Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 50 / 8011% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 108 (base 60) |
Dexterity | 119 (base 60) |
Constitution | 130 (base 60) |
Magic | 120 (base 60) |
Willpower | 133 (base 60) |
Cunning | 126 (base 60) |
Resources
Life | 20770/20770 |
Psi_feedback | 0/735 |
Paradox | 308 |
Healing Factor | 1.2 |
Regeneration | 122.34 |
Speed
Mental | +220.49652593781% |
Attack | +220.49652593781% |
Movement | +367.97915562688% |
Spell | +220.49652593781% |
Global | +345% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 17 |
See Stealth | 46.349457676468 |
See Invisible | 46.349457676468 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 308 |
Accuracy | 100 |
Crit Chance | 62% |
APR | 161 |
Speed | 0.31 |
Offense: Offhand
Damage | 150 |
Accuracy | 100 |
Crit Chance | 67% |
APR | 165 |
Speed | 0.31 |
Offense: Spell
Spellpower | 93 |
Crit Chance | 42% |
Speed | 0.31201586259753 |
Cooldown Reduction | 95.55 |
Offense: Mind
Mindpower | 109 |
Crit Chance | 42% |
Speed | 0.31201586259753 |
Defense: Base
Armour (hardiness) | 161 (100%) |
Defense | 88 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 175 |
Spell Save | 173 |
Mental Save | 173 |
Defense: Resistances
All | +111%(100%) |
Defense: Immunities
Disarm Resistance | 50% |
Instadeath Resistance | 100% |
Confusion Resistance | 50% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Hounds | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Blade Threading | 156.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Bow Threading | 25.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Stasis | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 4.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Fate Weaving | 5.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | All stats increased by 54. Pain Enhancement System |
beneficial effect | The target is moving is 123% faster. 3 Celerity |
beneficial effect | Increases attack, spell, and mind speed by 20%. 1 Time Dilation |
Quests
You failed to protect the injured seer from death by gcorruptor. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by gcorruptor. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by gcorruptor. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by gcorruptor. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by gcorruptor. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by gcorruptor. Escort: lost sun paladin (level 3 of Scintillating Caves) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 141. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vial of greater demon bile. * You've found the needed orc heart. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
Quiver | self-loading quiver of dragonbone arrows of accuracy (21/21, 53.5-74.9 power, 18 apr) self-loading quiver of dragonbone arrows of accuracy (21/21, 53.5-74.9 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 30% Wil, 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 Turns elapse between self-loadings: 3 Arrows are used with bows to pierce your foes to death. |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 10 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | warlord's hardened leather cap of ire (0 def, 3 armour) warlord's hardened leather cap of ire (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +8 Str / +5 Wil / +2 Con Changes resistances: +9% physical Physical save: +18 (+2 eff.) Mental save: +9 (+1 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
On fingers | The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+1 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
On fingers | solipsist's stralite ring of life solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +7 Wil Life regen: +1.70 Maximum life: +51.00 Mindpower: +10 (+1 eff.) Healing mod.: +20% Rings can have magical properties. |
Around waist | Airwilter the drakeskin leather belt Airwilter the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+0 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +5 Dex / +6 Cun / +9 Lck Changes resistances: +9% acid / +9% fire / +18% lightning / +10% cold Changes resistances penetration: +10% mind Changes damage: +18% mind Critical mult.: +10.00% Trap disarming bonus: +30 Stealth bonus: +11 Infravision radius: +5 A belt that goes around your waist. |
In main hand | hateful stralite longsword of projection (35-49 power, 5 apr) hateful stralite longsword of projection (35-49 power, 5 apr)Requires: - Magic 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 darkness / +10 mind Damage against: +9% Living It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 2 turns. Sharp, long, and deadly. |
On hands | Pyresquall (0 def, 3 armour) Pyresquall (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 13 darkness Damage when hit (Melee): 8 fire Changes stats: +4 Con Changes resistances: +7% darkness / +3% mind Changes resistances penetration: +10% mind Changes damage: +6% darkness / +3% mind Physical save: +22 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +9 (+1 eff.) Disarm immunity: +50% Life regen: +2.00 Stamina each turn: +1.50 Maximum stamina: +36.00 When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 50% Mag, 40% Mag, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Slumber (10% chance level 5). On weapon hit: * 12% chance to inflict damage reduction Damage (Melee): +23 physical Burst (radius 1) on hit: +8 fire Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | voratun dagger 'Lightarc' (36-46.8 power, 9 apr) voratun dagger 'Lightarc' (36-46.8 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 30% Wil, 95% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to blind Damage (Melee): +21 cold / +12 darkness Damage against: +12% Living When wielded/worn: Armour penetration: +8 Physical crit. chance: +12.0% Changes stats: +4 Mag Grants telepathy: Humanoid/Orc Critical mult.: +12.00% Sharp, short and deadly. |
Main armor | spiked reinforced leather armour (4 def, 7 armour) spiked reinforced leather armour (4 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical A suit of armour made of leather. |
Around neck | Beluth the voratun amulet Beluth the voratun amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes stats: +2 Mag / +7 Wil / +10 Con Changes resistances: +19% mind Confusion immunity: +50% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +80.00 Mental crit. chance: +3% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
restful steel amulet of manastreaming restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +3 Mag Life regen: +1.70 Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +29.00 Amulets can have magical properties. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 30% Wil, 45% Dex, 95% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
warbringer's dwarven-steel dagger of nature (19.5-25.35 power, 7 apr) warbringer's dwarven-steel dagger of nature (19.5-25.35 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 30% Wil, 45% Dex, 95% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +4 Con Changes resistances: +6% all Changes resistances penetration: +9% nature / +8% physical Disarm immunity: +20% Sharp, short and deadly. |
void-walker's brass lantern void-walker's brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% cold / +5% temporal Light radius: +2 Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (7/7) Rod of Recall (7/7)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 51 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By gcorruptor the Cornac Temporal Warden level 50
24th Haze 122nd year of Ascendancy at 06:54 see stats
By gcorruptor the Cornac Temporal Warden level 50
64th Dusk 122nd year of Ascendancy at 04:05 see stats
By gcorruptor the Cornac Temporal Warden level 9
74th Pyre 122nd year of Ascendancy at 11:35 see stats
By gcorruptor the Cornac Temporal Warden level 50
64th Dusk 122nd year of Ascendancy at 04:05 see stats
By gcorruptor the Cornac Temporal Warden level 32
22nd Dusk 122nd year of Ascendancy at 08:34 see stats
By gcorruptor the Cornac Temporal Warden level 50
48th Dusk 122nd year of Ascendancy at 21:00 see stats
By gcorruptor the Cornac Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 11:55 see stats
By gcorruptor the Cornac Temporal Warden level 20
74th Pyre 122nd year of Ascendancy at 12:32 see stats
By gcorruptor the Cornac Temporal Warden level 30
22nd Dusk 122nd year of Ascendancy at 07:05 see stats
By gcorruptor the Cornac Temporal Warden level 40
48th Dusk 122nd year of Ascendancy at 05:40 see stats
By gcorruptor the Cornac Temporal Warden level 50
48th Dusk 122nd year of Ascendancy at 10:57 see stats
By gcorruptor the Cornac Temporal Warden level 50
48th Dusk 122nd year of Ascendancy at 20:45 see stats
By gcorruptor the Cornac Temporal Warden level 50
48th Dusk 122nd year of Ascendancy at 12:46 see stats
By gcorruptor the Cornac Temporal Warden level 33
22nd Dusk 122nd year of Ascendancy at 08:55 see stats
By gcorruptor the Cornac Temporal Warden level 50
48th Dusk 122nd year of Ascendancy at 12:53 see stats
By gcorruptor the Cornac Temporal Warden level 4
74th Pyre 122nd year of Ascendancy at 11:35 see stats
By gcorruptor the Cornac Temporal Warden level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By gcorruptor the Cornac Temporal Warden level 31
22nd Dusk 122nd year of Ascendancy at 08:34 see stats
Log
You gain 4.73 gold from the transmogrification of quick dwarven-steel longsword of purging (24.5-34.3 power, 4 apr).
You gain 4.11 gold from the transmogrification of dwarven-steel longsword of rage (21.5-30.1 power, 4 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatsword (36.5-58.4 power, 2 apr).
You gain 3.34 gold from the transmogrification of steel greatmaul of crippling (27-40.5 power, 2 apr).
You gain 1.94 gold from the transmogrification of ash starstaff of might (15-18 power, 3 apr, darkness element).
You gain 2.20 gold from the transmogrification of ash magestaff of power (15-18 power, 3 apr, cold element).
You gain 14.29 gold from the transmogrification of Hellskiller the ash magestaff (15-18 power, 3 apr, arcane element).
You gain 1.81 gold from the transmogrification of heat beam rune (323 fire damage).
You gain 1.68 gold from the transmogrification of heat beam rune (269 fire damage).
You gain 1.60 gold from the transmogrification of biting gale rune (192 cold damage; 21 apply power).
You gain 2.90 gold from the transmogrification of phase door rune (range 13; power 35; dur 6).
You gain 1.21 gold from the transmogrification of manasurge rune of the wizard (1939% regen over 10 turns; 97 instant mana).
You gain 1.21 gold from the transmogrification of manasurge rune of the wizard (1940% regen over 10 turns; 97 instant mana).
You gain 0.65 gold from the transmogrification of sun infusion (rad 8; power 21; turns 5; dispells darkness).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Gcorruptor casts Warp Blade.
gcorruptor performs a melee critical strike against Aeritir, the lone alchemist!
Aeritir, the lone alchemist shrugs off the critical damage!
Aeritir, the lone alchemist is dead, quest failed!
Quest 'Escort: lone alchemist (level 7 of Dreadfell)' is failed! (Press 'j' to see the quest log)
New Achievement: Backstabbing Traitor (Madness (Roguelike) difficulty)!
Gcorruptor's temporal clone warps space-time to equip: elm longbow
quiver of elm arrows.
gcorruptor hits Aeritir, the lone alchemist for 6955 temporal damage.
gcorruptor killed Aeritir, the lone alchemist!
Saving game...
Saving done.
Gcorruptor no longer feels strong.