00 Fire a bolt of a random element with (base) damage 45 to 91 Puts all charms on 10 cooldown 100% to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Cheater don't win the Ogre Shadowblade level 11
5th Dusk 122nd year of Ascendancy at 11:21 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Cheater don't win the Ogre Shadowblade level 22
2nd Regrowth 123rd year of Ascendancy at 05:09 see stats
Fast Curse Dispel (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Cheater don't win the Ogre Shadowblade level 11
5th Dusk 122nd year of Ascendancy at 11:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Cheater don't win the Ogre Shadowblade level 10
8th Flare 122nd year of Ascendancy at 05:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Cheater don't win the Ogre Shadowblade level 20
4th Decay 122nd year of Ascendancy at 19:58 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Cheater don't win the Ogre Shadowblade level 18
41st Dusk 122nd year of Ascendancy at 01:53 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Cheater don't win the Ogre Shadowblade level 10
10th Flare 122nd year of Ascendancy at 02:49 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Cheater don't win the Ogre Shadowblade level 8
1st Summertide 122nd year of Ascendancy at 05:02 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Cheater don't win the Ogre Shadowblade level 22
1st Regrowth 123rd year of Ascendancy at 23:15 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Cheater don't win the Ogre Shadowblade level 14
22nd Dusk 122nd year of Ascendancy at 00:47 see stats
Log
--------------------------------
There is a way to the next level here (press '' or right click to use).
Error report sent, thank you.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 10th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:15.
There is a way to the previous level here (press '' or right click to use).
Ran for 70 turns (stop reason: at exit).
--------------------------------
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).
--------------------------------
Connection to online server lost, trying to reconnect.
There is a way to the previous level here (press '' or right click to use).
Connection to online server established.
Cheater don't win deactivates Stealth.
Cheater don't win deactivates Essence of Speed.
Cheater don't win deactivates Trained Reactions.
























































































































