God Mode 2 the level 50 Lunar Adventurer by midknight

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceLunar
ClassAdventurer
Level / Exp50 / 1940%
Sizegargantuan
Lifes / Deaths

Primary Stats

Strength226 (base 60)
Dexterity107 (base 60)
Constitution173 (base 60)
Magic96 (base 60)
Willpower102 (base 60)
Cunning139 (base 60)

Resources

Mana1589/1589
Negative912/912
Life23314/23314
Paradox300
Insanity0/100
Equilibrium15
Vim1068/1068
Steam130/130
Positive912/912
Stamina1112/1112
Psi927/927
Healing Factor1.3328279883382
Regeneration197.26172797284

Speed

Mental+200%
Attack+200%
Movement+358.37399819144%
Spell+200.24378193917%
Global+367%

Vision

Sight10
Lite17
Infravision10
See Stealth94.467412868304
See Invisible97.467412868304

Offense: Mainhand

Damage626
Accuracy75
Crit Chance159%
APR77
Speed0.33

Offense: Spell

Spellpower106
Crit Chance94%
Speed0.33306268444307
Cooldown Reduction95.55

Offense: Mind

Mindpower119
Crit Chance62%
Speed0.33333333333333

Offense: Damage Bonus

Acid+140%
Blight+144%
Arcane+115%
Cold+115%
All+17%
Mind+115%
Lightning+115%
Light+115%
Temporal+115%
Physical+130%
Darkness+167%
Fire+140%
Nature+140%

Offense: Damage Penetration

Acid+98%
Blight+143%
Arcane+108%
Cold+98%
All0%
Mind+98%
Lightning+98%
Light+98%
Temporal+98%
Physical+98%
Darkness+98%
Fire+98%
Nature+98%

Defense: Base

Armour (hardiness)27.504287922543 (100%)
Defense55
Ranged Defense58
Fatigue0
Physical Save192
Spell Save187
Mental Save187

Defense: Resistances

Acid+ 66%(100%)
Blight+ 66%(100%)
Arcane+100%(110%)
Cold+ 66%(100%)
All+151%(100%)
Mind+ 66%(100%)
Lightning+ 66%(100%)
Light+ 66%(100%)
Temporal+ 66%(100%)
Physical+ 66%(100%)
Darkness+ 66%(100%)
Fire+ 66%(100%)
Nature+ 66%(100%)

Defense: Immunities

Pinning Resistance100%
Confusion Resistance100%
Fear Resistance55%
Poison Resistance20%
Blind Resistance100%
Silence Resistance75%
Teleport Resistance100%
Disarm Resistance55%
Stun Resistance100%
Instadeath Resistance100%
Knockback Resistance100%

Inscriptions (5/5)

Runes
Runes
Infusions
Implants
Infusions

Class Talents

Celestial / Star fury1.20
1/5
0/5
0/5
0/5
Celestial / Sun1.20
5/5
5/5
5/5
5/5
Technique / Transcending1.20
5/5
5/5
5/5
5/5
Technique / Two-handed assault1.50
5/5
5/5
5/5
5/5
Cunning / Tactical1.20
5/5
5/5
5/5
5/5
Technique / Mending1.20
5/5
5/5
5/5
5/5
Technique / Bloodthirst1.20
5/5
5/5
5/5
5/5
Technique / Two-handed weapons1.50
5/5
5/5
5/5
5/5
Celestial / Glyphs1.20
1/5
0/5
0/5
0/5
Celestial / Sunlight1.20
5/5
5/5
5/5
5/5
Technique / Agile Combatant1.20
5/5
5/5
5/5
5/5
Cunning / Dirty fighting1.20
5/5
5/5
5/5
5/5
Celestial / Radiance1.20
5/5
5/5
5/5
5/5
Technique / Throwing knives1.20
5/5
5/5
5/5
5/5
Demented / Horrific body1.20
1/5
2/5
0/5
0/5
Celestial / Crusader1.20
5/5
5/5
5/5
5/5
Technique / Martial Arts1.20
5/5
5/5
5/5
5/5
Technique / Superiority1.50
5/5
5/5
5/5
5/5
Technique / Combat veteran1.50
5/5
5/5
5/5
5/5
Technique / Black Belt1.20
5/5
5/5
5/5
5/5
Cunning / Trapping1.20
5/5
5/5
5/5
5/5
Celestial / Combat1.20
5/5
5/5
5/5
5/5
Cunning / Shadow magic1.00
5/5
5/5
5/5
5/5
Demented / Slow death1.20
5/5
5/5
5/5
5/5
Celestial / Circles1.20
3/5
0/5
0/5
0/5
Demented / Disfigured face1.20
5/5
5/5
5/5
5/5
Technique / Warcries1.50
5/5
5/5
5/5
5/5
Technique / Battle tactics1.20
5/5
5/5
5/5
5/5
Cunning / Poisons1.20
5/5
5/5
5/5
5/5
Demented / Controlled horrors1.20
5/5
5/5
5/5
5/5
Celestial / Eclipse1.20
5/5
0/5
0/5
0/5
Technique / Combat techniques1.50
5/5
5/5
5/5
5/5
Demented / Friend of the worm1.20
5/5
5/5
5/5
5/5
Demented / Scourge drake1.20
5/5
5/5
5/5
5/5
Cunning / Lethality1.20
5/5
5/5
5/5
5/5
Technique / Rending1.20
5/5
5/5
5/5
5/5

Generic Talents

Cursed / Cursed form1.20
5/5
5/5
5/5
5/5
Steamtech / Engineering1.20
5/5
5/5
5/5
5/5
Chronomancy / Chronomancy1.20
1/5
5/5
0/5
0/5
Demented / Doom1.20
5/5
0/5
0/5
0/5
Psionic / Mentalism1.20
5/5
5/5
5/5
5/5
Technique / Conditioning1.20
5/5
5/5
5/5
5/5
Demented / Beyond sanity1.20
5/5
5/5
5/5
5/5
Technique / Thuggery1.50
5/5
5/5
5/5
5/5
Celestial / Light1.20
5/5
5/5
5/5
5/5
Corruption / Demonic strength1.20
5/5
5/5
5/5
5/5
Steamtech / Chemistry1.20
5/5
5/5
5/5
5/5
Spell / Conveyance1.00
5/5
5/5
5/5
5/5
Wild-gift / Fungus1.20
5/5
5/5
5/5
5/5
Cunning / Survival1.20
5/5
5/5
5/5
5/5
Technique / Unarmed training1.50
5/5
5/5
5/5
5/5
Celestial / Hymns1.20
5/5
5/5
5/5
5/5
Technique / Combat training1.50
5/5
5/5
5/5
5/5
5/5
5/5
Chronomancy / Fate Weaving1.20
5/5
1/5
5/5
0/5
Cunning / Scoundrel1.20
5/5
5/5
5/5
5/5
Steamtech / Blacksmith1.20
5/5
5/5
5/5
5/5
Race / Lunar1.20
5/5
5/5
5/5
5/5
Technique / Fending1.20
5/5
5/5
5/5
5/5
Steamtech / Physics1.20
5/5
5/5
5/5
5/5
Celestial / Chants1.20
5/5
5/5
5/5
5/5
Spell / Stone alchemy1.20
5/5
5/5
5/5
5/5
Technique / Mobility1.20
5/5
5/5
5/5
5/5
Spell / Medic1.20
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

failed
failed
done
done
active
active
active
active
completed
done
done
completed

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.


Achievements

A different point of view (Madness (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By God Mode 2 the Lunar Adventurer level 34
46th Haze 122nd year of Ascendancy at 06:34
see stats
Ay ay captain! (Madness (Adventure) difficulty) Turn into a pirate!
By God Mode 2 the Lunar Adventurer level 4
1st Mirth 122nd year of Ascendancy at 09:43
see stats
Bringer of Doom (Madness (Adventure) difficulty) Killed a Bringer of Doom.
By God Mode 2 the Lunar Adventurer level 50
5th Decay 122nd year of Ascendancy at 15:45
see stats
Demonic Invasion (Madness (Adventure) difficulty) Stopped a demonic invasion by closing their portal.
By God Mode 2 the Lunar Adventurer level 43
73rd Haze 122nd year of Ascendancy at 07:50
see stats
Destroyer of the creation (Madness (Adventure) difficulty) Killed Slasul.
By God Mode 2 the Lunar Adventurer level 22
14th Dusk 122nd year of Ascendancy at 18:31
see stats
Dragon's Greed (Madness (Adventure) difficulty) Amassed 8000 gold pieces.
By God Mode 2 the Lunar Adventurer level 10
6th Mirth 122nd year of Ascendancy at 12:29
see stats
Evil denied (Madness (Adventure) difficulty) Won ToME by preventing the Void portal from opening.
By God Mode 2 the Lunar Adventurer level 50
5th Decay 122nd year of Ascendancy at 17:48
see stats
Exterminator (Madness (Adventure) difficulty) Killed 1000 creatures.
By God Mode 2 the Lunar Adventurer level 40
67th Haze 122nd year of Ascendancy at 04:09
see stats
Fear of Fours (Madness (Adventure) difficulty) Killed all four bosses of the Slime Tunnels.
By God Mode 2 the Lunar Adventurer level 49
5th Decay 122nd year of Ascendancy at 00:08
see stats
Flooder (Madness (Adventure) difficulty) Defeated Ukllmswwik while doing his own quest.
By God Mode 2 the Lunar Adventurer level 24
14th Dusk 122nd year of Ascendancy at 19:40
see stats
Home sweet home (Madness (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By God Mode 2 the Lunar Adventurer level 50
3rd Allure 123rd year of Ascendancy at 02:23
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By God Mode 2 the Lunar Adventurer level 10
6th Mirth 122nd year of Ascendancy at 12:29
see stats
Level 20 (Madness (Adventure) difficulty) Got a character to level 20.
By God Mode 2 the Lunar Adventurer level 20
14th Dusk 122nd year of Ascendancy at 13:39
see stats
Level 30 (Madness (Adventure) difficulty) Got a character to level 30.
By God Mode 2 the Lunar Adventurer level 30
45th Haze 122nd year of Ascendancy at 18:24
see stats
Level 40 (Madness (Adventure) difficulty) Got a character to level 40.
By God Mode 2 the Lunar Adventurer level 40
67th Haze 122nd year of Ascendancy at 01:48
see stats
Level 50 (Madness (Adventure) difficulty) Got a character to level 50.
By God Mode 2 the Lunar Adventurer level 50
5th Decay 122nd year of Ascendancy at 02:45
see stats
Lost in translation (Madness (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By God Mode 2 the Lunar Adventurer level 50
8th Decay 122nd year of Ascendancy at 22:47
see stats
Never Look Back And There Again (Madness (Adventure) difficulty) Win the game without ever setting foot on Maj'Eyal.
By God Mode 2 the Lunar Adventurer level 50
5th Decay 122nd year of Ascendancy at 17:48
see stats
Orcrist (Madness (Adventure) difficulty) Killed the leaders of the Orc Pride.
By God Mode 2 the Lunar Adventurer level 48
4th Decay 122nd year of Ascendancy at 21:43
see stats
Overpowered! (Madness (Adventure) difficulty) Did over 6000 damage in one attack.
By God Mode 2 the Lunar Adventurer level 26
16th Dusk 122nd year of Ascendancy at 19:15
see stats
Race through fire (Madness (Adventure) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By God Mode 2 the Lunar Adventurer level 37
58th Haze 122nd year of Ascendancy at 01:40
see stats
Size is everything (Madness (Adventure) difficulty) Did over 1500 damage in one attack.
By God Mode 2 the Lunar Adventurer level 12
6th Mirth 122nd year of Ascendancy at 13:46
see stats
Size matters (Madness (Adventure) difficulty) Did over 600 damage in one attack.
By God Mode 2 the Lunar Adventurer level 7
6th Mirth 122nd year of Ascendancy at 08:17
see stats
Sliders (Madness (Adventure) difficulty) Activated a portal using the Orb of Many Ways.
By God Mode 2 the Lunar Adventurer level 37
58th Haze 122nd year of Ascendancy at 00:29
see stats
Tactical master (Madness (Adventure) difficulty) Fought the two Sorcerers without closing any invocation portals.
By God Mode 2 the Lunar Adventurer level 50
5th Decay 122nd year of Ascendancy at 17:47
see stats
The Legend of Garkul (Madness (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By God Mode 2 the Lunar Adventurer level 47
4th Decay 122nd year of Ascendancy at 21:09
see stats
The bigger the better! (Madness (Adventure) difficulty) Did over 3000 damage in one attack.
By God Mode 2 the Lunar Adventurer level 18
14th Dusk 122nd year of Ascendancy at 12:09
see stats
Treasure Hoarder (Madness (Adventure) difficulty) Amassed 3000 gold pieces.
By God Mode 2 the Lunar Adventurer level 5
6th Mirth 122nd year of Ascendancy at 03:58
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By God Mode 2 the Lunar Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:00
see stats

Log


Automatic use of talent Worm that Walks
skipped: cooldown too low (1).

Automatic use of talent Worm that Walks
skipped: cooldown too low (1).

Automatic use of talent Worm that Walks
skipped: cooldown too low (1).

You transfer Jetpack (10 def, 0 armour) to the online item's vault.
Saving done.

Saving game...

Saving done.

God Mode 2 deactivates Wild Growth.

God Mode 2 deactivates Numbing Poison.

God Mode 2 deactivates Shadow Feed.

God Mode 2 deactivates Apply Poison.

God Mode 2 deactivates Through The Crowd.

God Mode 2 deactivates Hymn of Shadows.

God Mode 2 deactivates Quickdraw.

God Mode 2 is free from the acid.

God Mode 2 no longer revels in blood quite so much.

God Mode 2 deactivates Lacerating Strikes.

God Mode 2 deactivates Shadow Combat.

God Mode 2 deactivates Chaos Orbs.

God Mode 2 deactivates Weapon of Light.

God Mode 2 deactivates Searing Sight.

God Mode 2 deactivates Yarrrr!!.

Worm that walks (servant of God Mode 2) deactivates Through The Crowd.

Worm that walks (servant of God Mode 2) deactivates Ruin.

Worm that walks (servant of God Mode 2) deactivates Worm that Walks Link.

Worm that walks (servant of God Mode 2) deactivates Infestation.