go.and.get.them the level 50 Whitehoof Archmage by kokosan

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Quick Drown NPCs AOE 1.5.10
CampaignOrcs
ModeMadness Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp50 / 4257%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 10)
Dexterity23 (base 15)
Constitution37 (base 25)
Magic59 (base 35)
Willpower21 (base 15)
Cunning41 (base 35)

Resources

Mana1122/1122
Psi846/846
Life20276/20276
Stamina1046/1046
Steam130/130
Healing Factor1.245652173913
Regeneration133.84532608696

Speed

Mental+200%
Attack+200%
Movement+355%
Spell+200%
Global+345%

Vision

Sight10
Lite18
Infravision9
See Stealth87.329943545017
See Invisible122.38007604393
ESP Range10
ESP Kindsdemon/major, demon/minor

Offense: Mainhand

Damage108
Accuracy69
Crit Chance25%
APR169
Speed0.33

Offense: Spell

Spellpower112
Crit Chance56%
Speed0.33333333333333
Cooldown Reduction95.55

Offense: Mind

Mindpower92
Crit Chance30%
Speed0.33333333333333

Offense: Damage Bonus

Acid+105%
Blight+144%
Arcane+105%
Cold+135%
All+7%
Mind+111%
Lightning+105%
Light+162%
Temporal+114%
Physical+105%
Darkness+120%
Fire+125%
Nature+128%

Offense: Damage Penetration

Acid+98%
Blight+113%
Arcane+108%
Cold+98%
Lightning+98%
Darkness+108%
Light+98%
Temporal+98%
Physical+98%
Mind+98%
Fire+98%
Nature+113%

Defense: Base

Armour (hardiness)187.10943998859 (100%)
Defense84
Ranged Defense84
Fatigue0
Physical Save166
Spell Save172
Mental Save168

Defense: Resistances

Acid+100%(100%)
Blight+100%(100%)
Arcane+100%(100%)
Cold+100%(100%)
All+154%(100%)
Mind+100%(100%)
Lightning+100%(100%)
Light+100%(100%)
Temporal+100%(100%)
Physical+100%(100%)
Darkness+100%(100%)
Fire+100%(100%)
Nature+100%(100%)

Defense: Immunities

Stun Resistance89%
Poison Resistance100%
Disarm Resistance100%
Bleed Resistance100%
Teleport Resistance49%
Silence Resistance80%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Air1.50
5/5
5/5
0/5
0/5
Spell / Arcane1.50
5/5
5/5
0/5
0/5
Spell / Phantasm1.50
5/5
0/5
0/5
0/5
Spell / Earth1.50
0/5
0/5
0/5
0/5
Spell / Fire1.50
0/5
0/5
0/5
0/5
Spell / Water1.50
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
5/5
5/5
5/5
5/5
Celestial / Chants1.00
5/5
5/5
5/5
5/5
Technique / Combat training1.00
2/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.50
5/5
0/5
0/5
0/5
Steamtech / Physics1.20
5/5
5/5
5/5
5/5
Steamtech / Chemistry1.20
5/5
5/5
5/5
5/5
Spell / Staff combat1.00
5/5
5/5
5/5
0/5
Spell / Divination1.50
1/5
5/5
5/5
5/5
Technique / Conditioning1.00
5/5
5/5
5/5
0/5
Spell / Conveyance1.50
5/5
5/5
0/5
0/5
Race / Whitehooves1.20
5/5
0/5
0/5
0/5
Psionic / Dreaming1.00
5/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
beneficial effect
detrimental effect

Quests

active
done
active
active
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Madness (Roguelike) difficulty) Buy an item from an AAA.
By go.and.get.them the Whitehoof Archmage level 4
11st Revenge 124th year of Ascendancy at 12:31
see stats
Across the Narrow Sea (Madness (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By go.and.get.them the Whitehoof Archmage level 14
22nd Revenge 124th year of Ascendancy at 10:02
see stats
An Other Brick in the Wall (Madness (Roguelike) difficulty) Defeated Aeryn in the Gates of Morning without destroying the Observatory nor using ritches help.
By go.and.get.them the Whitehoof Archmage level 46
23rd Dearth 124th year of Ascendancy at 06:54
see stats
Blood on the Moon (Madness (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By go.and.get.them the Whitehoof Archmage level 50
49th Dearth 124th year of Ascendancy at 16:51
see stats
Do not go gentle into that good night (Madness (Roguelike) difficulty) Trapped John.
By go.and.get.them the Whitehoof Archmage level 47
31st Dearth 124th year of Ascendancy at 07:20
see stats
Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By go.and.get.them the Whitehoof Archmage level 9
14th Revenge 124th year of Ascendancy at 01:24
see stats
Exterminator (Madness (Roguelike) difficulty) Killed 1000 creatures.
By go.and.get.them the Whitehoof Archmage level 32
19th Pain 124th year of Ascendancy at 02:47
see stats
Fear me not! (Madness (Roguelike) difficulty) Survived the Fearscape!
By go.and.get.them the Whitehoof Archmage level 43
7th Dearth 124th year of Ascendancy at 23:54
see stats
For a Few Gold More (Madness (Roguelike) difficulty) Completely deplete an AAA's stock.
By go.and.get.them the Whitehoof Archmage level 50
29th Retaking 125th year of Ascendancy at 04:59
see stats
Here, I Think You Dropped This (Madness (Roguelike) difficulty) Killed Ureslak the Eternal while wielding Ureslak's Femur.
By go.and.get.them the Whitehoof Archmage level 50
1st Retaking 125th year of Ascendancy at 03:57
see stats
Imp'ing Away (Madness (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By go.and.get.them the Whitehoof Archmage level 50
46th Retaking 125th year of Ascendancy at 00:19
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By go.and.get.them the Whitehoof Archmage level 10
14th Revenge 124th year of Ascendancy at 17:11
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By go.and.get.them the Whitehoof Archmage level 20
34th Revenge 124th year of Ascendancy at 15:10
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By go.and.get.them the Whitehoof Archmage level 30
17th Pain 124th year of Ascendancy at 10:33
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By go.and.get.them the Whitehoof Archmage level 40
7th Dearth 124th year of Ascendancy at 13:20
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By go.and.get.them the Whitehoof Archmage level 50
44th Dearth 124th year of Ascendancy at 07:18
see stats
Mender (Madness (Roguelike) difficulty) Destroyed the bosses of the Primal Forest without killing any uncorrupted treants.
By go.and.get.them the Whitehoof Archmage level 50
16th Loss 124th year of Ascendancy at 22:37
see stats
No Steam, No Palace. No Palace, No Palace! (Madness (Roguelike) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By go.and.get.them the Whitehoof Archmage level 50
42nd Retaking 125th year of Ascendancy at 10:32
see stats
Once Upon A Time, In the West... (Madness (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By go.and.get.them the Whitehoof Archmage level 50
9th Remembrance 125th year of Ascendancy at 13:46
see stats
One Ill Turn Deserves Another (Madness (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By go.and.get.them the Whitehoof Archmage level 50
42nd Retaking 125th year of Ascendancy at 10:32
see stats
Reclaiming Garkul's Heritage (Madness (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By go.and.get.them the Whitehoof Archmage level 50
19th Retaking 125th year of Ascendancy at 02:22
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By go.and.get.them the Whitehoof Archmage level 37
7th Dearth 124th year of Ascendancy at 09:27
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By go.and.get.them the Whitehoof Archmage level 20
38th Revenge 124th year of Ascendancy at 13:33
see stats
Sufficiently Advanced Technology (Madness (Roguelike) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By go.and.get.them the Whitehoof Archmage level 50
29th Retaking 125th year of Ascendancy at 10:36
see stats
The Dead God Rests (Madness (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By go.and.get.them the Whitehoof Archmage level 50
45th Retaking 125th year of Ascendancy at 14:33
see stats
The High Lady's Destiny (Finale) (Madness (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By go.and.get.them the Whitehoof Archmage level 46
23rd Dearth 124th year of Ascendancy at 06:54
see stats
The Rat Lich (Madness (Roguelike) difficulty) Killed the terrible Rat Lich.
By go.and.get.them the Whitehoof Archmage level 50
52nd Remembrance 125th year of Ascendancy at 09:26
see stats
This will make a big Omelette! (Madness (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By go.and.get.them the Whitehoof Archmage level 32
19th Pain 124th year of Ascendancy at 02:19
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By go.and.get.them the Whitehoof Archmage level 4
11st Revenge 124th year of Ascendancy at 12:28
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By go.and.get.them the Whitehoof Archmage level 2
10th Retaking 124th year of Ascendancy at 11:00
see stats
True Savior (Madness (Roguelike) difficulty) Freed all the Orc Prides without killing a single mind-controlled orc.
By go.and.get.them the Whitehoof Archmage level 50
19th Retaking 125th year of Ascendancy at 02:22
see stats

Log

Ran for 20 turns (stop reason: at exit).

There is a previous level here (press '' or right click to use).
SkooBot Toggle requested!
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

AI Turns Rested: nil

AI stopping: level change found
There is a next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
SkooBot Toggle requested!
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

AI Turns Rested: nil

AI stopping: level change found
There is a breach into the airship hull here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Go.and.get.them deactivates Arcane Power.

Go.and.get.them deactivates Defensive Posture.

Go.and.get.them deactivates Daunting Presence.

Go.and.get.them deactivates Chant of Resistance.

Go.and.get.them deactivates Lucid Dreamer.

Go.and.get.them deactivates Keen Senses.

Go.and.get.them deactivates Premonition.