









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.0Donators/Buyers bonus! Communist Artifacts 1.7.4Equalizes the rarity of all artifacts, because I'm sick of seeing Girdle of the Calm Waters in egress. Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 11 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Sileba the rattlesnake at level 11 on the 5th Mirth 122nd year of Ascendancy at 17:02 4 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 52 (base 36) |
| Willpower | 34 (base 25) |
| Cunning | 12 (base 11) |
Resources
| Life | -36/246 |
| Mana | 170/287 |
| Healing Factor | 0.60000030999615 |
| Regeneration | 2.5500013174836 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 5 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +36% |
| Light | +13% |
| Nature | +19% |
| Darkness | +13% |
| Cold | +21% |
| Fire | +25% |
| All | +10% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 25 (60%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 25 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 26%( 70%) |
| Light | + 10%( 70%) |
| Nature | + 10%( 70%) |
| Cold | + 27%( 70%) |
| Arcane | + 12%( 70%) |
| Mind | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 142 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (51 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shielding |
| beneficial effect | The target's skin reacts to damage, granting 16 armour and 30% armour hardiness. Thorny Skin |
| beneficial effect | You have an arcane eye observing for you in a radius of 9. Arcane Eye |
| detrimental effect | Huge cut that bleeds, doing 29.48 physical damage per turn and decreasing all heals received by 40%. Deep Wound |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Huge cut that bleeds, doing 21.95 physical damage per turn. Bleeding |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | All damage increased by 10%. Charm: Damage |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. miner's pair of rough leather boots of deftness (5 def, 2 armour) (On feet)]miner's pair of rough leather boots of deftness (5 def, 2 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Mov.spd +10% (-) ----- def ----- Armour +2 (-) Defense +5 (+5 eff.) (-) ---------- misc Infravis +1 (-) Disengage: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| On hands | [vs. Gorestar (0 def, 1 armour) (On hands)]Gorestar (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6(-) lightning 0(-10) item nature slow Dmg.mod +4%(-) lightning +3%(-) nature On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +1 (-) Resists +5%(-) lightning +3%(-) mind Phys.save +3 (+3 eff.) (-) HP.reg +4.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Cystrace the elm totem of thorny skin [power 16] (20/20 cooldown) (Tool)]Cystrace the elm totem of thorny skin [power 16] (20/20 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) nature Res.pen +15%(-) nature ----- def ----- Resists +3%(-) nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. psionicist's copper ring of frost (+22%) (On fingers, 1 of 2)]psionicist's copper ring of frost (+22%) 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3(-) Wil dps ---------- Dmg.mod +11%(-) cold ----- def ----- Resists +22%(-) cold Mind.save +6 (+5 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring of frost (+22%) (On fingers, 1 of 2)]warrior's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str +0(-3) Wil dps ---------- Dmg.mod +0%(-11%) cold ----- def ----- Armour +6 Resists +0%(-22%) cold Mind.save +0 (+0 eff.) (-6 (-5 eff.)) Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Sparkfame the copper amulet (Around neck)]Sparkfame the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3(-) Wil dps ---------- Dmg.mod +9%(-) lightning +3%(-) nature +3%(-) light Melee Ret 6(-) lightning Amulets make your neck look great! |
| In main hand | [vs. shimmering ash magestaff of might (15-18 power, 3 apr, fire element) (In main hand)]shimmering ash magestaff of might (15-18 power, 3 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +8% (-) Spell.pwr +6 (+2 eff.) (-) Dmg.mod +15%(-) fire ---------- misc Mana/turn +0.12 (-) Max.mana +37.00 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | [vs. linen robe 'Cloudtyphoon' (0 def, 0 armour) (Main armor)]linen robe 'Cloudtyphoon' (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: Stats +4(-) Mag dps ---------- Dmg.mod +13%(-) lightning ----- def ----- Resists +15%(-) lightning +7%(-) all ---------- misc Light +3 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. Silalle the Gloomquill (1 def, 0 armour) (Cloak)]Silalle the Gloomquill (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3%(-) darkness ----- def ----- Defense +1 (+1 eff.) (-) Resists +5%(-) arcane +3%(-) light Max.HP +31.00 (-) ---------- misc Equi/ret +0.12 (-) Hate/m.crit +3.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Xuthra (Around waist)]Xuthra 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +5(-) Mag dps ---------- Spell.pwr +10 (+3 eff.) (-) Mind.pwr +18 (+9 eff.) (-) ----- def ----- Phys.save +6 (+6 eff.) (-) ---------- misc Max.psi +10.00 (-) A belt that goes around your waist. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. shimmering ash magestaff of might (15-18 power, 3 apr, fire element) (In main hand)]elm vilestaff (10-12 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(-5.0 - -6.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-7%) Spell.pwr +3 (+1 eff.) (-3 (-1 eff.)) Dmg.mod +10%(-5%) fire ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-37.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. shimmering ash magestaff of might (15-18 power, 3 apr, fire element) (In main hand)]Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5(+0.0 - +1.5) Physical Uses 55% Dex, 45% Str Acc+ +0.2% crit chance (max 25%) Apr +25 (+22) Crit +0.0% (-3.0%) Atk.spd 100% (-) Phasing +50% While equipped: dps ---------- Spell.crit +0% (-8%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) fire Acc +20 (+17 eff.) ---------- misc Mana/turn +0.00 (-0.12) Max.mana +0.00 (-37.00) Talents +0(+-1) Command Staff Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
quiver of elm arrows (21/21, 12-18 power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 12.5 - 17.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
pouch of iron shots of erosion (15/15, 16-20 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Nature Power 16.5 - 19.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Ranged+ +7 nature Shots are used with slings to pummel your foes to death. |
[vs. linen robe 'Cloudtyphoon' (0 def, 0 armour) (Main armor)]rough leather armour 'Ivewyn' (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Arcane While equipped: Stats +2 Str +1 Dex +0(-4) Mag dps ---------- Dmg.mod +0%(-13%) lightning Melee Ret 4 temporal ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +0%(-15%) lightning +15% temporal +0%(-7%) all Crit.chn- 15.00% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +0 (-3) See.Invis +3 A suit of armour made of leather. |
[vs. linen robe 'Cloudtyphoon' (0 def, 0 armour) (Main armor)]Isassra (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Nature While equipped: Stats +0(-4) Mag dps ---------- Dmg.mod +0%(-13%) lightning ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +0%(-15%) lightning +1% physical +3% fire +6% mind +0%(-7%) all Mind.save +3 (+1 eff.) Die.at -60.00 life HP.reg +2.30 ---------- misc Stam/turn +0.60 Light +0 (-3) A suit of armour made of mail. |
[vs. miner's pair of rough leather boots of deftness (5 def, 2 armour) (On feet)]Camezor the pair of rough leather boots (5 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +10 (+5 eff.) Mov.spd +11% (+1%) Dmg.mod +6% acid +3% mind +6% blight Res.pen +15% mind ----- def ----- Armour +1 (-1) Defense +5 (+5 eff.) (-) ---------- misc Infravis +0 (-1) Disengage: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
[vs. miner's pair of rough leather boots of deftness (5 def, 2 armour) (On feet)]Searorder (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con +2 Wil dps ---------- Mov.spd +0% (-10%) ----- def ----- Armour +3 (+1) Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +2% Resists +3% blight +11% fire +5% cold +3% lightning ---------- misc Infravis +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. miner's pair of rough leather boots of deftness (5 def, 2 armour) (On feet)]pair of iron boots 'Tempestgrinder' (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mov.spd +0% (-10%) Dmg.mod +6% arcane +6% mind Res.pen +15% arcane ----- def ----- Armour +5 (+3) Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +2% Resists +3% lightning ---------- misc Infravis +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Bethyta the Hellstun (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% arcane +6% fire ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane +18% fire A cap made of leather. |
Phoenixwisp (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +4 Mag +6 Wil +1 Cun dps ---------- Res.pen +20% fire ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 Max.psi +10.00 A pointy cloth hat, very wizardly... |
Xeryth the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +15 (+7 eff.) Dmg.mod +3% mind ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+7 eff.) ---------- misc Psi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Elytira' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Spell.crit +1% Mind.pwr +5 (+2 eff.) Apr +5 Melee Ret 2 arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Armour +3 Fatigue +5% Mind.save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
45 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of health (Light source)]Void Star 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% lightning +6% fire +6% arcane +6% cold ----- def ----- Max.HP +0.00 (-42.00) ---------- misc Light +2 (-1) Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 13.94 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
[vs. Cystrace the elm totem of thorny skin [power 16] (20/20 cooldown) (Tool)]Furnacekill (dig speed 31 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% acid +0%(-3%) nature Res.pen +5% acid +0%(-15%) nature Melee Ret 2 fire ----- def ----- Resists +9% acid +9% fire +0%(-3%) nature ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Archmage the Shalore Archmage level 10
3rd Mirth 122nd year of Ascendancy at 14:49 see stats
Orbituary (Insane (Adventure) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Archmage the Shalore Archmage level 3
74th Pyre 122nd year of Ascendancy at 21:08 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Archmage the Shalore Archmage level 8
2nd Mirth 122nd year of Ascendancy at 05:48 see stats
Log
Archmage casts Aether Beam.
Archmage stops surging mana.
Talent Manathrust is ready to use.
Talent Arcane Vortex is ready to use.
Archmage casts Manathrust.
Sileba the rattlesnake is silenced!
Archmage's aether beam hits Sileba the rattlesnake for 65 arcane damage.
Archmage hits Sileba the rattlesnake for 123 arcane damage.
Sileba the rattlesnake toughens up!
Sileba the rattlesnake uses Block.
Archmage casts Arcane Vortex.
Sileba the rattlesnake is focused by an arcane vortex!
Sileba the rattlesnake uses Bleeding Edge.
Archmage starts to bleed.
Archmage is cut deeply.
Sileba the rattlesnake hits Archmage for 43 physical, 2 arcane, 2 lightning, 48 physical, 2 arcane, 2 lightning (100 total damage).
Melee retaliation hits Sileba the rattlesnake for (6 blocked), 0 lightning, (6 blocked), 0 lightning (0 total damage).
Arcane Vortex from Archmage hits Sileba the rattlesnake for (28 blocked), 0 arcane (0 total damage).
Bleeding from Sileba the rattlesnake hits Archmage for 9 physical damage.
Deep Wound from Sileba the rattlesnake hits Archmage for 17 physical damage.
Sileba the rattlesnake uses Greater Weapon Focus.
Archmage activates his Cystrace the elm totem of thorny skin!
Archmage's skin looks a bit thorny.
Sileba the rattlesnake uses Dual Strike.
Archmage is stunned!
Greater Weapon Focus from Sileba the rattlesnake performs a melee critical strike against Archmage!



















































































