









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Laser for Everyone 1.7.4Removes the name requirement to unlock the full power of Laser Powered Giant Smasher (only for the player!). Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.0Donators/Buyers bonus! Stone Redone! 1.7.0Makes a number of changes/improvements to the Earth and Stone spell trees to bring their combined utility/power level more in line with their elemental counterpoints, integrating them better with each other and (hopefully!) providing a more sensible, unified package for the three classes that share them. Changes from basegame: Body of Stone has been significantly buffed to bring it up to par with its counterparts in the other advanced elemental trees as a spell that expands the earth spell family's functionality into a new playstyle -- that of a stationary "artillery" that trades mobility for field control and durability: Crystalline Focus's save bonus has been replaced with an additional chance for all damaging Earth, Stone, and Eldritch Stone spells to stun targets; combined with Earthen Missiles' and Earthquake's multihit (the latter of which has the bonus added to its native stun chance) and Body of Stone's cooldown reduction, earth mages can now repeatedly stun vulnerable enemies, impairing their damage and talent cooldowns. This also aids their utility for Stone Warden and Arcane Blade, for whom the damage from Earth spells falls off quickly compared to weapon damage. Mudslide can now be aimed at yourself for a radial attack that pulls enemies in, making the talent more desirable for Stone Warden and Arcane Blade (particularly in conjunction with Body of Stone which would otherwise prevent them from engaging foes in melee). Stone Skin's cooldown reduction is now compatible with Stone Spikes, similarly to Crystalline Focus and Body of Stone. This addon hard-overloads the entire data files for the Earth, Stone, and Eldritch Stone talents, and so will almost certainly be incompatible with addons that make changes to the aforementioned. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 30 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Adarivea the gigantic gravity worm at level 24 on the 44th Dusk 122nd year of Ascendancy at 04:53 2 / 5Killed by Neritira the sandworm at level 24 on the 44th Dusk 122nd year of Ascendancy at 12:10 Killed by Cultist of Entropy at level 24 on the 44th Dusk 122nd year of Ascendancy at 20:03 Killed by Emiletta the rogue sapper at level 26 on the 68th Dusk 122nd year of Ascendancy at 12:24 Killed by aether beam at level 30 on the 36th Regrowth 123rd year of Ascendancy at 06:57 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 63 (base 59) |
| Magic | 88 (base 60) |
| Willpower | 13 (base 10) |
| Cunning | 26 (base 13) |
Resources
| Life | -76/737 |
| Insanity | 26/100 |
| Healing Factor | 1.344619213451 |
| Regeneration | 160.61022367605 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | +8.0650348500291% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 7 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 21 |
| Crit Chance | 22% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 76 |
| Crit Chance | 55% |
| Speed | 0.9253686924617 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +9% |
| Arcane | +31% |
| Cold | +24% |
| All | 0% |
| Darkness | +39% |
| Temporal | +23% |
| Mind | +12% |
| Fire | +5% |
| Lightning | +6% |
Offense: Damage Penetration
| Physical | +40% |
| Darkness | +28% |
| Light | +10% |
| Temporal | +18% |
Defense: Base
| Armour (hardiness) | 52.369120110008 (80%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 38 |
| Mental Save | 34 |
Defense: Resistances
| Arcane | + 19%( 70%) |
| Mind | + 25%( 70%) |
| All | + 15%( 70%) |
| Physical | + 16%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 36%( 70%) |
| Darkness | + 28%( 70%) |
| Cold | + 25%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 23% |
| Teleport Resistance | 20% |
| Blind Resistance | 10% |
| Silence Resistance | 24% |
| Disarm Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 43% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 379 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 456% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Chronophage | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Jinxed Touch |
| talent | Atrophy |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Twofold Curse |
| talent | Grand Oration |
| talent | Revelation |
| detrimental effect | The target is wasting away from entropic forces, taking 5.74 damage per turn. Entropic Wasting |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases spell critical chance by 4%. At 5 stacks, next Nether spell is empowered. 2 Halo of Ruin |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | A flow of life spins around the target, regenerating 72.64 life per turn. Regeneration |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| beneficial effect | The target has 45 increased life regeneration. Recovery |
| beneficial effect | Increases spellcast speed by 8%. 4 Temporal Feast |
| beneficial effect | The target has 9 increased saves and defense, and 6% increased critical chance. 3 Jinx |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed orc heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Rhodugund the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.crit +7% Spell.pwr +10 (+3 eff.) Dmg.mod +9% arcane ----- def ----- Armour +1 Spell.save +6 (+2 eff.) Silence- +24% Confus- +23% Stun/Frz- +20% A pair of boots made of leather. |
| Light source | brass lantern 'Beryvor'2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Phys.save +12 (+6 eff.) Mind.save +24 (+10 eff.) Disease- +20% Stun/Frz- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Branozor the linen wizard hat (1 def, 0 armour) =15%=2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Defense +1 (+0 eff.) Resists +6% temporal +12% mind +3% nature Max.HP +40.00 HP.reg +2.00 Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
| Tool | Ebonyclamor [power 170] (15 cooldown) =15%=2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +10 (+5 eff.) Res.pen +20% darkness +25% physical ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Salawyn0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex +1 Mag +3 Wil ----- def ----- Resists +9% lightning Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +23% ---------- misc See.Invis +6 Rings make your fingers look great! |
| On fingers | steel ring 'Rhyndur'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +3 Con ----- def ----- Defense +8 (+4 eff.) Resists +6% lightning +6% fire +9% temporal Die.at -60.00 life Knockbk- +20% Rings make your fingers look great! |
| Around waist | rough leather belt 'Flashobsidian'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +10% light +10% temporal ----- def ----- Defense +10 (+5 eff.) Resists +6% cold +6% fire +5% arcane +3% light Stun/Frz- +20% A belt that goes around your waist. |
| In main hand | dragonbone vilestaff 'Hettyrin' (136% power, 6 apr, darkness element) =12%=5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+7 eff.) Dmg.mod +9% blight +18% temporal +30% darkness Melee Ret 4 temporal ----- def ----- Resists +9% darkness +10% temporal Def/telep +23 Res/telep +12% Dur/telep +18% ---------- misc Mana/turn +0.69 Max.mana +63.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves 'Xybrevea' (0 def, 1 armour) =10%=1.0 T1 hands armor [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Melee+ 7 darkness Dmg.mod +4% darkness Res.pen +15% physical Acc +10 (+5 eff.) ----- def ----- Armour +1 Resists +7% darkness Stun/Frz- +20% Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+4 eff.) Dmg.mod +22% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | Zuboldawen (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Str +1 Con dps ---------- Crit.mult +10.00% ----- def ----- Defense +1 (+0 eff.) Resists +1% physical Mind.save +3 (+2 eff.) Max.HP +93.00 Blind- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Elida the Freezelace0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +34 (+8 eff.) S.pwr/crit +4 Dmg.mod +6% acid +5% fire +6% lightning +24% cold Melee Ret 4 arcane 10 cold ----- def ----- Resists +6% cold Spell.save +6 (+2 eff.) ---------- misc Max.vim +10.00 Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; temporal, fire, blight, cold, arcane, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (93% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 temporal, 4 fire, 4 blight, 3 cold, 4 arcane, 3 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elenakath the gold ring =15%=0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+4 eff.) ----- def ----- Resists +8% blight +3% temporal +9% nature +6% acid Mind.save +9 (+5 eff.) Blind- +27% Poison- +16% Disease- +11% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +4 See.Stealth +10 See.Invis +17 Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Eclipse (117% power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +15% temporal +15% physical +15% darkness +15% light ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Flameborn (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +15% acid +16% physical +6% fire Res.pen +20% darkness ----- def ----- Resists +22% acid +16% physical +12% darkness +15% fire +12% mind +11% all Phys.save +12 (+6 eff.) Spell.save +10 (+4 eff.) Mind.save +25 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt 'Kindlevengeance' =15%=1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +4 (+2 eff.) S.pwr/crit +8 Dmg.mod +15% arcane +6% fire ----- def ----- Spell.save +7 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Size +1 A belt that goes around your waist. |
murderer's linen cloak of the voidstalker (1 def, 0 armour) =11%=2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +11% temporal Def/telep +11 Res/telep +11% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Galerage' (0 def, 3 armour) =12%=2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Lck +5 Dex dps ---------- Dmg.mod +9% lightning +6% arcane Res.pen +11% temporal +13% darkness +20% arcane ----- def ----- Armour +3 Resists +19% temporal +15% darkness +5% arcane Stealth +7 Def/telep +12 Res/telep +12% Dur/telep +13% ---------- misc Stam/turn +0.60 Max.stam +14.00 A pair of boots made of leather. |
Borurain the Obsidianvein2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% lightning +9% darkness Res.pen +20% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 11% * 10% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Resists +6% cold +12% darkness +6% temporal Def/telep +11 Res/telep +11% Dur/telep +14% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm wand of lightning storm 'Flashbone' [power 116] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +3% light Res.pen +10% arcane +10% temporal Melee Ret 2 temporal ---------- misc Mana/turn +0.04 Light +2 Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Cultist of Entropy the Cornac Cultist of Entropy level 13
3rd Summertide 122nd year of Ascendancy at 19:35 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Cultist of Entropy the Cornac Cultist of Entropy level 24
44th Dusk 122nd year of Ascendancy at 08:52 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Cultist of Entropy the Cornac Cultist of Entropy level 21
37th Dusk 122nd year of Ascendancy at 08:19 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Cultist of Entropy the Cornac Cultist of Entropy level 10
4th Mirth 122nd year of Ascendancy at 14:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Cultist of Entropy the Cornac Cultist of Entropy level 20
30th Dusk 122nd year of Ascendancy at 18:34 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Cultist of Entropy the Cornac Cultist of Entropy level 30
6th Allure 123rd year of Ascendancy at 17:19 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Cultist of Entropy the Cornac Cultist of Entropy level 26
69th Dusk 122nd year of Ascendancy at 04:25 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Cultist of Entropy the Cornac Cultist of Entropy level 30
7th Allure 123rd year of Ascendancy at 14:58 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Cultist of Entropy the Cornac Cultist of Entropy level 9
3rd Mirth 122nd year of Ascendancy at 11:09 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Cultist of Entropy the Cornac Cultist of Entropy level 14
7th Flare 122nd year of Ascendancy at 23:21 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Cultist of Entropy the Cornac Cultist of Entropy level 26
52nd Haze 122nd year of Ascendancy at 00:13 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Cultist of Entropy the Cornac Cultist of Entropy level 22
39th Dusk 122nd year of Ascendancy at 00:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Cultist of Entropy the Cornac Cultist of Entropy level 15
3rd Dusk 122nd year of Ascendancy at 17:59 see stats
Log
Ghoul resists!
Ghoul misses Void monolith.
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 11 arcane damage.
Glivea the armoured skeleton warrior's aether beam hits Ghoul for 136 arcane damage.
Glivea the armoured skeleton warrior's aether beam hits Ghast for 136 arcane damage.
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 11 arcane damage.
Glivea the armoured skeleton warrior casts Lightning.
Glivea the armoured skeleton warrior hits Void monolith for 154 lightning damage.
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 11 arcane damage.
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 11 arcane damage.
Cultist of Entropy loses 4 health to the entropy.
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 11 arcane damage.
Cultist of Entropy resists!
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 11 arcane damage.
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 110 arcane damage.
Cultist of Entropy is recovering from the damage!
Cultist of Entropy resists!
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 11 arcane damage.
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 110 arcane damage.
Your summoned void monolith disappears.
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 11 arcane damage.
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 110 arcane damage.
Nihil from Cultist of Entropy hits Glivea the armoured skeleton warrior for 20 temporal damage.
Dark Whispers from Cultist of Entropy hits Glivea the armoured skeleton warrior for 22 darkness damage.
Cultist of Entropy uses Infusion: Regeneration.
Cultist of Entropy starts regenerating health quickly.
Cultist of Entropy resists!
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 11 arcane damage.
Glivea the armoured skeleton warrior's aether beam hits Cultist of Entropy for 110 arcane damage.














































































