Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Thalore |
Class | Marauder |
Level / Exp | 50 / 26878% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 125 (base 60) |
Dexterity | 81 (base 60) |
Constitution | 90 (base 60) |
Magic | 68 (base 60) |
Willpower | 84 (base 60) |
Cunning | 106 (base 60) |
Resources
Life | 22697/22689 |
Stamina | 1068/1089 |
Psi_feedback | 0/735 |
Healing Factor | 1.45 |
Regeneration | 199.67498265689 |
Speed
Mental | +256.06252791425% |
Attack | +200% |
Movement | +267.48204882131% |
Spell | +200% |
Global | +345% |
Vision
Sight | 10 |
Lite | -10 |
Infravision | 18 |
Offense: Mainhand
Damage | 240 |
Accuracy | 106 |
Crit Chance | 62% |
APR | 210 |
Speed | 0.28 |
Offense: Offhand
Damage | 166 |
Accuracy | 106 |
Crit Chance | 67% |
APR | 214 |
Speed | 0.28 |
Offense: Spell
Spellpower | 41.5 |
Crit Chance | 31% |
Speed | 0.33333333333333 |
Cooldown Reduction | 95.55 |
Offense: Mind
Mindpower | 103 |
Crit Chance | 31% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 203 (100%) |
Defense | 104 |
Ranged Defense | 105 |
Fatigue | 0 |
Physical Save | 175 |
Spell Save | 179 |
Mental Save | 180 |
Defense: Resistances
All | +120%(100%) |
Defense: Immunities
Disarm Resistance | 50% |
Instadeath Resistance | 100% |
Confusion Resistance | 57% |
Silence Resistance | 50% |
Stun Resistance | 57% |
Poison Resistance | 5% |
Knockback Resistance | 40% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Tactical | 193.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Bloodthirst | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Poisons | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Thalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Thuggery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Precision |
talent | Exploit Weakness |
talent | Momentum |
beneficial effect | The thrill of combat improves the target's maximum life by 11%, life regeneration by 26.46, and stamina regeneration by 5.29. Bloodbath |
beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
beneficial effect | Parrying melee attacks: Has a 17% chance to deflect up to 16 damage from the next 2.3 attack(s). Parrying |
beneficial effect | You swaped an item without taking time this turn. Swift Hands |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 90 fire damage (based on Spellpower) to others who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Light source | Islobrelaith the dwarven lantern Islobrelaith the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Changes stats: +22 Cun Changes resistances: +12% darkness / +2% physical Changes damage: +15% light / +6% mind Damage affinity(heal): +5% light Reduces incoming crit damage: 10.00% Mental save: +33 (+3 eff.) Life regen: +1.00 Hate when firing a critical mind attack: +3.00 Light radius: -14 Infravision radius: +18 Healing mod.: +10% It can be used to activate talent Sun Flare, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 71.73 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +5 (+0 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+1 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
On hands | drakeskin leather gloves 'Xykira' (0 def, 3 armour) drakeskin leather gloves 'Xykira' (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +41 (+7 eff.) Armour: +3 Fatigue: -2% Damage (Melee): 15 acid Changes stats: +1 Str / +6 Dex / +1 Cun / +3 Con Changes resistances: +10% acid Changes damage: +9% acid / +6% arcane Physical save: +9 (+1 eff.) Mental save: +10 (+1 eff.) Disarm immunity: +50% Stamina each turn: +0.80 Maximum psi: +20.00 When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +22 Armour Penetration: +7 Physical crit. chance: +16.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). Burst (radius 2) on crit: +14 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glittervenom the iron pickaxe (dig speed 38 turns) Glittervenom the iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 53% chance to blind * 45% chance to corrode armour Changes stats: +1 Str Changes resistances: +11% nature / +3% light Changes resistances penetration: +15% mind Changes damage: +9% acid / +6% nature / +3% light / +12% mind Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Obsidianminister ObsidianministerPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 Effects on melee hit: * 30% chance to inflict damage reduction * 30% chance to gain 10% of a turn Changes stats: +9 Str / +6 Con Changes resistances: +12% darkness Changes resistances penetration: +15% temporal Changes damage: +9% light / +6% darkness Spell save: +20 (+2 eff.) Silence immunity: +50% Mana each turn: +0.28 Maximum stamina: +22.00 Light radius: +1 Rings can have magical properties. |
On fingers | psionicist's stralite ring of misery psionicist's stralite ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 18 bleed Changes stats: +9 Cun / +9 Wil Mental save: +18 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown : Effective talent level: 2.4 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 33%. Rings can have magical properties. |
Around neck | voratun amulet 'Glimmerumbra' voratun amulet 'Glimmerumbra'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 fire Changes stats: +10 Dex / +6 Mag / +10 Cun / +10 Con Changes resistances: +3% light / +6% arcane Changes resistances penetration: +10% light Changes damage: +3% arcane / +9% physical Life regen: +1.50 Stamina each turn: +1.30 Mana each turn: +0.53 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +57.00 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
In main hand | Gorerach the Coaldredge (49-68.6 power, 5 apr) Gorerach the Coaldredge (49-68.6 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 49.0 - 68.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction When wielded/worn: Accuracy: +25 (+4 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +12 Str Changes resistances: +9% nature / +9% darkness Changes damage: +26% physical Poison immunity: +5% Stamina when hit: +3.90 Sharp, long, and deadly. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Layora the Glarebraze (38.5-50.05 power, 9 apr) Layora the Glarebraze (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +8 light Burst (radius 1) on hit: +12 acid / +16 fire Burst (radius 2) on crit: +8 mind When wielded/worn: Armour penetration: +8 Physical crit. chance: +12.0% Effects on melee hit: * 30% chance to blind * 30% chance to gain 10% of a turn Changes resistances: +6% light Changes resistances penetration: +10% mind Changes damage: +3% mind Critical mult.: +15.00% Sharp, short and deadly. |
Cloak | Yvakira the Dawnwrack (3 def, 0 armour) Yvakira the Dawnwrack (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +3 (+1 eff.) Damage when hit (Melee): 20 physical Changes stats: +4 Wil Changes resistances: +13% blight / +19% darkness / +20% nature Changes resistances penetration: +19% darkness / +20% light Changes damage: +25% darkness Critical mult.: +3.00% Stealth bonus: +25 Physical save: +9 (+1 eff.) Mental save: +14 (+2 eff.) Life regen: +3.00 Healing mod.: +35% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+2 eff.) Mindpower: +10 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blazewill BlazewillCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Effects on melee hit: * 53% chance to daze Changes resistances: +6% cold Changes resistances penetration: +5% lightning Disease immunity: +10% Cut immunity: +10% Disarm immunity: +31% Pinning immunity: +32% Knockback immunity: +28% Teleport immunity: +15% Maximum life: +32.00 Rings can have magical properties. |
Earthtrial (44.5-62.3 power, 6 apr) Earthtrial (44.5-62.3 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +4 temporal / +20 fire When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +15.0% Physical power: +15 (+1 eff.) Changes stats: +1 Cun / +2 Mag Changes resistances: +3% physical / +8% all Changes resistances penetration: +15% nature / +12% fire Changes damage: +6% temporal Global speed: +6% Sharp, long, and deadly. |
hateful voratun dagger of rage (39.5-51.35 power, 9 apr) hateful voratun dagger of rage (39.5-51.35 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +16% Living When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Str Changes damage: +12% physical Stamina when hit: +2.00 Sharp, short and deadly. |
inquisitor's voratun dagger of massacre (50.5-65.65 power, 9 apr) inquisitor's voratun dagger of massacre (50.5-65.65 power, 9 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 50.5 - 65.7 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 17 arcane resource burn On weapon crit: * burns latent spell energy Sharp, short and deadly. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 110 power out of 338/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By sludgenest the Thalore Marauder level 50
7th Flare 122nd year of Ascendancy at 15:00 see stats
By sludgenest the Thalore Marauder level 9
74th Pyre 122nd year of Ascendancy at 11:53 see stats
By sludgenest the Thalore Marauder level 50
4th Flare 122nd year of Ascendancy at 19:34 see stats
By sludgenest the Thalore Marauder level 50
6th Flare 122nd year of Ascendancy at 19:35 see stats
By sludgenest the Thalore Marauder level 50
8th Flare 122nd year of Ascendancy at 20:06 see stats
By sludgenest the Thalore Marauder level 10
74th Pyre 122nd year of Ascendancy at 11:53 see stats
By sludgenest the Thalore Marauder level 20
74th Pyre 122nd year of Ascendancy at 13:11 see stats
By sludgenest the Thalore Marauder level 30
74th Pyre 122nd year of Ascendancy at 17:06 see stats
By sludgenest the Thalore Marauder level 40
2nd Flare 122nd year of Ascendancy at 13:01 see stats
By sludgenest the Thalore Marauder level 50
2nd Flare 122nd year of Ascendancy at 15:31 see stats
By sludgenest the Thalore Marauder level 50
6th Flare 122nd year of Ascendancy at 06:46 see stats
By sludgenest the Thalore Marauder level 50
9th Flare 122nd year of Ascendancy at 00:06 see stats
By sludgenest the Thalore Marauder level 50
2nd Flare 122nd year of Ascendancy at 16:41 see stats
By sludgenest the Thalore Marauder level 50
5th Flare 122nd year of Ascendancy at 07:20 see stats
By sludgenest the Thalore Marauder level 33
2nd Flare 122nd year of Ascendancy at 11:59 see stats
By sludgenest the Thalore Marauder level 30
74th Pyre 122nd year of Ascendancy at 20:51 see stats
By sludgenest the Thalore Marauder level 50
5th Flare 122nd year of Ascendancy at 02:25 see stats
By sludgenest the Thalore Marauder level 50
3rd Flare 122nd year of Ascendancy at 21:50 see stats
By sludgenest the Thalore Marauder level 50
2nd Flare 122nd year of Ascendancy at 16:41 see stats
By sludgenest the Thalore Marauder level 4
74th Pyre 122nd year of Ascendancy at 11:30 see stats
By sludgenest the Thalore Marauder level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
You gain 0.30 gold from the transmogrification of steel mail armour of delving (2 def, 6 armour).
You gain 1.10 gold from the transmogrification of Belewe the Vileguile (19/44, 75-90 power, 25 apr).
You gain 0.87 gold from the transmogrification of Flashwrest the pouch of dwarven-steel shots (17/17, 33.5-40.2 power, 4 apr).
You gain 0.22 gold from the transmogrification of throat-seeking cured leather sling of cunning (+5).
You gain 0.33 gold from the transmogrification of penetrating cured leather sling of recursion.
You gain 0.26 gold from the transmogrification of dreamer's mossy mindstar of flames (3-3.3 power, 12 apr, mind damage).
You gain 1.33 gold from the transmogrification of Boltblast (28.5-37.05 power, 7 apr).
You gain 0.15 gold from the transmogrification of chilling iron dagger of paradox (10.5-13.65 power, 5 apr).
You gain 0.16 gold from the transmogrification of glacial iron longsword (11-15.4 power, 2 apr).
You gain 0.44 gold from the transmogrification of insidious dwarven-steel greatsword of evisceration (36-57.6 power, 2 apr).
You gain 0.24 gold from the transmogrification of caustic iron greatsword of projection (18-28.8 power, 1 apr).
You gain 0.68 gold from the transmogrification of Prismbreacher (25.5-38.25 power, 2 apr).
You gain 0.33 gold from the transmogrification of inquisitor's iron greatmaul of ruin (19-28.5 power, 1 apr).
You gain 0.09 gold from the transmogrification of steel battleaxe of projection (19.5-29.25 power, 2 apr).
You gain 0.36 gold from the transmogrification of elemental iron battleaxe of crippling (13-19.5 power, 1 apr).
You gain 1.46 gold from the transmogrification of dragonbone vilestaff 'Shimmerhunt' (30-36 power, 6 apr, fire element).
You gain 0.58 gold from the transmogrification of magelord's elven-wood vilestaff of blasting (25-30 power, 5 apr, fire element).
You gain 0.70 gold from the transmogrification of magelord's elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element).
You gain 0.03 gold from the transmogrification of yew magestaff (20-24 power, 4 apr, fire element).
You gain 0.46 gold from the transmogrification of magewarrior's short yew starstaff (20-24 power, 4 apr, temporal element).
You gain 0.18 gold from the transmogrification of shimmering ash starstaff of might (15-18 power, 3 apr, physical element).
You gain 0.15 gold from the transmogrification of savage's gold ring.
You gain 0.14 gold from the transmogrification of insidious poison infusion of the duelist (112 nature damage, 62% healing reduction).
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 2 turns (stop reason: saving).
Sludgenest no longer revels in blood quite so much.
Sludgenest deactivates Precision.
Sludgenest deactivates Exploit Weakness.
Sludgenest deactivates Momentum.