










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Wanderer3in1 |
| Level / Exp | 50 / 1990% |
| Size | big |
| Lifes / Deaths | Killed by Aravea the large brown snake at level 23 on the 74th Regrowth 123rd year of Ascendancy at 05:53 0 / 8Killed by Nerawyn the vampire at level 24 on the 75th Regrowth 123rd year of Ascendancy at 18:44 Killed by Ivuserin the skeleton warrior at level 24 on the 76th Regrowth 123rd year of Ascendancy at 17:26 Killed by Isothra the armoured skeleton warrior at level 24 on the 77th Regrowth 123rd year of Ascendancy at 20:45 Killed by Sleeping Beluba at level 28 on the 33rd Pyre 123rd year of Ascendancy at 22:26 Killed by Sleeping Beluba at level 28 on the 33rd Pyre 123rd year of Ascendancy at 23:41 Killed by Yvawen the umber hulk at level 41 on the 33rd Haze 123rd year of Ascendancy at 22:15 Killed by creg at level 50 on the 16th Pyre 124th year of Ascendancy at 10:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 57 (base 16) |
| Dexterity | 111 (base 60) |
| Constitution | 55 (base 31) |
| Magic | 30 (base 18) |
| Willpower | 152 (base 65) |
| Cunning | 165 (base 64) |
Resources
| Hate | 100/100 |
| Equilibrium | 40 |
| Life | 2144/2144 |
| Stamina | 627/637 |
| Psi | 85/242 |
| Healing Factor | 2.0449358927269 |
| Regeneration | 106.96372097657 |
Speed
| Mental | +5.76120951703% |
| Attack | +5.76120951703% |
| Movement | +9.999999999999% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -989 |
| Infravision | 13 |
| See Stealth | 97.021384758911 |
| See Invisible | 107.02138475891 |
| Stealth | 93 |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 108 |
| Crit Chance | 157% |
| APR | 107 |
| Speed | 0.95 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 108 |
| Crit Chance | 155% |
| APR | 107 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 87% |
| Speed | 0.94552625160643 |
Offense: Damage Bonus
| Acid | +52% |
| Blight | +31% |
| Physical | +64% |
| Cold | +31% |
| All | +11% |
| Darkness | +40% |
| Light | +17% |
| Lightning | +46% |
| Fire | +31% |
| Nature | +47% |
Offense: Damage Penetration
| Acid | +86% |
| Blight | +86% |
| Physical | +103% |
| Cold | +86% |
| All | +56% |
| Lightning | +86% |
| Light | +71% |
| Mind | +66% |
| Darkness | +86% |
| Fire | +86% |
| Nature | +86% |
Defense: Base
| Armour (hardiness) | 39 (48.304188961773%) |
| Defense | 115 |
| Ranged Defense | 115 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 60 |
| Mental Save | 83 |
Defense: Resistances
| Acid | + 57%( 77%) |
| Blight | + 61%( 77%) |
| Arcane | + 52%( 77%) |
| Cold | + 69%( 77%) |
| All | + 43%( 77%) |
| Physical | + 49%( 77%) |
| Lightning | + 56%( 77%) |
| Light | + 50%( 77%) |
| Temporal | + 46%( 77%) |
| Mind | + 50%( 77%) |
| Darkness | + 56%( 77%) |
| Fire | + 77%( 77%) |
| Nature | + 58%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Poison Resistance | 50% |
| Blind Resistance | 49% |
| Disarm Resistance | 88% |
| Bleed Resistance | 80% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 821 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 763 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1048% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Stealth | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Dream Smith | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Charged mastery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Warcries | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Dark sustenance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stealth |
| beneficial effect | A psionic charge is keeping your heart pumping, allowing you to survive to -447 health. Heart Started |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the repented thief from death by Mayubretira the skeleton warrior. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2550. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Porurerana (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 1H weapon [Random Unique] Master Weapon Damage 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str offense ------ Physical Crit +40.0% Critical power +28.00% Physical Power +32 (+7 eff.) Damage +9% physical Ignore resists +17% physical Accuracy +30 (+5 eff.) Ignore Armor +33 defense ------ Physical save +9 (+2 eff.) Massive two-handed swords. |
| On hands | Rainkiller the voratun gauntlets (0 def, 13 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +4 Wil +3 Con offense ------ Mindpower +10 (+2 eff.) On-Hit 15 physical 40 darkness 40 mind Damage +12% nature +11% physical Accuracy +30 (+5 eff.) On-Hit (Melee): * 25% chance to reduce all saves and defense by 45 defense ------ Armor +13 Fatigue +5% Physical save +7 (+2 eff.) Spell save +6 (+1 eff.) Mind save +3 (+0 eff.) Disarm Resist +43% other ------- See Invisibility +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Galepunish1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +6 Wil offense ------ Physical Crit +6.0% Critical power +16.00% Physical Power +9 (+2 eff.) Damage +15% lightning +9% darkness When Hit 8 lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 45 defense ------ Defense +14 (+2 eff.) Resistance +12% cold +6% arcane +6% nature Physical save +27 (+7 eff.) Spell save +20 (+5 eff.) Mind save +35 (+7 eff.) Healmod +24% other ------- Light +5 See Stealth +22 See Invisibility +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Dayfame' (12 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +5 Dex +10 Wil +15 Cun offense ------ Damage +6% light Ignore resists +15% light Accuracy +37 (+6 eff.) Ignore Armor +8 When Hit: * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +12 (+2 eff.) Fatigue +5% Resistance +13% blight +3% lightning Mind save +15 (+3 eff.) Poison Resist +20% other ------- Stamina/turn +1.00 Max stamina +35.50 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+0 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 5.4 Power cost 20 out of 15/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Tool | Hadukor the voratun torque of psionic shield [power 173] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +6 Cun +3 Mag defense ------ Armor +10 Resistance +6% light +3% physical Crit Resistance 10.00% other ------- Light +3 Infravision +3 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Floeraider'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Accuracy +34 (+5 eff.) Ignore Armor +31 defense ------ Defense +49 (+7 eff.) Resistance +15% blight +9% cold +14% nature +5% arcane Crit Resistance 15.00% Life +86.00 Life Regen +20.00 Healmod +20% Blind Resist +24% Poison Resist +30% Disease Resist +30% Knockbk Resist +20% other ------- Stamina/turn +2.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Amohad =maybe=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +2 Cun offense ------ Critical power +21.07% Physical Power +30 (+7 eff.) Ignore Armor +2 defense ------ Armor +6 Defense +10 (+1 eff.) Physical save +19 (+5 eff.) Unlife -84.29 life Life +50.00 Disarm Resist +45% Pinning Resist +40% Knockbk Resist +50% Rings make your fingers look great! |
| Around neck | Adyvea0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +15 Wil +6 Con offense ------ Mindpower +15 (+3 eff.) Damage +6% acid On-Hit (Melee): * 24 arcane resource burn defense ------ Armor +5 Defense +12 (+2 eff.) Resistance +6% temporal Max Resistance +7% all Physical save +42 (+10 eff.) Life +80.00 Life Regen +15.00 Healmod +30% Cut Resist +80% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 466 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Gilutoledin (53-74 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 53.0 - 74.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% Ignore Shields +20% On-hit +17 mind On Hit: * 35% chance to reduce all saves and defense by 45 While equipped: Stats +6 Wil +7 Cun +4 Con offense ------ Physical Crit +15.0% Critical power +35.00% Ignore resists +11% all Accuracy +25 (+4 eff.) Ignore Armor +27 defense ------ Mind save +6 (+1 eff.) Out-of-Phase Defense +18 Out-of-Phase Resistance +18% Out-of-Phase Resilience +18% One-handed war axes. |
| Around waist | drakeskin leather belt 'Ravenbreacher'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +18 Dex +6 Wil +16 Cun +8 Lck offense ------ Physical Crit +15.0% Mind Crit +15% Damage +15% acid defense ------ Defense +21 (+3 eff.) Resistance +6% acid +6% light +9% cold +5% arcane +9% darkness Physical save +20 (+5 eff.) Spell save +18 (+4 eff.) Mind save +17 (+3 eff.) Stealth +16 other ------- Disarm Traps +20 Infravision +6 A belt that goes around your waist. |
| In off hand | voratun longsword 'Choradar' (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Disrupt/Master Weapon Damage 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 mind On-Hit, radius 1 +16 mind On Hit: * 20% chance to reduce all saves and defense by 45 On Critical: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str +5 Wil offense ------ Physical Crit +12.0% Physical Power +15 (+3 eff.) Damage +13% physical Ignore resists +10% mind Accuracy +22 (+3 eff.) defense ------ Resistance +16% acid +13% cold +17% lightning +15% fire +3% mind +6% all Spell save +10 (+2 eff.) other ------- Infravision +1 See Invisibility +6 Sharp, long, and deadly. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+4 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+2 eff.) Resistance +10% darkness +10% mind Mind save +10 (+2 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+2 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
manasurge rune of the duelist (regen 2255% over 10 turns; mana 113; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2255% for 10 turns (169 total) and instantly restoring 113 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
The Far-Hand =incase=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (112). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. This item has been sent to the Item's Vault. |
warmaker's voratun amulet of vision =7 infra=0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +7 Dex +7 Wil defense ------ Blind Resist +25% other ------- Infravision +7 Sight +2 See Invisibility +15 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead =in case=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Blindsever0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Damage +30% fire +18% cold +24% darkness +21% temporal Ignore resists +10% darkness +20% fire When Hit 8 darkness 10 fire On-Hit (Melee): * 27% chance to reduce damage dealt by 36% defense ------ Fatigue -10% Resistance +20% temporal other ------- Encumbrance +40 Rings make your fingers look great! |
surging elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +28 (+7 eff.) Spellpower/crit +10 Damage +25% darkness other ------- Mana/turn +0.50 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Eremodur' (30-36 power, 6 apr, acid element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +12 Mag offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +30% acid +41% mind Ignore resists +54% blight When Hit 14 mind On-Hit (Melee): * 27% chance to reduce all saves and defense by 45 defense ------ Armor +12 Hardiness +12% Physical save +12 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of protection (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +30% fire defense ------ Resistance +15% fire other ------- Talents +1 Command Staff On Spell Hit: 10% Manathrust level 6 Staves designed for wielders of magic, by the greats of the art. |
caustic stralite battleaxe of crippling (42-63 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-crit, radius 2 +42 acid +52 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +19.0% Ignore resists +30% acid +30% nature Ignore Armor +19 Massive two-handed battleaxes. |
voratun greatsword of disruption (60-95 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Disrupt Weapon Damage 59.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Damage Against +35% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Massive two-handed swords. |
Dawn's Blade (50-70 power, 7 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Weapon Damage 50.0 - 70.0 Light Uses 25% Mag, 80% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 100% Damage Against +25% Undead +25% Demon While equipped: offense ------ Spell Crit +4% Spellpower +10 (+2 eff.) Damage +20% light Ignore resists +25% light other ------- Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 157.95 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
voratun longsword of ruin (44-61 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +12.0% Critical power +35.00% Ignore Armor +12 Sharp, long, and deadly. |
voratun mace of torment (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Psionic Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
Tarrenarithad the Skyobeisance (50-71 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 50.5 - 70.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 acid +27 lightning While equipped: Stats +4 Mag +14 Wil +8 Cun +4 Con defense ------ Resistance +18% acid other ------- Psi when Hit +0.28 One-handed war axes. |
inquisitor's voratun waraxe (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Disrupt Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Deals 135 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) One-handed war axes. |
voratun waraxe of ruin (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Physical Crit +11.0% Critical power +34.00% Ignore Armor +15 One-handed war axes. |
blooming living mindstar of balance (18-20 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature Weapon Damage 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) defense ------ Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +7 (+1 eff.) Healmod +30% Heal-on-summon +38 other ------- EQ when Hit +2.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xerith (21/21, 54-76 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Rare] Arcane Weapon Damage 54.0 - 75.6 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 21 On-ranged-hit +27 acid +30 temporal +27 arcane +20 mind On-Hit, radius 1 +27 blight On-crit, radius 2 +27 blight +27 acid On Hit: * 23% chance to gain 10% of a turn (3/turn limit) * 27% chance to reduce armor by 17% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows (20/20, 54-76 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Normal] Weapon Damage 54.5 - 76.3 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 20 Arrows are used with bows to pierce your foes to death. |
Camuruivon (0 def, 10 armour, 84-100 power, 187.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Random Unique] Arcane/Master/Psionic When used to Attack: Weapon Damage 83.5 - 100.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +188 On-hit +17 acid On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str +2 Dex +3 Mag +5 Wil +8 Con offense ------ Physical Crit +14.0% Physical Power +15 (+3 eff.) On-Hit (Melee): * 13% chance to reduce all saves and defense by 45 When Hit: * 35% chance to reduce all saves and defense by 45 * 20% chance to reduce armor by 17% defense ------ Armor +10 Fatigue +8% Resistance +20% acid +5% arcane other ------- Talents +1 Block Handheld deflection devices. |
corrosive voratun shield of cold resistance (+20%) (0 def, 10 armour, 71-85 power, 205.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Arcane/Master When used to Attack: Weapon Damage 71.0 - 85.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +206 On-hit +20 acid While equipped: Stats +6 Con offense ------ When Hit: * 20% chance to reduce armor by 17% defense ------ Armor +10 Fatigue +8% Resistance +20% acid +28% cold other ------- Talents +1 Block Handheld deflection devices. |
focusing cashmere robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +7 Wil offense ------ Spell Crit +11% Spellpower +24 (+6 eff.) defense ------ Resistance +11% all other ------- Mana/turn +0.52 Psi/turn +0.28 Max mana +76.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing drakeskin leather armour of clarity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Disrupt/Psionic While equipped: defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% Resistance +18% blight +10% mind +20% nature Mind save +21 (+4 eff.) A suit of armour made of leather. |
enlightening iron mail armour of delving (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego++] Master/Psionic While equipped: Stats +6 Str +5 Wil +4 Cun defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +12% darkness +7% physical Mind save +13 (+2 eff.) other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
cleansing voratun mail armour of resilience (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego] Nature/Disrupt While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +20% nature +20% blight Life +60.00 A suit of armour made of mail. |
voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Normal] While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
hardened voratun plate armour of implacability (0 def, 36 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego++] Master While equipped: defense ------ Armor +36 Fatigue +13% Resistance +13% acid +13% physical +13% cold +10% lightning +12% fire Physical save +15 (+4 eff.) A suit of armour made of metal plates. |
rejuvenating voratun plate armour of clarity (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego] Nature/Psionic While equipped: defense ------ Armor +16 Fatigue +22% Resistance +10% mind Mind save +25 (+5 eff.) Life Regen +8.00 other ------- Stamina/turn +2.10 A suit of armour made of metal plates. |
rejuvenating voratun plate armour of fire resistance (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego] Nature/Master While equipped: defense ------ Armor +16 Fatigue +22% Resistance +30% fire Life Regen +8.00 other ------- Stamina/turn +2.50 A suit of armour made of metal plates. |
grounding drakeskin leather belt of resilience1.0 Encumbrance T5 belt armor [Ego] Nature While equipped: defense ------ Resistance +15% lightning +12% temporal Life +63.00 A belt that goes around your waist. |
miner's pair of drakeskin leather boots of evasion (18 def, 13 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: defense ------ Armor +13 Defense +18 (+3 eff.) other ------- Infravision +3 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 64 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
insulating pair of voratun boots of disengagement (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +3 Cun +4 Dex defense ------ Armor +5 Fatigue +4% Resistance +15% fire +14% cold Disengage: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Arath' (0 def, 27 armour)3.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +7 Dex +7 Con offense ------ Physical Crit +4.0% Physical Power +35 (+8 eff.) Spellpower +12 (+3 eff.) On-Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 7 defense ------ Armor +27 Fatigue +4% Physical save +12 (+3 eff.) Unlife -108.81 life Poison Resist +27% other ------- Stamina/turn +4.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of phasing (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil defense ------ Armor +5 Fatigue +4% Blink to a nearby random location (rad 15) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
clarifying elven-silk wizard hat of time (+20%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego] Arcane/Psionic While equipped: Stats +10 Cun offense ------ Damage +20% temporal defense ------ Defense +3 (+0 eff.) Resistance +20% temporal Mind save +15 (+3 eff.) A pointy cloth hat, very wizardly... |
grounding drakeskin leather cap of might (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +13% lightning +15% temporal A cap made of leather. |
miner's drakeskin leather cap of ire (0 def, 11 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +4 Str +6 Con defense ------ Armor +11 Fatigue +5% Physical save +11 (+3 eff.) Mind save +15 (+3 eff.) other ------- Infravision +4 Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 3.5 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
warlord's drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats +7 Str +7 Wil offense ------ Physical Power +12 (+3 eff.) defense ------ Armor +5 Fatigue +5% Resistance +15% physical Physical save +14 (+4 eff.) A cap made of leather. |
Coalstrike the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +10 Str +4 Con offense ------ Physical Crit +5.0% Damage +15% acid +15% darkness Ignore resists +20% darkness Accuracy +41 (+7 eff.) defense ------ Armor +5 Fatigue +5% Resistance +21% darkness Physical save +24 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of the depths (0 def, 11 armour)3.0 Encumbrance T5 head armor [Ego] Nature/Master While equipped: defense ------ Armor +11 Fatigue +5% Resistance +25% cold other ------- Infravision +4 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's voratun helm of strength (+17) (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +17 Str +7 Wil offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +14% physical Physical save +12 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal =Carry=0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
109 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven-steel pickaxe 'Searwrither' (dig speed 15 turns) =15=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +6% fire Ignore resists +12% physical When Hit 10 fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 45 defense ------ Resistance +12% mind +6% cold While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By creg the Krog Wanderer3in1 level 31
2nd Summertide 123rd year of Ascendancy at 17:24 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By creg the Krog Wanderer3in1 level 28
40th Pyre 123rd year of Ascendancy at 10:01 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By creg the Krog Wanderer3in1 level 31
8th Mirth 123rd year of Ascendancy at 01:53 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By creg the Krog Wanderer3in1 level 30
2nd Mirth 123rd year of Ascendancy at 04:08 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By creg the Krog Wanderer3in1 level 35
16th Dusk 123rd year of Ascendancy at 04:34 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By creg the Krog Wanderer3in1 level 43
40th Haze 123rd year of Ascendancy at 03:42 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By creg the Krog Wanderer3in1 level 34
9th Dusk 123rd year of Ascendancy at 12:03 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By creg the Krog Wanderer3in1 level 50
8th Pyre 124th year of Ascendancy at 16:00 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By creg the Krog Wanderer3in1 level 15
78th Haze 122nd year of Ascendancy at 04:28 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By creg the Krog Wanderer3in1 level 33
7th Flare 123rd year of Ascendancy at 07:23 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By creg the Krog Wanderer3in1 level 31
3rd Flare 123rd year of Ascendancy at 04:10 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By creg the Krog Wanderer3in1 level 23
72nd Regrowth 123rd year of Ascendancy at 03:55 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By creg the Krog Wanderer3in1 level 37
61st Dusk 123rd year of Ascendancy at 23:36 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By creg the Krog Wanderer3in1 level 23
73rd Regrowth 123rd year of Ascendancy at 23:44 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By creg the Krog Wanderer3in1 level 50
35th Regrowth 124th year of Ascendancy at 22:28 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By creg the Krog Wanderer3in1 level 26
6th Pyre 123rd year of Ascendancy at 16:26 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By creg the Krog Wanderer3in1 level 10
34th Haze 122nd year of Ascendancy at 03:29 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By creg the Krog Wanderer3in1 level 20
9th Regrowth 123rd year of Ascendancy at 08:59 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By creg the Krog Wanderer3in1 level 30
64th Pyre 123rd year of Ascendancy at 17:33 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By creg the Krog Wanderer3in1 level 40
6th Haze 123rd year of Ascendancy at 09:01 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By creg the Krog Wanderer3in1 level 50
68th Haze 123rd year of Ascendancy at 08:55 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By creg the Krog Wanderer3in1 level 50
33rd Regrowth 124th year of Ascendancy at 23:55 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By creg the Krog Wanderer3in1 level 22
51st Regrowth 123rd year of Ascendancy at 12:18 see stats
Selfless (Insane (Adventure) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By creg the Krog Wanderer3in1 level 50
16th Pyre 124th year of Ascendancy at 10:12 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By creg the Krog Wanderer3in1 level 47
59th Haze 123rd year of Ascendancy at 16:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By creg the Krog Wanderer3in1 level 32
4th Flare 123rd year of Ascendancy at 07:14 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By creg the Krog Wanderer3in1 level 34
7th Dusk 123rd year of Ascendancy at 15:30 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By creg the Krog Wanderer3in1 level 50
16th Pyre 124th year of Ascendancy at 10:11 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By creg the Krog Wanderer3in1 level 22
64th Regrowth 123rd year of Ascendancy at 06:45 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By creg the Krog Wanderer3in1 level 8
2nd Summertide 122nd year of Ascendancy at 08:39 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By creg the Krog Wanderer3in1 level 28
40th Pyre 123rd year of Ascendancy at 10:01 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By creg the Krog Wanderer3in1 level 50
14th Pyre 124th year of Ascendancy at 12:08 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By creg the Krog Wanderer3in1 level 36
35th Dusk 123rd year of Ascendancy at 02:27 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By creg the Krog Wanderer3in1 level 21
18th Regrowth 123rd year of Ascendancy at 22:25 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By creg the Krog Wanderer3in1 level 15
78th Haze 122nd year of Ascendancy at 04:28 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By creg the Krog Wanderer3in1 level 30
6th Mirth 123rd year of Ascendancy at 14:17 see stats
Log
creg hits Elandar for 786 physical, 17 mind, 43 arcane, (116 ignored), 0 fire, 27 physical, 84 darkness, 52 mind, 569 physical, 4 mind, 43 arcane, 116 fire, 27 physical, 84 darkness, 105 mind, 16 mind (1972 total damage).
Elandar casts Arcane Reconstruction.
Elandar's spell attains critical power!
A shield forms around Elandar.
Mirror Image (Elandar) is less vulnerable.
Elandar receives 1288 healing.
Skeleton archer shoots!
--------------------------------
creg performs a melee critical strike against Elandar!
creg performs a melee critical strike against Elandar!
The shield around Elandar crumbles.
Elandar's Glacial Vapour is disrupted by his wounds!
creg hits Elandar for (812 absorbed), 203 physical, (17 absorbed), 0 mind, (43 absorbed), 0 arcane, (116 absorbed), 0 fire, (27 absorbed), 0 physical, (84 absorbed), 0 darkness, (52 absorbed), 0 mind, (487 absorbed), 39 physical, 4 mind, 43 arcane, 116 fire, 27 physical, 84 darkness, 105 mind, 16 mind (636 total damage).
Creg's Beyond the Flesh performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Creg's Beyond the Flesh hits Elandar for 1085 physical, 43 arcane, 116 fire, 27 physical, 84 darkness, 105 mind (1459 total damage).
Creg's Beyond the Flesh killed Elandar!
Creg's manaburn arcane area effect hits creg for 0 arcane damage.
--------------------------------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
Stealth is still on cooldown for 8 turns.
You end your Shadow Dance.
Saving done.





























































































































































