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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Laser for Everyone 1.7.4Removes the name requirement to unlock the full power of Laser Powered Giant Smasher (only for the player!). Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.0Donators/Buyers bonus! Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Taste My Pain 1.7.4Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Doomelf |
| Class | Annihilator |
| Level / Exp | 23 / 68% |
| Size | medium |
| Lifes / Deaths | Killed by Annihilator at level 21 on the 49th Dusk 122nd year of Ascendancy at 19:26 3 / 3Killed by herald of oblivion at level 23 on the 5th Decay 122nd year of Ascendancy at 03:14 Killed by Harhe the wretch titan at level 23 on the 5th Decay 122nd year of Ascendancy at 05:19 |
Primary Stats
| Strength | 15 (base 16) |
| Dexterity | 49 (base 42) |
| Constitution | 12 (base 10) |
| Magic | 19 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 64 (base 53) |
Resources
| Life | -396/467 |
| Steam | 100/100 |
| Healing Factor | 1.1391526171258 |
| Regeneration | 6.2083817633356 |
Speed
| Mental | -25% |
| Attack | -25% |
| Movement | -60% |
| Spell | -25% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 3 |
| Infravision | 15 |
| See Stealth | 26 |
| See Invisible | 33 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 37 |
| Crit Chance | 21% |
| APR | 11 |
| Speed | 1.33 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 18% |
| Speed | 1.3333333333333 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 17% |
| Speed | 1.3333333333333 |
Offense: Damage Bonus
| Physical | +13% |
| Lightning | +8% |
| Nature | +18% |
| Fire | +26% |
| Cold | +6% |
| Arcane | +8% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Acid | +11% |
| Blight | +5% |
| Arcane | +35% |
| Cold | +10% |
| All | 0% |
| Lightning | +15% |
| Temporal | +5% |
| Physical | +10% |
| Mind | +5% |
| Fire | +25% |
| Nature | +11% |
Defense: Base
| Armour (hardiness) | 36.793927671209 (81.151787968034%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 33 |
| Physical Save | 3 |
| Spell Save | -22 |
| Mental Save | -1 |
Defense: Resistances
| Lightning | + 50%( 73%) |
| Physical | + 37%( 73%) |
| Temporal | + 47%( 73%) |
| Fire | + 59%( 73%) |
| Arcane | + 48%( 73%) |
| Cold | + 48%( 73%) |
| All | + 35%( 73%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 64% |
| Disarm Resistance | 100% |
| Knockback Resistance | 68% |
| Stun Resistance | 10% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 12% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.2 steam per turn. Can be activated for an instant burst of 41 steam. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 114% efficiency and cooldown mod of 55%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 90% efficiency and cooldown mod of 56%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.1 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Exoskeleton |
| talent | Rocket Pod |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Fight to the brink of death, can not die before going under -231 life (but life under 0 is not shown) and increases all resistances by 20%. Pain Suppressor Salve |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
| detrimental effect | The target is disabled, reducing movement speed by 69% and accuracy by 28. Disable |
| detrimental effect | The target's armour and saves are broken, reducing them by 36. Sunder Armour |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The full force of entropy has been brought to bear on the target, inflicting 4.33 darkness and 4.33 temporal damage each turn. Entropic Gift |
| detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 45%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed green worm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bilewarden (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +5 Fatigue +2% Phys.save +3 (+3 eff.) Die.at -80.00 life Pinning- +5% Knockbk- +15% Teleport- +100% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | tundral pouch of dwarven-steel shots (15/15, 140% power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 141% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 15 Ranged+ +10 cold On Crit.r2 +5 cold Shots are used with slings to pummel your foes to death. |
| Light source | Ashschism2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Resists +9% fire +3% cold Phys.save +6 (+6 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xidavea the hardened leather hat (0 def, 3 armour) =Wa=2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Dex +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical ----- def ----- Armour +3 Fatigue +3% Resists +17% cold +6% fire Die.at -80.00 life ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Breathe water A hat made of leather. Very stylish. |
| On hands | Branelar (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +7 (+4 eff.) Melee+ 4 arcane 7 lightning Dmg.mod +5% lightning +8% arcane +6% mind Res.pen +5% mind Acc +6 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +6% lightning Phys.save +5 (+5 eff.) Mind.save +6 (+6 eff.) Silence- +10% Disarm- +90% Stun/Frz- +10% ---------- misc Talents +2 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Rhyrin [power 23] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Crit.mult +10.00% Apr +1 ----- def ----- Defense +25 (+9 eff.) Resists +2% physical Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Nimbusbile0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Spell.crit +1% Spell.pwr +5 (+3 eff.) Dmg.mod +3% lightning +11% fire Res.pen +15% lightning ----- def ----- Resists +22% fire ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Rings make your fingers look great! |
| On fingers | Morbusbrand the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature +6% cold Res.pen +10% cold Melee Ret 10 mind 4 nature ----- def ----- Max.HP +27.00 Disarm- +25% Pinning- +28% Knockbk- +28% Rings make your fingers look great! |
| Around neck | gold amulet 'Galyrek'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% arcane Melee Ret 4 arcane ----- def ----- Armour +5 Defense +6 (+2 eff.) Resists +5% arcane +16% temporal Res.Cap +3% all Phys.save +10 (+10 eff.) Blind- +12% Pinning- +31% Knockbk- +25% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets make your neck look great! |
| In main hand | Turimnir 4.0 T3 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit.r1 +60 20% chance of physical repulsion On Crit.r2 +7 acid +16 nature Uses 2.0 Steam While equipped: Stats +1 Str dps ---------- Phys.pwr +8 (+2 eff.) Steampwr +7 (+2 eff.) Dmg.mod +13% physical Res.pen +11% acid +11% nature +25% arcane Apr +7 ----- def ----- Resists +5% arcane ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | hardened leather belt 'Hellsbone' 1.0 T3 belt armor [Rare] Master While equipped: Stats +8 Cun +5 Wil dps ---------- Res.pen +25% fire Against +29% Summoned Melee Ret 6 mind ----- def ----- Resists +9% lightning Crit.dmg- 15.00% D.Red.from +23% Summoned Max.HP +60.00 A belt that goes around your waist. |
| In off hand | Dagayadraneg the Furnacebloom (0 def, 9 armour, 140% power, 147.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 140% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +148 Melee+ +20 fire While equipped: Stats +3 Cun dps ---------- Dmg.mod +15% fire ----- def ----- Armour +9 Fatigue +8% ---------- misc Infravis +3 Talents +1 Block Handheld deflection devices. |
| Cloak | Yarodar the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +2% physical +5% arcane Max.HP +33.00 HP.reg +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ce'Nevea the dwarven-steel plate armour (0 def, 38 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% temporal Melee Ret 30 physical ----- def ----- Armour +38 Fatigue +17% Resists +3% temporal Phys.save +6 (+6 eff.) HP.reg +3.20 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
Inventory
healing infusion of the wizard (heal 78; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Chorach the Tidecutter (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +9% Spell.pwr +10 (+5 eff.) Dmg.mod +15% physical +12% cold Res.pen +10% cold ----- def ----- Resists +12% blight +12% cold ---------- misc Vim/s.crit +3.00 Max.vim +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew magestaff of illumination (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +13.00% Spell.pwr +9 (+5 eff.) Dmg.mod +20% cold ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 29.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Gotira the Windradiance (146% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Psionic Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 darkness Against +16% Living On Hit: * 20% chance to slow global speed by 46% While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +15% nature Res.pen +25% mind On Hit (Melee): * 20% chance to slow global speed by 46% Massive two-handed swords. |
steel mace 'Searmarrow' (108% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +4 Wil +5 Mag dps ---------- Spell.pwr +9 (+5 eff.) Dmg.mod +12% cold +27% fire Res.pen +25% fire ----- def ----- Resists +12% cold Blunt and deadly. |
balanced dwarven-steel mace of phasing (128% power, 12 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 128% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Crit +1.5% Atk.spd 100% Phasing +13% While equipped: dps ---------- Acc +8 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +24% Blunt and deadly. |
Blizzardquake (120% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 mind While equipped: dps ---------- Dmg.mod +21% mind +12% cold Res.pen +20% mind ----- def ----- Resists +6% mind Sharp, short and deadly. |
Lavaresolve (117% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 darkness +20 fire Against +11% Living On Hit.r1 +12 fire On Crit.r2 +4 arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% blight ----- def ----- Resists +5% arcane ---------- misc Max.vim +20.00 Sharp, short and deadly. |
Glorydath (65% power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 [Rare] Master/Steamtech Power 122% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +43 Uses 1.0 Steam When used to Attack: Block +40 While equipped: Stats +2 Mag ----- def ----- Armour +19 Defense +6 (+2 eff.) Fatigue +8% Resists +3% darkness +20% fire Disarm- +20% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Chamytir the Quenchshine4.0 T2 longbow 2H weapon [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 fire On Crit.r2 +12 cold While equipped: Stats +7 Wil dps ---------- Dmg.mod +6% mind +15% fire ----- def ----- Mind.save +6 (+6 eff.) ---------- misc Hate/m.crit +5.00 Longbows are used to shoot arrows at your foes. |
Icemistress the cured leather sling4.0 T2 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +16 cold While equipped: Stats +3 Str +1 Dex +2 Mag +3 Wil dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +20 (+10 eff.) ----- def ----- Crit.dmg- 10.00% ---------- misc Psi/ret +0.12 Slings are used to hurl stones or metal shots at your foes. |
shocking dwarven-steel shield of resistance (0 def, 6 armour, 142% power, 82 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 143% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 While equipped: dps ---------- Melee+ 16 lightning Melee Ret 8 lightning ----- def ----- Armour +6 Fatigue +8% Resists +5% acid +7% fire +7% cold +7% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven cashmere robe of light (+18%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+3 eff.) Dmg.mod +12% light ----- def ----- Resists +18% light +11% all Mind.save +15 (+15 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
impenetrable dwarven-steel mail armour of Eyal (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature/Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +12% Max.HP +33.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of mail. |
insulating hardened leather belt of resilience1.0 T3 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +7% cold +8% fire Max.HP +41.00 A belt that goes around your waist. |
Flaregash the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% fire ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning +7% temporal +3% darkness +7% blight +18% fire +8% nature Mind.save +8 (+8 eff.) A pointy cloth hat, very wizardly... |
Kanaridar (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str ----- def ----- Armour +3 Fatigue +3% Resists +3% mind +12% darkness Phys.save +6 (+6 eff.) Spell.save +12 (+12 eff.) Cut- +10% A hat made of leather. Very stylish. |
Chalilaneg the Coalwrest (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Mind.crit +4% Dmg.mod +9% darkness Res.pen +10% darkness ----- def ----- Armour +4 Fatigue +4% ---------- misc Max.psi +50.00 Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Noondare' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +12% temporal Res.pen +25% light Melee Ret 8 fire ----- def ----- Armour +4 Fatigue +4% Resists +12% fire ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
416 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 90% efficiency and 56% cooldown modifier. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 130] simple healing salve [power 130]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 90% efficiency and 56% cooldown modifier. Heal 130 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful pain suppressor salve [power 183] powerful pain suppressor salve [power 183]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 90% efficiency and 56% cooldown modifier. Let you fight up to -183 life and reduces all damage by 20% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
dream-smith's iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Ego+] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +7% mind +6% fire ----- def ----- Mind.save +6 (+6 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Annihilator the Doomelf Annihilator level 22
1st Decay 122nd year of Ascendancy at 06:23 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Annihilator the Doomelf Annihilator level 12
4th Flare 122nd year of Ascendancy at 09:13 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Annihilator the Doomelf Annihilator level 22
2nd Decay 122nd year of Ascendancy at 20:44 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Annihilator the Doomelf Annihilator level 6
77th Pyre 122nd year of Ascendancy at 09:46 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Annihilator the Doomelf Annihilator level 10
9th Mirth 122nd year of Ascendancy at 06:51 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Annihilator the Doomelf Annihilator level 20
45th Dusk 122nd year of Ascendancy at 10:29 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Annihilator the Doomelf Annihilator level 22
64th Dusk 122nd year of Ascendancy at 02:06 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Annihilator the Doomelf Annihilator level 15
21st Dusk 122nd year of Ascendancy at 09:09 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Annihilator the Doomelf Annihilator level 9
7th Mirth 122nd year of Ascendancy at 16:02 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Annihilator the Doomelf Annihilator level 15
17th Dusk 122nd year of Ascendancy at 06:50 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Annihilator the Doomelf Annihilator level 21
50th Dusk 122nd year of Ascendancy at 04:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Annihilator the Doomelf Annihilator level 14
11st Dusk 122nd year of Ascendancy at 10:46 see stats
Log
Something hits Annihilator for (4 exoskeleton), 4 physical, (11 reactive armor), (13 exoskeleton), 13 fire, (20 exoskeleton), 20 blight, (4 exoskeleton), 4 physical, (15 exoskeleton), 15 fire, (24 exoskeleton), 24 blight (81 total damage).
Annihilator uses a pain suppressor salve.
Annihilator receives 57 healing from Hardened leather belt 'Hellsbone' .
Block is still on cooldown for 1 turns.
Annihilator is confused and fails to use Flame Jet.
Nihil from Harhe the wretch titan hits Annihilator for (6 exoskeleton), 6 temporal (6 total damage).
Entropic Gift from Harhe the wretch titan hits Annihilator for (2 exoskeleton), 2 temporal, (2 exoskeleton), 2 darkness (3 total damage).
Something hits Annihilator for (68 exoskeleton), 68 temporal, (70 exoskeleton), 70 darkness (138 total damage).
Annihilator deactivates Flamethrower.
Ran for 2 turns (stop reason: taken damage).
Something hits Annihilator for (4 exoskeleton), 4 physical, (5 exoskeleton), 5 fire, (16 reactive armor), (19 exoskeleton), 19 blight (28 total damage).
Talent Block is ready to use.
Talent Create Tinker is ready to use.
Talent Implant: Steam Generator is ready to use.
Talent Hunker Down is ready to use.
Talent Steamgun Turret is ready to use.
Talent Dig is ready to use.
Nihil from Harhe the wretch titan hits Annihilator for (6 exoskeleton), 6 temporal (6 total damage).
Entropic Gift from Harhe the wretch titan hits Annihilator for (2 exoskeleton), 2 temporal, (2 exoskeleton), 2 darkness (4 total damage).
Something hits Annihilator for (7 exoskeleton), 7 blight, (8 exoskeleton), 8 fire, (21 exoskeleton), 21 blight (36 total damage).
Something hits Annihilator for (32 exoskeleton), 32 temporal, (3 exoskeleton), 119 darkness (151 total damage).
Something hits Annihilator for (0 exoskeleton), 16 temporal, (0 exoskeleton), 8 darkness (23 total damage).
Annihilator seems more focused.
Talent Implant: Steam Generator is ready to use.
Nihil from Harhe the wretch titan hits Annihilator for (0 exoskeleton), 11 temporal (11 total damage).
Entropic Gift from Harhe the wretch titan hits Annihilator for (0 exoskeleton), 5 temporal, (0 exoskeleton), 3 darkness (8 total damage).
Annihilator is crippled.
Something hits Annihilator for (3 exoskeleton), 3 blight, (11 exoskeleton), 11 fire, (5 exoskeleton), 46 blight (59 total damage).

































































































