Khelavor the level 7 Whitehoof Demonologist by Sbornia

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassDemonologist
Level / Exp7 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 22)
Dexterity9 (base 10)
Constitution29 (base 21)
Magic37 (base 23)
Willpower7 (base 10)
Cunning11 (base 10)

Resources

Life302/302
Stamina120/120
Vim136/136
Healing Factor1.1524687383468
Regeneration1.4405859229335

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage48
Accuracy25
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower28
Crit Chance1%
Speed1

Offense: Mind

Mindpower9
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+3%

Defense: Base

Armour (hardiness)27.413408721348 (65.897138898113%)
Defense18
Ranged Defense18
Fatigue22
Physical Save30
Spell Save15
Mental Save6

Defense: Resistances

Cold+ 35%( 70%)
Acid+ 5%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Demonic pact1.30
2/5
4/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Doom shield1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
5/5
1/5
0/5
0/5
Corruption / Infernal combat1.30
2/5
2/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
2/5
2/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
3/5
0/5

Effects

talent

Quests

active
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Khelavor the Whitehoof Demonologist level 3
11st Retaking 124th year of Ascendancy at 14:20
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Khelavor the Whitehoof Demonologist level 2
10th Retaking 124th year of Ascendancy at 18:38
see stats

Log

You gain 0.10 gold from the melting of linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 4.50 gold from the melting of
restful iron gauntlets (0 def, 1 armour).
You gain 2.13 gold from the melting of
polar rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 1.97 gold from the melting of
cinder rough leather gloves of dexterity (+2) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.22 gold from the melting of
cleansing iron mail armour (2 def, 4 armour).
You gain 0.87 gold from the melting of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.50 gold from the melting of
rough leather armour (3 def, 2 armour).
You gain 0.50 gold from the melting of
rough leather armour (3 def, 2 armour).
You gain 0.50 gold from the melting of
rough leather armour (3 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.77 gold from the melting of
reinforced iron shield of fire resistance (+16%) (0 def, 4 armour, 10-11 power, 43.5 block).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 2.67 gold from the melting of
thought-forged iron dagger of erosion (10-13 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.21 gold from the melting of
iron dagger of erosion (10-13 power, 5 apr).
You gain 1.31 gold from the melting of
elm vilestaff of might (10-12 power, 2 apr, blight element).
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.59 gold from the melting of
manasurge rune (regen 603% over 10 turns; mana 30; cd 17).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.00 gold from the melting of
wild infusion (res 16%; magical; dur 3; cd 10).
You gain 2.00 gold from the melting of
steam generator implant of the psychic (steam 4).
You gain 2.67 gold from the melting of
medical injector implant (efficiency 87% / cooldown 73%).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.