










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Sholtar - mannendake's fork 1.5.5Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -2 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic talent point every 3 levels. This thoroughness, unfortunately, also leads to a 40% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Higher |
| Class | Wanderer5in1 |
| Level / Exp | 50 / 1170% |
| Size | medium |
| Lifes / Deaths | Killed by Polumira the Storm Terror at level 49 on the 78th Haze 123rd year of Ascendancy at 22:54 1 / 7Killed by Argoniel at level 50 on the 24th Pyre 124th year of Ascendancy at 14:51 Killed by Argoniel at level 50 on the 24th Pyre 124th year of Ascendancy at 23:40 Killed by Elandar at level 50 on the 25th Pyre 124th year of Ascendancy at 05:16 Killed by Argoniel at level 50 on the 25th Pyre 124th year of Ascendancy at 11:10 Killed by Argoniel at level 50 on the 25th Pyre 124th year of Ascendancy at 17:39 Killed by Ray at level 50 on the 25th Pyre 124th year of Ascendancy at 19:26 |
Primary Stats
| Strength | 29 (base 14) |
| Dexterity | 77 (base 60) |
| Constitution | 63 (base 38) |
| Magic | 158 (base 66) |
| Willpower | 121 (base 60) |
| Cunning | 40 (base 17) |
Resources
| Mana | 864/1029 |
| Negative | 177/197 |
| Life | 1534/1534 |
| Paradox | 300 |
| Soul | 17/17 |
| Hate | 95/100 |
| Psi | 201/211 |
| Positive | 197/197 |
| Stamina | 514/524 |
| Insanity | 62/100 |
| Healing Factor | 2.264619213451 |
| Regeneration | 51.9730109487 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 11 |
| Infravision | 1 |
| See Stealth | 3.5527136788005E-15 |
| See Invisible | 3.5527136788005E-15 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 43 |
| Crit Chance | 14% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 104 |
| Crit Chance | 83% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +24% |
| Arcane | +30% |
| Cold | +24% |
| All | 0% |
| Darkness | +6% |
| Light | +13% |
| Temporal | +10% |
| Lightning | +21% |
| Mind | +21% |
| Fire | +126% |
| Nature | +15% |
Offense: Damage Penetration
| Nature | +15% |
| Lightning | +10% |
| Cold | +5% |
| Darkness | +15% |
| Blight | +20% |
| Arcane | +80% |
| Fire | +75% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (35.65183292883%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 67 |
| Mental Save | 61 |
Defense: Resistances
| Blight | + 64%( 70%) |
| Arcane | + 47%( 70%) |
| Cold | + 38%( 70%) |
| All | + 36%( 70%) |
| Darkness | + 43%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 49%( 75%) |
| Lightning | + 46%( 70%) |
| Mind | + 52%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Confusion Resistance | 40% |
| Teleport Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 895% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 389 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 811 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Animus | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Demented / Friend of the worm | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Shadows | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Horrific body | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Eclipse | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.60 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Psionic / Projection | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Master necromancer | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (augmentation) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Xasevena the vampire. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2528. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Coalpain the dragonbone vilestaff (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Str +16 Con offense ------ Spell Crit +18% Critical power +18.00% Physical Power +10 (+5 eff.) Spellpower +30 (+5 eff.) Damage +6% darkness +30% fire Ignore resists +15% darkness defense ------ Physical save +3 (+1 eff.) Life Regen +3.70 Healmod +57% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Light source | Hathodulavon the Lustrestake0.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: Stats +8 Mag offense ------ Spellpower +15 (+2 eff.) Damage +6% blight +6% arcane +13% light Ignore resists +10% arcane On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 40 defense ------ Resistance +10% darkness +5% arcane +6% light Affinity +5% light other ------- Light +13 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 288.89 light damage. At talent level 3 you gain 48% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Freezebliss the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +15 Wil +10 Cun offense ------ Spell Crit +6% Spellpower +12 (+2 eff.) Damage +3% arcane +15% cold Ignore resists +5% cold +25% arcane +15% nature When Hit 2 cold 2 arcane 2 nature defense ------ Defense +3 (+1 eff.) Physical save +13 (+4 eff.) Mind save +15 (+3 eff.) other ------- Mana/turn +0.33 A pointy cloth hat, very wizardly... |
| On feet | pair of drakeskin leather boots 'Brightvalor' (16 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: offense ------ Move Speed +20% Damage +18% fire Ignore resists +15% fire When Hit 4 mind On-Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +16 (+5 eff.) Fatigue -18% Resistance +9% mind Life +107.00 Life Regen +9.00 Healmod +15% other ------- Stamina/turn +1.80 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Tool | powerful dragonbone wand of shielding [power 560] (20 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Velyda the Offalcut0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +8 Mag +5 Wil +9 Con offense ------ Spellpower +15 (+2 eff.) Damage +18% fire +12% arcane +15% nature Ignore resists +10% arcane When Hit 4 arcane 2 nature defense ------ Resistance +9% nature +36% fire Physical save +18 (+6 eff.) Rings make your fingers look great! |
| On fingers | Mayara the Searire0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +10 (+5 eff.) Spellpower +11 (+2 eff.) Mindpower +11 (+3 eff.) Damage +18% blight Ignore resists +10% blight +20% fire +20% arcane defense ------ Resistance +6% blight +6% fire +5% arcane Rings make your fingers look great! |
| Around neck | Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.0 Power cost 50 out of 80/80. Range melee/personal Cooldown: 45 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. This item has been sent to the Item's Vault. |
| In main hand | Cracklewill the dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +30% Spellpower +26 (+4 eff.) Damage +6% lightning +30% fire Ignore resists +10% blight +15% fire +10% lightning When Hit 8 blight On-Hit (Melee): * 24% chance to reduce damage dealt by 27% defense ------ Resistance +9% blight other ------- Vim-on-crit +6.00 Max vim +34.00 Talents +1 Command Staff On Spell Hit: 10% Flame level 6 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+2 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Around waist | Dagyruivor the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +6 Str +5 Dex +11 Mag +16 Wil +7 Cun offense ------ Spell Crit +6% Spellpower +6 (+1 eff.) Damage +21% mind On-Hit (Melee): * 24% chance to reduce all saves and defense by 34 defense ------ Resistance +15% mind +10% blight Physical save +12 (+4 eff.) Spell save +19 (+5 eff.) Mind save +35 (+8 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| Cloak | Floebolt the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature While equipped: Stats +10 Mag +9 Wil offense ------ Spell Crit +2% Spellpower/crit +2 Damage +9% arcane +9% cold Ignore resists +15% arcane defense ------ Defense +3 (+1 eff.) Resistance +19% blight +3% cold +19% nature Physical save +15 (+5 eff.) Spell save +24 (+6 eff.) Mind save +14 (+3 eff.) Unlife -50.00 life Life Regen +10.00 Healmod +20% other ------- Mana-on-crit +2.37 Max mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Sunhunger' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Psionic While equipped: Stats +8 Mag +8 Wil offense ------ Damage +30% fire Ignore resists +25% fire defense ------ Resistance +15% all Blind Resist +20% Pinning Resist +20% Teleport Resist +20% other ------- Mana/turn +0.34 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the wizard (heal 422; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 422 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 119; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand =tele res=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (204). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +40% other ------- Infravision +8 Sight +2 See Invisibility +15 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead =reserve=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
psionicist's voratun ring of tenacity0.1 Encumbrance T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +9 Wil defense ------ Mind save +18 (+4 eff.) Life +50.00 Disarm Resist +41% Pinning Resist +50% Knockbk Resist +33% Rings make your fingers look great! |
Layynne (30-36 power, 6 apr, acid element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Mag offense ------ Physical Crit +16.0% Spell Crit +23% Critical power +16.00% Physical Power +25 (+10 eff.) Spellpower +29 (+5 eff.) Damage +30% acid +15% blight Ignore resists +15% blight Accuracy +17 (+5 eff.) other ------- Vim-on-crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane/Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Spell Crit +5% Spellpower +36 (+6 eff.) Damage +30% blight defense ------ Life Regen +1.70 Healmod +30% other ------- Mana/turn +0.45 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Aeralle the Shadeveil (84-134 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Rare] Master Weapon Damage 83.5 - 133.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Damage +36% darkness +33% mind defense ------ Physical save +15 (+5 eff.) Life +120.00 Knockbk Resist +27% Teleport Resist +27% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Massive two-handed swords. |
arcing voratun mace of phasing (46-64 power, 31 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego] Arcane Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +31 Critical Rate +3.0% Attack Speed 100% Ignore Shields +17% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 154 damage Blunt and deadly. |
Cyrekira (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +18 blight On-crit, radius 2 +27 mind On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 40 While equipped: offense ------ Damage +30% arcane Ignore resists +34% arcane When Hit 14 mind defense ------ Resistance +7% arcane +20% mind Disease Resist +22% One-handed war axes. |
warbringer's voratun waraxe of vileness (40-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 blight On Hit: * 26% chance to reduce strength, dexterity, and constitution by 40 While equipped: Stats +7 Con offense ------ Physical Power +15 (+7 eff.) Ignore resists +12% physical defense ------ Disarm Resist +21% One-handed war axes. |
quick voratun dagger of shearing (39-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master Weapon Damage 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +7 Dex offense ------ Combat Speed +10% Ignore resists +14% all Accuracy +44 (+14 eff.) Ignore Armor +12 Sharp, short and deadly. |
truestriking voratun dagger (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +15% physical Accuracy +20 (+6 eff.) Ignore Armor +12 Sharp, short and deadly. |
truestriking voratun dagger of torment (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +14% physical Accuracy +25 (+8 eff.) Ignore Armor +13 Sharp, short and deadly. |
mighty dragonbone longbow of fire4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +30 fire While equipped: Stats +11 Str offense ------ Physical Power +23 (+10 eff.) Damage +32% fire Longbows are used to shoot arrows at your foes. |
halfling drakeskin leather sling of piercing4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego++] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: offense ------ Damage +22% physical Ignore resists +15% all Accuracy +25 (+8 eff.) Ignore Armor +15 other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
enhanced stralite steamgun of life draining4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +21 draining blight Uses 2.0 Steam While equipped: Stats +11 Str +11 Dex +11 Mag +11 Wil +11 Cun +9 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike voratun steamgun of piercing4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +800% Uses 2.0 Steam While equipped: Stats +3 Cun offense ------ Combat Speed +10% Ignore resists +14% all Accuracy +24 (+8 eff.) Ignore Armor +15 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of steel shots of torment (15/15, 21-25 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego+] Psionic Weapon Damage 21.0 - 25.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 15 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots (16/23, 39-47 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Master Weapon Damage 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +15.0% Capacity 23 On Critical: * Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Mayorin the pouch of voratun shots (18/18, 52-63 power, 6 apr)3.0 Encumbrance T5 shot ammo [Rare] Arcane Weapon Damage 52.5 - 63.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 18 On-ranged-hit +27 acid +27 mind On-Hit, radius 1 +27 temporal +16 fire On-crit, radius 2 +27 temporal On Hit: * 27% chance to gain 10% of a turn (3/turn limit) * 27% chance to reduce all saves and defense by 34 Shots are used with slings to pummel your foes to death. |
living voratun shield of cold resistance (+18%) (0 def, 10 armour, 62-74 power, 205 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature/Master When used to Attack: Weapon Damage 61.5 - 73.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +205 On-hit +18 nature While equipped: defense ------ Armor +10 Fatigue +8% Resistance +18% blight +30% cold +20% nature Life +117.00 other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of purity (0 def, 10 armour, 67-80 power, 205 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature/Master When used to Attack: Weapon Damage 67.0 - 80.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +205 While equipped: Stats +13 Str +13 Dex offense ------ Accuracy +23 (+7 eff.) defense ------ Armor +10 Fatigue +8% Resistance +20% nature +20% blight other ------- Talents +1 Block Handheld deflection devices. |
Ragydradas the Festerbiter (4 def, 5 armour)2.0 Encumbrance T5 cloth armor [Rare] Master While equipped: offense ------ Damage +30% lightning +41% cold +15% arcane Ignore resists +20% nature +15% cold When Hit 10 nature defense ------ Armor +5 Defense +4 (+1 eff.) Resistance +18% blight +12% nature +15% all Physical save +30 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing cured leather armour of natural resilience (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Disrupt While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +28% nature +28% blight Resist Against +9% Unnatural A suit of armour made of leather. |
nimble cured leather armour of fire resistance (14 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Master While equipped: Stats +6 Dex offense ------ Move Speed +20% defense ------ Armor +4 Defense +14 (+5 eff.) Fatigue +7% Resistance +21% fire A suit of armour made of leather. |
marauder's drakeskin leather armour of alacrity (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +9 Str +6 Dex offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +8 Defense +30 (+9 eff.) Fatigue +8% Physical save +20 (+7 eff.) A suit of armour made of leather. |
Hailbane the voratun mail armour (5 def, 39 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Rare] Master While equipped: offense ------ Damage +12% mind Ignore resists +34% mind +34% cold defense ------ Armor +39 Defense +5 (+2 eff.) Fatigue +12% Resistance +12% physical +18% light +15% nature A suit of armour made of mail. |
enlightening voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Psionic While equipped: Stats +8 Cun +9 Wil defense ------ Armor +16 Fatigue +22% Mind save +20 (+5 eff.) A suit of armour made of metal plates. |
rejuvenating voratun plate armour of delving (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Nature/Master While equipped: Stats +10 Str defense ------ Armor +16 Fatigue +22% Resistance +20% darkness +15% physical Life Regen +7.80 other ------- Stamina/turn +2.50 Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
drakeskin leather belt 'Kilnquarry' =swap on pen=1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: Stats +8 Str +8 Mag +7 Cun offense ------ Damage +18% fire Ignore resists +25% temporal +25% fire defense ------ Fatigue -10% Resistance +7% arcane +15% temporal Crit Resistance 19.62% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Encumbrance +52 A belt that goes around your waist. |
restorative kruk cloak (0 def, 0 armour)2.0 Encumbrance T1 cloak armor [Cosmetic Item] Nature While equipped: defense ------ Resistance +12% nature +12% blight Life Regen +3.00 Healmod +12% A stylish kruk-style cloak, to look awesome. |
enveloping elven-silk cloak of mindcraft (18 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mind Crit +8% defense ------ Defense +18 (+6 eff.) Physical save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zydokath the Sootravage (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Spellpower/crit +14 Damage +24% darkness Ignore resists +34% arcane Ignore Shields +40% When Hit 8 light 12 darkness defense ------ Armor +5 Fatigue +4% other ------- Stamina/turn +0.80 Mana/turn +0.24 Max mana +136.01 Max stamina +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature While equipped: offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -6% Life +47.00 other ------- Stamina/turn +0.90 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
eldritch elven-silk wizard hat of darkness (+27%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: offense ------ Spellpower +10 (+1 eff.) Damage +18% darkness defense ------ Defense +3 (+1 eff.) Resistance +27% darkness other ------- Mana/turn +2.50 Mana when Hit +2.90 Max mana +110.00 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 23 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 20 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
starseer's elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: offense ------ Damage +15% light +15% temporal +14% darkness +15% physical defense ------ Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
thaloren hardened leather cap of the depths (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +7 Wil defense ------ Armor +3 Fatigue +3% Resistance +10% blight +13% cold Mind save +11 (+2 eff.) other ------- Breathe water A cap made of leather. |
werebeast's drakeskin leather cap of absorption (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats +9 Str +6 Dex +9 Cun +9 Con defense ------ Armor +5 Fatigue +5% other ------- Stamina when Hit +3.00 EQ when Hit +3.00 A cap made of leather. |
voratun helm 'Jetbliss' (0 def, 5 armour) =in case=3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +14 Str offense ------ Physical Power +15 (+7 eff.) Damage +9% blight Ignore resists +31% fire Ignore Armor +6 defense ------ Armor +5 Fatigue +5% Resistance +21% fire +25% darkness +6% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
1174 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
63 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
dwarven lantern of corpselight1.0 Encumbrance T5 lite [Ego+] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +6 (+1 eff.) defense ------ Resistance +13% blight +15% darkness other ------- Light +5 Infravision +6 See Invisibility +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 1.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 32 blight damage or heals 38 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
voratun pickaxe of the Iron Throne (dig speed 12 turns) =12=3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str defense ------ Life +31.00 other ------- Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Infernoclamor the voratun torque of mindblast [power 475] (15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +11 Con offense ------ Ignore resists +34% fire Accuracy +20 (+6 eff.) Ignore Armor +8 defense ------ Armor +10 Resistance +21% nature Crit Resistance 20.40% Life Regen +5.44 Confus Resist +27% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blast the opponent's mind dealing 575 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing dragonbone wand of shielding [power 494] (20 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane Create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Ray the Higher Wanderer5in1 level 33
10th Flare 123rd year of Ascendancy at 15:43 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ray the Higher Wanderer5in1 level 50
22nd Regrowth 124th year of Ascendancy at 03:32 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Ray the Higher Wanderer5in1 level 33
8th Flare 123rd year of Ascendancy at 17:30 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ray the Higher Wanderer5in1 level 43
48th Haze 123rd year of Ascendancy at 08:24 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Ray the Higher Wanderer5in1 level 35
22nd Dusk 123rd year of Ascendancy at 05:18 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ray the Higher Wanderer5in1 level 15
48th Haze 122nd year of Ascendancy at 03:03 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Ray the Higher Wanderer5in1 level 34
6th Dusk 123rd year of Ascendancy at 22:26 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Ray the Higher Wanderer5in1 level 33
4th Dusk 123rd year of Ascendancy at 21:40 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Ray the Higher Wanderer5in1 level 50
25th Pyre 124th year of Ascendancy at 10:01 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ray the Higher Wanderer5in1 level 21
12nd Regrowth 123rd year of Ascendancy at 19:12 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Ray the Higher Wanderer5in1 level 29
60th Regrowth 123rd year of Ascendancy at 18:16 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Ray the Higher Wanderer5in1 level 50
41st Regrowth 124th year of Ascendancy at 17:33 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ray the Higher Wanderer5in1 level 27
43rd Regrowth 123rd year of Ascendancy at 09:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ray the Higher Wanderer5in1 level 10
11st Haze 122nd year of Ascendancy at 13:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ray the Higher Wanderer5in1 level 20
8th Decay 122nd year of Ascendancy at 19:45 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ray the Higher Wanderer5in1 level 30
60th Regrowth 123rd year of Ascendancy at 19:05 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Ray the Higher Wanderer5in1 level 40
78th Dusk 123rd year of Ascendancy at 08:16 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Ray the Higher Wanderer5in1 level 50
80th Haze 123rd year of Ascendancy at 06:52 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Ray the Higher Wanderer5in1 level 50
37th Regrowth 124th year of Ascendancy at 17:27 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ray the Higher Wanderer5in1 level 18
1st Decay 122nd year of Ascendancy at 03:20 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Ray the Higher Wanderer5in1 level 32
8th Flare 123rd year of Ascendancy at 16:53 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ray the Higher Wanderer5in1 level 18
5th Decay 122nd year of Ascendancy at 10:41 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Ray the Higher Wanderer5in1 level 35
20th Dusk 123rd year of Ascendancy at 02:33 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ray the Higher Wanderer5in1 level 6
79th Pyre 122nd year of Ascendancy at 06:42 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Ray the Higher Wanderer5in1 level 50
38th Regrowth 124th year of Ascendancy at 13:58 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Ray the Higher Wanderer5in1 level 50
15th Pyre 124th year of Ascendancy at 00:19 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ray the Higher Wanderer5in1 level 12
35th Haze 122nd year of Ascendancy at 15:02 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ray the Higher Wanderer5in1 level 38
48th Dusk 123rd year of Ascendancy at 00:20 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ray the Higher Wanderer5in1 level 23
15th Regrowth 123rd year of Ascendancy at 22:38 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ray the Higher Wanderer5in1 level 16
57th Haze 122nd year of Ascendancy at 17:06 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Ray the Higher Wanderer5in1 level 50
25th Pyre 124th year of Ascendancy at 19:26 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ray the Higher Wanderer5in1 level 32
8th Flare 123rd year of Ascendancy at 03:29 see stats
Log
Talent Reality Smearing is ready to use.
Ray activates Reality Smearing.
Talent Call Shadows is ready to use.
Talent Kinetic Aura is ready to use.
Talent Infusion: Wild is ready to use.
Ray activates Call Shadows.
Ray activates Kinetic Aura.
Talent Highborn's Bloom is ready to use.
Talent Hymn of Perseverance is ready to use.
Ray activates Hymn of Perseverance.
Talent Premonition is ready to use.
Ray activates Premonition.
Shadow activates Bone Shield.
Shadow activates Through The Crowd.
Talent Infusion: Movement is ready to use.
Talent Flameshock is ready to use.
Talent Bathe in Light is ready to use.
Talent Wrath of the Highborn is ready to use.
Talent Relentless Pursuit is ready to use.
Talent Aura of Undeath is ready to use.
Ray activates Aura of Undeath.
Talent Providence is ready to use.
Talent Reaping is ready to use.
Ray activates Reaping.
Rested for 60 turns (stop reason: all resources and life at maximum).
--------------------------------
Character control switched to worm that walks (servant of Ray).
Character control switched to Ray.
New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!





















































































































































