Maya the level 2 Dark Faerie Wyrmic by Zeranamu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceDark Faerie
ClassWyrmic
Level / Exp2 / 85%
Sizetiny
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity13 (base 10)
Constitution6 (base 11)
Magic13 (base 10)
Willpower14 (base 14)
Cunning11 (base 10)

Resources

Life96/131
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental+17.053036895079%
Attack+5.5469338051586%
Movement+4.4408920985006E-14%
Spell+23.01220617984%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy19
Crit Chance7%
APR1
Speed0.85

Offense: Spell

Spellpower13
Crit Chance3%
Speed0.8129274574086

Offense: Mind

Mindpower14.2
Crit Chance3%
Speed0.94744580818048

Offense: Damage Bonus

All+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense5.45
Ranged Defense5.45
Fatigue7
Physical Save12.05
Spell Save14.5
Mental Save13.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Wild-gift / Wind drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sea drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Dark-faerie1.00
2/5
0/5
0/5
0/5
Wild-gift / Hunter1.30
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Infusion: Regeneration is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Maya picks up (b.):
steel battleaxe of projection (21.5-32.25 power, 2 apr).
Maya picks up (j.):
aquamarine.
Ran for 2 turns (stop reason: hostile spotted to the southwest (dying white worm mass)).


Dying white worm mass uses Multiply.


Dying white worm mass casts Bone Spear.

Maya starts to bleed.

Dying white worm mass hits Maya for 3 physical damage.
Dying white worm mass hits Dying white worm mass for 22 physical damage.
Dying white worm mass hits Maya for 22 physical damage.

Maya misses Horrifying large white snake.
Bleeding from Dying white worm mass hits
Maya for 2 physical damage.
Horrifying large white snake hits Maya for 5 physical damage.

Maya hits Horrifying large white snake for 24 physical damage.
Maya killed Horrifying large white snake!
Bleeding from Dying white worm mass hits
Maya for 2 physical damage.

Maya hits Dying white worm mass for 24 physical damage.
Maya killed Dying white worm mass!
Bleeding from Dying white worm mass hits
Maya for 2 physical damage.

Maya stops bleeding.