Deathknight the level 11 Ogre Deathknight by meertink

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceOgre
ClassDeathknight
Level / Exp11 / 5%
Sizebig
Lifes / Deaths

Primary Stats

Strength37 (base 34)
Dexterity12 (base 10)
Constitution14 (base 10)
Magic31 (base 25)
Willpower9 (base 10)
Cunning15 (base 10)

Resources

Life303/303
Mana145/145
Soul10/10
Healing Factor1.2372895330003
Regeneration2.7839014492507

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision2

Offense: Mainhand

Damage49
Accuracy28
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower41
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+21%
Blight+2%
Arcane+4%
Physical+3%

Offense: Damage Penetration

Physical+20%
All0%

Defense: Base

Armour (hardiness)47.416050405667 (76.300980272491%)
Defense22
Ranged Defense22
Fatigue24
Physical Save38
Spell Save29
Mental Save31

Defense: Resistances

Cold+ 11%( 70%)
Lightning+ 26%( 70%)
Light+ 46%( 70%)
Temporal+ 15%( 70%)
Nature+ 15%( 70%)
Physical+ 1%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Spell / Soul1.30
1/5
0/5
0/5
0/5
Spell / Dread1.30
1/5
1/5
1/5
0/5
Spell / Desecration1.30
5/5
1/5
3/5
0/5
Spell / Necrotic might1.30
1/5
1/5
1/5
0/5
Spell / Undeath1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Soulforge1.30
0/5
0/5
0/5
0/5
Spell / Reaping1.30
5/5
1/5
1/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Deathknight the Ogre Deathknight level 10
1st Flare 122nd year of Ascendancy at 16:04
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Deathknight the Ogre Deathknight level 10
1st Flare 122nd year of Ascendancy at 16:03
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Deathknight the Ogre Deathknight level 6
4th Mirth 122nd year of Ascendancy at 19:36
see stats

Log

Goldama the giant green ant looks capable of withstanding anything!

Thought-forged warrior hits Deathknight for (12 absorbed), 0 physical, (3 absorbed), 0 lightning (0 total damage).
Welcome to level 11 [Deathknight].
Deathknight has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

Talent Necrotic Strike is ready to use.
Goldama the giant green ant converts some damage to Psi!
Deathknight receives 20 healing.
Deathknight hits Goldama the giant green ant for 21 to psi, 41 physical (62 total damage).
Deathknight killed Goldama the giant green ant!

Deathknight picks up (a.):
shatter afflictions rune of the duelist (absorb 32; cd 19).
Deathknight picks up (b.):
potent elm starstaff of fate (13-16 power, 2 apr, darkness element).
Deathknight picks up (g.):
dwarven-steel gauntlets 'Sleetflash' (0 def, 7 armour).
Deathknight picks up (f.):
mindwoven woollen robe of the mountain (+9%) (0 def, 0 armour).
Deathknight picks up (i.):
fractal dwarven-steel gauntlets (0 def, 2 armour).
Deathknight picks up (j.):
cleansing rough leather cap of the bastion (0 def, 1 armour).
Deathknight picks up (g.):
cured leather armour of lightning resistance (6 def, 4 armour).
Deathknight picks up (d.):
mossy mindstar of life (2-3 power, 12 apr, mind damage).
Deathknight picks up (e.):
vined mindstar of balance (5-6 power, 18 apr, nature damage).
Resting starts...

Deathknight is no longer out of phase.

The shield around Deathknight crumbles.

Talent Dark Tide is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Soul Reaper is ready to use.
Talent Reaper's Shroud is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).