Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Shield Tactics - New Bulwark Talent Category 1.5.10Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con. 1)Tempered Will: 2)Relentless Retaliation: 3)Tactical Defense: 4)Reflexive Block: Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Better Sounds Mod 1.5.5Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Improved Respec 1.5.10Uses version 1.5.10 LevelupDialog.lua as a base, but allows base stats to be respecced to 1 and unlearning of known categories. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 2 / 57% |
| Size | big |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:28 0 / 3Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:50 Killed by red crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:15 |
Primary Stats
| Strength | 20 (base 17) |
| Dexterity | 14 (base 15) |
| Constitution | 13 (base 13) |
| Magic | 12 (base 10) |
| Willpower | 8 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -4/153 |
| Stamina | 68/68 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 0.25614754098361 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 15.703251193202 |
| See Invisible | 15.703251193202 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 8 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 14.44422319853 (63.098591549296%) |
| Defense | 22 |
| Ranged Defense | 24 |
| Fatigue | 19 |
| Physical Save | 11 |
| Spell Save | 7 |
| Mental Save | 7 |
Defense: Resistances
| Blight | + 19%( 70%) |
| Nature | + 20%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 19% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 19% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/12 |
| 0/30 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is on fire, taking 7.47 fire damage per turn. Burning |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Equipment
| Around neck | [vs. copper amulet (Around neck)]copper amulet 0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
| In main hand | [vs. iron waraxe (101% power, 2 apr) (In main hand)]iron waraxe (101% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-) Crit +3.5% (-) Atk.spd 100% (-) One-handed war axes. |
| Main armor | [vs. iron mail armour (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Normal] While equipped: ----- def ----- Armour +4 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. cleansing rough leather cap (0 def, 1 armour) (On head)]cleansing rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Disrupt While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) nature +5%(-) blight A cap made of leather. |
| In off hand | [vs. iron shield (4 def, 2 armour, 100% power, 18.5 block) (In off hand)]iron shield (4 def, 2 armour, 100% power, 18.5 block) 7.0 T1 shield armor Reqs Str 11 Heavy Armour Training 2 [Normal] When used to Attack: Power 98% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% (-) Block +18 (-) While equipped: ----- def ----- Armour +2 (-) Defense +4 (+2 eff.) (-) Rng.Def +4 (+2 eff.) (-) Fatigue +6% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
Inventory
[vs. iron waraxe (101% power, 2 apr) (In main hand)]iron longsword (100% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 100% (-1%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (-) Crit +2.5% (-1.0%) Atk.spd 100% (-) Sharp, long, and deadly. |
[vs. iron waraxe (101% power, 2 apr) (In main hand)]iron longsword (105% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 105% (+4%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (-) Crit +2.5% (-1.0%) Atk.spd 100% (-) Sharp, long, and deadly. |
[vs. iron waraxe (101% power, 2 apr) (In main hand)]iron waraxe (103% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 103% (+2%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-) Crit +3.5% (-) Atk.spd 100% (-) One-handed war axes. |
[vs. iron waraxe (101% power, 2 apr) (In main hand, 1 of 2)]mossy mindstar (75% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 75% (-26%) Range: 1.1x (-0.3x) Uses 30% Wil, 10% Cun Dmg Mind Acc uses Wil Apr +12 (+10) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. iron mail armour (2 def, 4 armour) (Main armor)]spiked rough leather armour (1 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +2 (-2) Defense +1 (+0 eff.) (-1 (-1 eff.)) Fatigue +6% (-6%) A suit of armour made of leather. |
[vs. iron mail armour (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Normal] While equipped: ----- def ----- Armour +4 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
[vs. iron mail armour (2 def, 4 armour) (Main armor)]cleansing iron plate armour of acid resistance (3 def, 7 armour) 17.0 T1 massive armor Reqs Str 22 Heavy Armour Training 3 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 (+3) Defense +3 (+1 eff.) (+1 (+0 eff.)) Fatigue +20% (+8%) Resists +16% acid +10% nature +10% blight A suit of armour made of metal plates. |
grounding rough leather belt of transcendence1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+3 eff.) ----- def ----- Resists +6% lightning +5% temporal Phys.save +6 (+6 eff.) A belt that goes around your waist. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Burning from Spellblaze Crystal hits Uggsmash for 8 fire damage.
Spellblaze Crystal casts Flame.
Spellblaze Crystal's Flame hits Uggsmash for 26 fire damage.
Burning from Spellblaze Crystal hits Uggsmash for 13 fire damage.
Uggsmash uses Shield Pummel.
Uggsmash misses Spellblaze Crystal.
Spellblaze Crystal is stunned!
Uggsmash hits Spellblaze Crystal for 25 physical damage.
Spellblaze Crystal hits Uggsmash for 1 physical damage.
Burning from Spellblaze Crystal hits Uggsmash for 5 fire damage.
Uggsmash's Rune: Phase Door has been disrupted by anti-magic forces!
Uggsmash stops burning.
Talent Block is ready to use.
Uggsmash casts Rune: Phase Door.
Uggsmash is out of phase.
Spellblaze Crystal casts Rune: Manasurge.
Spellblaze Crystal starts to surge mana.
Talent Vitality is ready to use.
Uggsmash activates Shield Wall.
White worm mass envelops Uggsmash with poison.
White worm mass misses Uggsmash.
Red crystal casts Flame Bolt.
Uggsmash is on fire!
Red crystal's Flame Bolt hits Uggsmash for 19 fire damage.
Saving game...


















































