Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stop Hitting Yourself! 1.5.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Madness Exploration |
Sex | Male |
Race | Orc |
Class | Shadowblade |
Level / Exp | 27 / 66% |
Size | medium |
Lifes / Deaths | Killed by Gath the cutpurse at level 3 on the 74th Pyre 122nd year of Ascendancy at 21:01 / 4Killed by Gath the cutpurse at level 3 on the 74th Pyre 122nd year of Ascendancy at 21:17 Killed by Gath the cutpurse at level 3 on the 74th Pyre 122nd year of Ascendancy at 21:28 Killed by Gath the cutpurse at level 3 on the 74th Pyre 122nd year of Ascendancy at 22:16 |
Primary Stats
Strength | 72 (base 55) |
Dexterity | 66 (base 57) |
Constitution | 76 (base 56) |
Magic | 56 (base 50) |
Willpower | 46 (base 43) |
Cunning | 58 (base 50) |
Resources
Life | 5534/5534 |
Mana | 836/836 |
Stamina | 923/923 |
Healing Factor | 1.5024390243902 |
Regeneration | 217.17549582615 |
Speed
Mental | +39.9353757567% |
Attack | 0% |
Movement | 0% |
Spell | +28.73025370344% |
Global | +152.52589672114% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Stealth | 108.18523566464 |
See Invisible | 184.07697007439 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 139 |
Accuracy | 127 |
Crit Chance | 136% |
APR | 344 |
Speed | 0.71 |
Offense: Offhand
Damage | 103 |
Accuracy | 127 |
Crit Chance | 134% |
APR | 342 |
Speed | 0.71 |
Offense: Spell
Spellpower | 144 |
Crit Chance | 100% |
Speed | 0.77681816918013 |
Offense: Mind
Mindpower | 141 |
Crit Chance | 98% |
Speed | 1 |
Offense: Damage Bonus
Physical | +58% |
Acid | +37% |
Light | +32% |
All | +16% |
Offense: Damage Penetration
Physical | +41% |
Lightning | +4% |
Fire | +21% |
All | -4% |
Defense: Base
Armour (hardiness) | 208 (78.311688311688%) |
Defense | 103 |
Ranged Defense | 104 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 53 |
Mental Save | 38 |
Defense: Resistances
Nature | + 25%( 70%) |
Acid | + 56%( 70%) |
Light | + 42%( 70%) |
Lightning | + 18%( 70%) |
Cold | + 15%( 70%) |
Physical | + 23%( 70%) |
Fire | + 20%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 100% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 568 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (78% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 415 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Duelist | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Ambush | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Orc | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Stone alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Shadow Feed |
talent | Shadow Combat |
talent | Keen Senses |
talent | Blur Sight |
talent | Daunting Presence |
talent | Precise Strikes |
talent | Phantasmal Shield |
talent | Essence of Speed |
talent | Premonition |
talent | Trained Reactions |
talent | Blade Flurry |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 47.8 and stamina regeneration by 2.9. Soothing Darkness |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
beneficial effect | The target's critical strike damage bonus is increased by 44%. Shadowstrike |
beneficial effect | Parrying melee and ranged attacks: Has a 68% chance to deflect up to 44 damage from the next 1.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
You successfully escorted the lone alchemist to the recall portal on level 10 of Infinite Dungeon. Escort: lone alchemist (level 10 of Infinite Dungeon)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 13 of Infinite Dungeon. Escort: lost anorithil (level 13 of Infinite Dungeon)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Infinite Dungeon. Escort: lost warrior (level 6 of Infinite Dungeon)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
Escort the temporal explorer to the recall portal on level 14 of Infinite Dungeon. Escort: temporal explorer (level 14 of Infinite Dungeon) | active |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: Random Artifact: Flashmalice | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 8)You completed the challenge and received: Random Artifact: Goruroddachak (9 def, 14 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 4)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | [vs. Hurogorn the pair of hardened leather boots (6 def, 9 armour) (On feet)] Hurogorn the pair of hardened leather boots (6 def, 9 armour)Hurogorn the pair of hardened leather boots (6 def, 9 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +3(-) Str +5(-) Con dps ---------- Phys.pwr +6 (+1 eff.) (-) Dmg.mod +9%(-) physical Melee Ret 8(-) blight ----- def ----- Armour +9 (-) Defense +6 (+1 eff.) (-) Rng.Def +6 (+1 eff.) (-) Fatigue +3% (-) ---------- misc Stam/turn +1.00 (-) Rush: Puts all charms on 14 cooldown Level 1.3 Pwr.cost 14 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | [vs. 114 alchemist agate (Quiver)] 114 alchemist agate114 alchemist agate 0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
On hands | [vs. hardened leather gloves 'Dagarim' (0 def, 10 armour) (On hands)] hardened leather gloves 'Dagarim' (0 def, 10 armour)hardened leather gloves 'Dagarim' (0 def, 10 armour) 1.0 T3 hands armor [Rare] Arcane While equipped: Stats +5(-) Dex +5(-) Mag +5(-) Cun +8(-) Con ----- def ----- Armour +10 (-) Hardiness +10% (-) Resists +6%(-) physical ---------- misc See.Invis +9 (-) Telepathy Dragon Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | [vs. cashmere wizard hat 'Xanima' (2 def, 0 armour) (On head)] cashmere wizard hat 'Xanima' (2 def, 0 armour)cashmere wizard hat 'Xanima' (2 def, 0 armour) 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +9.00% (-) Dmg.mod +12%(-) acid +12%(-) physical Res.pen +10%(-) physical Melee Ret 8(-) physical ----- def ----- Defense +2 (+0 eff.) (-) Resists +18%(-) acid HP.reg +0.60 (-) ---------- misc Max.stam +15.00 (-) A pointy cloth hat, very wizardly... |
Tool | [vs. stralite torque of clear mind 'Islyssra' [power 4] (6 cooldown) (Tool)] stralite torque of clear mind 'Islyssra' [power 4] (6 cooldown)stralite torque of clear mind 'Islyssra' [power 4] (6 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5(-) Str +3(-) Con dps ---------- Spell.crit +4% (-) Res.pen +25%(-) physical ----- def ----- Armour +6 (-) Die.at -40.00 life (-) ---------- misc Wards +2(-) physical +4(-) mind +3(-) darkness Talents +1.00(-) Ward Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | [vs. Firevengeance the gold ring (On fingers, 1 of 2)] Firevengeance the gold ringFirevengeance the gold ring 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5(-) Str dps ---------- Crit.mult +12.00% (-) Phys.pwr +11 (+2 eff.) (-) Spell.pwr +8 (+1 eff.) (-) Mind.pwr +11 (+2 eff.) (-) Dmg.mod +9%(-) physical +6%(-) all Res.pen +25%(-) fire +10%(-) physical ----- def ----- Armour +6 (-) Die.at -40.00 life (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. Firevengeance the gold ring (On fingers, 1 of 2)] stralite ring 'Elilrada'stralite ring 'Elilrada' 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +0(-5) Str dps ---------- Crit.mult +0.00% (-12.00%) Phys.pwr +0 (+0 eff.) (-11 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-8 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-11 (-2 eff.)) Dmg.mod +9% acid +0%(-9%) physical +16% light +0%(-6%) all Res.pen +0%(-25%) fire +0%(-10%) physical Melee Ret 20 arcane On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +0 (-6) Resists +32% light +30% acid Die.at +0.00 life (+40.00 life) Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | [vs. hardened leather belt 'Chaloran' (Around waist)] hardened leather belt 'Chaloran'hardened leather belt 'Chaloran' 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +12.00% (-) Dmg.mod +6%(-) physical Melee Ret 8(-) acid ----- def ----- Armour +6 (-) Defense +14 (+2 eff.) (-) Stealth +7 (-) Heal.mod +10% (-) A belt that goes around your waist. |
In main hand | [vs. thunderous stralite dagger of daylight (135% power, 9 apr) (In main hand, 1 of 2)] thunderous stralite dagger of daylight (135% power, 9 apr)thunderous stralite dagger of daylight (135% power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Nature Power 136% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 (-) Crit +8.0% (-) Atk.spd 100% (-) Melee+ +11(-) light Against +8% (-)Undead On Hit: * 20% chance to daze at end of turn While equipped: Stats +2(-) Str +3(-) Dex +2(-) Mag +2(-) Wil +2(-) Cun +3(-) Con dps ---------- Res.pen +8%(-) lightning Sharp, short and deadly. Tap to cycle through comparison choices |
Main armor | [vs. silk robe of power (3 def, 0 armour) (Main armor)] silk robe of power (3 def, 0 armour)silk robe of power (3 def, 0 armour) 2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +11 (+2 eff.) (-) Dmg.mod +10%(-) all ----- def ----- Defense +3 (+0 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | [vs. thunderous stralite dagger of daylight (135% power, 9 apr) (In main hand, 1 of 2)] Ce'Nydheda the dwarven-steel dagger (122% power, 7 apr)Ce'Nydheda the dwarven-steel dagger (122% power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Power 122% (-13%) Range: 1.3x (+0.0x) Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 (-2) Crit +6.0% (-2.0%) Atk.spd 100% (-) Melee+ +25 insidious poison +0(-11) light Against +0% (-8% )Undead On Crit.r2 +4 acid On Hit: * 0% chance to daze at end of turn (-20%) While equipped: Stats +0(-2) Str +0(-3) Dex +0(-2) Mag +0(-2) Wil +0(-2) Cun +0(-3) Con dps ---------- Res.pen +0%(-8%) lightning ----- def ----- Armour +4 Resists +3% lightning +6% fire +12% nature Crit.dmg- 10.00% Mind.save +10 (+4 eff.) Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | [vs. Umbraswift the cashmere cloak (2 def, 6 armour) (Cloak)] Umbraswift the cashmere cloak (2 def, 6 armour)Umbraswift the cashmere cloak (2 def, 6 armour) 2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Melee+ 0(-30) item darkness numbing Dmg.mod +6%(-) physical Apr +3 (-) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +6 (-) Defense +2 (+0 eff.) (-) Resists +3%(-) physical Phys.save +12 (+4 eff.) (-) Spell.save +7 (+2 eff.) (-) Mind.save +10 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. Vox (Around neck)] VoxVox 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% (-) Spell.pwr +9 (+1 eff.) (-) Spell.spd +15% (-) ----- def ----- Silence- +100% (-) ---------- misc Max.mana +50.00 (-) Max.vim +50.00 (-) See.Invis +20 (-) No force can hope to silence the wearer of this amulet. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
[vs. Infusion: Regeneration [regeneration infusion of the titan (heal 521 over 5 turns)] (on body, 1 of 2)] regeneration infusion of the titan (heal 549 over 5 turns)regeneration infusion of the titan (heal 549 over 5 turns) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 549 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
schematic: Ablative Armour schematic: Ablative Armour0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Acid Groove schematic: Acid Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter schematic: Black Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell schematic: Botanical Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating schematic: Crystal Plating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell schematic: Explosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor schematic: Fatal Attractor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell schematic: Flare Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Focus Lens 3 schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap schematic: Grounding Strap0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil schematic: Lightning Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge 3 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge schematic: Shocking Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Hurogorn the pair of hardened leather boots (6 def, 9 armour) (On feet)] pair of hardened leather boots 'Magmarigor' (0 def, 3 armour)pair of hardened leather boots 'Magmarigor' (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +0(-3) Str +5 Dex +0(-5) Con +7 Lck dps ---------- Phys.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-9%) physical +12% fire Res.pen +5% fire Melee Ret 0(-8) blight ----- def ----- Armour +3 (-6) Defense +0 (+0 eff.) (-6 (-1 eff.)) Rng.Def +0 (+0 eff.) (-6 (-1 eff.)) Fatigue +3% (-) Resists +15% mind +21% fire Stealth +8 ---------- misc Stam/turn +0.00 (-1.00) A pair of boots made of leather. |
[vs. cashmere wizard hat 'Xanima' (2 def, 0 armour) (On head)] Emulera the hardened leather hat (0 def, 3 armour)Emulera the hardened leather hat (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +6 Wil +7 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Crit.mult +0.00% (-9.00%) Dmg.mod +0%(-12%) acid +0%(-12%) physical Res.pen +0%(-10%) physical Melee Ret 0(-8) physical ----- def ----- Armour +3 Defense +0 (+0 eff.) (-2 (+0 eff.)) Fatigue +3% Resists +14% darkness +0%(-18%) acid HP.reg +0.00 (-0.60) ---------- misc Max.stam +0.00 (-15.00) Light +3 Infravis +4 A hat made of leather. Very stylish. |
[vs. cashmere wizard hat 'Xanima' (2 def, 0 armour) (On head)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Str 16 Heavy Armour Training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Crit.mult +0.00% (-9.00%) Dmg.mod +0%(-12%) acid +10%(-2%) physical Res.pen +0%(-10%) physical Melee Ret 0(-8) physical ----- def ----- Armour +6 Defense +0 (+0 eff.) (-2 (+0 eff.)) Fatigue +8% Resists +0%(-18%) acid Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) HP.reg +0.00 (-0.60) ---------- misc Max.stam +0.00 (-15.00) Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
[vs. stralite torque of clear mind 'Islyssra' [power 4] (6 cooldown) (Tool)] shattering iron pickaxe (dig speed 19 turns)shattering iron pickaxe (dig speed 19 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1(-4) Str +0(-3) Con dps ---------- Spell.crit +0% (-4%) Res.pen +12%(-13%) physical ----- def ----- Armour +0 (-6) Die.at +0.00 life (+40.00 life) ---------- misc Wards +0(-2) physical +0(-4) mind +0(-3) darkness Talents +0(+-1) Ward While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By DrugSB the Orc Shadowblade level 23
7th Flare 122nd year of Ascendancy at 12:17 see stats
By DrugSB the Orc Shadowblade level 12
2nd Mirth 122nd year of Ascendancy at 00:20 see stats
By DrugSB the Orc Shadowblade level 20
2nd Flare 122nd year of Ascendancy at 10:05 see stats
By DrugSB the Orc Shadowblade level 10
79th Pyre 122nd year of Ascendancy at 22:30 see stats
By DrugSB the Orc Shadowblade level 20
1st Flare 122nd year of Ascendancy at 12:03 see stats
By DrugSB the Orc Shadowblade level 17
1st Summertide 122nd year of Ascendancy at 03:00 see stats
By DrugSB the Orc Shadowblade level 14
6th Mirth 122nd year of Ascendancy at 19:08 see stats
By DrugSB the Orc Shadowblade level 6
76th Pyre 122nd year of Ascendancy at 15:41 see stats
By DrugSB the Orc Shadowblade level 4
74th Pyre 122nd year of Ascendancy at 23:33 see stats
Log
Saving done.
DrugSB, temporal explorer says: 'The portal is still far away, to the northwest.'
Talent Vision is ready to use.
DrugSB casts Vision.
DrugSB casts Vision.
DrugSB deactivates Stealth.
DrugSB deactivates Stealth.
DrugSB deactivates Phantasmal Shield.
DrugSB deactivates Phantasmal Shield.
DrugSB deactivates Blade Flurry.
DrugSB deactivates Blade Flurry.
DrugSB deactivates Keen Senses.
DrugSB deactivates Keen Senses.
DrugSB deactivates Shadow Feed.
DrugSB deactivates Shadow Feed.
DrugSB deactivates Daunting Presence.
DrugSB deactivates Daunting Presence.
DrugSB deactivates Essence of Speed.
DrugSB deactivates Essence of Speed.
DrugSB deactivates Precise Strikes.
DrugSB deactivates Precise Strikes.
DrugSB deactivates Shadow Combat.
DrugSB deactivates Shadow Combat.
DrugSB deactivates Trained Reactions.
DrugSB deactivates Trained Reactions.
DrugSB deactivates Blur Sight.
DrugSB deactivates Blur Sight.
DrugSB deactivates Premonition.
DrugSB deactivates Premonition.