Imasp the level 2 Shalore Transcendent Fist by nb413

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassTranscendent Fist
Level / Exp2 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity18 (base 17)
Constitution10 (base 10)
Magic12 (base 10)
Willpower16 (base 13)
Cunning16 (base 15)

Resources

Life-1/112
Stamina112/118
Psi100/106
Healing Factor1.1
Regeneration0.825

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage16
Accuracy24
Crit Chance4%
APR3
Speed0.80

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower17.6
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Light+10%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)11 (30%)
Defense3.8
Ranged Defense3.8
Fatigue0
Physical Save7
Spell Save9.8
Mental Save11.2

Defense: Resistances

Mind+ 10%( 70%)
Light+ 20%( 70%)
Cold+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Pugilism1.30
1/5
0/5
0/5
0/5
Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Psionic / Absorption1.20
1/5
0/5
0/5
0/5
Psionic / Far fist1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.20
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Cunning / Voidwalker1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.10
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

On fingers
On fingers
Around neck
Main armor
On hands
Light source
Cloak
Psionic focus

Inventory

Achievements

Log


Talent Double Strike is ready to use.
Talent Far Strike is ready to use.

Talent Kinetic Shield is ready to use.

Imasp throws two quick punches.

Imasp hits Imasp for 9 physical, 8 physical (17 total damage).

Imasp uses Far Strike.

Imasp hits Imasp for 8 physical damage.

Double Strike is still on cooldown for 1 turns.

Talent Double Strike is ready to use.

Imasp throws two quick punches.

Imasp hits Imasp for 9 physical, 9 physical (18 total damage).
Talent Far Strike is ready to use.

Imasp uses Far Strike.

Imasp hits Imasp for 10 physical damage.

Imasp hits Imasp for 16 physical damage.

Imasp hits Imasp for 15 physical damage.
Talent Double Strike is ready to use.

Far Strike is still on cooldown for 1 turns.

Imasp throws two quick punches.

Saving game...