










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Godling 1.7.6 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.6Donators/Buyers bonus! Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Class: Hollowed 1.7.6Hollowed Embrace your inner teenage angst and become the Hollowed. A cursed class that focuses on enchanting items, teleport procs, and effects. The hollowed is a 2-handed melee user that wears light armor. Has damage mitigation. And enchants their weapon to deal darkness damage. I'm looking for feedback on gameplay and balance, thoughts on what you like/don't like and any suggestions you may have! In the next major update there will be custom sprites for your enchanted gear to wear on the player's equipdoll. Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 New Alchemist 1.7.2Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Class: Harvester 1.7.6Adds Harvester class as a wilder subclass. Class talents: Generic talents: All icons were made by https://game-icons.net/ . Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Wyarm Evolution for Wyrmic 1.7.6Adds Wyarm evolution for Wyrmic. - Wyarm Combat Mastery: The mastery talent for unarmed combat. All icons were made by https://game-icons.net/ . Augur Class Addon 1.7.6Unfinished, doesn't do anything yet. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Engineered |
| Class | Doombringer |
| Level / Exp | 18 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Mirror Challenge of Endoo at level 11 on the 10th Mirth 122nd year of Ascendancy at 18:07 4 / 2Killed by Bethora the luminous horror at level 18 on the 8th Flare 122nd year of Ascendancy at 08:31 |
Primary Stats
| Strength | 55 (base 33) |
| Dexterity | 37 (base 10) |
| Constitution | 29 (base 12) |
| Magic | 59 (base 36) |
| Willpower | 28 (base 10) |
| Cunning | 54 (base 22) |
Resources
| Life | -9/1056 |
| Stamina | 196/240 |
| Vim | 103/174 |
| Healing Factor | 0.59806615366129 |
| Regeneration | 31.08607874654 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -25% |
| Spell | 0% |
| Global | +65.32386163508% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 11 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 42 |
| Crit Chance | 28% |
| APR | 5 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +70% |
| Light | +66% |
| Arcane | +59% |
| Physical | +61% |
| All | +56% |
Offense: Damage Penetration
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 25.3634581897 (30%) |
| Defense | 35 |
| Ranged Defense | 43 |
| Fatigue | 16 |
| Physical Save | 29 |
| Spell Save | 25 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Light | + 5%( 70%) |
| Lightning | + 28%( 70%) |
| Physical | + 23%( 70%) |
| Fire | + 23%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 36% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Torture | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Omnipotence | 1.00 |
| 4/5 |
| 2/5 |
| 1/6 |
| 0/6 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Abyssal Shield |
| talent | Eternal Suffering |
| detrimental effect | Reduces global action speed by 27%. Slow |
| detrimental effect | Slowed by 50% and taking 71 crushing damage per turn. Imploding (slow) |
| beneficial effect | The target's spellpower has been increased by 2. Spellsurge |
| beneficial effect | A flow of life spins around the target, regenerating 49.40 life per turn. Regeneration |
| detrimental effect | The target is poisoned, taking 62.69 nature damage per turn. Healing received is reduced by 55%. Damage dealt is reduced by 18%. Deadly Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity. Aura of light |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 11): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: Random Artifact: Ivoyata (2 def, 6 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 18): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: Random Artifact: Urtherim (21 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | [vs. pair of iron boots of speed (0 def, 3 armour) (On feet)]pair of iron boots of speed (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Movement speed: +25% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 (-) Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. miner's iron helm of strength (+2) (0 def, 5 armour) (On head)]miner's iron helm of strength (+2) (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 (-) Fatigue: +5% (-) Changes stats: +2(-) Str Infravision radius: +2 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Cyrussra (dig speed 29 turns) (Tool)]Cyrussra (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 33% Damage (Melee): 0(-10) item acid corrode Changes stats: +3(-) Str / +1(-) Con Light radius: +3 (-) Infravision radius: +1 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Cloudcut the stralite ring (On fingers, 1 of 2)]Cloudcut the stralite ring Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6(-) Mag / +3(-) Wil / +5(-) Cun Changes resistances: +28%(-) acid Changes resistances penetration: +15%(-) lightning Changes damage: +14%(-) acid Mental save: +8 (+4 eff.) (-) Confusion immunity: +36% (-) Spellpower on spell critical (stacks up to 3 times): +2 (-) Spellpower: +6 (+2 eff.) (-) Spell crit. chance: +1% (-) Defense after a teleport: +15 (-) Resist all after a teleport: +15% (-) New effects duration reduction after a teleport: +15% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Cloudcut the stralite ring (On fingers, 1 of 2)]rogue's gold ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +0(-6) Mag / +0(-3) Wil / +2(-3) Cun Changes resistances: +0%(-28%) acid Changes resistances penetration: +0%(-15%) lightning Changes damage: +0%(-14%) acid Mental save: +0 (+0 eff.) (-8 (-4 eff.)) Blindness immunity: +20% Confusion immunity: +0% (-36%) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-1%) Infravision radius: +4 See stealth: +11 See invisible: +8 Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Emblem of Evasion (Around waist)]Emblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+8 eff.) (-) Changes stats: +12(-) Dex / +10(-) Cun / +8(-) Lck Deflect projectiles away: +15% (-) Slows Projectiles: +30% (-) Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | [vs. Chalurand the stralite greatmaul (72-107 power, 3 apr) (In main hand)]Chalurand the stralite greatmaul (72-107 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 71.5 - 107.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Armour penetration: +2 (-) Physical power: +10 (+4 eff.) (-) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 23 Damage (Melee): 0(-20) item blight disease Mana when firing critical spell: +1.00 (-) Massive two-handed mauls. |
| On hands | [vs. restful dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) (On hands)]restful dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Fatigue: +3% (-) Changes stats: +2(-) Mag Changes damage: +3%(-) arcane Life regen: +2.00 (-) Stamina each turn: +0.50 (-) Maximum stamina: +11.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. volcanic rough leather armour of lightning resistance (3 def, 7 armour) (Main armor)]volcanic rough leather armour of lightning resistance (3 def, 7 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +7 (-) Defense: +3 (+2 eff.) (-) Fatigue: +6% (-) Damage (Melee): 5(-) fire Damage (Ranged): 6(-) fire Changes resistances: +16%(-) lightning / +11%(-) fire / +10%(-) physical A suit of armour made of leather. |
| Cloak | [vs. Urtherim (21 def, 0 armour) (Cloak)]Urtherim (21 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) (-) Physical power: +5 (+2 eff.) (-) Defense: +21 (+11 eff.) (-) Changes stats: +2(-) Str / +1(-) Con Critical mult.: +5.00% (-) Physical save: +8 (+4 eff.) (-) Maximum life: +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. enraging copper amulet (Around neck)]enraging copper amulet Requires: Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Changes damage: +5%(-) physical Combat speed: +10% (-) Amulets make your neck look great! |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the warrior (heal 162; 12 cd)] (on body)]regeneration infusion of the sneak (heal 260; 15 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18(+3) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 260(+13) life over 5 turns. Its effects scale with your -Strength, +Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion (res 15%; mental; dur 4; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +mental and -physical effect and reduce all damage taken by 15%(+1%) for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the sneak (res 26%; physical; dur 4; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15(-2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26%(+12%) for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 5; phase 17; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 74; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 212; dur 3; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. enraging copper amulet (Around neck)]insulating stralite amulet of strength (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +6 Str Changes resistances: +13% cold / +14% fire Changes damage: +0%(-5%) physical Combat speed: +0% (-10%) Amulets make your neck look great! |
[vs. Cloudcut the stralite ring (On fingers, 1 of 2)]psionicist's steel ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +0(-6) Mag / +3(-) Wil / +0(-5) Cun Changes resistances: +0%(-28%) acid Changes resistances penetration: +0%(-15%) lightning Changes damage: +0%(-14%) acid Mental save: +14 (+7 eff.) (+6 (+3 eff.)) Confusion immunity: +20% (-16%) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-1%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Cloudcut the stralite ring (On fingers, 1 of 2)]psionicist's gold ring of tenacity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +0(-6) Mag / +4(+1) Wil / +0(-5) Cun Changes resistances: +0%(-28%) acid Changes resistances penetration: +0%(-15%) lightning Changes damage: +0%(-14%) acid Mental save: +8 (+4 eff.) (-) Disarm immunity: +20% Confusion immunity: +0% (-36%) Pinning immunity: +25% Knockback immunity: +20% Spellpower on spell critical (stacks up to 3 times): +0 (-2) Maximum life: +21.00 Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-1%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Chalurand the stralite greatmaul (72-107 power, 3 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. balanced iron battleaxe (14-21 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0(-57.5 - -86.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-2) Crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +0 (-2) Physical power: +0 (+0 eff.) (-10 (-4 eff.)) Defense: +9 (+4 eff.) Damage (Melee): 0(-20) item blight disease Disarm immunity: +29% Mana when firing critical spell: +0.00 (-1.00) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.pouch of steel shots (16/16, 22-27 power, 2 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 16 Shots are used with slings to pummel your foes to death. |
[vs. volcanic rough leather armour of lightning resistance (3 def, 7 armour) (Main armor)]enlightening steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-1) Defense: +2 (+1 eff.) (-1 (-1 eff.)) Fatigue: +12% (+6%) Damage (Melee): 0(-5) fire Damage (Ranged): 0(-6) fire Changes stats: +4 Cun / +3 Wil Changes resistances: +0%(-16%) lightning / +0%(-11%) fire / +0%(-10%) physical Mental save: +12 (+6 eff.) A suit of armour made of mail. |
[vs. volcanic rough leather armour of lightning resistance (3 def, 7 armour) (Main armor)]impenetrable dwarven-steel mail armour of cold resistance (3 def, 15 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 (+8) Defense: +3 (+2 eff.) (-) Fatigue: +12% (+6%) Damage (Melee): 0(-5) fire Damage (Ranged): 0(-6) fire Changes resistances: +0%(-16%) lightning / +15% cold / +0%(-10%) physical / +0%(-11%) fire A suit of armour made of mail. |
[vs. volcanic rough leather armour of lightning resistance (3 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (+2) Defense: +0 (+0 eff.) (-3 (-2 eff.)) Fatigue: +22% (+16%) Damage (Melee): 0(-5) fire Damage (Ranged): 0(-6) fire Changes resistances: +0%(-16%) lightning / +0%(-11%) fire / +0%(-10%) physical A suit of armour made of metal plates. |
[vs. Emblem of Evasion (Around waist)]rough leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Ranged Defense: +0 (+0 eff.) (-20 (-8 eff.)) Changes stats: +0(-12) Dex / +0(-10) Cun / +0(-8) Lck Critical mult.: +5.00% Deflect projectiles away: +0% (-15%) Slows Projectiles: +0% (-30%) A belt that goes around your waist. |
[vs. pair of iron boots of speed (0 def, 3 armour) (On feet)]This item will automatically be transmogrified when you leave the level. Gloomshear (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +0% (-2%) Changes stats: +2 Cun / +4 Wil Changes resistances: +12% acid / +3% fire Changes resistances penetration: +15% darkness Changes damage: +3% mind Physical save: +10 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+3 eff.) Stun/Freeze immunity: +10% Movement speed: +0% (-25%) A pair of boots made of leather. |
[vs. restful dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) (On hands)]sand hardened leather gloves of strength (+4) (0 def, 8 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +9 (+3 eff.) Armour: +8 (+6) Fatigue: +0% (-3%) Damage (Melee): 5 physical Changes stats: +4 Str / +0(-2) Mag Changes damage: +0%(-3%) arcane / +3% physical Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.50) Maximum stamina: +0.00 (-11.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. restful dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) (On hands)]This item will automatically be transmogrified when you leave the level. umbral hardened leather gloves of magic (+3) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Fatigue: +0% (-3%) Damage (Melee): 8 darkness Changes stats: +3(+1) Mag Changes resistances: +5% darkness Changes damage: +3% darkness / +4%(+1%) arcane Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.50) Maximum stamina: +0.00 (-11.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. miner's iron helm of strength (+2) (0 def, 5 armour) (On head)]This item will automatically be transmogrified when you leave the level. hardened leather cap of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 (-2) Fatigue: +3% (-2%) Changes stats: +0(-2) Str / +3 Dex / +2 Cun Infravision radius: +0 (-2) A cap made of leather. |
garnetRequires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +6% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +6% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Deals 12% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal FocusRequires: - Gem related talents Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. bright brass lantern of health (Light source)]This item will automatically be transmogrified when you leave the level. brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +0.00 (-40.00) Light radius: +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of health (Light source)]scorching brass lantern of focus Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +4 Wil Changes resistances: +5% fire Changes damage: +5% mind Maximum life: +0.00 (-40.00) Light radius: +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Cyrussra (dig speed 29 turns) (Tool)]This item will automatically be transmogrified when you leave the level. innervating steel torque of clear mind [power 2] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage (Melee): 0(-10) item acid corrode Changes stats: +0(-3) Str / +0(-1) Con Light radius: +0 (-3) Infravision radius: +0 (-1) When carried: Talent granted: +0(+-1) Dig It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Infinite x10
Got to level 10 of the infinite dungeon.By Endoo the Engineered Doombringer level 10
8th Mirth 122nd year of Ascendancy at 10:54 see stats
Level 10
Got a character to level 10.By Endoo the Engineered Doombringer level 10
6th Mirth 122nd year of Ascendancy at 21:14 see stats
Size matters
Did over 600 damage in one attack.By Endoo the Engineered Doombringer level 15
3rd Flare 122nd year of Ascendancy at 05:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Endoo the Engineered Doombringer level 14
1st Flare 122nd year of Ascendancy at 05:47 see stats
Log
Melee retaliation hits Bethora the luminous horror for 13 blight, 5 fire, 9 healing (18 total damage) [9 healing].
Burning from Endoo hits Bethora the luminous horror for 3 fire, 6 healing (3 total damage) [6 healing].
Bethora the luminous horror's Beyond the Flesh hits Endoo for (15 abyssal shield), 24 physical, (7 abyssal shield), 7 physical (31 total damage).
Imploding (slow) from Bethora the luminous horror hits Endoo for (14 abyssal shield), 44 physical (44 total damage).
Poison from Bethora the luminous horror hits Endoo for (14 abyssal shield), 14 nature (14 total damage).
Deadly Poison from Bethora the luminous horror hits Endoo for (14 abyssal shield), 27 nature (27 total damage).
Bethora the luminous horror uses Telekinetic Smash.
Endoo is stunned!
Bethora the luminous horror HEALS from fire damage!
Melee retaliation hits Bethora the luminous horror for 13 blight, 5 fire, 9 healing, 13 blight, 5 fire, 9 healing (35 total damage) [17 healing].
Bethora the luminous horror hits Endoo for (14 abyssal shield), 44 physical, (7 abyssal shield), 7 physical, (14 abyssal shield), 38 physical, (7 abyssal shield), 7 physical (96 total damage).
Endoo uses Infusion: Healing.
Endoo stops being poisoned.
Endoo receives 30 healing from Infusion: Healing.
Endoo uses Infusion: Wild.
Endoo shakes free of the telekinetic binding
Endoo is cured!
Endoo lessens the pain.
Endoo uses Infusion: Regeneration.
Endoo starts regenerating health quickly.
Bethora the luminous horror HEALS from fire damage!
Melee retaliation hits Bethora the luminous horror for 5 blight, 2 fire, 4 healing (7 total damage) [4 healing].
Burning from Endoo hits Bethora the luminous horror for 2 fire, 3 healing (2 total damage) [3 healing].
Bethora the luminous horror's Beyond the Flesh hits Endoo for (14 abyssal shield), 30 physical, (7 abyssal shield), 7 physical (37 total damage).
Deadly Poison from Bethora the luminous horror hits Endoo for (14 abyssal shield), 36 nature (36 total damage).
Imploding (slow) from Bethora the luminous horror hits Endoo for (14 abyssal shield), 47 physical (47 total damage).
Bethora the luminous horror casts Searing Light.
Bethora the luminous horror hits Endoo for (14 abyssal shield), 33 light (33 total damage).
Poison bursts out of Endoo's corpse!






















































































