










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Additional Randart Properties 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.4.8Donators/Buyers bonus! Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Phoenix Knight |
| Level / Exp | 39 / 97% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 85 (base 60) |
| Dexterity | 32 (base 10) |
| Constitution | 59 (base 37) |
| Magic | 81 (base 60) |
| Willpower | 30 (base 12) |
| Cunning | 25 (base 10) |
Resources
| Life | 1647/1647 |
| Mana | 390/390 |
| Stamina | 294/294 |
| Healing Factor | 1.46096069869 |
| Regeneration | 56.490533230732 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 11 |
| Infravision | 7 |
| See Stealth | 33.388114253578 |
| See Invisible | 32.388114253578 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Barehand
| Damage | 117 |
| Accuracy | 63 |
| Crit Chance | 20% |
| APR | 9 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 92 |
| Crit Chance | 13% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +6% |
| Arcane | +6% |
| Mind | +9% |
| All | 0% |
| Physical | +5% |
| Lightning | +3% |
| Light | +39% |
| Temporal | +5% |
| Cold | +5% |
| Darkness | +6% |
| Fire | +77% |
| Nature | +12% |
Offense: Damage Penetration
| Darkness | +12% |
| Temporal | +11% |
| Blight | +5% |
| Mind | +20% |
| Fire | +85% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 21 |
| Ranged Defense | 24 |
| Fatigue | 4 |
| Physical Save | 93 |
| Spell Save | 86 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | -30%( 70%) |
| All | 0%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 38%( 76%) |
| Temporal | + 32%( 70%) |
| Physical | + 9%( 70%) |
| Darkness | + 37%( 70%) |
| Fire | + 76%( 76%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 49% |
| Pinning Resistance | 50% |
| Knockback Resistance | 50% |
| Confusion Resistance | 0% |
| Fear Resistance | 20% |
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 75% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Weapon Supremacy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Phoenix Fire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Phoenix Light | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Fire | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phoenix Ascendance | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Wildfire | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Weapons Master | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat Casting | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Instant Draw |
| talent | Burning Wake |
| talent | Eldritch Combat |
| talent | Chant of Fortitude |
| talent | Phoenix Heart |
| talent | Premonition |
| talent | Wildfire |
| talent | Eldritch Aura |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
Quests
You successfully escorted the injured seer to the recall portal on level 18 of Infinite Dungeon. Escort: injured seer (level 18 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 12 of Infinite Dungeon. Escort: lone alchemist (level 12 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 14 of Infinite Dungeon. Escort: lone alchemist (level 14 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by Lstin. Escort: lost sun paladin (level 22 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Infinite Dungeon. Escort: lost sun paladin (level 3 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Infinite Dungeon. Escort: lost sun paladin (level 8 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 10 of Infinite Dungeon. Escort: lost warrior (level 10 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Infinite Dungeon. Escort: repented thief (level 5 of Infinite Dungeon)As a reward you gained talent category Cunning / Survival (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 9 of Infinite Dungeon. Escort: repented thief (level 9 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 89% of the way to your next Rank. You have killed: 80 Uniques 22 Bosses 10 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 16) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 20)You completed the challenge and received: Random Artifact: Tempestwilter | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: Random Artifact: Khelamasta (7 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 11)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 24)You completed the challenge and received: Random Artifact: Turyblek (100% power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 19) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 4) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 6) | failed |
Leave the level in less than 186 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (186) (Level 21)Turns left: 66 You completed the challenge and received: Random Artifact: Fulerin (3 def, 4 armour) | done |
Leave the level in less than 246 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (246) (Level 15)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Xeruma (0 def, 7 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +7 Fatigue: +2% Changes stats: +2 Mag / +2 Cun / +2 Con Changes resistances: +12% darkness / +13% temporal Changes resistances penetration: +11% temporal / +12% darkness / +15% mind Changes damage: +9% mind Physical save: +12 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +12 (+4 eff.) Maximum life: +10.00 Maximum stamina: +20.00 Lowers spell cool-downs by: 10% Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | dwarven-steel gauntlets 'Shockpride' (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +2 Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 19 mind / 16 darkness Damage when hit (Melee): 4 lightning Changes stats: +4 Dex Changes resistances: +12% lightning / +9% fire Changes damage: +3% lightning Mental save: -12 (-4 eff.) Life regen: +5.20 Stamina each turn: +1.30 Psi each turn: +0.19 Maximum stamina: +23.00 Mindpower: +6 (+3 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | linen wizard hat 'Velydhevea' (1 def, 2 armour)Requires: Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +2 Defense: +1 (+1 eff.) Changes stats: +3 Mag / +6 Wil / +4 Cun / +5 Con Changes resistances penetration: +5% mind Changes damage: +6% darkness / +5% temporal / +5% light / +5% physical Spell save: +6 (+1 eff.) Life regen: +2.10 Stamina each turn: +0.20 Psi when firing a critical mind attack: +1.00 Mindpower: +4 (+2 eff.) Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe 'Shockshear' (dig speed 12 turns)Requires: Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +1 Str / +2 Dex Changes resistances: +7% darkness / +9% lightning Changes damage: +3% arcane Damage affinity(heal): +15% darkness Mana each turn: +0.08 Maximum life: +21.00 Maximum stamina: +17.00 Spellpower: +10 (+2 eff.) Infravision radius: +4 Movement speed: +10% When carried: Talent granted: +1 Dig Talent on hit(spell): Earthen Missiles (5% chance level 1). Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Brandoath the copper ringRequires: Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid / 4 fire Changes stats: +6 Cun / +5 Dex Changes resistances: +3% fire Changes resistances penetration: +20% fire Changes damage: +9% fire Disarm immunity: +25% Pinning immunity: +26% Stun/Freeze immunity: +25% Knockback immunity: +26% Life regen: +2.30 Maximum life: +70.00 Healing mod.: +14% Rings can have magical properties. |
| On fingers | BalerenarifangRequires: Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Str / +1 Wil / +5 Con Changes resistances: +22% fire Changes damage: +11% fire Critical mult.: +5.00% Spell save: +3 (+1 eff.) Disarm immunity: +24% Pinning immunity: +24% Knockback immunity: +24% Psi when firing a critical mind attack: +4.00 Maximum life: +24.00 Maximum mana: +60.00 Maximum psi: +10.00 Maximum vim: +30.00 Mindpower: +2 (+1 eff.) Rings can have magical properties. |
| Around neck | Fiery ChokerRequires: Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| Main armor | cured leather armour 'Scabtorrent' (7 def, 4 armour)Requires: - Magic 14 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +7 (+4 eff.) Fatigue: +7% Changes stats: +5 Str / +6 Dex Changes resistances: +20% acid / +19% fire / +7% physical Changes resistances penetration: +5% blight / +15% fire Changes damage: +6% blight / +3% fire / +12% nature Physical save: +23 (+4 eff.) Talent on hit(nature): Mana Clash (5% chance level 1). A suit of armour made of leather. |
| Light source | alchemist's lamp 'Xeretta'Requires: Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Damage when hit (Melee): 4 acid / 13 fire Changes stats: +2 Wil Changes resistances: +7% fire Changes damage: +6% acid Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Mental save: +8 (+3 eff.) Stamina each turn: +0.80 Maximum life: +55.00 Light radius: +3 Infravision radius: +2 See stealth: +12 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Phlegmwasp the cashmere cloak (2 def, 0 armour)Requires: Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +11 Str / +4 Dex / +4 Mag / +4 Wil / +10 Con Changes resistances: +19% temporal / +6% light / +3% physical / +3% nature / +18% darkness Talent mastery: +0.40 Technique / Combat training Physical save: +21 (+4 eff.) Spell save: +17 (+4 eff.) Blindness immunity: +5% Disease immunity: +15% Stamina each turn: +0.80 Mana each turn: -0.28 Maximum life: +160.00 Maximum mana: +61.00 Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Shinewire the rough leather beltRequires: Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 arcane / 4 light Changes stats: +2 Mag Changes resistances: +12% light / +9% arcane Changes damage: +3% arcane Maximum encumbrance: +24 Physical save: +7 (+1 eff.) Mana each turn: +0.16 Maximum life: +52.00 Maximum mana: +51.00 Maximum stamina: +30.00 Maximum hate: +11.00 Maximum psi: +23.00 Maximum vim: +21.00 Maximum pos.energy: +22.00 Maximum neg.energy: +22.00 Mindpower: +4 (+2 eff.) Light radius: +2 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (383% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 383% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Bleaksun the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +6 Con Changes resistances: +3% lightning Changes resistances cap: +6% all Changes resistances penetration: +10% darkness Changes damage: +3% darkness / +6% lightning Talent mastery: +0.26 Spell / Phoenix Fire Stealth bonus: +10 Physical save: +18 (+3 eff.) Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Amulets can have magical properties. |
copper amulet 'Dredenik'Requires: Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +7 (+4 eff.) Changes stats: +2 Str / +1 Dex / +2 Mag / +8 Lck Changes resistances: +9% acid Changes damage: +5% physical / +5% darkness / +5% light / +5% temporal / +2% all Talent mastery: +0.20 Spell / Phoenix Fire Spellpower: +4 (+0 eff.) Spell crit. chance: +3% See invisible: +3 Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
copper amulet of mastery (0.11 Technique / Combat Casting)Requires: Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Technique / Combat Casting Amulets can have magical properties. |
insulating copper amulet of constitution (+2)Requires: Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% fire / +10% cold Amulets can have magical properties. |
Camudor the steel ringRequires: Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +2 Str / +3 Dex / +10 Mag / +5 Wil Changes damage: +5% all Reduces incoming crit damage: 5.00% Silence immunity: +30% Mana each turn: +0.18 Spellpower: +15 (+3 eff.) Mindpower: +10 (+5 eff.) Light radius: +3 Infravision radius: +2 Rings can have magical properties. |
HuradanRequires: Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+3 eff.) Physical power: +5 (+1 eff.) Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Changes stats: +11 Cun / +10 Dex Changes resistances: +12% acid Poison immunity: +10% Pinning immunity: +10% Teleport immunity: +5% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +7 (+1 eff.) Spell crit. chance: +1% Mindpower: +9 (+5 eff.) Damage Shield penetration: +30% Rings can have magical properties. |
marksman's copper ring of fire (+20%)Requires: Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
psionicist's copper ringRequires: Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.rogue's gold ring of corrosion (+26%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +26% acid Changes damage: +13% acid Rings can have magical properties. |
Mercy (143% power, 9 apr)Requires: - Magic 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 143% Range: 1.3x Uses stats: 15% Str, 100% Mag, 19% Dex Damage type: Physical Mastery: Eldritch Body Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
This item will automatically be transmogrified when you leave the level.manaburning dwarven-steel greatsword of massacre (156% power, 2 apr) Requires: - Magic 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 156% Range: 1.6x Uses stats: 120% Mag, 42% Str Damage type: Physical Mastery: Eldritch Body Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 21 arcane resource burn Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.pulsing mindstar 'Gloreriavena' (108% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Power: 108% Range: 1.1x Uses stats: 45% Wil, 0% Mag, 25% Cun Damage type: Mind Mastery: Eldritch Body Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Temporal Bolt (10% chance level 2). Burst (radius 2) on crit: +4 physical When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 7 lightning / 6 physical / 4 blight / 7 fire / 6 acid / 6 cold Changes resistances: +9% lightning / +7% physical / +13% blight / +9% fire / +7% cold / +6% acid Changes damage: +3% blight / +6% physical / +13% nature Disease immunity: +44% Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.thorny mindstar of the jelly (97% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% Range: 1.1x Uses stats: 40% Wil, 0% Mag, 20% Cun Damage type: Mind Mastery: Eldritch Body Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +5% acid Equilibrium when hit: +0.60 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Zerasta the Umbrastriker (111% power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Eldritch Body Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunburst (10% chance level 1). On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +4 temporal Burst (radius 2) on crit: +4 mind When wielded/worn: Armour: +14 Armour Hardiness: +6% Defense: +8 (+4 eff.) Damage when hit (Melee): 8 darkness Changes resistances: +3% darkness Maximum wards: +3 blight Changes damage: +15% blight Talents granted: +3 Ward +1 Command Staff Physical save: +6 (+1 eff.) Mana each turn: +0.21 Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +18 (+3 eff.) Spell crit. chance: +2% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blue-steel trident of phasing (114% power, 17 apr) Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Power: 114% Range: 1.6x Uses stats: 120% Mag, 42% Str Damage type: Physical Mastery: Eldritch Body Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Crit. chance: +2.0% Attack speed: 100% Damage Shield penetration (this weapon only): +14% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blinding Smite (150% power, 8 apr)Requires: - Magic 30 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 Power: 150% Range: 1.1x Uses stats: 100% Mag, 17% Dex Damage type: Arcane Mastery: Eldritch Body Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Blinds the enemy. Damage conversion: 50% light When wielded/worn: Changes resistances: +20% darkness / +20% blight Light radius: +3 It can be used to activate talent Purify (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Consumes nearby magical energy and converts it into healing energies. One beneficial magical effect or sustained talent will be removed from each nearby enemy each turn and you will recover 100 life each turn for 6 turns. The life healed will increase with your Spellpower. A stream of blinding light. It appears to be a whip. |
nightruned rough leather belt of recklessnessRequires: Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+0 eff.) Changes resistances: +5% light / +5% darkness Critical mult.: +6.00% A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Singeblur the linen cloak (1 def, 0 armour)Requires: Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +4 Mag / +3 Wil Changes resistances: +6% acid / +21% fire / +6% cold / +9% mind / +6% lightning Changes resistances penetration: +5% mind Changes damage: +3% fire Spell save: +6 (+1 eff.) Maximum mana: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Balancetooth the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 8 blight / 10 temporal / 10 light Damage (Ranged): 7 temporal Damage when hit (Melee): 12 nature / 4 light Changes resistances: +7% blight / +8% temporal / +8% light Changes resistances penetration: +5% light Changes damage: +8% blight / +5% temporal / +6% light / +27% nature Light radius: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Vitriolic Punch (4 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Damage (Melee): 10 acid Changes resistances: +10% acid / +10% nature / +10% lightning Changes damage: +10% acid / +10% nature / +10% lightning Foul smelling gauntlets made from hardened hydra leather. |
Gikath the rough leather cap (0 def, 7 armour)Requires: Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +5% Fatigue: +1% Changes stats: +3 Cun / +3 Wil Changes resistances: +7% acid / +7% fire / +7% lightning / +6% cold Physical save: +12 (+2 eff.) Mental save: +20 (+7 eff.) Disease immunity: +10% Confusion immunity: +10% Mindpower: +4 (+2 eff.) Infravision radius: +2 A cap made of leather. |
Ivomina the dwarven-steel mail armour (19 def, 15 armour)Requires: - Magic 28 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +15 Defense: +19 (+10 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: +16% Effects on melee hit: * 20 arcane resource burn Changes stats: +6 Str / +2 Dex / +1 Cun / +2 Con Changes resistances: +17% lightning / +5% physical / +15% darkness Mental save: +19 (+6 eff.) Maximum life: +60.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 1.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 4 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.spiked dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Magic 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 11 physical Changes resistances: +15% acid A suit of armour made of mail. |
Xemira the cured leather armour (7 def, 6 armour)Requires: - Magic 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +7 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +7% Changes stats: +3 Dex / +7 Wil / +5 Cun Changes resistances: +15% acid / +8% cold Changes damage: +6% acid / +3% arcane Allows you to breathe in: water Mental save: +14 (+5 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower: +6 (+1 eff.) Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.deadly quiver of yew arrows (18/18, 150% power, 10 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 150% Range: 1.4x Uses stats: 24% Dex, 120% Mag, 17% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
389 alchemist agateRequires: 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)Requires: Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Berodin the Splendournail Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 light / 12 acid Changes stats: +7 Cun Changes resistances penetration: +15% light Changes damage: +6% acid Mental save: +10 (+4 eff.) Blindness immunity: +30% Confusion immunity: +22% Maximum life: +56.00 Light radius: -2 Infravision radius: +6 See stealth: +24 See invisible: +28 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focusRequires: Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat LichRequires: Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Uniques)
Buy an item from an AAA.By Lstin the Higher Phoenix Knight level 17
9th Mirth 122nd year of Ascendancy at 17:45 see stats
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By Lstin the Higher Phoenix Knight level 23
8th Flare 122nd year of Ascendancy at 08:56 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Lstin the Higher Phoenix Knight level 31
2nd Dusk 122nd year of Ascendancy at 10:32 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Lstin the Higher Phoenix Knight level 17
1st Summertide 122nd year of Ascendancy at 20:01 see stats
Infinite x10 (Uniques)
Got to level 10 of the infinite dungeon.By Lstin the Higher Phoenix Knight level 23
3rd Flare 122nd year of Ascendancy at 14:44 see stats
Infinite x20 (Uniques)
Got to level 20 of the infinite dungeon.By Lstin the Higher Phoenix Knight level 32
5th Dusk 122nd year of Ascendancy at 15:33 see stats
Level 10 (Uniques)
Got a character to level 10.By Lstin the Higher Phoenix Knight level 10
3rd Mirth 122nd year of Ascendancy at 23:50 see stats
Level 20 (Uniques)
Got a character to level 20.By Lstin the Higher Phoenix Knight level 20
1st Flare 122nd year of Ascendancy at 00:22 see stats
Level 30 (Uniques)
Got a character to level 30.By Lstin the Higher Phoenix Knight level 30
1st Dusk 122nd year of Ascendancy at 12:43 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Lstin the Higher Phoenix Knight level 39
10th Dusk 122nd year of Ascendancy at 21:32 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Lstin the Higher Phoenix Knight level 18
2nd Summertide 122nd year of Ascendancy at 08:31 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Lstin the Higher Phoenix Knight level 15
7th Mirth 122nd year of Ascendancy at 12:33 see stats
That was close (Uniques)
Killed your target while having only 1 life left.By Lstin the Higher Phoenix Knight level 36
10th Dusk 122nd year of Ascendancy at 18:47 see stats
The Rat Lich (Uniques)
Killed the terrible Rat Lich.By Lstin the Higher Phoenix Knight level 11
4th Mirth 122nd year of Ascendancy at 11:42 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Lstin the Higher Phoenix Knight level 39
10th Dusk 122nd year of Ascendancy at 21:32 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Lstin the Higher Phoenix Knight level 32
3rd Dusk 122nd year of Ascendancy at 07:45 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Lstin the Higher Phoenix Knight level 23
2nd Flare 122nd year of Ascendancy at 09:22 see stats
Log
Lstin picks up (l.): pulsing mindstar 'Gloreriavena' (108% power, 32 apr, mind damage).
Lstin picks up (k.): rogue's gold ring of corrosion (+26%).
Lstin picks up (n.): thorny mindstar of the jelly (97% power, 24 apr, mind damage).
Lstin picks up (A.): deadly quiver of yew arrows (18/18, 150% power, 10 apr).
Lstin picks up (z.): spiked dwarven-steel mail armour of acid resistance (3 def, 8 armour).
Lstin picks up (m.): manaburning dwarven-steel greatsword of massacre (156% power, 2 apr).
There is a ladder to the next level here (press '' or right click to use).
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Resting starts...
Lstin HEALS from fire damage!
Lstin's cleansing fire area effect hits Lstin for 14 fire damage.
Lstin's cleansing fire area effect hits Lstin for 14 fire damage.
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The protective shield of Lstin disappears.
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Talent Aggressive Swap is ready to use.
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Talent Born into Magic is ready to use.
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Rested for 16 turns (stop reason: all resources and life at maximum).
Lstin deactivates Chant of Fortitude.
Lstin deactivates Instant Draw.
Lstin deactivates Eldritch Aura.
Lstin deactivates Phoenix Heart.
Lstin deactivates Eldritch Combat.
Lstin deactivates Premonition.
Lstin deactivates Burning Wake.
Lstin deactivates Wildfire.













































































