











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Sholtar - mannendake's fork 1.5.5Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -2 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic talent point every 3 levels. This thoroughness, unfortunately, also leads to a 40% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Wanderer5in1 |
| Level / Exp | 50 / 2184% |
| Size | small |
| Lifes / Deaths | Killed by shadow at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 00:38 1 / 7Killed by Pale Drake at level 38 on the 29th Haze 123rd year of Ascendancy at 21:05 Killed by Yvenor the skeleton magus at level 39 on the 50th Haze 123rd year of Ascendancy at 22:55 Killed by The Shade of Telos at level 39 on the 54th Haze 123rd year of Ascendancy at 07:30 Killed by Aranor the Guardian at level 45 on the 73rd Regrowth 124th year of Ascendancy at 05:17 Killed by Elite Combat Trainer Xysenn at level 50 on the 9th Flare 124th year of Ascendancy at 12:55 Killed by Chance at level 50 on the 10th Regrowth 125th year of Ascendancy at 01:08 |
Primary Stats
| Strength | 51 (base 17) |
| Dexterity | 50 (base 31) |
| Constitution | 36 (base 18) |
| Magic | 164 (base 60) |
| Willpower | 92 (base 66) |
| Cunning | 96 (base 61) |
Resources
| Mana | 816/848 |
| Negative | 128/197 |
| Life | 1354/1354 |
| Paradox | 527 |
| Soul | 12/12 |
| Psi | 20/182 |
| Vim | 330/348 |
| Positive | 197/197 |
| Stamina | 411/482 |
| Steam | 0/100 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 8.6849216966684 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 9 |
| See Stealth | 18 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 46 |
| Crit Chance | 57% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 97 |
| Crit Chance | 74% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +39% |
| Light | +48% |
| Temporal | +63% |
| Mind | +63% |
| Physical | +174% |
| Fire | +33% |
| All | +33% |
Offense: Damage Penetration
| Darkness | +5% |
| Temporal | +14% |
| Blight | +35% |
| Arcane | +10% |
| Physical | +60% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 60 (73.448080670185%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 70 |
| Mental Save | 64 |
Defense: Resistances
| Physical | + 70%( 70%) |
| Acid | + 69%( 70%) |
| Cold | + 58%( 70%) |
| Darkness | + 70%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 56%( 70%) |
| Mind | + 63%( 70%) |
| All | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 64% |
| Silence Resistance | 10% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 47% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 78 up to 6 times. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 7 times. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 838% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Spell / Glacial waste | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Celestial / Circles | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Steamtech / Gadgets | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Gravity | 1.80 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Steamtech / Furnace | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Chronophage | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Gunner training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.31 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Torment | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Layith the stone troll. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2696. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+3 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | watchleader's dwarven lantern of the sun1.0 Encumbrance T5 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +15% light defense ------ Resistance +10% darkness Affinity +5% light Blind Resist +47% Confus Resist +27% other ------- Light +14 See Stealth +18 See Invisibility +25 Track: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Faliharatar the voratun helm (8 def, 18 armour)3.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +3 Wil offense ------ Critical power +10.00% Spellpower +20 (+4 eff.) Spellpower/crit +2 On-Hit (Melee): * 20% chance to reduce armor by 49% defense ------ Armor +18 Defense +8 (+2 eff.) Fatigue +5% Resistance +14% blight +34% darkness +7% all Physical save +13 (+4 eff.) Spell save +13 (+3 eff.) Mind save +11 (+2 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.20 Mana-on-crit +2.37 Infravision +9 Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 42 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bokevor the elven-wood totem of thorny skin [power 65] (20 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +7.0% Damage +15% mind +21% physical When Hit 6 acid defense ------ Defense +37 (+8 eff.) Resistance +12% acid +9% cold Physical save +22 (+7 eff.) Harden the skin for 7 turns increasing armour by 65 and armour hardiness by 60% Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Betanne'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +8 Mag offense ------ Physical Power +20 (+6 eff.) Spellpower +31 (+6 eff.) Mindpower +20 (+5 eff.) Damage +6% all Ignore resists +20% blight When Hit 6 arcane defense ------ Resistance +6% blight +5% arcane Life Regen +5.00 Stun Resist +46% Rings make your fingers look great! |
| On fingers | Dour's kiss0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +6 Cun +9 Mag offense ------ Critical power +5.00% Spellpower +13 (+3 eff.) Move Speed +25% Damage +20% physical Ignore resists +10% arcane +25% physical Accuracy +14 (+5 eff.) When Hit 8 darkness defense ------ Defense +13 (+3 eff.) Resistance +6% darkness +20% physical Mind save +14 (+3 eff.) Confus Resist +37% other ------- Max stamina +30.00 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
| Around waist | Adurada the Obsidianmight1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +19 Mag +10 Wil offense ------ Spell Crit +6% Damage +6% acid Ignore resists +5% darkness When Hit 2 darkness On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 39 * 10% chance to reduce armor by 49% defense ------ Defense +41 (+9 eff.) Resistance +12% darkness +3% acid Stealth +30 other ------- Mana/turn +0.59 Max mana +44.00 A belt that goes around your waist. |
| In main hand | Mayakhad the elven-wood starstaff (25-30 power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon [Rare] Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +9 Mag offense ------ Spell Crit +16% Critical power +18.00% Spellpower +12 (+3 eff.) Damage +40% physical Ignore resists +15% blight Accuracy +15 (+5 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 39 defense ------ Armor +12 Defense +15 (+3 eff.) Crit Resistance 15.00% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Polonne (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag offense ------ Spell Crit +5% Spellpower +18 (+4 eff.) Damage +30% temporal +30% physical +20% all Ignore resists +14% temporal +15% physical defense ------ Resistance +3% acid +20% darkness +12% blight +20% mind +15% all Physical save +17 (+6 eff.) Spell save +51 (+12 eff.) Mind save +43 (+10 eff.) Anomaly Control +12 Life Regen +2.00 Silence Resist +10% other ------- Mana-on-crit +2.37 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Wrap of Stone (0 def, 0 armour) =vault=2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+1 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 3.0 Power cost 60 out of 33/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 12 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 657.41 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
| Around neck | voratun amulet 'Ivudhekira'0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +2 Con offense ------ Critical power +40.00% Damage +15% mind Ignore resists +20% physical defense ------ Armor +4 Spell save +6 (+2 eff.) other ------- Masteries +0.31 Technique/Combat training Amulets make your neck look great! |
Inventory
Elixir of Invulnerability2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
healing infusion of the warrior (heal 198; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead =reserve=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
blighted elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +21 (+4 eff.) Damage +25% darkness other ------- Vim-on-crit +5.00 Max vim +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +37 (+7 eff.) Damage +25% blight +25% fire +25% darkness +25% acid other ------- Mana/turn +0.42 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of fate (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Ego] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Spellpower +15 (+3 eff.) Damage +30% arcane defense ------ Physical save +15 (+5 eff.) Spell save +14 (+4 eff.) Mind save +13 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of illumination (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane/Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +12.0% Spell Crit +5% Spellpower +25 (+5 eff.) On-Hit 36 arcane Damage +30% physical defense ------ Defense +15 (+3 eff.) other ------- Max mana +120.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 273.25 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
voratun battleaxe of evisceration (59-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 59.0 - 88.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +21.0% Physical Power +20 (+6 eff.) Massive two-handed battleaxes. |
inquisitor's voratun greatmaul of massacre (90-134 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Disrupt/Master Weapon Damage 89.5 - 134.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Critical: * Deals 100 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed mauls. |
voratun greatmaul 'Nimbuspulverizer' (78-116 power, 10 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Arcane Weapon Damage 77.5 - 116.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +27 lightning On-crit, radius 2 +16 lightning +24 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 146 damage While equipped: offense ------ Critical power +15.00% Damage +9% lightning Ignore resists +30% physical Accuracy +30 (+10 eff.) When Hit 8 fire defense ------ Armor +14 Resistance +12% lightning Massive two-handed mauls. |
truestriking voratun greatsword (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master Weapon Damage 62.0 - 99.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +20% physical Accuracy +35 (+12 eff.) Ignore Armor +20 Massive two-handed swords. |
Glorywen the Smolderpiety (44-62 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 44.0 - 61.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 146 damage While equipped: Stats +1 Str offense ------ Damage +12% fire +7% physical Ignore resists +7% all Accuracy +15 (+5 eff.) Ignore Armor +5 When Hit 2 nature Sharp, long, and deadly. |
voratun longsword of rage (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +11 Str offense ------ Damage +10% physical Accuracy +25 (+9 eff.) Sharp, long, and deadly. |
quick voratun mace of amnesia (45-63 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego++] Master/Psionic Weapon Damage 45.0 - 63.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +23 (+8 eff.) Blunt and deadly. |
thought-forged voratun mace of shearing (48-66 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Master/Psionic Weapon Damage 47.5 - 66.5 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +25 mind On Hit: * 35% chance to reduce all saves and defense by 35 While equipped: Stats +5 Cun +7 Wil offense ------ Ignore resists +11% all Accuracy +25 (+9 eff.) Ignore Armor +14 Blunt and deadly. |
arcing stralite waraxe of ruin (34-47 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 33.5 - 46.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 146 damage While equipped: offense ------ Physical Crit +13.0% Critical power +30.00% Ignore Armor +13 One-handed war axes. |
Dimsteel the voratun waraxe (54-76 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 54.5 - 76.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% Ignore Shields +30% On Hit: * 27% chance to reduce damage dealt by 28% On Critical: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +7 Mag offense ------ Physical Crit +15.0% Physical Power +13 (+4 eff.) Ignore resists +34% arcane defense ------ Resistance +12% darkness +3% physical Unlife -108.81 life other ------- Light +3 One-handed war axes. |
plaguebringer's voratun waraxe of daylight (41-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 blight +19 light Damage Against +26% Undead On Hit: 20% Epidemic level 5 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 39 While equipped: defense ------ Disease Resist +29% One-handed war axes. |
quick voratun waraxe (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +5 Dex offense ------ Combat Speed +10% Accuracy +23 (+8 eff.) One-handed war axes. |
quick voratun waraxe of massacre (56-78 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 56.0 - 78.4 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +5 Dex offense ------ Combat Speed +10% Accuracy +25 (+9 eff.) One-handed war axes. |
epiphanous living mindstar (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +11% Mindpower +16 (+4 eff.) Damage +20% mind other ------- Psi-on-crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar (18-20 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Normal] Nature Weapon Damage 18.0 - 19.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Voryrin' (24-27 power, 48 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 24.5 - 27.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +48 Critical Rate +5.0% Attack Speed 100% On-hit +24 mind On-crit, radius 2 +27 blight +24 physical While equipped: Stats +8 Cun +4 Str offense ------ Physical Crit +6.0% Mind Crit +5% Critical power +25.00% Physical Power +20 (+6 eff.) Mindpower +10 (+3 eff.) Damage +30% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
exposing stralite steamsaw of daylight (32-49 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego] Arcane/Psionic/Steamtech Weapon Damage 32.5 - 48.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +76 On-hit +17 light Damage Against +18% Undead Uses 1.0 Steam While equipped: offense ------ On-Hit (Melee): * 13% chance to reduce all saves and defense by 35 When Hit: * 30% chance to reduce all saves and defense by 35 defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced voratun steamsaw of enduring (40-61 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego+] Nature/Master/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +108 Uses 1.0 Steam When used to Attack: Block +73 While equipped: Stats +15 Con +15 Wil defense ------ Armor +17 Defense +10 (+2 eff.) Fatigue +12% Life +110.00 other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Swampdeath4.0 Encumbrance T5 longbow 2H weapon [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +27 nature On-Hit, radius 1 +27 blight On-crit, radius 2 +20 nature On Hit: * 27% chance to reduce damage dealt by 28% While equipped: Stats +11 Con offense ------ Spell Crit +10% Damage +21% arcane Ignore Shields +41% defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Masteries +0.30 Wild-gift/Fungus Regenerate 366 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
enhanced dragonbone longbow of piercing4.0 Encumbrance T5 longbow 2H weapon [Ego++] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +20 Str +20 Dex +20 Mag +9 Wil +17 Cun +18 Con offense ------ Ignore resists +23% all Accuracy +30 (+10 eff.) Ignore Armor +23 Longbows are used to shoot arrows at your foes. |
crackling voratun shield (0 def, 10 armour, 64-77 power, 205.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Arcane When used to Attack: Weapon Damage 64.0 - 76.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +206 On-hit +12 lightning While equipped: Stats +6 Dex offense ------ When Hit 31 lightning defense ------ Armor +10 Fatigue +8% Resistance +19% lightning other ------- Talents +1 Block Handheld deflection devices. |
woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +11% acid +13% physical +11% fire +13% cold defense ------ Resistance +14% acid +14% physical +14% fire +13% cold +9% all other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil offense ------ Mind Crit +6% Spellpower +17 (+3 eff.) Mindpower +5 (+1 eff.) Spellpower/crit +6 defense ------ Resistance +13% all Mind save +27 (+6 eff.) Silence Resist +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of blight (+28%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +10 Mag offense ------ Damage +28% blight +29% temporal +28% physical Ignore resists +15% temporal +15% physical defense ------ Resistance +28% blight +15% all Anomaly Control +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Cuthorath' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Psionic While equipped: Stats +8 Dex +8 Mag +7 Wil +7 Cun offense ------ Damage +18% acid +18% temporal +26% mind On-Hit (Melee): * 27% chance to reduce armor by 49% defense ------ Resistance +35% mind +15% all other ------- See Invisibility +21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +6% Spellpower +20 (+4 eff.) Mindpower +6 (+2 eff.) Damage +20% all defense ------ Resistance +15% all Mind save +30 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +21% Spellpower +36 (+7 eff.) defense ------ Resistance +15% all Spell save +27 (+7 eff.) other ------- Mana/turn +0.40 Max mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearforged steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Arcane While equipped: Stats +7 Con defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +20% Resistance +9% fire -14% light +8% darkness Physical save +7 (+2 eff.) Spell save +7 (+2 eff.) Mind save +7 (+1 eff.) A suit of armour made of mail. |
fearforged dwarven-steel mail armour of command (14 def, 16 armour)14.0 Encumbrance T3 heavy armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +8 Con defense ------ Armor +16 Defense +14 (+3 eff.) Fatigue +23% Resistance +11% fire -16% light +10% darkness Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +27 (+6 eff.) A suit of armour made of mail. |
searing voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego++] Arcane/Master While equipped: Stats +10 Str offense ------ On-Hit 21 acid 23 fire When Hit 15 acid 14 fire defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +23% acid +24% fire +18% darkness +12% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Beyldir the voratun plate armour (0 def, 21 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ Accuracy +10 (+4 eff.) Ignore Armor +3 When Hit 8 physical defense ------ Armor +21 Fatigue +22% Resistance +16% acid +44% cold Unlife -40.00 life other ------- Breathe water A suit of armour made of metal plates. |
rejuvenating voratun plate armour of spell shielding (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego] Arcane/Nature While equipped: defense ------ Armor +16 Fatigue +22% Resistance +10% arcane Spell save +25 (+6 eff.) Life Regen +8.00 other ------- Stamina/turn +2.50 A suit of armour made of metal plates. |
scholar's pair of iron boots of phasing (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +5 (+1 eff.) defense ------ Armor +3 Fatigue +2% Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of voratun boots of rushing (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con defense ------ Armor +5 Fatigue +4% Resistance +15% lightning +15% temporal Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of force (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane/Master/Psionic While equipped: offense ------ Physical Power +18 (+6 eff.) Spellpower +31 (+6 eff.) Mindpower +9 (+2 eff.) defense ------ Armor +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of the nighthunter (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego+] Psionic While equipped: Stats +2 Cun offense ------ Accuracy +7 (+3 eff.) defense ------ Armor +1 Fatigue +1% Resistance +7% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
bladed drakeskin leather cap of knowledge (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Master/Psionic While equipped: Stats +10 Str +3 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 800.9 Physical damage. If the attack hits, the target is confused (39% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Glewe (41 def, 13 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +4 Str +11 Con offense ------ Physical Power +41 (+13 eff.) On-Hit (Melee): * 27% chance to reduce all saves and defense by 35 defense ------ Armor +13 Defense +41 (+9 eff.) Fatigue +5% Resistance +10% fire +14% cold Physical save +24 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of constitution (+9) (0 def, 11 armour)3.0 Encumbrance T5 head armor [Ego] Master While equipped: Stats +9 Con defense ------ Armor +11 Fatigue +5% other ------- Infravision +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic voratun helm of trickery (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Ignore Armor +8 defense ------ Armor +5 Fatigue +5% Resistance +19% light +20% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
120 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
dwarven lantern1.0 Encumbrance T5 lite [Normal] While equipped: other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of the moons1.0 Encumbrance T5 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +11% darkness defense ------ Resistance +10% light Affinity +5% darkness Blind Resist +25% Confus Resist +25% other ------- Light +10 Infravision +4 See Stealth +17 See Invisibility +12 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 5.5 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 386.73 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Ebonywreck the voratun pickaxe (dig speed 7 turns) =dig=3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +11 Str +10 Wil offense ------ Physical Crit +9.0% Mind Crit +15% Damage +12% arcane Ignore resists +23% physical When Hit 2 blight 4 darkness On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 39 defense ------ Resistance +9% blight Physical save +12 (+4 eff.) Spell save +13 (+3 eff.) Mind save +9 (+2 eff.) Life +90.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1138.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
cleansing voratun torque of psionic shield [power 127] (25 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 127 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
evasive dragonbone totem of stinging [power 524] (15 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 697 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 37% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone wand of lightning storm 'Gleamquick' [power 560] (15 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +10 Cun +4 Dex offense ------ Critical power +27.20% Accuracy +35 (+12 eff.) defense ------ Defense +20 (+4 eff.) Resistance +27% light other ------- EQ when Hit +0.24 Max hate +13.60 Create a radius 3 storm for 5 turns. Each turn, creatures within take 148 lightning damage and will be dazed for 1 turn (744 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing dragonbone wand of lightning storm [power 548] (15 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 145 lightning damage and will be dazed for 1 turn (728 total damage) Puts all charms on 15 turn cooldown 100% to heal for 110. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Chance the Halfling Wanderer5in1 level 32
17th Dusk 123rd year of Ascendancy at 02:39 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Chance the Halfling Wanderer5in1 level 44
61st Regrowth 124th year of Ascendancy at 13:39 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Chance the Halfling Wanderer5in1 level 42
51st Regrowth 124th year of Ascendancy at 21:49 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Chance the Halfling Wanderer5in1 level 36
51st Dusk 123rd year of Ascendancy at 17:18 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Chance the Halfling Wanderer5in1 level 41
75th Haze 123rd year of Ascendancy at 05:04 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Chance the Halfling Wanderer5in1 level 35
42nd Dusk 123rd year of Ascendancy at 13:21 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Chance the Halfling Wanderer5in1 level 50
9th Regrowth 125th year of Ascendancy at 21:22 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Chance the Halfling Wanderer5in1 level 11
31st Haze 122nd year of Ascendancy at 10:59 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Chance the Halfling Wanderer5in1 level 34
27th Dusk 123rd year of Ascendancy at 14:06 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Chance the Halfling Wanderer5in1 level 31
75th Pyre 123rd year of Ascendancy at 06:53 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Chance the Halfling Wanderer5in1 level 21
49th Regrowth 123rd year of Ascendancy at 17:04 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Chance the Halfling Wanderer5in1 level 35
46th Dusk 123rd year of Ascendancy at 13:52 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Chance the Halfling Wanderer5in1 level 50
9th Allure 125th year of Ascendancy at 17:00 see stats
Fool of a Took! (Insane (Adventure) difficulty)
Killed oneself as a halfling.By Chance the Halfling Wanderer5in1 level 50
10th Regrowth 125th year of Ascendancy at 01:08 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chance the Halfling Wanderer5in1 level 26
17th Pyre 123rd year of Ascendancy at 09:54 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Chance the Halfling Wanderer5in1 level 10
22nd Haze 122nd year of Ascendancy at 17:39 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Chance the Halfling Wanderer5in1 level 20
10th Regrowth 123rd year of Ascendancy at 19:47 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Chance the Halfling Wanderer5in1 level 30
34th Pyre 123rd year of Ascendancy at 23:04 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Chance the Halfling Wanderer5in1 level 40
54th Haze 123rd year of Ascendancy at 15:40 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Chance the Halfling Wanderer5in1 level 50
70th Pyre 124th year of Ascendancy at 08:27 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Chance the Halfling Wanderer5in1 level 50
1st Wintertide 125th year of Ascendancy at 20:23 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Chance the Halfling Wanderer5in1 level 50
3rd Regrowth 125th year of Ascendancy at 05:26 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Chance the Halfling Wanderer5in1 level 18
10th Allure 123rd year of Ascendancy at 09:48 see stats
Selfless (Insane (Adventure) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Chance the Halfling Wanderer5in1 level 50
10th Regrowth 125th year of Ascendancy at 01:08 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Chance the Halfling Wanderer5in1 level 40
54th Haze 123rd year of Ascendancy at 17:47 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Chance the Halfling Wanderer5in1 level 25
5th Pyre 123rd year of Ascendancy at 23:45 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Chance the Halfling Wanderer5in1 level 35
40th Dusk 123rd year of Ascendancy at 06:37 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Chance the Halfling Wanderer5in1 level 50
10th Regrowth 125th year of Ascendancy at 01:07 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Chance the Halfling Wanderer5in1 level 9
2nd Haze 122nd year of Ascendancy at 04:15 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Chance the Halfling Wanderer5in1 level 50
2nd Dusk 124th year of Ascendancy at 09:42 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Chance the Halfling Wanderer5in1 level 31
4th Flare 123rd year of Ascendancy at 12:06 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Chance the Halfling Wanderer5in1 level 45
73rd Regrowth 124th year of Ascendancy at 23:22 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Chance the Halfling Wanderer5in1 level 6
5th Mirth 122nd year of Ascendancy at 06:00 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Chance the Halfling Wanderer5in1 level 36
3rd Haze 123rd year of Ascendancy at 18:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Chance the Halfling Wanderer5in1 level 22
60th Regrowth 123rd year of Ascendancy at 19:36 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Chance the Halfling Wanderer5in1 level 16
4th Decay 122nd year of Ascendancy at 16:03 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Chance the Halfling Wanderer5in1 level 32
13rd Dusk 123rd year of Ascendancy at 23:30 see stats
Log
Something receives 2 healing from Chance.
Fire wyrm's devouring flames area effect hits Chance for (10 dissipated), (11 exoskeleton), 11 fire (11 total damage).
--------------------------------
Chance casts Gravity Spike.
Elandar is drawn in by the singularity!
Chance's spell attains critical power!
Chance's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Chance's spell attains critical power!
Blood Splash hits Chance for 151 healing, 151 healing (0 total damage) [303 healing].
Chance hits Elandar for 4481 physical damage.
Chance killed Elandar!
Talent Rune: Stormshield is ready to use.
Talent Circle of Shifting Shadows is ready to use.
Fire wyrm's devouring flames area effect drains life from Chance!
Something receives 2 healing from Chance.
Fire wyrm's devouring flames area effect hits Chance for (10 dissipated), (11 exoskeleton), 11 fire (11 total damage).
--------------------------------
Chance's spell attains critical power!
Chance's spell attains critical power!
New Achievement: Fool of a Took! (Insane (Adventure) difficulty)!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
Saving done.


























































































































































