Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Pepper Pack 1.5.2Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. The Ruined 1.4.9Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Items Vault 1.5.0Donators/Buyers bonus! Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessed Class Add on 1.4.9Adds the Afflicted Class, Possessed. Playable Wight Race 1.4.9Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. White Monk 1.5.3Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Shadowblade |
| Level / Exp | 12 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:11 / 49Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:33 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:41 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:48 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:56 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:25 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:32 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:49 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:56 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:13 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:22 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:28 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:37 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:49 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:56 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:03 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:13 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:22 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:44 Killed by Mandras the Bringer of Doom at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:52 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:17 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:42 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:54 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 06:39 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 07:26 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:13 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 09:04 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 10:03 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 10:45 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 11:37 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 12:32 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 13:22 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 14:14 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:14 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:03 Killed by Laenim the Bringer of Doom at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:55 Killed by Gibeth the red ooze at level 6 on the 4th Mirth 122nd year of Ascendancy at 08:34 Killed by multi-hued drake at level 10 on the 10th Mirth 122nd year of Ascendancy at 08:17 Killed by multi-hued drake at level 10 on the 10th Mirth 122nd year of Ascendancy at 08:39 Killed by Grgglck the Devouring Darkness at level 10 on the 10th Mirth 122nd year of Ascendancy at 17:45 Killed by Grgglck's Tentacle at level 10 on the 10th Mirth 122nd year of Ascendancy at 18:22 Killed by Grgglck's Tentacle at level 10 on the 10th Mirth 122nd year of Ascendancy at 19:05 Killed by Grgglck the Devouring Darkness at level 10 on the 10th Mirth 122nd year of Ascendancy at 20:23 Killed by Grgglck's Tentacle at level 10 on the 10th Mirth 122nd year of Ascendancy at 21:36 Killed by Grgglck the Devouring Darkness at level 10 on the 10th Mirth 122nd year of Ascendancy at 22:18 Killed by venom wyrm at level 11 on the 1st Summertide 122nd year of Ascendancy at 06:57 Killed by venom wyrm at level 11 on the 1st Summertide 122nd year of Ascendancy at 07:49 Killed by bloated horror at level 11 on the 1st Summertide 122nd year of Ascendancy at 08:35 Killed by Mirror Challenge of Oonos T'Oolan at level 12 on the 2nd Summertide 122nd year of Ascendancy at 08:28 |
Primary Stats
| Strength | 32 (base 10) |
| Dexterity | 46 (base 25) |
| Constitution | 16 (base 10) |
| Magic | 16 (base 13) |
| Willpower | 12 (base 10) |
| Cunning | 41 (base 37) |
Resources
| Life | 214/332 |
| Mana | 146/176 |
| Stamina | 128/128 |
| Healing Factor | 1.0483870967742 |
| Regeneration | 0.26209677419355 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 30 |
| Crit Chance | 17% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 30 |
| Crit Chance | 22% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 10% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 37.261425549383 (78.924731182796%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 8 |
| Physical Save | 20 |
| Spell Save | 9 |
| Mental Save | 18 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 40% |
| Poison Resistance | 100% |
| Knockback Resistance | 70% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Cantrips | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Effects
| talent | Shadow Combat |
| beneficial effect | Parrying melee and ranged attacks: Has a 42% chance to deflect up to 12 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 8)You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 6) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +20 Physical save: +5 (+3 eff.) Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 31.00 to 93.00 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Mayildanor the Blazedream (103% power, 3 apr) Mayildanor the Blazedream (103% power, 3 apr)Requires: - Cunning 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / rapier ; tier 1 Power: 104% Range: 1.4x Uses stats: 40% Dex, 60% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +3 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 11% chance to cause random gloom Damage (Melee): +5 mind This is a bardic weapon. When wielded/worn: Damage when hit (Melee): 4 light / 8 temporal Changes stats: +1 Cun / +2 Wil Changes damage: +3% temporal Light radius: +1 Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | sonic dwarven-steel dagger of erosion (118% power, 12 apr) sonic dwarven-steel dagger of erosion (118% power, 12 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 118% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +7 sound / +4 temporal / +6 nature This is a bardic weapon. When wielded/worn: Changes resistances: +7% sound Sharp, short and deadly. |
| Cloak | thick linen cloak of Iron Throne (1 def, 5 armour) thick linen cloak of Iron Throne (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Runutorand the steel plate armour (4 def, 9 armour) Runutorand the steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+3 eff.) Fatigue: +22% Changes resistances: +19% acid / +16% fire / +16% sound Changes damage: +6% mind A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 12%; cure magical, physical, mental) Primal Infusion (affinity 12%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the duelist (heal 226 over 5 turns)regeneration infusion of the duelist (heal 226 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying copper amulet of mastery (0.11 Spell / Phantasm) clarifying copper amulet of mastery (0.11 Spell / Phantasm)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% mind Talent mastery: +0.11 Spell / Phantasm Confusion immunity: +21% Amulets can have magical properties. |
iron dagger (101% power, 5 apr) iron dagger (101% power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% This is a bardic weapon. Sharp, short and deadly. |
iron dagger (98% power, 5 apr) iron dagger (98% power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% This is a bardic weapon. Sharp, short and deadly. |
Burning Basher (100% power, 4 apr) Burning Basher (100% power, 4 apr)Requires: - Magic 10 - Constitution 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 1 Power: 100% Range: 1.4x Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +20 fire burn Burst (radius 2) on crit: +10 acid When wielded/worn: Changes damage: +10% acid / +10% fire Spellpower: +6 (+3 eff.) Sight radius: -1 The end of this sceptre emits an acrid smoke and burns painfully if you touch it. |
This item will automatically be transmogrified when you leave the level. surging elm vilestaff of might (100% power, 2 apr, fire element)surging elm vilestaff of might (100% power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
padded rough leather belt of the mystic padded rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% sound Physical save: +5 (+3 eff.) Mental save: +10 (+6 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
dreamer's woollen robe of light (+12%) (0 def, 0 armour) dreamer's woollen robe of light (+12%) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +10% mind / +12% darkness / +15% light Changes damage: +10% light Physical save: +11 (+6 eff.) Spell save: +11 (+11 eff.) Mental save: +21 (+11 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sand iron gauntlets of strength (+2) (0 def, 6 armour) sand iron gauntlets of strength (+2) (0 def, 6 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +6 Damage (Melee): 5 physical Changes stats: +2 Str Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Dayscar the steel mail armour (2 def, 6 armour) Dayscar the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 6 sound / 12 physical Changes stats: +3 Mag Changes resistances: +13% sound / +10% light / +17% acid Changes resistances penetration: +10% light / +20% arcane Light radius: +4 A suit of armour made of mail. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Ay ay captain! (Exploration mode)
Turn into a pirate!By Oonos T'Oolan the Skeleton Shadowblade level 6
3rd Mirth 122nd year of Ascendancy at 16:48 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Oonos T'Oolan the Skeleton Shadowblade level 2
75th Pyre 122nd year of Ascendancy at 04:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Oonos T'Oolan the Skeleton Shadowblade level 10
10th Mirth 122nd year of Ascendancy at 03:18 see stats
Log
Storm drake hatchling hits Oonos T'Oolan for 13 physical damage.
Storm drake hatchling hits Oonos T'Oolan for 14 physical damage.
Oonos T'Oolan hits Storm drake hatchling for 1 fire, 1 cold, 0 lightning, 1 arcane, 2 fire, 2 cold, 0 lightning, 2 arcane (10 total damage).
Oonos T'Oolan hits Storm drake hatchling for 1 fire, 1 cold, 0 lightning, 1 arcane, 2 fire, 2 cold, 0 lightning, 2 arcane (10 total damage).
Storm drake hatchling hits Oonos T'Oolan for 2 lightning, 2 lightning (4 total damage).
Oonos T'Oolan hits Storm drake hatchling for 13 fire, 13 cold, 0 lightning, 13 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 3 fire, 3 cold, 0 lightning, 3 arcane, 8 fire, 8 cold, 0 lightning, 8 arcane, 2 fire (82 total damage).
Oonos T'Oolan killed Storm drake hatchling!
Storm drake hatchling hits Oonos T'Oolan for 14 physical damage.
Oonos T'Oolan hits Storm drake hatchling for 1 fire, 1 cold, 0 lightning, 1 arcane, 2 fire, 2 cold, 0 lightning, 2 arcane (10 total damage).
Talent Heartseeker is ready to use.
Storm drake hatchling hits Oonos T'Oolan for 3 lightning, 3 lightning (5 total damage).
Oonos T'Oolan hits Storm drake hatchling for 12 fire, 12 cold, 0 lightning, 12 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 3 fire, 3 cold, 0 lightning, 3 arcane, 7 fire, 7 cold, 0 lightning, 7 arcane, 2 fire, 2 cold, 0 lightning, 2 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 2 fire, 2 cold, 0 lightning, 2 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 3 fire, 3 cold, 0 lightning, 3 arcane (104 total damage).
Storm drake hatchling hits Oonos T'Oolan for (12 parried), 3 physical (3 total damage).
Oonos T'Oolan hits Storm drake hatchling for 1 fire, 1 cold, 0 lightning, 1 arcane, 2 fire, 2 cold, 0 lightning, 2 arcane (10 total damage).
Storm drake hatchling resists the mind attack!
Storm drake hatchling resists the mind attack!
Storm drake hatchling hits Oonos T'Oolan for 3 lightning, 3 lightning (5 total damage).
Oonos T'Oolan hits Storm drake hatchling for 12 fire, 12 cold, 0 lightning, 12 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 3 fire, 3 cold, 0 lightning, 3 arcane, 9 fire, 9 cold, 0 lightning, 9 arcane (78 total damage).
Oonos T'Oolan killed Storm drake hatchling!
You pickup 0.65 gold pieces.
You pickup 0.60 gold pieces.
You pickup 0.75 gold pieces.
You pickup 0.60 gold pieces.
Oonos T'Oolan deactivates Shadow Combat.
