









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dread |
| Class | Reaver |
| Level / Exp | 27 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Betorath the forest troll at level 8 on the 4th Mirth 122nd year of Ascendancy at 11:43 0 / 7Killed by Emovea the large white snake at level 9 on the 6th Mirth 122nd year of Ascendancy at 20:52 Killed by Poruldath the midge swarm at level 21 on the 38th Dusk 122nd year of Ascendancy at 12:27 Killed by Xanithra the poison ivy at level 22 on the 39th Dusk 122nd year of Ascendancy at 20:27 Killed by Xeritira the blade horror at level 23 on the 42nd Dusk 122nd year of Ascendancy at 06:43 Killed by Shasshhiy'Kaish at level 24 on the 18th Haze 122nd year of Ascendancy at 04:11 Killed by Eilinoriata the saw horror at level 27 on the 27th Haze 122nd year of Ascendancy at 14:07 |
Primary Stats
| Strength | 60 (base 23) |
| Dexterity | 34 (base 37) |
| Constitution | 41 (base 20) |
| Magic | 61 (base 50) |
| Willpower | 38 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -15/987 |
| Vim | 10/281 |
| Healing Factor | 1.3381403954777 |
| Regeneration | 8.3633774717356 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 46 |
| Crit Chance | 21% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 46 |
| Crit Chance | 20% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Physical | +34% |
| Cold | +4% |
| All | 0% |
| Darkness | +14% |
| Light | +6% |
| Temporal | +9% |
| Mind | +12% |
| Fire | +9% |
| Nature | +12% |
Offense: Damage Penetration
| Acid | +14% |
| Mind | +40% |
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 48.08934837382 (81.151787968034%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 20 |
| Physical Save | 43 |
| Spell Save | 37 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Cold | + 23%( 70%) |
| Temporal | + 22%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 19%( 70%) |
| Fire | + 42%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 29% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 26% |
| Bleed Resistance | 100% |
| Disarm Resistance | 70% |
| Pinning Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 62% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 373 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 134 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Dreadmaster | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Undead / Mummified | 1.10 |
| 0/1 |
| 0/1 |
| 1/1 |
| 1/1 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Undead / Mummy | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/1 |
| Undead / Dreadlord | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Betuma the honey tree. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by Belogawyn the spitting spider. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by carrion worm mass. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Emovea the Large White Snake's mucus ooze. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed xorn fragment. * You've found the needed length of troll intestine. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed green worm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have been resurrected as an undead by your own dark powers. Waking UpHowever, the ritual failed in some way. Time has flown by and your memories are shattered. You need to find the way out of your laboratory-tomb and see if you can carve a place for yourself in this world. | done |
Equipment
| On feet | Windorder (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Con offense ------ Damage +12% nature On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Armor +8 Fatigue +3% Resistance +5% arcane Silence Resist +26% Confus Resist +25% Stun Resist +29% other ------- Infravision +2 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ulfegrim the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +4 Con offense ------ Accuracy +20 (+7 eff.) defense ------ Resistance +9% cold +5% arcane +6% temporal Life +51.00 other ------- Stamina/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+5 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Isille (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Mindpower +10 (+5 eff.) On-Hit 6 cold 10 temporal On-Ranged-Hit 8 temporal Damage +4% temporal +4% cold Accuracy +5 (+2 eff.) When Hit 2 mind defense ------ Armor +2 Fatigue +3% Resistance +6% blight +7% temporal +5% cold Physical save +5 (+1 eff.) Mind save +5 (+3 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fuladerig the iron pickaxe (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +11 Str offense ------ Physical Power +25 (+6 eff.) Damage +18% physical defense ------ Life +21.00 other ------- Max stamina +17.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of life0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +50.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
| On fingers | wizard's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag defense ------ Spell save +8 (+3 eff.) Life +20.00 Disarm Resist +24% Pinning Resist +26% Knockbk Resist +22% Rings make your fingers look great! |
| Around neck | Demonraider0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +2 Cun +3 Mag offense ------ Spell Crit +5% Spellpower +4 (+2 eff.) Damage +5% temporal +6% light +6% physical +12% mind +5% darkness Ignore resists +20% darkness +20% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 21 other ------- Hate-on-crit +2.00 Amulets make your neck look great! |
| In main hand | dwarven-steel waraxe 'Aeryrera' (27-38 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +10 blight On Hit: 20% Epidemic 3 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Mag +2 Cun +6 Con offense ------ Physical Crit +8.0% defense ------ Disease Resist +18% other ------- Light +3 One-handed war axes. |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Polariath the Kilnspitter (16-22 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +4 fire On-Hit, radius 1 +12 fire On Hit: * Create an explosion dealing 71 acid damage (1/turn) On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +7 (+2 eff.) Damage +10% acid Ignore resists +14% acid Accuracy +7 (+2 eff.) defense ------ Defense +8 (+4 eff.) Resistance +6% acid +3% fire Disarm Resist +26% One-handed war axes. |
| Cloak | Gloruta the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +5 Wil +3 Con offense ------ Mind Crit +3% Ignore resists +20% mind defense ------ Defense +2 (+1 eff.) Physical save +10 (+3 eff.) Life +67.00 other ------- Hate-on-crit +2.00 Max psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Isamira the Ebonyrune (0 def, 17 armour)17.0 Encumbrance T3 massive armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Damage +9% darkness +9% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +17 Fatigue +16% Resistance +18% fire Physical save +7 (+2 eff.) Mind save +13 (+6 eff.) A suit of armour made of metal plates. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Focus0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +11% mind Confus Resist +20% Amulets make your neck look great! |
warrior's copper amulet of mastery (0.11 Corruption / Plague)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +5% physical other ------- Stamina/turn +0.30 Masteries +0.11 Corruption/Plague Amulets make your neck look great! |
Glowkarma0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun offense ------ Physical Crit +4.0% Damage +6% light Ignore resists +5% physical Ignore Armor +3 defense ------ Defense +10 (+5 eff.) other ------- Light +3 Amulets make your neck look great! |
copper ring 'Obsidianmaster'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +3% darkness +11% cold On-Hit (Melee): * 10% chance to slow global speed by 47% * 10% chance to reduce damage dealt by 17% defense ------ Resistance +22% cold +6% nature +3% temporal Rings make your fingers look great! |
marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+1 eff.) Rings make your fingers look great! |
Charnight0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +8 Con offense ------ Critical power +20.00% Ignore resists +5% fire defense ------ Resistance +3% fire Physical save +8 (+2 eff.) other ------- Light +3 Rings make your fingers look great! |
Haruduthad the Corpsevalor (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Psionic Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 darkness Damage Against +8% Living While equipped: offense ------ When Hit 4 nature defense ------ Resistance +3% acid +6% mind Unlife -40.00 life Teleport Resist +20% Sharp, long, and deadly. |
flaming iron mace of daylight (11-15 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Arcane Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +5 light Damage Against +7% Undead On-Hit, radius 1 +5 fire Blunt and deadly. |
Hailspawn the iron waraxe (16-23 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +4 cold On Hit: * 10% chance to reduce all saves and defense by 21 While equipped: offense ------ Critical power +5.00% other ------- Max psi +20.00 One-handed war axes. |
Skullcleaver (20-28 power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
iron waraxe (12-16 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Normal] Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% One-handed war axes. |
Squalorbreak (16-22 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 temporal On-Hit, radius 1 +4 blight +5 fire While equipped: Stats +3 Str offense ------ Damage +12% blight +5% physical Accuracy +8 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Resistance +9% temporal One-handed war axes. |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice This deep blue robe flows and ripples as if pushed by an invisible tide. |
Aragara (20 def, 14 armour)17.0 Encumbrance T2 massive armor [Random Unique] Master While equipped: Stats +3 Str +3 Con offense ------ On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +14 Defense +20 (+10 eff.) Fatigue +16% Resistance +7% physical Physical save +17 (+5 eff.) Life +38.00 A suit of armour made of metal plates. |
Raventhorn1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: Stats +1 Dex offense ------ Critical power +5.00% Accuracy +5 (+2 eff.) When Hit 4 darkness defense ------ Resistance +6% acid +9% light +6% blight A belt that goes around your waist. |
rough leather belt 'Morningpiercer'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +7 (+4 eff.) Damage +3% light defense ------ Physical save +6 (+2 eff.) Mind save +9 (+5 eff.) other ------- Hate-on-crit +1.00 A belt that goes around your waist. |
rough leather belt 'Yvatha'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Str +3 Dex +2 Mag +4 Cun defense ------ Fatigue -5% other ------- Encumbrance +24 A belt that goes around your waist. |
rough leather belt of carrying1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -5% other ------- Encumbrance +20 A belt that goes around your waist. |
Kindletide the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +4 (+1 eff.) Ignore Armor +3 On-Hit (Melee): * 10% chance to reduce all saves and defense by 21 defense ------ Defense +1 (+0 eff.) Resistance +6% mind other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulythel (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Str offense ------ Ignore resists +10% mind defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +16% cold +9% nature +3% temporal Unlife -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+3 eff.) defense ------ Defense +10 (+5 eff.) Resistance +15% mind Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+5 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 35 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Mayadhemira (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Str offense ------ Spellpower +3 (+1 eff.) defense ------ Armor +1 Resistance +3% mind Unlife -20.00 life other ------- Max psi +20.00 A pair of boots made of leather. |
Olokaltholdir the Stokesaw (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Spellpower +8 (+3 eff.) Ignore resists +15% fire On-Hit (Melee): * 20% chance to reduce armor by 32% defense ------ Armor +3 Fatigue -7% Resistance +12% acid Physical save +18 (+6 eff.) Spell save +10 (+4 eff.) Mind save +5 (+3 eff.) other ------- Encumbrance +22 A pair of boots made of leather. |
Emelukira the pair of iron boots (3 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +6 Wil offense ------ When Hit 2 acid defense ------ Armor +3 Defense +3 (+1 eff.) Fatigue +2% Resistance +6% acid other ------- See Invis +9 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayaretha (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Dex +5 Mag +4 Wil +1 Cun offense ------ Damage +3% acid defense ------ Armor +3 Fatigue +2% Resistance +6% light Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +3 Fatigue +2% Silence Resist +25% Confus Resist +23% Stun Resist +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
stone warden's dwarven-steel gauntlets of spellstriking (0 def, 7 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +3 Wil +8 Con offense ------ Spellpower +5 (+2 eff.) On-Hit 7 arcane Damage +6% arcane defense ------ Armor +7 Hardiness +5% Fatigue +3% Resistance +5% arcane +7% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sleetsmash the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Ignore resists +25% cold On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +3 Fatigue +5% Resistance +3% blight +9% cold Spell save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Hiroddahell' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +2 Str +3 Mag +4 Wil offense ------ Spell Crit +2% Damage +6% blight +6% arcane defense ------ Armor +3 Fatigue +5% Crit Resistance 5.00% other ------- Psi when Hit +0.04 Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Bokydeblek the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Mag +1 Wil defense ------ Resistance +3% blight Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scaldwither the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +3% fire defense ------ Resistance +3% fire Crit Resistance 10.00% other ------- Light +5 See Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Silunor the Galequeen2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +5 Str +1 Dex +3 Wil +1 Cun +1 Con offense ------ Ignore resists +10% lightning When Hit 11 fire defense ------ Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eilinedatha the Cleansebloom1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +4 Dex +1 Wil +2 Cun +5 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Resistance +10% blight +6% nature Life Regen +5.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mayath the Coalpanic (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +4 Str +2 Mag +2 Con offense ------ Damage +3% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Polarin the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Mind Crit +1% When Hit 2 mind defense ------ Fatigue -4% Resistance +3% temporal Physical save +6 (+2 eff.) Life +80.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Galehue (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +6 Str +2 Dex offense ------ Damage +5% nature +12% lightning On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Resistance +12% nature Crit Resistance 10.00% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful elm totem of thorny skin [power 17] (20 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By a dark forest the Mummy Reaver level 22
40th Dusk 122nd year of Ascendancy at 01:07 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By a dark forest the Mummy Reaver level 10
7th Mirth 122nd year of Ascendancy at 02:49 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By a dark forest the Mummy Reaver level 20
33rd Dusk 122nd year of Ascendancy at 23:15 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By a dark forest the Mummy Reaver level 11
10th Mirth 122nd year of Ascendancy at 16:18 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By a dark forest the Mummy Reaver level 21
39th Dusk 122nd year of Ascendancy at 17:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By a dark forest the Mummy Reaver level 16
5th Dusk 122nd year of Ascendancy at 04:33 see stats
Log
a dark forest killed Rimebark!
Melee retaliation hits Iceblock for 1 mind, 1 mind, 2 mind, 1 mind (5 total damage).
Greater Weapon Focus from Eilinoriata the saw horror hits a dark forest for (18 to ice), 26 nature, (2 to ice), 3 mind, (2 to ice), 2 darkness, (25 to ice), (38 to bones), 0 mind, (2 to ice), 3 mind, (2 to ice), 2 darkness (37 total damage).
Eilinoriata the saw horror hits a dark forest for (42 absorbed), 0 nature, (5 absorbed), 0 mind, (2 absorbed), (1 to ice), 1 darkness, (18 to ice), 27 mind, (2 to ice), 3 mind, (2 to ice), 2 darkness (33 total damage).
Dread speeds up.
Eilinoriata the saw horror is less vulnerable.
Eilinoriata the saw horror's deep wound closes.
Eilinoriata the saw horror is free from the blighted poison.
Eilinoriata the saw horror uses Dual Strike.
A dark forest resists the stunning strike!
Eilinoriata the saw horror hits a dark forest for (15 to ice), 22 mind, (2 to ice), 3 mind, (2 to ice), 2 darkness, (28 to ice), 42 nature, (2 to ice), 3 mind, (2 to ice), 2 darkness (74 total damage).
Melee retaliation hits Iceblock for 2 mind, 1 mind (3 total damage).
Decrepitude Disease from A dark forest hits Iceblock for 18 blight damage.
Talent Virulent Disease is ready to use.
Thorn Grab from Eilinoriata the saw horror hits a dark forest for (16 to ice), 24 nature (24 total damage).
Carrion worm mass's wormblight area effect hits Eilinoriata the saw horror for 18 blight damage.
Carrion worm mass's wormblight area effect hits Eilinoriata the saw horror for 18 blight damage.
Melee retaliation hits Iceblock for 1 mind, 2 mind (3 total damage).
Eilinoriata the saw horror hits a dark forest for (17 to ice), 26 nature, (2 to ice), 3 mind, (2 to ice), 2 darkness, (17 to ice), 25 mind, (2 to ice), 3 mind, (2 to ice), 2 darkness (61 total damage).
A dark forest casts Dark Portal.
Eilinoriata the saw horror notices you at the last moment!
a dark forest misses Eilinoriata the saw horror.
a dark forest HEALS from blight damage!
Melee retaliation hits a dark forest for (3 to ice), 4 blight, (7 to ice), 10 physical (14 total damage).
a dark forest hits Iceblock for 44 blight, 9 blight, 10 temporal, 6 cold, 12 blight (77 total damage).
Melee retaliation hits Iceblock for 2 mind, 1 mind (3 total damage).
Eilinoriata the saw horror hits a dark forest for (17 to ice), 25 nature, (2 to ice), 3 mind, (2 to ice), 2 darkness, (18 to ice), 27 mind (58 total damage).
a dark forest the level 27 dread reaver was psyched to death by Eilinoriata the saw horror on level 3 of Lake of Nur.
Eilinoriata the saw horror prepares for the next kill!

























































































