Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Possessed Class Add on 1.4.9Adds the Afflicted Class, Possessed. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Dremling Horror Race 1.5.2There aren't enough subtypes of dwarf so here are some Horrible dwarves. Items Vault 1.5.0Donators/Buyers bonus! Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
The Ruined 1.4.9Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. White Monk 1.5.3Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Playable Wight Race 1.4.9Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Pepper Pack 1.5.2Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Vampire |
| Class | Marauder |
| Level / Exp | 21 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by elven guard at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:13 / 53Killed by large brown snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:32 Killed by forest troll at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:15 Killed by spitting spider at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:39 Killed by vampire rat at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:26 Killed by golem at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:42 Killed by skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:30 Killed by skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:47 Killed by Poralrakira the wolf at level 9 on the 2nd Summertide 122nd year of Ascendancy at 02:22 Killed by Poralrakira the wolf at level 9 on the 2nd Summertide 122nd year of Ascendancy at 02:42 Killed by venom drake at level 9 on the 3rd Summertide 122nd year of Ascendancy at 18:08 Killed by Silylaith the elven tempest at level 12 on the 8th Flare 122nd year of Ascendancy at 05:24 Killed by naga myrmidon at level 13 on the 10th Flare 122nd year of Ascendancy at 11:49 Killed by Sallel at level 13 on the 1st Dusk 122nd year of Ascendancy at 06:18 Killed by storm drake hatchling at level 13 on the 2nd Dusk 122nd year of Ascendancy at 19:14 Killed by Islosenne the squid at level 14 on the 3rd Dusk 122nd year of Ascendancy at 00:34 Killed by Mirror Challenge of Sallel at level 14 on the 5th Dusk 122nd year of Ascendancy at 01:55 Killed by Mirror Challenge of Sallel at level 14 on the 5th Dusk 122nd year of Ascendancy at 03:10 Killed by Shasshhiy'Kaish at level 15 on the 7th Dusk 122nd year of Ascendancy at 15:36 Killed by dread at level 15 on the 7th Dusk 122nd year of Ascendancy at 20:50 Killed by losselhing at level 15 on the 8th Dusk 122nd year of Ascendancy at 05:51 Killed by losselhing at level 15 on the 8th Dusk 122nd year of Ascendancy at 06:59 Killed by elven cultist at level 16 on the 8th Dusk 122nd year of Ascendancy at 19:08 Killed by eternal bone giant at level 16 on the 9th Dusk 122nd year of Ascendancy at 01:46 Killed by eternal bone giant at level 16 on the 9th Dusk 122nd year of Ascendancy at 04:17 Killed by skeleton magus at level 16 on the 10th Dusk 122nd year of Ascendancy at 03:56 Killed by Neryta the giant green ant at level 17 on the 13rd Dusk 122nd year of Ascendancy at 05:41 Killed by Bethivea the losgoroth at level 18 on the 17th Dusk 122nd year of Ascendancy at 00:55 Killed by Bethivea the losgoroth at level 18 on the 17th Dusk 122nd year of Ascendancy at 02:05 Killed by Osigdr the Bringer of Doom at level 18 on the 17th Dusk 122nd year of Ascendancy at 12:21 Killed by Velana the lesser vampire at level 19 on the 18th Dusk 122nd year of Ascendancy at 00:56 Killed by Velana the lesser vampire at level 19 on the 18th Dusk 122nd year of Ascendancy at 01:15 Killed by Elura the faeros at level 19 on the 18th Dusk 122nd year of Ascendancy at 17:56 Killed by Elura the faeros at level 19 on the 18th Dusk 122nd year of Ascendancy at 19:12 Killed by losselhing at level 19 on the 19th Dusk 122nd year of Ascendancy at 19:03 Killed by losselhing at level 19 on the 19th Dusk 122nd year of Ascendancy at 20:17 Killed by losselhing at level 19 on the 19th Dusk 122nd year of Ascendancy at 21:26 Killed by ninurlhing at level 19 on the 19th Dusk 122nd year of Ascendancy at 22:09 Killed by losselhing at level 20 on the 19th Dusk 122nd year of Ascendancy at 23:41 Killed by Aribrelle the fire drake at level 20 on the 20th Dusk 122nd year of Ascendancy at 07:34 Killed by Aribrelle the fire drake at level 20 on the 20th Dusk 122nd year of Ascendancy at 08:50 Killed by thief at level 20 on the 22nd Dusk 122nd year of Ascendancy at 06:44 Killed by greater shivgoroth at level 20 on the 22nd Dusk 122nd year of Ascendancy at 14:51 Killed by Porylewyn the degenerated skeleton archer at level 20 on the 22nd Dusk 122nd year of Ascendancy at 17:08 Killed by Elulewe the fox at level 20 on the 22nd Dusk 122nd year of Ascendancy at 17:45 Killed by Elulewe the fox at level 20 on the 22nd Dusk 122nd year of Ascendancy at 18:53 Killed by Porylewyn the degenerated skeleton archer at level 20 on the 22nd Dusk 122nd year of Ascendancy at 19:23 Killed by luminous horror at level 21 on the 23rd Dusk 122nd year of Ascendancy at 07:33 Killed by multi-hued drake hatchling at level 21 on the 23rd Dusk 122nd year of Ascendancy at 07:48 Killed by multi-hued drake hatchling at level 21 on the 23rd Dusk 122nd year of Ascendancy at 08:56 Killed by elven cultist at level 21 on the 23rd Dusk 122nd year of Ascendancy at 09:57 Killed by elven cultist at level 21 on the 23rd Dusk 122nd year of Ascendancy at 10:30 Killed by elven cultist at level 21 on the 23rd Dusk 122nd year of Ascendancy at 11:09 |
Primary Stats
| Strength | 32 (base 24) |
| Dexterity | 47 (base 40) |
| Constitution | 17 (base 10) |
| Magic | 46 (base 31) |
| Willpower | 30 (base 13) |
| Cunning | 37 (base 17) |
Resources
| Life | 248/442 |
| Mana | 0/320 |
| Stamina | 200/200 |
| Healing Factor | 1.1761497326203 |
| Regeneration | 0.29403743315508 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 30 |
| Crit Chance | 15% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 30 |
| Crit Chance | 12% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 26.335093952971 (48.103448275862%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 8 |
| Physical Save | 21 |
| Spell Save | 23 |
| Mental Save | 23 |
Defense: Resistances
| All | 0%( 85%) |
Defense: Immunities
| Stun Resistance | 19% |
| Bleed Resistance | 100% |
| Confusion Resistance | 19% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 54.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Technique / Duelist | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Grave | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Poisons | 0.90 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Vampire | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Volatile Poison |
| beneficial effect | Parrying melee and ranged attacks: Has a 43% chance to deflect up to 8 damage from the next 2.4 attack(s). Parried attacks cannot crit. Parrying |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 11) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 14) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 16) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Kindlesmash (97% power, 9 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 13)You completed the challenge and received: Random Artifact: Chargeswift (2 def, 4 armour) | done |
Leave the level in less than 165 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (165) (Level 18)Turns left: 131 You completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Quiver | blazing quiver of elm arrows (17/17, 107% power, 5 apr) blazing quiver of elm arrows (17/17, 107% power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 107% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 Damage (Ranged): +14 fire Burst (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
| Light source | Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +10 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
| On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+7 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 57.09 fire and 42.29 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Carrionknave CarrionknaveInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +12% mind / +3% nature Changes resistances penetration: +10% nature / +10% mind Mental save: +4 (+2 eff.) Rings can have magical properties. |
| On fingers | rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Rings can have magical properties. |
| Around neck | Mayitta the Searrebel Mayitta the SearrebelInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes resistances: +3% acid Changes resistances penetration: +5% fire Changes damage: +21% acid Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 182 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | steel dagger 'Cobradredge' (104% power, 6 apr) steel dagger 'Cobradredge' (104% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Power: 105% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to disease * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +4 blight This is a bardic weapon. When wielded/worn: Changes resistances penetration: +5% blight Sharp, short and deadly. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Eremizor (100% power, 5 apr) Eremizor (100% power, 5 apr)Requires: - Magic 10 - Dexterity 10 Powered by arcane forces 1.00 Encumbrance. Type: weapon / ritual blade ; tier 1 Power: 100% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +2.0% Attack speed: 100% Damage (Melee): +4 temporal This is a bardic weapon. When wielded/worn: Armour penetration: +1 Armour: +6 Damage when hit (Melee): 5 temporal Changes resistances: +5% temporal Changes resistances penetration: +5% physical Critical mult.: +3.00% Spell crit. chance: +2% Sharp, short and deadly. |
| Cloak | enveloping linen cloak of battle (6 def, 0 armour) enveloping linen cloak of battle (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +6 (+3 eff.) Fatigue: -2% Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable steel mail armour of white noise (2 def, 13 armour) impenetrable steel mail armour of white noise (2 def, 13 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 6 sound Changes stats: +3 Mag Changes resistances: +11% sound / +14% light Light radius: +1 A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (327% speed; 5 turns)movement infusion (327% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 327% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 162 over 5 turns) regeneration infusion of the psychic (heal 162 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. stralite amulet of magic (+3)stralite amulet of magic (+3) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
steel ring of power steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Spellpower: +6 (+3 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. wizard's gold ring of light (+26%)wizard's gold ring of light (+26%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +26% light Changes damage: +13% light Spell save: +10 (+5 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel battleaxe of vileness (124% power, 2 apr)steel battleaxe of vileness (124% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 124% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to disease Damage (Melee): +16 blight Massive two-handed battleaxes. |
arcing steel dagger of vileness (101% power, 6 apr) arcing steel dagger of vileness (101% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 101% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 8% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +7 blight / +8 lightning This is a bardic weapon. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel dagger of erosion (119% power, 7 apr)hateful dwarven-steel dagger of erosion (119% power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 120% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +6 temporal / +7 nature / +6 darkness Damage against: +6% Living This is a bardic weapon. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious steel greatmaul (134% power, 2 apr)insidious steel greatmaul (134% power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 134% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +27 insidious poison Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. insidious steel greatmaul of erosion (134% power, 2 apr)insidious steel greatmaul of erosion (134% power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 134% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +16 insidious poison / +7 temporal / +10 nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatsword of massacre (171% power, 3 apr)acidic stralite greatsword of massacre (171% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +19 acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steady elven-wood longbow of coldsteady elven-wood longbow of cold Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +14 cold When wielded/worn: Accuracy: +9 (+4 eff.) Physical crit. chance: +3.0% Changes damage: +21% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel longsword (126% power, 4 apr)thunderous dwarven-steel longsword (126% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 127% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 16% chance to daze at end of turn When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +3 Wil / +1 Cun / +2 Con Changes resistances penetration: +5% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking steel longsword (111% power, 3 apr)truestriking steel longsword (111% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 111% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +6 Changes resistances penetration: +6% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel mace of massacre (140% power, 4 apr)balanced dwarven-steel mace of massacre (140% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +7 (+4 eff.) Disarm immunity: +29% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite mace of massacre (157% power, 5 apr)balanced stralite mace of massacre (157% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +8 (+4 eff.) Disarm immunity: +26% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel mace (129% power, 4 apr)plaguebringer's dwarven-steel mace (129% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 130% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 5% chance to disease Damage (Melee): +10 blight When wielded/worn: Disease immunity: +15% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. steel mace (113% power, 3 apr)steel mace (113% power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 113% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace (144% power, 5 apr)stralite mace (144% power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 145% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Blasttrencher (88% power, 18 apr, mind damage)Blasttrencher (88% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural fire should be returned to the wyrm. This psionic mindstar has an epiphany about dreams. Power: 89% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 lightning When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 8 fire Changes stats: +3 Cun / +2 Wil Changes resistances: +8% fire Changes resistances penetration: +6% fire Changes damage: +5% mind / +7% fire Critical mult.: +5.00% Mindpower: +6 (+3 eff.) Mental crit. chance: +6% Global speed: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar (87% power, 18 apr, mind damage)gifted vined mindstar (87% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +9 (+5 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar (85% power, 18 apr, nature damage)vined mindstar (85% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. arcing stralite rapier of massacre (155% power, 6 apr)arcing stralite rapier of massacre (155% power, 6 apr) Requires: - Cunning 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / rapier ; tier 4 Power: 155% Range: 1.4x Uses stats: 40% Dex, 60% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning This is a bardic weapon. Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. |
This item will automatically be transmogrified when you leave the level. steel rapier of crippling (110% power, 4 apr)steel rapier of crippling (110% power, 4 apr) Requires: - Cunning 16 Crafted by a master 3.00 Encumbrance. Type: weapon / rapier ; tier 2 Power: 110% Range: 1.4x Uses stats: 40% Dex, 60% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Crit. chance: +2.0% Attack speed: 100% On weapon crit: * cripple the target This is a bardic weapon. When wielded/worn: Physical crit. chance: +7.0% Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel sceptre of massacre (134% power, 4 apr)insidious dwarven-steel sceptre of massacre (134% power, 4 apr) Requires: - Magic 20 - Constitution 20 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 3 Power: 134% Range: 1.4x Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +16 insidious poison When wielded/worn: Spellpower: +9 (+4 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. cured leather sling of naturecured leather sling of nature Requires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +8 nature When wielded/worn: Changes resistances: +3% all Changes resistances penetration: +6% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of naturemighty cured leather sling of nature Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +15 nature When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +1 Str Changes resistances: +2% all Changes resistances penetration: +5% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's cured leather sling of acidranger's cured leather sling of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +7 acid When wielded/worn: Changes stats: +2 Dex Changes damage: +11% acid Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Bleakstun the yew vilestaff (120% power, 4 apr, acid element)Bleakstun the yew vilestaff (120% power, 4 apr, acid element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +32 darkness When wielded/worn: Damage (Melee): 5 nature Changes resistances: +6% cold / +9% nature / +5% arcane Changes damage: +20% acid Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +12 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Zodan the elven-wood vilestaff (129% power, 5 apr, acid element)Zodan the elven-wood vilestaff (129% power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +12 mind When wielded/worn: Damage when hit (Melee): 20 mind Changes stats: +4 Cun / +3 Wil Changes damage: +25% acid Talent granted: +1 Command Staff Mental save: +6 (+3 eff.) Spellpower: +12 (+6 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash magestaff (111% power, 3 apr, fire element)ash magestaff (111% power, 3 apr, fire element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew starstaff of illumination (120% power, 4 apr, temporal element)cruel yew starstaff of illumination (120% power, 4 apr, temporal element) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Defense: +8 (+4 eff.) Effects on melee hit: * 8% chance to blind Changes damage: +20% temporal Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 68.67 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff (120% power, 4 apr, lightning element)yew magestaff (120% power, 4 apr, lightning element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff (120% power, 4 apr, fire element)yew magestaff (120% power, 4 apr, fire element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel waraxe of persecution (120% power, 4 apr)balanced dwarven-steel waraxe of persecution (120% power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage against: +9% Unnatural When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +5 (+3 eff.) Changes stats: +3 Wil Disarm immunity: +25% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. sonic steel waraxe of daylight (102% power, 9 apr)sonic steel waraxe of daylight (102% power, 9 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +9 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 light / +9 sound Damage against: +5% Undead When wielded/worn: Changes resistances: +5% sound One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather whip (116% power, 4 apr)hardened leather whip (116% power, 4 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: weapon / whip ; tier 3 Power: 116% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.5% Attack speed: 125% Sharp, long and deadly. |
This item will automatically be transmogrified when you leave the level. insidious reinforced leather whip of massacre (145% power, 5 apr)insidious reinforced leather whip of massacre (145% power, 5 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 4 Power: 146% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +7.5% Attack speed: 125% Damage (Melee): +26 insidious poison Sharp, long and deadly. |
truestriking reinforced leather whip (134% power, 5 apr) truestriking reinforced leather whip (134% power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 4 Power: 134% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +7.5% Attack speed: 125% When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +9 Changes resistances penetration: +5% physical Sharp, long and deadly. |
This item will automatically be transmogrified when you leave the level. LightningveinLightningvein Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 16 lightning / 8 darkness Changes resistances: +15% lightning Changes resistances penetration: +15% darkness It can be used to create a temporary shield that absorbs 170 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of the giantshardened leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. padded drakeskin leather belt of carryingpadded drakeskin leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -4% Changes resistances: +8% sound Maximum encumbrance: +24 Physical save: +8 (+4 eff.) Mental save: +6 (+3 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. cashmere robe of light (+19%) (2 def, 0 armour)cashmere robe of light (+19%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +19% light Changes damage: +13% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of fire (+16%) (3 def, 0 armour)mindwoven silk robe of fire (+16%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +16% fire Changes damage: +11% fire Mental save: +18 (+9 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layatira the Murkguile (0 def, 1 armour) Layatira the Murkguile (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +6% darkness Changes resistances penetration: +10% acid Changes damage: +15% acid Maximum encumbrance: +20 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
miner's pair of iron boots of uncanny dodging (3 def, 7 armour) miner's pair of iron boots of uncanny dodging (3 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of earbusting (0 def, 2 armour)hardened leather gloves of earbusting (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 sound Changes stats: +1 Wil Changes resistances: +5% mind / +8% sound Melody each turn: +0.15 It can be used to activate talent Earworm, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power Description: Implants an earworm into the target's mind, dealing 15.31 sound damage each turn for 2 turns and causing Ear Damage for 3 turns. If the target is affected by both Soundshock and Ear Damage at any point the earworm will explode in a 1 radius for the remaining overtime damage increased by 30% as deafening sound. If Gone Acoustic is active the caster will also gain a 4% bonus to mind damage for 5 turns. The damage will scale with your Mindpower. (Ear Damage lowers the target's sound resistance and its ability to shrug off critical hits, it checks against bleed resistance.) (Deafen lowers all of the target's speeds while granting it a small amount of sound resistance, checks against stun resistance and bypasses any resistance check if the target is affected by both Soundshock and Ear Damage.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) radiant dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +2 Damage (Melee): 10 light Changes stats: +2 Dex Changes resistances: +5% light Changes damage: +5% light Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. rough leather gloves (0 def, 1 armour)rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady iron gauntlets of strength (+2) (0 def, 1 armour) steady iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +2 Str Physical save: +5 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +21% Metal gloves protecting the hands up to the middle of the lower arm. |
temporal dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) temporal dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) Armour: +2 Damage (Melee): 5 temporal Damage (Ranged): 8 temporal Changes stats: +2 Str Changes resistances: +9% temporal Changes damage: +4% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of light (+18%) (2 def, 0 armour)cashmere wizard hat of light (+18%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% light Changes damage: +12% light A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm (0 def, 4 armour)dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap of dexterity (+3) (0 def, 1 armour) grounding rough leather cap of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
shielding linen wizard hat of arcana (1 def, 0 armour) shielding linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +6 Mag / +4 Wil Spell save: +5 (+2 eff.) Spellpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
Zanorig the Pitchviper (2 def, 4 armour) Zanorig the Pitchviper (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 16 darkness Changes resistances: +5% physical Changes resistances penetration: +15% darkness Changes damage: +15% darkness Physical save: +11 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of resilience (4 def, 7 armour)spiked reinforced leather armour of resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Maximum life: +31.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nature's obsidian wardstone of mind wardingnature's obsidian wardstone of mind warding Requires: - Magic 25 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Changes resistances: +11% mind Reduce damage by fixed amount: +4 all Maximum wards: +2 mind Changes damage: +14% mind Talent granted: +1 Ward Physical save: +12 (+6 eff.) Slows Projectiles: +25% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. Lightningglory the quiver of yew arrows (19/19, 138% power, 10 apr)Lightningglory the quiver of yew arrows (19/19, 138% power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 139% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Temporal Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 40% chance to daze at end of turn Damage (Ranged): +20 lightning / +8 light Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +8 lightning Damage against: +15% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly quiver of elven-wood arrows (21/21, 169% power, 14 apr)deadly quiver of elven-wood arrows (21/21, 169% power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 169% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. insidious quiver of ash arrows of wind (23/23, 123% power, 7 apr)insidious quiver of ash arrows of wind (23/23, 123% power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 123% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 23 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +26 insidious poison Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows (24/24, 139% power, 10 apr)quiver of yew arrows (24/24, 139% power, 10 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 139% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 24 Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
121 alchemist agate 121 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. iron pickaxe of Reknor (dig speed 19 turns)iron pickaxe of Reknor (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness / +5% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. ash harp of bashing (9.5 melee - 9.5 ranged sound damage)ash harp of bashing (9.5 melee - 9.5 ranged sound damage) Requires: - Cunning 16 Crafted by a master 2.00 Encumbrance. Type: instrument / harp ; tier 2 Power: 85% Range: 1.2x Uses stat: 100% Cun Damage type: Sound Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% This instrument will act as a bashing device. When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Damage (Melee): 10 sound Damage (Ranged): 10 sound Talent granted: +2 Pluck Strings Mental save: +3 (+2 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A small string instrument. |
This item will automatically be transmogrified when you leave the level. chilling elven-wood lyre of free songs (127% power, 6 apr, sound damage)chilling elven-wood lyre of free songs (127% power, 6 apr, sound damage) Requires: - Cunning 35 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: instrument / harp ; tier 4 Power: 127% Range: 1.3x Uses stats: 15% Dex, 75% Cun Damage type: Sound Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +17 cold This instrument will act as a bashing device. When wielded/worn: Talents granted: +2 Song of the Free +4 Pluck Strings Mental save: +6 (+3 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +6% A small string instrument, packs quite a punch. |
This item will automatically be transmogrified when you leave the level. flaming yew lyre of the mystic (113% power, 4 apr, sound damage)flaming yew lyre of the mystic (113% power, 4 apr, sound damage) Requires: - Cunning 24 Powered by arcane forces 2.00 Encumbrance. Type: instrument / harp ; tier 3 Power: 113% Range: 1.3x Uses stats: 15% Dex, 75% Cun Damage type: Sound Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire This instrument will act as a bashing device. When wielded/worn: Changes stats: +1 Mag / +3 Wil Talent granted: +3 Pluck Strings Mental save: +4 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +4% A small string instrument, packs quite a punch. |
This item will automatically be transmogrified when you leave the level. warrior's ash harp of corrosion (+28%) (9.5 melee - 8.5 ranged sound damage)warrior's ash harp of corrosion (+28%) (9.5 melee - 8.5 ranged sound damage) Requires: - Cunning 16 Infused by nature Crafted by a master 2.00 Encumbrance. Type: instrument / harp ; tier 2 When wielded/worn: Armour: +8 Damage (Melee): 10 sound Damage (Ranged): 8 sound Changes stats: +4 Str Changes resistances: +28% acid Changes damage: +14% acid Talent granted: +2 Pluck Strings Mental save: +3 (+2 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A small string instrument. |
This item will automatically be transmogrified when you leave the level. yew lyre (116% power, 4 apr, sound damage)yew lyre (116% power, 4 apr, sound damage) Requires: - Cunning 24 2.00 Encumbrance. Type: instrument / harp ; tier 3 Power: 116% Range: 1.3x Uses stats: 15% Dex, 75% Cun Damage type: Sound Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% This instrument will act as a bashing device. When wielded/worn: Talent granted: +3 Pluck Strings Mental save: +4 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +4% A small string instrument, packs quite a punch. |
This item will automatically be transmogrified when you leave the level. yew lyre (114% power, 4 apr, sound damage)yew lyre (114% power, 4 apr, sound damage) Requires: - Cunning 24 2.00 Encumbrance. Type: instrument / harp ; tier 3 Power: 114% Range: 1.3x Uses stats: 15% Dex, 75% Cun Damage type: Sound Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% This instrument will act as a bashing device. When wielded/worn: Talent granted: +3 Pluck Strings Mental save: +4 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +4% A small string instrument, packs quite a punch. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. bright alchemist's lamp of claritybright alchemist's lamp of clarity Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 (+4 eff.) Light radius: +7 See stealth: +8 See invisible: +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. psionic stralite torque of charged psionic shield [power 87] (20 cooldown)psionic stralite torque of charged psionic shield [power 87] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 87 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. bright elven-wood wand of firewall [power 209] (6 cooldown)bright elven-wood wand of firewall [power 209] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to creates a wall of flames lasting 4 turns (dealing 282 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 6 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sallel the Vampire Marauder level 15
6th Dusk 122nd year of Ascendancy at 16:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sallel the Vampire Marauder level 21
23rd Dusk 122nd year of Ascendancy at 03:52 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Sallel the Vampire Marauder level 10
3rd Flare 122nd year of Ascendancy at 09:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sallel the Vampire Marauder level 10
1st Flare 122nd year of Ascendancy at 01:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sallel the Vampire Marauder level 20
19th Dusk 122nd year of Ascendancy at 23:23 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Sallel the Vampire Marauder level 15
7th Dusk 122nd year of Ascendancy at 17:39 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Sallel the Vampire Marauder level 12
8th Flare 122nd year of Ascendancy at 07:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sallel the Vampire Marauder level 19
17th Dusk 122nd year of Ascendancy at 23:57 see stats
Log
Resting starts...
Talent Blurred Mortality is ready to use.
Talent Vampiric Gift is ready to use.
Sallel activates Blurred Mortality.
Sallel deactivates Blurred Mortality.
Sallel activates Vampiric Gift.
Sallel deactivates Vampiric Gift.
Rested for 42 turns (stop reason: taken damage).
Sallel is silenced!
Spinning beam trap hits Sallel for 119 arcane damage.
Talent Undeath Link is ready to use.
Sallel is not silenced anymore.
Talent Blurred Mortality is ready to use.
Sallel activates Blurred Mortality.
Talent Vampiric Gift is ready to use.
Sallel deactivates Blurred Mortality.
Sallel activates Vampiric Gift.
Sallel deactivates Vampiric Gift.
Ran for 6 turns (stop reason: didn't move).
You don't see how to get there...
Sallel deactivates Volatile Poison.
Sallel deactivates Apply Poison.
Sallel deactivates Leeching Poison.
