
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Laser for Everyone 1.7.4Removes the name requirement to unlock the full power of Laser Powered Giant Smasher (only for the player!). Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.0Donators/Buyers bonus! Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Y Tooltip 1.7.2Display more infomation in actor's tooltip. And add a hotkey to show actor's talents at cursor. Showing Order: (+) is added, (*) is heavily modified - (+) Damage Modifiers - (+) Speeds - Predator Bonus if player know - Status Effects - Faction - Flavor Text Settings: These can be always shown or hidden regardless of the related talents involved These can set threshold Intention: Range that is displayed on terrain tooltip in base game is also displayed next to actor's name. Because sometimes actor's tooltip is so long that need to wait scrolling to see the range. Group relevant infomation. Color DamageType. And change colors that hard to see. Since name and level of talents is not enough information, add a way to open the actor's talents tab of character sheet quickly instead of displaying talents in the actor's tooltip. Github: https://github.com/h-youhei/tome4-y-tooltip Special Thanks: Weight: 160 Superload: Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Skirmisher + Annihilator DeJankifier 1.7.0Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Taste My Pain 1.7.4Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Whitehoof |
| Class | Sawbutcher |
| Level / Exp | 12 / 4% |
| Size | big |
| Lifes / Deaths | Killed by Outpost Leader John at level 12 on the 24th Retaking 124th year of Ascendancy at 05:00 4 / 1 |
Primary Stats
| Strength | 39 (base 36) |
| Dexterity | 12 (base 10) |
| Constitution | 13 (base 11) |
| Magic | 12 (base 10) |
| Willpower | 7 (base 10) |
| Cunning | 26 (base 25) |
Resources
| Life | -1/346 |
| Steam | 84/100 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.25708407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 30 |
| Crit Chance | 8% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 30 |
| Crit Chance | 8% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +10% |
| Light | +4% |
Defense: Base
| Armour (hardiness) | 60.08934837382 (100%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 39 |
| Physical Save | 30 |
| Spell Save | 12 |
| Mental Save | 11 |
Defense: Resistances
| Cold | + 25%( 70%) |
| Fire | + 47%( 70%) |
| Light | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.5 steam per turn. Can be activated for an instant burst of 32 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 88% efficiency and cooldown mod of 50%. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.4 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Tempest of Metal |
| talent | Grinding Shield |
| detrimental effect | The target is on fire, taking 13.83 fire damage per turn. Burning |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target's skin reacts to damage, granting 25 armour and 40% armour hardiness. Thorny Skin |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Saw Wheels |
Quests
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. | active |
Equipment
| On feet | [vs. pair of iron boots (0 def, 3 armour) (On feet)]pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) ---------- misc Talents +1.00(-) Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. stabilizing hardened leather cap of dexterity (+3) (0 def, 3 armour) (On head)]stabilizing hardened leather cap of dexterity (+3) (0 def, 3 armour) 2.0 T3 head armor [Ego] Master While equipped: Stats +3(-) Dex ----- def ----- Armour +3 (-) Fatigue +3% (-) Phys.save +13 (+6 eff.) (-) ---------- misc Infravis +5 (-) Sight +1 (-) See.Stealth +5 (-) See.Invis +5 (-) A cap made of leather. |
| On hands | [vs. radiant rough leather gloves (0 def, 1 armour) (On hands)]radiant rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 6(-) light Dmg.mod +4%(-) light ----- def ----- Armour +1 (-) Resists +6%(-) light ---------- misc Talents +1.00(-) Spring Grapple Unarmed combat: Power 89% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +1.0% (-) Atk.spd 100% (-) On Hit: 20% Searing Light 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. ash totem of thorny skin [power 25] (19/20 cooldown) (Tool)]ash totem of thorny skin [power 25] (19/20 cooldown) 2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. steel ring of fire (+20%) (On fingers, 1 of 2)]steel ring of fire (+20%) 0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10%(-) fire ----- def ----- Resists +20%(-) fire Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. steel ring of fire (+20%) (On fingers, 1 of 2)]mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-10%) fire ----- def ----- Fatigue -4% Resists +0%(-20%) fire ---------- misc Max.enc +20 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. insulating copper amulet (Around neck)]insulating copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10%(-) cold +10%(-) fire Amulets make your neck look great! |
| In main hand | [vs. arcing dwarven-steel steamsaw of fire resistance (+17%) (125% power, 0 apr) (In main hand, 1 of 2)]arcing dwarven-steel steamsaw of fire resistance (+17%) (125% power, 0 apr) 3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego] Arcane/Master/Steamtech Power 126% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% (-) Atk.spd 100% (-) Block +50 (-) On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 1.0(-) Steam While equipped: ----- def ----- Armour +4 (-) Defense +6 (+5 eff.) (-) Fatigue +8% (-) Resists +17%(-) fire ---------- misc Talents +2.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt of the giants (Around waist)]rough leather belt of the giants 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) (-) ----- def ----- Spell.save +6 (+6 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
| In off hand | [vs. arcing dwarven-steel steamsaw of fire resistance (+17%) (125% power, 0 apr) (In main hand, 1 of 2)]flaming dwarven-steel steamsaw of massacre (127% power, 0 apr) 3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego] Arcane/Master/Steamtech Power 127% (+2%) Range: 1.5x (+0.0x) Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% (-) Atk.spd 100% (-) Block +46 (-4) On Hit.r1 +7 fire On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 1.0(-) Steam While equipped: ----- def ----- Armour +4 (-) Defense +6 (+5 eff.) (-) Fatigue +8% (-) Resists +0%(-17%) fire ---------- misc Talents +2.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Cloak | [vs. Yeti-fur Cloak (9 def, 2 armour) (Cloak)]Yeti-fur Cloak (9 def, 2 armour) 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) (-) ----- def ----- Armour +2 (-) Defense +9 (+8 eff.) (-) Resists +15%(-) cold Phys.save +10 (+5 eff.) (-) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | [vs. iron plate armour (0 def, 7 armour) (Main armor)]iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Normal] While equipped: ----- def ----- Armour +7 (-) Fatigue +22% (-) A suit of armour made of metal plates. |
Inventory
Prismatic Rune (6 turns; mind, physical, arcane, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 mind, 3 physical, 5 arcane, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. insulating copper amulet (Around neck)]steel amulet 0.1 T2 amulet jewelry [Normal] While equipped: ----- def ----- Resists +0%(-10%) cold +0%(-10%) fire Amulets make your neck look great! |
[vs. arcing dwarven-steel steamsaw of fire resistance (+17%) (125% power, 0 apr) (In main hand)]arcing steel battleaxe (124% power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Power 124% (-2%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% (+2.0%) Atk.spd 100% (-) Block +0 (-50) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage + 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 0.0(-1.0) Steam While equipped: ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-6 (-5 eff.)) Fatigue +0% (-8%) Resists +0%(-17%) fire ---------- misc Talents +0(+-2) Block Massive two-handed battleaxes. |
[vs. arcing dwarven-steel steamsaw of fire resistance (+17%) (125% power, 0 apr) (In main hand)]acidic steel mace (105% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane Power 106% (-20%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% (-2.0%) Atk.spd 100% (-) Block +0 (-50) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Uses 0.0(-1.0) Steam While equipped: ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-6 (-5 eff.)) Fatigue +0% (-8%) Resists +0%(-17%) fire ---------- misc Talents +0(+-2) Block Blunt and deadly. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 118] simple healing salve [power 118]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 118 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Sawbutcher the Whitehoof Sawbutcher level 10
17th Retaking 124th year of Ascendancy at 23:24 see stats
Log
Orc gunslinger fails to disarm a trap (Outpost Leader John's tremor engine).
Talent Spinal Break is ready to use.
Sawbutcher is pinned to the ground.
Orc gunslinger is disarmed!
Burning from Orc gunslinger hits Outpost Leader John for 18 fire damage.
Outpost Leader John casts Searing Light.
Outpost Leader John's spell attains critical power!
Outpost Leader John hits Orc gunslinger for 114 light damage.
Sawbutcher uses Spring Grapple.
Tempest of Metal misses Outpost Leader John.
Tempest of Metal misses Outpost Leader John.
Outpost Leader John shrugs off the effect 'Pinned to the ground'!
Sawbutcher hits Outpost Leader John for 5 light damage.
Outpost Leader John's light area effect hits Orc gunslinger for 59 light damage.
Outpost Leader John's light area effect hits Sawbutcher for 46 light damage.
Outpost Leader John's light area effect killed Orc gunslinger!
Sawbutcher shrugs off the effect 'Disarmed'!
Burning from Orc gunslinger hits Outpost Leader John for 41 fire damage.
Outpost Leader John uses Block.
Sawbutcher activates his ash totem of thorny skin!
Sawbutcher's skin looks a bit thorny.
Outpost Leader John's light area effect hits Sawbutcher for 46 light damage.
Sawbutcher shrugs off the effect 'Pinned to the ground'!
Burning from Orc gunslinger hits Outpost Leader John for (36 blocked), 6 fire (6 total damage).
Outpost Leader John uses Shield Pummel.
Sawbutcher is on fire!
Sawbutcher is stunned!


































































