















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Laser for Everyone 1.7.4Removes the name requirement to unlock the full power of Laser Powered Giant Smasher (only for the player!). Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.0Donators/Buyers bonus! Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Taste My Pain 1.7.4Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Whitehoof |
| Class | Sawbutcher |
| Level / Exp | 24 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 20 on the 36th Retaking 124th year of Ascendancy at 15:51 5 / 2Killed by Adanor the corrupted plasmic disruptor at level 24 on the 39th Retaking 124th year of Ascendancy at 01:55 |
Primary Stats
| Strength | 59 (base 54) |
| Dexterity | 1 (base 10) |
| Constitution | 1 (base 11) |
| Magic | 1 (base 10) |
| Willpower | 1 (base 10) |
| Cunning | 48 (base 46) |
Resources
| Life | -402/578 |
| Steam | 100/100 |
| Healing Factor | 1.0378522914819 |
| Regeneration | 7.6282143423922 |
Speed
| Mental | -12% |
| Attack | -12% |
| Movement | -14% |
| Spell | -12% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 36 |
| Crit Chance | 12% |
| APR | 19 |
| Speed | 1.14 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 36 |
| Crit Chance | 13% |
| APR | 15 |
| Speed | 1.14 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 10% |
| Speed | 1.1363636363636 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 10% |
| Speed | 1.1363636363636 |
Offense: Damage Bonus
| Temporal | -42% |
| Light | -36% |
| Fire | -47% |
| All | -57% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 79.08934837382 (81.151787968034%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 50 |
| Physical Save | 30 |
| Spell Save | -3 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | -3%( 70%) |
| Cold | + 61%( 70%) |
| All | -8%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 8%( 70%) |
| Physical | + 7%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 72% |
| Bleed Resistance | 100% |
| Confusion Resistance | 23% |
| Disarm Resistance | 61% |
| Stun Resistance | 53% |
| Poison Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 111% efficiency and cooldown mod of 95%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 88% efficiency and cooldown mod of 51%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.2 steam per turn. Can be activated for an instant burst of 46 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Sawmaiming | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Whitehooves | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Grinding Shield |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The target has 3 reduced saves and defense, and 2% reduced critical chance. 1 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Glorebeth the corrupted acidic digestor) up to 2 times the normal amount of Vim. Bleak Outcome |
| beneficial effect | You have 1 charges. Death Momentum |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is doomed to treason. Each turn they have a 29% chance to attack an adjacent creature. If no creatures are adjacent they will attack themself. Prophecy of Treason |
| detrimental effect | The target has been harassed by its stalker, reducing damage by 60%. Harassed |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Saw Wheels · Melting Point · Tempest of Metal · Overheat Saws · Furnace |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 20. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | [vs. undeterred pair of dwarven-steel boots of evasion (11 def, 4 armour) (On feet)]undeterred pair of dwarven-steel boots of evasion (11 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +4 (-) Defense +11 (+6 eff.) (-) Fatigue +3% (-) Silence- +22% (-) Confus- +23% (-) Stun/Frz- +26% (-) ---------- misc Talents +1.00(-) Rocket Boots Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 18% chance to evade melee and ranged attacks and 1 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. voratun helm 'Zerilen' (11 def, 5 armour) (On head)]voratun helm 'Zerilen' (11 def, 5 armour) 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +13(-) Str +2(-) Dex +2(-) Mag +5(-) Wil +16(-) Cun dps ---------- Mind.pwr +5 (+3 eff.) (-) Acc +14 (+7 eff.) (-) Melee Ret 0(-14) item temporal energize On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 (-) Defense +11 (+6 eff.) (-) Fatigue +5% (-) ---------- misc Light +4 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. dwarven-steel gauntlets 'Falugafast' (0 def, 2 armour) (On hands)]dwarven-steel gauntlets 'Falugafast' (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2(-) Str dps ---------- Acc +5 (+3 eff.) (-) ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +9%(-) acid +12%(-) cold +6%(-) nature Phys.save +7 (+3 eff.) (-) Mind.save +5 (+3 eff.) (-) Die.at -80.00 life (-) Poison- +20% (-) Disarm- +29% (-) ---------- misc Talents +1.00(-) Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Eternity's Counter (Tool)]Eternity's Counter 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% (-) Phys.spd -12% (-) Spell.spd -12% (-) Mind.spd -12% (-) Dmg.mod +15%(-) temporal +0%(-) all ----- def ----- Resists +15%(-) temporal +12%(-) all Dmg.red +10(-) all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | [vs. marksman's copper ring of light (+22%) (On fingers, 1 of 2)]marksman's copper ring of light (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-) Dex dps ---------- Dmg.mod +11%(-) light Acc +4 (+2 eff.) (-) ----- def ----- Resists +22%(-) light Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. marksman's copper ring of light (+22%) (On fingers, 1 of 2)]titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Dex +3 Con dps ---------- Dmg.mod +0%(-11%) light Acc +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Resists +0%(-22%) light Phys.save +6 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Sunstone (Around neck)]Sunstone 0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+2 eff.) (-) Dmg.mod +10%(-) light +10%(-) fire ----- def ----- Resists +10%(-) cold ---------- misc Steam/turn +1.00 (-) This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | [vs. The Lumberator (132% power, 19 apr) (In main hand, 1 of 2)]The Lumberator (132% power, 19 apr) 3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Unique] Nature/Steamtech Power 132% Range: 1.5x Uses 100% Str Dmg Nature Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +19 (-) Crit +3.0% (-) Atk.spd 100% (-) Block +50 (-) On Kill: * summon a treant (5 turn cooldown) Uses 1.0(-) Steam While equipped: ----- def ----- Armour +14 (-) Defense +4 (+2 eff.) (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block "Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!" Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. The Lumberator (132% power, 19 apr) (In main hand, 1 of 2)]Whipsnap (117% power, 15 apr) 3.0 T2 steamsaw 1H weapon Reqs Str 24 Steam Pool [Unique] Steamtech Power 117% (-15%) Range: 1.5x (+0.0x) Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 (-4) Crit +4.0% (+1.0%) Atk.spd 100% (-) Block +50 (-) On Hit: 10% To The Arms 2 On Kill: - summon a treant (5 turn cooldown) Uses 1.0(-) Steam While equipped: ----- def ----- Armour +6 (-8) Defense +7 (+3 eff.) (+3 (+1 eff.)) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block "Sick of your pesky enemies hitting you with weapons? Well, with the new spring loaded Whipsnap, you can quickly put a stop to that!" Tap to cycle through comparison choices |
| Cloak | [vs. Yeti-fur Cloak (9 def, 2 armour) (Cloak)]Yeti-fur Cloak (9 def, 2 armour) 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) (-) ----- def ----- Armour +2 (-) Defense +9 (+5 eff.) (-) Resists +15%(-) cold Phys.save +10 (+5 eff.) (-) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | [vs. voratun plate armour 'Deluresanik' (10 def, 35 armour) (Main armor)]voratun plate armour 'Deluresanik' (10 def, 35 armour) 17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Nature/Psionic While equipped: Stats +5(-) Cun dps ---------- Melee+ 0(-10) item acid corrode Melee Ret 8(-) acid 30(-) physical On Hit (Melee): * 10% chance to reduce armor by 5% ----- def ----- Armour +35 (-) Defense +10 (+5 eff.) (-) Fatigue +23% (-) Resists +13%(-) acid +14%(-) physical +9%(-) light +7%(-) cold +13%(-) fire +5%(-) arcane +10%(-) lightning Mind.save +15 (+8 eff.) (-) HP.reg +7.10 (-) Disarm- +32% (-) Stun/Frz- +27% (-) Knockbk- +24% (-) ---------- misc Stam/turn +1.10 (-) Cooldown Rush -5(-) A suit of armour made of metal plates. |
Inventory
schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. The Lumberator (132% power, 19 apr) (In main hand)]infernal yew starstaff of protection (120% power, 4 apr, darkness element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 121% (-11%) Range: 1.2x (-0.3x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-15) Crit +3.5% (+0.5%) Atk.spd 100% (-) Block +0 (-50) On Kill: - summon a treant (5 turn cooldown) Uses 0.0(-1.0) Steam While equipped: dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +15 (+15 eff.) Melee+ 20 fire Dmg.mod +20% darkness ----- def ----- Armour +0 (-14) Defense +0 (+0 eff.) (-4 (-2 eff.)) Fatigue +0% (-8%) Resists +10% darkness ---------- misc See.Invis +8 Talents +1 Command Staff +0(+-1) Block Staves designed for wielders of magic, by the greats of the art. |
psychokinetic pouch of dwarven-steel shots (19/19, 140% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Psionic Power 141% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +10 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 78 physical damage Shots are used with slings to pummel your foes to death. |
[vs. voratun plate armour 'Deluresanik' (10 def, 35 armour) (Main armor)]Aradir the Carrionkiller (5 def, 22 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Nature/Master While equipped: Stats +0(-5) Cun dps ---------- Melee+ 0(-10) item acid corrode Dmg.mod +3% arcane Res.pen +25% arcane Melee Ret 0(-8) acid 0(-30) physical ----- def ----- Armour +22 (-13) Defense +5 (+2 eff.) (-5 (-3 eff.)) Fatigue +3% (-20%) Resists +14%(+1%) acid +0%(-14%) physical +0%(-9%) light +0%(-13%) fire +0%(-10%) lightning +12%(+5%) cold +6% nature +5%(-) arcane Phys.save +13 (+7 eff.) Mind.save +0 (+0 eff.) (-15 (-8 eff.)) HP.reg +4.20 (-2.90) Disarm- +0% (-32%) Stun/Frz- +0% (-27%) Knockbk- +0% (-24%) ---------- misc Stam/turn +0.80 (-0.30) Breathe water Cooldown Rush +0(+5) A suit of armour made of mail. |
[vs. dwarven-steel gauntlets 'Falugafast' (0 def, 2 armour) (On hands)]Woestreak (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +0(-2) Str dps ---------- Melee+ 9 light Dmg.mod +12% acid +6% arcane +18% darkness +5% light Res.pen +5% darkness +10% acid Acc +0 (+0 eff.) (-5 (-3 eff.)) Melee Ret 6 darkness ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +0%(-9%) acid +0%(-12%) cold +7% light +0%(-6%) nature Phys.save +0 (+0 eff.) (-7 (-3 eff.)) Mind.save +0 (+0 eff.) (-5 (-3 eff.)) Die.at +0.00 life (+80.00 life) Poison- +0% (-20%) Disarm- +0% (-29%) ---------- misc Talents +0(+-1) Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Resists +10% blight Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. It was hardened by the digestive sack. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
51 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 142] simple healing salve [power 142]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 142 Puts Talent Medical Injector on 15 cooldown Medical salve. |
potent pain suppressor salve [power 160] potent pain suppressor salve [power 160]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -160 life and reduces all damage by 16% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 20/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
[vs. Eternity's Counter (Tool)]iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str dps ---------- Mov.spd +0% (-16%) Phys.spd +0% (+12%) Spell.spd +0% (+12%) Mind.spd +0% (+12%) Dmg.mod +0%(-15%) temporal +0%(-) all ----- def ----- Fatigue -5% Resists +0%(-15%) temporal +0%(-12%) all Dmg.red +0(-10) all While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 51% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eternity's Counter (Tool)]extending iron torque of psionic shield [power 25] (23/25 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: dps ---------- Mov.spd +0% (-16%) Phys.spd +0% (+12%) Spell.spd +0% (+12%) Mind.spd +0% (+12%) Dmg.mod +0%(-15%) temporal +0%(-) all ----- def ----- Resists +0%(-15%) temporal +0%(-12%) all Dmg.red +0(-10) all Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
[vs. Eternity's Counter (Tool)]yew wand of conjuration 'Bogstoker' [power 235] (23/15 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Mov.spd +0% (-16%) Phys.spd +0% (+12%) Spell.spd +0% (+12%) Mind.spd +0% (+12%) Dmg.mod +3% lightning +0%(-15%) temporal +21% nature +0%(-) all Res.pen +15% lightning +5% nature On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +0%(-15%) temporal +0%(-12%) all Dmg.red +0(-10) all Fire a magical bolt dealing 43 lightning damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yeti's Muscle Tissue (Behemoth)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By Sawbutcher the Whitehoof Sawbutcher level 10
19th Retaking 124th year of Ascendancy at 19:55 see stats
Across the Narrow Sea (Insane (Adventure) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Sawbutcher the Whitehoof Sawbutcher level 11
23rd Retaking 124th year of Ascendancy at 12:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Sawbutcher the Whitehoof Sawbutcher level 10
16th Retaking 124th year of Ascendancy at 21:37 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Sawbutcher the Whitehoof Sawbutcher level 20
30th Retaking 124th year of Ascendancy at 00:52 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Sawbutcher the Whitehoof Sawbutcher level 21
36th Retaking 124th year of Ascendancy at 19:41 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Sawbutcher the Whitehoof Sawbutcher level 19
29th Retaking 124th year of Ascendancy at 14:49 see stats
Log
Corrupted acidic digestor's acid area effect hits Silaldamina the corrupted plasmic disruptor for 21 acid damage.
Corrupted acidic digestor's acid area effect hits Sawbutcher for (15 flat reduction), 5 acid (5 total damage).
Corrupted acidic digestor's acid area effect hits Glorebeth the corrupted acidic digestor for 24 acid damage.
Corrupted acidic digestor's acid area effect hits Corrupted acidic digestor for 24 acid damage.
Corrupted acidic digestor's acid area effect hits Silariatira the corrupted plasmic disruptor for 20 acid damage.
Corrupted acidic digestor's acid area effect hits Adanor the corrupted plasmic disruptor for 12 acid damage.
Silariatira the corrupted plasmic disruptor uses Shield Pummel.
Sawbutcher resists the shield bash!
Talent Spinal Break is ready to use.
Talent Bloodstream is ready to use.
Silariatira the corrupted plasmic disruptor shares damage with his oozes!
Silaldamina the corrupted plasmic disruptor's Slime Spit hits Bloated ooze for 99 nature damage.
Melee retaliation hits Silariatira the corrupted plasmic disruptor for 7 acid, 15 physical, 3 acid, 15 physical (41 total damage).
Silariatira the corrupted plasmic disruptor hits Sawbutcher for (15 flat reduction), 5 physical, (15 flat reduction), 2 lightning, (15 flat reduction), 11 physical, (15 flat reduction), 2 lightning (21 total damage).
Sawbutcher is doomed to treason!
Sawbutcher is free from the prophecy.
Losselhing is wasting away.
Ungolmor is wasting away.
Sawbutcher slows down.
Silaldamina the corrupted plasmic disruptor's Slime Spit hits Sawbutcher for (15 flat reduction), 61 nature (61 total damage).
Adanor the corrupted plasmic disruptor is fully armored again.
Losselhing is weakened by the gloom.
Ungolmor moves reluctantly!
Glorebeth the corrupted acidic digestor uses Shield Pummel.
Sawbutcher is stunned!
Ungolmor slows down.
Adanor the corrupted plasmic disruptor uses Harass Prey.
Sawbutcher has been harassed.
Sawbutcher's Punishment is disrupted!
Sawbutcher is no longer being stalked by Adanor the corrupted plasmic disruptor.


















































































