










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Witherer Class 1.5.10The Witherer is a Corruptor that focusses on slowly killing their enemies. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Witherer |
| Level / Exp | 26 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Emelilravena the copperhead snake at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:00 / 30Killed by Velenne the cave bear at level 8 on the 3rd Mirth 122nd year of Ascendancy at 00:04 Killed by Mayona the fox at level 8 on the 3rd Mirth 122nd year of Ascendancy at 01:04 Killed by Mayona the fox at level 8 on the 3rd Mirth 122nd year of Ascendancy at 01:54 Killed by Mayona the fox at level 8 on the 3rd Mirth 122nd year of Ascendancy at 02:59 Killed by Areyassra the poison ivy at level 9 on the 3rd Mirth 122nd year of Ascendancy at 11:26 Killed by Areyassra the poison ivy at level 9 on the 3rd Mirth 122nd year of Ascendancy at 12:55 Killed by Areyassra the poison ivy at level 9 on the 3rd Mirth 122nd year of Ascendancy at 13:57 Killed by Silukira the gloomy white wolf at level 10 on the 5th Mirth 122nd year of Ascendancy at 04:33 Killed by Lisasewe the sick fox at level 11 on the 5th Mirth 122nd year of Ascendancy at 17:31 Killed by Lisasewe the sick fox at level 11 on the 5th Mirth 122nd year of Ascendancy at 18:50 Killed by shadow at level 12 on the 6th Mirth 122nd year of Ascendancy at 12:09 Killed by war hound at level 14 on the 24th Dusk 122nd year of Ascendancy at 08:54 Killed by ritch flamespitter at level 14 on the 24th Dusk 122nd year of Ascendancy at 10:26 Killed by Assassin Lord at level 14 on the 27th Dusk 122nd year of Ascendancy at 11:09 Killed by snow giant boulder thrower at level 15 on the 28th Dusk 122nd year of Ascendancy at 01:51 Killed by war hound at level 15 on the 29th Dusk 122nd year of Ascendancy at 03:45 Killed by ritch flamespitter at level 16 on the 30th Dusk 122nd year of Ascendancy at 10:36 Killed by Salyssra the snow giant at level 17 on the 30th Dusk 122nd year of Ascendancy at 18:23 Killed by Salyssra the snow giant at level 17 on the 30th Dusk 122nd year of Ascendancy at 20:08 Killed by Pologalaith the snow giant at level 17 on the 30th Dusk 122nd year of Ascendancy at 22:13 Killed by Layunor the snow giant thunderer at level 17 on the 31st Dusk 122nd year of Ascendancy at 00:55 Killed by Layunor the snow giant thunderer at level 17 on the 31st Dusk 122nd year of Ascendancy at 02:23 Killed by war hound at level 20 on the 60th Dusk 122nd year of Ascendancy at 14:42 Killed by crawlers XXVII at level 22 on the 73rd Dusk 122nd year of Ascendancy at 12:15 Killed by crawlers XXVII at level 23 on the 74th Dusk 122nd year of Ascendancy at 01:03 Killed by crawlers XXVII at level 23 on the 74th Dusk 122nd year of Ascendancy at 02:21 Killed by Shasshhiy'Kaish at level 23 on the 13rd Haze 122nd year of Ascendancy at 01:42 Killed by war hound at level 24 on the 13rd Haze 122nd year of Ascendancy at 21:18 Killed by corrupted protoplasmic controller at level 25 on the 16th Haze 122nd year of Ascendancy at 03:03 |
Primary Stats
| Strength | 20 (base 9) |
| Dexterity | 20 (base 9) |
| Constitution | 21 (base 9) |
| Magic | 78 (base 57) |
| Willpower | 71 (base 53) |
| Cunning | 45 (base 13) |
Resources
| Life | 595/595 |
| Positive | 19/105 |
| Vim | 100/100 |
| Healing Factor | 1.0863874345549 |
| Regeneration | 3.3134816753924 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 11 |
| See Invisible | 36 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 24 |
| Crit Chance | 12% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +20% |
| Nature | +35% |
| Cold | +20% |
| Blight | +27% |
| Arcane | +37% |
| Fire | +50% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 7 |
| Physical Save | 30 |
| Spell Save | 42 |
| Mental Save | 45 |
Defense: Resistances
| Light | + 19%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 21%( 70%) |
| Nature | + 10%( 70%) |
| Fire | + 42%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 11% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 207 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Acid | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Poison | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Blight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Toxins | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Decay | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Suffering | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Biohazard |
| talent | Chant of Fortitude |
| talent | Bone Shield |
Quests
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Adomiba the king cobra. Escort: repented thief (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 188. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +3 Fatigue +3% Phys.save +10 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +8 (+3 eff.) Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Quiver | Pitchdeath the pouch of steel shots (15/15, 23-27.6 power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Psionic Power 23.0 - 27.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 15 Ranged+ +7 lightning +29 physical +18 darkness +8 temporal Against +8% Living On Hit.r1 +4 blight +8 fire On Hit: * 40% chance to inflict 15% damage reduction * 10% chance to knock the target back * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Radianceminister'1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +12% blight Melee Ret 4 light ----- def ----- Resists +15% blight +3% light Mind.save +7 (+3 eff.) HP.reg +2.80 ---------- misc Light +6 See.Stealth +11 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Burning Pain (11 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +30% fire ----- def ----- Armour +0 Defense +11 (+5 eff.) Fatigue +4% Resists +30% fire Meteor Rain: Level 2.0 Pwr.cost 30 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 83.74 fire and 55.83 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | psionic steel torque of kinetic psionic shield [power 53] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 53 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Lisuriada the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +10 Cun +4 Con dps ---------- Acc +7 (+4 eff.) ----- def ----- Armour +6 Phys.save +8 (+4 eff.) ---------- misc See.Invis +6 Rings can have magical properties. |
| On fingers | Samechik0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag +7 Cun +1 Con dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Armour +4 Defense +8 (+4 eff.) Resists +6% blight Spell.save +11 (+4 eff.) Die.at -20.00 life ---------- misc Max.stam +15.00 Rings can have magical properties. |
| Around waist | blurring hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +4% ----- def ----- Defense +13 (+6 eff.) Stealth +8 A belt that goes around your waist. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +1 (+0 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag dps ---------- Spell.crit +17% Dmg.mod +17% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | Gloompeal of the Blightspawn (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +2 Wil -3 Cun +5 Con dps ---------- Crit.mult +6.00% ----- def ----- Defense +9 (+4 eff.) Resists +12% fire +16% light +6% temporal Phys.save +8 (+4 eff.) Mind.save +5 (+2 eff.) Stealth +9 Max.HP +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Nightpain of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex dps ---------- Crit.mult +14.00% Acc +7 (+4 eff.) Apr +14 On Melee Ret: * 27% chance to disease * 26% chance to inflict 15% damage reduction ----- def ----- Blind- +11% ---------- misc Light +3 Infravis +5 Sight +2 See.Invis +20 Amulets can have magical properties. |
Inventory
a necklace with fangs0.1 T2 amulet jewelry [Unique] Unknown |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+8 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 86.19 physical (gravity) damage. Each target moved beyond the first increases the damage by 10.77 (up to a maximum of 43.10 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Scorpion's Tail (28-30.8 power, 8 apr)3.0 T3 whip 1H weapon Reqs Dex 28 [Unique] Nature Power 28.0 - 30.8 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed On Hit: 10% Disarm 3 While equipped: dps ---------- Acc +10 (+5 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+4 eff.) Resists +20% fire -10% cold This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
The Untouchable 'Shadevortex' (22 def, 12 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Cun dps ---------- Phys.crit +6.0% Dmg.mod +3% nature +6% darkness Res.pen +5% blight Apr +19 Melee Ret 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% * Slows global speed by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Armour +12 Defense +22 (+10 eff.) Resists +21% fire Max.HP +47.00 HP.reg +8.30 Heal.mod +18% ---------- misc Stam/turn +1.00 When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Second Wind: (Instant) Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 105 stamina. The stamina recovery improves with your Strength and Willpower. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
179 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pitchwing of the Blightspawn (dig speed 14 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +7 Str -12 Cun +12 Con dps ---------- Res.pen +10% acid ----- def ----- Fatigue -10% Resists +12% temporal +6% fire +7% darkness +3% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By crawlers XXVII the Cornac Witherer level 21
61st Dusk 122nd year of Ascendancy at 01:52 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By crawlers XXVII the Cornac Witherer level 24
14th Haze 122nd year of Ascendancy at 04:58 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By crawlers XXVII the Cornac Witherer level 18
56th Dusk 122nd year of Ascendancy at 15:59 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By crawlers XXVII the Cornac Witherer level 14
20th Dusk 122nd year of Ascendancy at 16:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By crawlers XXVII the Cornac Witherer level 24
13rd Haze 122nd year of Ascendancy at 05:06 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By crawlers XXVII the Cornac Witherer level 21
60th Dusk 122nd year of Ascendancy at 23:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By crawlers XXVII the Cornac Witherer level 10
3rd Mirth 122nd year of Ascendancy at 19:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By crawlers XXVII the Cornac Witherer level 20
59th Dusk 122nd year of Ascendancy at 05:42 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By crawlers XXVII the Cornac Witherer level 21
61st Dusk 122nd year of Ascendancy at 01:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By crawlers XXVII the Cornac Witherer level 15
27th Dusk 122nd year of Ascendancy at 15:44 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By crawlers XXVII the Cornac Witherer level 21
61st Dusk 122nd year of Ascendancy at 01:52 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By crawlers XXVII the Cornac Witherer level 14
27th Dusk 122nd year of Ascendancy at 11:08 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By crawlers XXVII the Cornac Witherer level 7
78th Pyre 122nd year of Ascendancy at 00:04 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By crawlers XXVII the Cornac Witherer level 21
61st Dusk 122nd year of Ascendancy at 01:52 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By crawlers XXVII the Cornac Witherer level 15
28th Dusk 122nd year of Ascendancy at 22:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By crawlers XXVII the Cornac Witherer level 22
73rd Dusk 122nd year of Ascendancy at 09:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By crawlers XXVII the Cornac Witherer level 14
24th Dusk 122nd year of Ascendancy at 14:26 see stats
Log
You gain 23.62 gold from the transmogrification of Wildrupture.
You gain 1.70 gold from the transmogrification of acidic steel shield (6 def, 2 armour, 39 block).
You gain 9.60 gold from the transmogrification of Betymita the stralite mail armour (4 def, 8 armour).
You gain 9.99 gold from the transmogrification of Gloommire of the Blightspawn (6 def, 3 armour).
You gain 1.31 gold from the transmogrification of mindwoven cashmere robe of lightning (+16%) (2 def, 0 armour).
You gain 17.83 gold from the transmogrification of Xanudaba (0 def, 0 armour).
You gain 25.00 gold from the transmogrification of Leledodil (6 def, 12 armour).
You gain 22.74 gold from the transmogrification of Hathoruikath the Gleamwaker (0 def, 0 armour).
You gain 16.77 gold from the transmogrification of Manobar the Furnaceradiance (15-18 power, 3 apr, arcane element).
You gain 16.34 gold from the transmogrification of Blackknight (15-18 power, 3 apr, blight element).
You gain 18.34 gold from the transmogrification of thorny mindstar 'Strikewill' (9.5-10.45 power, 24 apr, mind damage).
You gain 1.83 gold from the transmogrification of gifted thorny mindstar of the jelly (8-8.8 power, 24 apr, nature damage).
You gain 17.95 gold from the transmogrification of steel longsword 'Earuregochik' (12-16.8 power, 3 apr).
You gain 4.20 gold from the transmogrification of flaming dwarven-steel greatsword of paradox (37.5-60 power, 2 apr).
You gain 1.67 gold from the transmogrification of arcing dwarven-steel greatsword (35.5-56.8 power, 2 apr).
You gain 17.59 gold from the transmogrification of Voidlace of the Blightspawn (48.5-77.6 power, 3 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatmaul (39.5-59.25 power, 2 apr).
You gain 18.41 gold from the transmogrification of Coalmistress the dwarven-steel greatmaul (43-64.5 power, 2 apr).
You gain 18.59 gold from the transmogrification of stralite dagger 'Nightlore' (28-36.4 power, 9 apr).
You gain 24.60 gold from the transmogrification of Dairasta the Charblood (11.5-14.95 power, 6 apr).
You gain 23.26 gold from the transmogrification of dwarven-steel battleaxe 'Xokira' (49.5-74.25 power, 2 apr).
You gain 1.70 gold from the transmogrification of gold ring of power.
You gain 4.97 gold from the transmogrification of gold ring of misery.
Saving game...
Saving done.
Saving game...
Saving done.
Crawlers XXVII deactivates Chant of Fortitude.
Crawlers XXVII deactivates Bone Shield.
Crawlers XXVII deactivates Biohazard.





























































