










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer3in1 |
| Level / Exp | 50 / 2470% |
| Size | medium |
| Lifes / Deaths | Killed by Assassin Lord at level 21 on the 48th Regrowth 123rd year of Ascendancy at 08:13 4 / 4Killed by Emuravea the snow giant thunderer at level 23 on the 69th Regrowth 123rd year of Ascendancy at 16:53 Killed by Pale Drake at level 41 on the 28th Haze 123rd year of Ascendancy at 23:21 Killed by Choice at level 50 on the 57th Pyre 124th year of Ascendancy at 19:22 |
Primary Stats
| Strength | 21 (base 12) |
| Dexterity | 38 (base 16) |
| Constitution | 109 (base 60) |
| Magic | 44 (base 35) |
| Willpower | 137 (base 60) |
| Cunning | 118 (base 66) |
Resources
| Insanity | 0/100 |
| Mana | 779/1029 |
| Equilibrium | 0 |
| Vim | 280/348 |
| Life | 1302/2029 |
| Psi | 177/247 |
| Stamina | 514/574 |
| Hate | 120/120 |
| Healing Factor | 1.4323875339083 |
| Regeneration | 33.169492300744 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +45.999999999999% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 87.896980038412 |
| See Invisible | 85.896980038412 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 68 |
| Crit Chance | 72% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 98 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Light | +19% |
| Fire | +14% |
| Physical | +25% |
| Mind | +82% |
| All | +4% |
Offense: Damage Penetration
| Light | +30% |
| Temporal | +40% |
| Fire | +30% |
| Physical | +25% |
| Mind | +70% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 60.000000000001 (87.304188961773%) |
| Defense | 71 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 43 |
| Mental Save | 83 |
Defense: Resistances
| Blight | + 34%( 70%) |
| Arcane | + 30%( 70%) |
| Mind | + 70%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 36%( 70%) |
| Physical | + 40%( 70%) |
| Fire | + 51%( 70%) |
| Darkness | + 52%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Confusion Resistance | 32% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 915 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 9 times. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 46% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Energy alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Friend of the worm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Forge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2406. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Veloletira the Shaderune (17 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +6 Cun +6 Con offense ------ Critical power +5.00% Move Speed +25% Damage +9% mind Ignore resists +5% physical Ignore Armor +3 defense ------ Armor +5 Defense +17 (+4 eff.) Resistance +15% lightning +8% temporal +6% darkness Physical save +25 (+7 eff.) Mind save +25 (+5 eff.) other ------- Max stamina +10.00 Evasion: (Instant) Puts all charms on 22 turn cooldown Effective talent level: 5.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Lisoda1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +1 Dex +7 Wil offense ------ Physical Crit +8.0% Critical power +26.00% Physical Power +10 (+5 eff.) Damage +9% mind Ignore Armor +4 defense ------ Life +71.00 Blind Resist +38% Confus Resist +27% other ------- Stamina/turn +2.00 Light +11 See Stealth +21 See Invisibility +19 Track: Puts all charms on 29 turn cooldown Effective talent level: 5.5 Power cost 29 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour) =test=2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+3 eff.) Mindpower +15 (+3 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-2 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | Zogund the drakeskin leather gloves (10 def, 25 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +15 Con offense ------ Physical Crit +17.0% Spell Crit +20% Mind Crit +20% Critical power +15.00% On-Hit 15 physical Damage +11% physical Accuracy +9 (+3 eff.) defense ------ Armor +25 Hardiness +14% Defense +10 (+3 eff.) Resistance +6% blight +14% physical +9% light Physical save +9 (+3 eff.) Mind save +13 (+2 eff.) Disarm Resist +50% Knockbk Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | powerful dragonbone totem of stinging [power 500] (3/11 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 520 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 turn cooldown 100% to increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Fulaldil'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +7 Wil +8 Cun +10 Con offense ------ Physical Power +15 (+7 eff.) Spellpower +15 (+5 eff.) Mindpower +35 (+6 eff.) Move Speed +21% Ignore resists +20% temporal Accuracy +15 (+5 eff.) When Hit 4 mind defense ------ Defense +10 (+3 eff.) Crit Resistance 15.00% Physical save +20 (+6 eff.) other ------- Hate-on-crit +5.00 Infravision +3 Blinding Speed: Puts all charms on 29 turn cooldown Effective talent level: 3.5 Power cost 29 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
| On fingers | Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +25% mind Mind save +20 (+4 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 4.2 Power cost 22 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around neck | Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+7 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. This item has been sent to the Item's Vault. |
| In main hand | Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+4 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Wayist: (Instant) Effective talent level: 2.5 Power cost 44 out of 60/60. Range 4 Cooldown: 34 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 100 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+3 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 52.0 - 62.4 Light Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+4 eff.) Ranged Defense +17 (+5 eff.) Fatigue +12% Resistance +12% mind +10% fire +20% light +15% darkness Mind save +18 (+3 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 99.96 to 124.95 light damage (based on Willpower and Cunning). Uses 9 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Guise of the Hated (14 def, 0 armour) =test=2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+4 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+4 eff.) Resistance +10% darkness +10% mind Mind save +10 (+2 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Elixir of Invulnerability2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
movement infusion (speed 782%; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 782% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 24; resist 35%; move 61%; dur 5; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 61% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
infernal dragonbone starstaff of protection (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +40.00% Spellpower +25 (+8 eff.) On-Hit 35 fire Damage +30% physical defense ------ Resistance +15% physical other ------- See Invisibility +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced voratun battleaxe of ruin (56-85 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 56.5 - 84.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +19 Str +19 Dex +19 Mag +19 Wil +13 Cun +14 Con offense ------ Physical Crit +21.0% Critical power +49.00% Ignore Armor +21 Massive two-handed battleaxes. |
Scaldravage the voratun greatsword (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Rare] Nature Weapon Damage 61.5 - 98.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +63 lightning +58 cold +16 acid +16 fire On Hit: * 27% chance to reduce armor by 32% While equipped: Stats +6 Dex +4 Mag offense ------ Move Speed +48% Ignore resists +35% lightning +35% cold +34% acid defense ------ Resistance +36% lightning +12% acid Physical save +12 (+4 eff.) other ------- Infravision +4 Massive two-handed swords. |
voratun greatsword (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Normal] Weapon Damage 61.0 - 97.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Massive two-handed swords. |
Rhuhir the voratun mace (46-65 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Rare] Master Weapon Damage 46.5 - 65.1 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +8 Mag offense ------ Physical Power +20 (+9 eff.) Spellpower +40 (+13 eff.) Damage +15% arcane Ignore resists +15% physical Accuracy +25 (+8 eff.) Ignore Armor +15 defense ------ Resistance +21% nature +15% lightning other ------- Stamina/turn +4.08 Mana-on-crit +2.72 Max vim +60.00 Blunt and deadly. |
quick voratun mace of vileness (44-62 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 44.0 - 61.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +17 blight On Hit: * 30% chance to reduce strength, dexterity, and constitution by 22 While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +25 (+8 eff.) Blunt and deadly. |
voratun mace of enduring (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +15 Con +14 Wil defense ------ Life +110.00 Blunt and deadly. |
Splendourpeal (40-56 power, 31 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +31 Critical Rate +7.0% Attack Speed 100% Ignore Shields +19% While equipped: Stats +9 Dex +12 Wil offense ------ Damage +30% light Ignore resists +30% light When Hit 14 light defense ------ Resistance +12% cold One-handed war axes. |
balanced voratun waraxe of phasing (40-56 power, 31 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane/Master Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +31 Critical Rate +7.0% Attack Speed 100% Ignore Shields +20% While equipped: offense ------ Accuracy +15 (+5 eff.) defense ------ Defense +15 (+4 eff.) Disarm Resist +48% One-handed war axes. |
truestriking voratun waraxe of massacre (53-74 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 53.0 - 74.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical Accuracy +17 (+5 eff.) Ignore Armor +15 One-handed war axes. |
warbringer's voratun waraxe (41-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Power +13 (+6 eff.) Ignore resists +14% physical defense ------ Disarm Resist +33% One-handed war axes. |
voratun dagger of crippling (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Weapon Damage 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Sharp, short and deadly. |
Blazesweep (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +8 Cun +8 Con offense ------ Physical Crit +4.0% Mind Crit +11% Mindpower +15 (+3 eff.) Damage +23% mind When Hit 10 physical defense ------ Armor +6 Resistance +15% nature +12% lightning Physical save +15 (+5 eff.) Unlife -108.81 life other ------- Psi-on-crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Healgasher the living mindstar (18-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +27 lightning +16 temporal On Hit: * 27% chance to slow global speed by 79% * 27% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Mind Crit +5% Mindpower +22 (+4 eff.) Damage +41% temporal Ignore resists +34% arcane +20% nature On-Hit (Melee): * 27% chance to slow global speed by 79% defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty dragonbone longbow of recursion4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 [Ego+] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 10% Shoot level 1 While equipped: Stats +11 Str offense ------ Physical Power +23 (+10 eff.) Longbows are used to shoot arrows at your foes. |
stormbringer's dragonbone longbow of dexterity (+12)4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 [Ego+] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-crit, radius 2 +68 lightning +68 cold While equipped: Stats +12 Dex offense ------ Move Speed +75% Ignore resists +38% lightning +18% cold +15% physical Longbows are used to shoot arrows at your foes. |
self-loading quiver of elven-wood arrows of annihilation (22/22, 60-83 power, 29 apr)3.0 Encumbrance T4 arrow ammo [Ego+] Arcane/Master Weapon Damage 59.5 - 83.3 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +29 Critical Rate +17.5% Capacity 22 Projectile Speed +200% Arrows are used with bows to pierce your foes to death. |
Balancescar (20/20, 66-79 power, 18 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master/Psionic Weapon Damage 66.0 - 79.2 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +18 Critical Rate +19.0% Capacity 20 Projectile Speed +200% On-ranged-hit +36 physical +28 light +8 cold +24 nature Damage Against +30% Undead On-Hit, radius 1 +20 cold On Hit: * 27% chance to slow global speed by 79% * 20% chance to knock the target back 3 spaces and deal 344 physical damage Shots are used with slings to pummel your foes to death. |
swashbuckler's voratun shield of resistance (0 def, 10 armour, 66-80 power, 218 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 66.5 - 79.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +218 While equipped: Stats +12 Str +13 Dex offense ------ Accuracy +18 (+6 eff.) defense ------ Armor +10 Fatigue +8% Resistance +13% acid +13% fire +13% lightning +13% cold other ------- Talents +1 Block Handheld deflection devices. |
Harulathablek the Sewerlore (20 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +6% nature +15% blight When Hit 4 blight defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +24% acid +15% light +12% nature +8% arcane +11% darkness Spell save +18 (+6 eff.) A suit of armour made of leather. |
drakeskin leather armour of command (35 def, 17 armour)9.0 Encumbrance T5 light armor [Ego+] Psionic While equipped: Stats +6 Cun defense ------ Armor +17 Defense +35 (+9 eff.) Fatigue +8% Mind save +25 (+5 eff.) A suit of armour made of leather. |
voratun mail armour 'Frostseam' (5 def, 28 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Rare] Arcane While equipped: offense ------ Spellpower/crit +14 Damage +9% blight Ignore resists +34% arcane When Hit 14 cold defense ------ Armor +28 Defense +5 (+1 eff.) Fatigue +12% Resistance +17% arcane +12% acid Spell save +24 (+8 eff.) Unlife -100.00 life Blind Resist +27% Disarm Resist +27% Teleport Resist +27% A suit of armour made of mail. |
impenetrable voratun plate armour of delving (0 def, 36 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Master While equipped: Stats +10 Str defense ------ Armor +36 Fatigue +22% Resistance +20% darkness +15% physical other ------- Light +2 Track: Puts all charms on 22 turn cooldown Effective talent level: 3.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
impenetrable voratun plate armour of thunder (0 def, 33 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Arcane/Master While equipped: Stats +10 Str +10 Mag +10 Wil offense ------ Physical Crit +10.0% Spell Crit +9% Mind Crit +10% Physical Power +21 (+9 eff.) Spellpower +23 (+7 eff.) Mindpower +18 (+4 eff.) defense ------ Armor +33 Fatigue +22% Resistance +18% lightning A suit of armour made of metal plates. |
grounding drakeskin leather belt of carrying1.0 Encumbrance T5 belt armor [Ego] Arcane/Nature While equipped: defense ------ Fatigue -10% Resistance +15% lightning +15% temporal other ------- Encumbrance +49 A belt that goes around your waist. |
traveler's pair of drakeskin leather boots of evasion (18 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: defense ------ Armor +5 Defense +18 (+5 eff.) Fatigue -8% Physical save +15 (+5 eff.) other ------- Encumbrance +42 Evasion: (Instant) Puts all charms on 22 turn cooldown Effective talent level: 4.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
temporal rough leather gloves of sorrow (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego+] Arcane/Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 8 temporal 16 darkness 16 mind On-Ranged-Hit 8 temporal Damage +5% temporal On-Hit (Melee): * 12% chance to reduce all saves and defense by 49 defense ------ Armor +1 Resistance +7% temporal Mind save -13 (-3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: defense ------ Defense +3 (+1 eff.) Shield Power +15% Life Regen +6.00 A pointy cloth hat, very wizardly... |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
140 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 58 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
voratun pickaxe of Reknor (dig speed 12 turns) =12=3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str defense ------ Resistance +9% darkness +9% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Chillschism the voratun torque of psionic shield [power 167] (3/19 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ When Hit 10 cold defense ------ Armor +16 Defense +10 (+3 eff.) Resistance +15% nature +27% lightning Physical save +9 (+3 eff.) Mind save +6 (+1 eff.) Life Regen +4.21 Poison Resist +21% Setup a psionic shield, reducing all damage taken by 167 for 5 turns Puts all charms on 19 turn cooldown 100% to increase the duration of 3 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast [power 475] (3/11 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 864 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Choice the Cornac Wanderer3in1 level 32
18th Dusk 123rd year of Ascendancy at 00:44 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Choice the Cornac Wanderer3in1 level 48
9th Decay 123rd year of Ascendancy at 21:48 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Choice the Cornac Wanderer3in1 level 31
1st Flare 123rd year of Ascendancy at 11:08 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Choice the Cornac Wanderer3in1 level 35
32nd Dusk 123rd year of Ascendancy at 09:42 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Choice the Cornac Wanderer3in1 level 45
79th Haze 123rd year of Ascendancy at 10:18 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Choice the Cornac Wanderer3in1 level 34
25th Dusk 123rd year of Ascendancy at 23:15 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Choice the Cornac Wanderer3in1 level 11
69th Haze 122nd year of Ascendancy at 22:35 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Choice the Cornac Wanderer3in1 level 33
23rd Dusk 123rd year of Ascendancy at 22:29 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Choice the Cornac Wanderer3in1 level 33
23rd Dusk 123rd year of Ascendancy at 14:02 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Choice the Cornac Wanderer3in1 level 24
71st Regrowth 123rd year of Ascendancy at 20:49 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Choice the Cornac Wanderer3in1 level 50
68th Regrowth 124th year of Ascendancy at 21:27 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Choice the Cornac Wanderer3in1 level 50
1st Time of Balance 124th year of Ascendancy at 17:24 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Choice the Cornac Wanderer3in1 level 32
20th Dusk 123rd year of Ascendancy at 17:10 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Choice the Cornac Wanderer3in1 level 30
7th Mirth 123rd year of Ascendancy at 06:22 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Choice the Cornac Wanderer3in1 level 37
32nd Dusk 123rd year of Ascendancy at 20:48 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Choice the Cornac Wanderer3in1 level 10
18th Haze 122nd year of Ascendancy at 00:03 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Choice the Cornac Wanderer3in1 level 20
10th Regrowth 123rd year of Ascendancy at 09:56 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Choice the Cornac Wanderer3in1 level 30
76th Pyre 123rd year of Ascendancy at 16:41 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Choice the Cornac Wanderer3in1 level 40
79th Dusk 123rd year of Ascendancy at 02:34 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Choice the Cornac Wanderer3in1 level 50
4th Regrowth 124th year of Ascendancy at 20:28 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Choice the Cornac Wanderer3in1 level 50
69th Regrowth 124th year of Ascendancy at 23:00 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Choice the Cornac Wanderer3in1 level 22
48th Regrowth 123rd year of Ascendancy at 12:23 see stats
Selfless (Insane (Adventure) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Choice the Cornac Wanderer3in1 level 50
57th Pyre 124th year of Ascendancy at 19:22 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Choice the Cornac Wanderer3in1 level 27
66th Pyre 123rd year of Ascendancy at 06:42 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Choice the Cornac Wanderer3in1 level 20
10th Regrowth 123rd year of Ascendancy at 19:17 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Choice the Cornac Wanderer3in1 level 34
23rd Dusk 123rd year of Ascendancy at 23:43 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Choice the Cornac Wanderer3in1 level 50
57th Pyre 124th year of Ascendancy at 19:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Choice the Cornac Wanderer3in1 level 9
14th Haze 122nd year of Ascendancy at 18:40 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Choice the Cornac Wanderer3in1 level 50
70th Regrowth 124th year of Ascendancy at 03:58 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Choice the Cornac Wanderer3in1 level 48
1st Regrowth 124th year of Ascendancy at 19:51 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Choice the Cornac Wanderer3in1 level 5
26th Dusk 122nd year of Ascendancy at 20:50 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Choice the Cornac Wanderer3in1 level 15
7th Decay 122nd year of Ascendancy at 15:20 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Choice the Cornac Wanderer3in1 level 39
64th Dusk 123rd year of Ascendancy at 16:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Choice the Cornac Wanderer3in1 level 24
71st Regrowth 123rd year of Ascendancy at 19:08 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Choice the Cornac Wanderer3in1 level 17
3rd Allure 123rd year of Ascendancy at 22:54 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Choice the Cornac Wanderer3in1 level 30
2nd Summertide 123rd year of Ascendancy at 09:29 see stats
Log
Choice summons a storm to protect them!
Choice uses Mind Sear.
Choice's mind surges with critical power!
The shield around Elandar crumbles.
Choice hits Elandar for (788 absorbed), (1458 ignored), 0 mind (0 total damage).
--------------------------------
Choice uses Psychic Lobotomy.
Choice's mind surges with critical power!
Elandar resists the lobotomy!
Elandar is confused and fails to use Flame.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Choice's projectile hits Elandar for 499 mind damage.
Choice's Mind Storm hits Elandar for 557 mind damage.
Choice's projectile hits Elandar for 557 mind damage.
Choice's projectile killed Elandar!
Choice's subconscious has returned to normal.
Choice slows down.
Talent Sunder Mind is ready to use.
Choice receives 21 healing.
Choice gains 1% of a turn from Ancestral Life.
--------------------------------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
Saving done.













































































































































