Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 09: Automation 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Acceptable Acrobatics 1.5.0OBSOLETE This addon is now part of the base game as of version 1.6 Changes the targeting of the talent Technique/Mobility-Tumble so that it is aimed the same way as Vault, making it usable when auto-accept target is enabled. Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Mindslayer |
Level / Exp | 32 / 65% |
Size | huge |
Lifes / Deaths | Killed by Goma the elven tempest at level 32 on the 52nd Regrowth 123rd year of Ascendancy at 23:47 / 1 |
Primary Stats
Strength | 35 (base 11) |
Dexterity | 55 (base 14) |
Constitution | 21 (base 10) |
Magic | 8 (base 10) |
Willpower | 76 (base 60) |
Cunning | 69 (base 60) |
Resources
Life | -221/739 |
Psi | 84/126 |
Healing Factor | 1.094804467222 |
Regeneration | 3.5581145184716 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +38.18330640608% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 13 |
See Invisible | 14 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 123 |
Accuracy | 66 |
Crit Chance | 57% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Physical | +11% |
Mind | +21% |
All | +6% |
Darkness | +9% |
Light | +12% |
Temporal | +16% |
Lightning | +9% |
Fire | +12% |
Nature | +21% |
Offense: Damage Penetration
Mind | +37% |
Light | +12% |
Fire | +17% |
All | +7% |
Defense: Base
Armour (hardiness) | 48 (93.304188961773%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 29 |
Mental Save | 41 |
Defense: Resistances
Blight | + 19%( 73%) |
Arcane | + 20%( 73%) |
Cold | + 45%( 73%) |
All | + 16%( 73%) |
Lightning | + 37%( 73%) |
Light | + 31%( 73%) |
Temporal | + 29%( 73%) |
Physical | + 21%( 73%) |
Fire | + 26%( 73%) |
Nature | + 41%( 73%) |
Defense: Immunities
Stun Resistance | 97% |
Confusion Resistance | 10% |
Blind Resistance | 35% |
Instadeath Resistance | 100% |
Knockback Resistance | 63% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 200 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Augmentation |
talent | Skate |
talent | Kinetic Shield |
talent | Beyond the Flesh |
talent | Chant of Fortress |
talent | Charged Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Emelariathra the wolf. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 92. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed ice wyrm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within15 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
Psionic focus | Golden Three-Edged Sword 'The Truth' (142 - 227 damage, 9 apr) Golden Three-Edged Sword 'The Truth' (142 - 227 damage, 9 apr)12.0 T3 greatsword 1H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 150% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Light source | Phoenixprophet Phoenixprophet2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +7% all Apr +5 Melee Ret 2 fire On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Resists +12% fire +6% cold Die.at -60.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cloudbile the iron helm (0 def, 3 armour) Cloudbile the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +15% mind +10% fire ----- def ----- Armour +3 Fatigue +5% Resists +15% lightning +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Smolderparry the pair of hardened leather boots (8 def, 3 armour) Smolderparry the pair of hardened leather boots (8 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% fire ----- def ----- Armour +3 Defense +8 (+3 eff.) Resists +12% cold Crit.chn- 15.00% Phys.save +15 (+5 eff.) Die.at -40.00 life A pair of boots made of leather. |
Tool | Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 16/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | Arelach Arelach0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Wil +8 Cun +4 Con ----- def ----- Resists +5% arcane HP.reg +3.00 Stun/Frz- +25% Rings make your fingers look great! |
On fingers | gold quartz ring gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Spell.pwr +20 (+10 eff.) Mind.pwr +21 (+6 eff.) Dmg.mod +6% light +6% all Res.pen +5% light On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +18% light Blind- +35% Stun/Frz- +30% ---------- misc Infravis +5 See.Stealth +13 See.Invis +14 Rings make your fingers look great! |
Around neck | Oakwisp Oakwisp0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.pwr +10 (+3 eff.) Apr +2 On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Armour +4 Defense +5 (+2 eff.) Res.Cap +3% all Phys.save +10 (+4 eff.) Die.at -80.00 life Amulets make your neck look great! |
In main hand | Eclipseterror (122 - 184 damage, 2 apr) Eclipseterror (122 - 184 damage, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Master Power 32.0 - 48.0 Physical Uses 140% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +4 temporal On Hit: * 20% chance to reduce damage dealt by 29% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +33.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Dmg.mod +3% darkness Apr +10 Melee Ret 6 darkness Massive two-handed battleaxes. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+4 eff.) Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 47% Wil, 87% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 150.68 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak | linen cloak 'Betalrariathra' (11 def, 0 armour) linen cloak 'Betalrariathra' (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Cun +1 Con dps ---------- Crit.mult +5.00% Mind.pwr +10 (+3 eff.) Res.pen +15% mind ----- def ----- Defense +11 (+4 eff.) Phys.save +9 (+3 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 44; cd 13) shatter afflictions rune (absorb 44; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 45; cd 13) shatter afflictions rune (absorb 45; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 7; blocks 6; dur 4; cd 13) stormshield rune of the duelist (threshold 7; blocks 6; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 7 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Flashpassion the copper amulet Flashpassion the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 4 lightning ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Max.hate +4.00 See.Invis +3 Amulets make your neck look great! |
Glorelralaith the Phlegmbutcher Glorelralaith the Phlegmbutcher0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Cun +9 Dex dps ---------- Melee Ret 2 nature ----- def ----- Fatigue -5% Resists +6% nature HP.reg +2.00 ---------- misc Light +1 Infravis +3 Amulets make your neck look great! |
Polereba the copper amulet Polereba the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +8 Mag +3 Wil dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +34 (+15 eff.) Dmg.mod +5% physical +5% temporal +5% light +4% darkness Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zerach Zerach0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Wil +2 Con dps ---------- Mind.crit +4% ----- def ----- Resists +5% arcane +6% darkness Amulets make your neck look great! |
copper amulet 'Demonwar' copper amulet 'Demonwar'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 29% ----- def ----- Resists +12% lightning +3% blight +6% fire +5% arcane +3% acid Stun/Frz- +25% Amulets make your neck look great! |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Loroleyon Loroleyon0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Spell.crit +3% Crit.mult +10.00% Res.pen +10% blight ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 Hate/m.crit +3.00 Masteries +0.17 Psionic/Projection +0.17 Psionic/Absorption Amulets make your neck look great! |
steel amulet 'Emelissra' steel amulet 'Emelissra'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Crit.mult +12.00% Res.pen +25% acid Acc +7 (+2 eff.) Apr +12 Melee Ret 8 acid ----- def ----- Resists +6% acid ---------- misc Masteries +0.20 Psionic/Projection +0.20 Psionic/Absorption Amulets make your neck look great! |
steel amulet 'Freezepiercer' steel amulet 'Freezepiercer'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +4 Con dps ---------- Phys.crit +1.0% Dmg.mod +9% physical Res.pen +10% cold Melee Ret 8 acid ----- def ----- Armour +4 Amulets make your neck look great! |
Stokenight Stokenight0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +9 Lck +4 Wil dps ---------- Res.pen +10% blight +10% fire Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Defense +11 (+4 eff.) Resists +15% cold +27% fire Unseen.red 12% Amulets make your neck look great! |
warrior's gold amulet warrior's gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Duvyrath the Rainhue Duvyrath the Rainhue0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Resists +9% mind Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Porida the copper ring Porida the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +6 Cun +2 Con ----- def ----- Resists +6% mind Crit.chn- 5.00% Max.HP +22.00 Disarm- +22% Pinning- +23% Knockbk- +23% ---------- misc See.Invis +12 Rings make your fingers look great! |
marksman's copper ring of tenacity marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +23.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
pixie's copper ring of pilfering pixie's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +7 (+3 eff.) Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's copper ring of tenacity titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Max.HP +22.00 Disarm- +23% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
Giluharaldil Giluharaldil0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Str +5 Con dps ---------- Phys.crit +4.0% Res.pen +10% physical Apr +2 ----- def ----- Resists +3% physical Max.HP +57.00 HP.reg +8.00 Heal.mod +12% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
titan's steel ring of perseverance titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
gold ring of darkness (+24%) gold ring of darkness (+24%)0.1 T3 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Rings make your fingers look great! |
marksman's gold ring of sensing marksman's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Blind- +28% ---------- misc Infravis +4 See.Stealth +13 See.Invis +7 Rings make your fingers look great! |
Manydin the Tideravager (121 - 182 damage, 2 apr) Manydin the Tideravager (121 - 182 damage, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Psionic Power 30.5 - 45.8 Physical Uses 140% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +3% cold Melee Ret 6 cold ----- def ----- Resists +9% darkness +3% physical HP.reg +4.00 Massive two-handed battleaxes. |
Lisuvea (106 - 170 damage, 1 apr) Lisuvea (106 - 170 damage, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 16.5 - 26.4 Physical Uses 140% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 36 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Dex +3 Mag dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Resists +9% mind Massive two-handed swords. |
Genocide (131 - 210 damage, 4 apr) Genocide (131 - 210 damage, 4 apr)3.0 T3 greatsword 2H weapon Reqs Str 40 [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 140% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Umbrapython the dwarven-steel greatsword (125 - 200 damage, 2 apr) Umbrapython the dwarven-steel greatsword (125 - 200 damage, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 35.0 - 56.0 Physical Uses 140% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +8 light On Hit: * 20% chance to reduce damage dealt by 29% On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 While equipped: Stats +9 Dex +2 Mag dps ---------- Res.pen +20% darkness Melee Ret 10 light 6 darkness ---------- misc Infravis +3 Massive two-handed swords. |
Brodygar the steel longsword (99 - 139 damage, 3 apr) Brodygar the steel longsword (99 - 139 damage, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master Power 19.5 - 27.3 Physical Uses 116% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Cun +3 Str dps ---------- Phys.crit +6.0% Crit.mult +15.00% Dmg.mod +7% physical Acc +5 (+2 eff.) ---------- misc Max.psi +30.00 Sharp, long, and deadly. |
Corpathus (118 - 165 damage, 12 apr) Corpathus (118 - 165 damage, 12 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 116% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +9.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +6.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Umbral Razor (63 - 83 damage, 10 apr) Umbral Razor (63 - 83 damage, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 58% Wil, 58% Cun, 15% Mag Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 101.07 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Shantiz the Stormblade (55 - 72 damage, 20 apr) Shantiz the Stormblade (55 - 72 damage, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 116% Cun Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Bloomsoul (33 - 36 damage, 13 apr, nature damage) Bloomsoul (33 - 36 damage, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 45 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Belywyn the Raintorrent (37 - 40 damage, 32 apr, mind damage) Belywyn the Raintorrent (37 - 40 damage, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) S.pwr/crit +10 Dmg.mod +12% cold Phasing +30% ----- def ----- Resists +9% darkness Mind.save +9 (+3 eff.) Die.at -80.00 life ---------- misc Mana/s.crit +2.00 Max.psi +41.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glintquencher the cashmere robe (0 def, 0 armour) Glintquencher the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +14% lightning +12% fire ----- def ----- Resists +21% lightning +12% darkness +18% fire +12% mind +11% all Phys.save +10 (+4 eff.) Spell.save +13 (+7 eff.) Mind.save +20 (+7 eff.) ---------- misc Light +3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rhodig the cured leather armour (6 def, 4 armour) Rhodig the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +2 Con +2 Mag ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +17% lightning +17% cold +3% acid Crit.chn- 10.00% Max.HP +30.00 HP.reg +5.20 Heal.mod +12% A suit of armour made of leather. |
Glowransom the rough leather belt Glowransom the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Con ----- def ----- Resists +6% lightning +6% temporal +6% darkness Max.HP +40.00 ---------- misc Max.stam +20.00 Light +3 A belt that goes around your waist. |
Eloth the Thunderveil Eloth the Thunderveil1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Str +7 Mag +3 Cun dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Resists +6% lightning Spell.save +5 (+3 eff.) ---------- misc Light +2 Size +1 A belt that goes around your waist. |
Gorusin the Lavapulverizer Gorusin the Lavapulverizer1.0 T3 belt armor [Rare] Psionic While equipped: Stats +7 Str +2 Dex +3 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +9% fire Res.pen +20% fire ----- def ----- Phys.save +7 (+3 eff.) A belt that goes around your waist. |
Dourlord the pair of rough leather boots (0 def, 1 armour) Dourlord the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +3 Wil +2 Con +7 Lck dps ---------- Res.pen +20% darkness Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Armour +1 Resists +3% darkness Stealth +7 A pair of boots made of leather. |
pair of iron boots 'Nerylle' (0 def, 3 armour) pair of iron boots 'Nerylle' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con +1 Wil ----- def ----- Armour +3 Fatigue -3% Resists +6% lightning +3% fire +5% arcane Phys.save +6 (+2 eff.) Max.HP +20.00 ---------- misc Max.enc +21 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 47% Wil, 87% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Layubeth the Icerebel (0 def, 1 armour) Layubeth the Icerebel (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +3% acid Res.pen +15% acid +10% cold +5% mind ----- def ----- Armour +1 Fatigue +1% Resists +3% acid Unarmed combat: Power 12.5 - 17.5 Physical Uses 47% Wil, 87% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Stormquencher (25 def, 3 armour) Stormquencher (25 def, 3 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +6% lightning Acc +6 (+2 eff.) ----- def ----- Armour +3 Defense +25 (+8 eff.) Fatigue +1% Phys.save +15 (+5 eff.) Mind.save +6 (+2 eff.) Die.at -40.00 life Disarm- +22% Unarmed combat: Power 12.5 - 17.5 Physical Uses 47% Wil, 87% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 2.5 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 78.71 to 236.14 lightning damage (157.43 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Emewe (1 def, 8 armour) Emewe (1 def, 8 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Dex +3 Cun +1 Con ----- def ----- Armour +8 Defense +1 (+0 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life A pointy cloth hat, very wizardly... |
hardened leather cap 'Ce'Nugaravea' (0 def, 3 armour) hardened leather cap 'Ce'Nugaravea' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Con ----- def ----- Armour +3 Fatigue +3% Resists +3% darkness +3% fire +5% arcane +3% physical Mind.save +9 (+3 eff.) Poison- +20% A cap made of leather. |
Glolrawen the Hailmalice (0 def, 3 armour) Glolrawen the Hailmalice (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal Mind.save +9 (+3 eff.) Max.HP +80.00 HP.reg +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Filthsin (0 def, 8 armour) Filthsin (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+8 eff.) Res.pen +10% nature Apr +4 ----- def ----- Armour +8 Fatigue +4% Resists +11% light +12% darkness Die.at -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
469 alchemist agate 469 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
iron pickaxe 'Carrionwalker' (dig speed 30 turns) iron pickaxe 'Carrionwalker' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +3% acid Res.pen +15% lightning +5% nature Acc +4 (+1 eff.) On Hit (Melee): * 20% chance to reduce armor by 26% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 4.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 103 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Sewerbore the dragonbone totem of healing [power 434] (15 cooldown) Sewerbore the dragonbone totem of healing [power 434] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Wil +1 Mag ----- def ----- Resists +6% nature Crit.chn- 15.00% ---------- misc See.Invis +3 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Nikola the Thalore Mindslayer level 27
31st Regrowth 123rd year of Ascendancy at 01:37 see stats
By Nikola the Thalore Mindslayer level 10
21st Haze 122nd year of Ascendancy at 01:28 see stats
By Nikola the Thalore Mindslayer level 22
10th Regrowth 123rd year of Ascendancy at 09:13 see stats
By Nikola the Thalore Mindslayer level 24
21st Regrowth 123rd year of Ascendancy at 02:33 see stats
By Nikola the Thalore Mindslayer level 28
32nd Regrowth 123rd year of Ascendancy at 02:27 see stats
By Nikola the Thalore Mindslayer level 31
42nd Regrowth 123rd year of Ascendancy at 13:47 see stats
By Nikola the Thalore Mindslayer level 10
15th Haze 122nd year of Ascendancy at 03:20 see stats
By Nikola the Thalore Mindslayer level 20
7th Allure 123rd year of Ascendancy at 23:38 see stats
By Nikola the Thalore Mindslayer level 30
37th Regrowth 123rd year of Ascendancy at 21:11 see stats
By Nikola the Thalore Mindslayer level 25
23rd Regrowth 123rd year of Ascendancy at 02:07 see stats
By Nikola the Thalore Mindslayer level 9
12nd Haze 122nd year of Ascendancy at 15:56 see stats
By Nikola the Thalore Mindslayer level 18
5th Decay 122nd year of Ascendancy at 09:13 see stats
By Nikola the Thalore Mindslayer level 18
68th Haze 122nd year of Ascendancy at 07:10 see stats
By Nikola the Thalore Mindslayer level 22
11st Regrowth 123rd year of Ascendancy at 14:12 see stats
By Nikola the Thalore Mindslayer level 16
52nd Haze 122nd year of Ascendancy at 05:36 see stats
Log
Goma the elven tempest's light area effect hits Animated Sword for 89 light damage.
Talent Mindlash is ready to use.
Nikola receives 10 healing.
Mean looking elven guard hits Animated Sword for 101 physical, 10 blight, 9 acid, 12 nature, 0 arcane (131 total damage).
Melee retaliation hits Animated Sword for 0 arcane damage.
Animated Sword hits Mean looking elven guard for 142 physical, 8 nature, 16 cold (166 total damage).
Nikola uses Brain Storm.
Talent Warding Weapon is ready to use.
Talent Charged Strike is ready to use.
Nikola receives 9 healing.
Mean looking elven guard slows down.
Mean looking elven guard hits Animated Sword for 130 physical damage.
Talent Telekinetic Smash is ready to use.
Talent Thermal Strike is ready to use.
Nikola receives 8 healing.
Talent Infusion: Healing is ready to use.
Talent Resonance Field is ready to use.
Nikola receives 8 healing.
Wall turns into floor.
Wall turns into floor.
Wall turns into floor.
Wall turns into floor.
Ran for 2 turns (stop reason: taken damage).
Betasevea the mean looking elven guard hits Elven tempest for 290 physical damage.
Betasevea the mean looking elven guard hits Nikola for (66 to psi shield), 162 physical (162 total damage).
Betasevea the mean looking elven guard hits Goma the elven tempest for (252 absorbed), 0 physical (0 total damage).
Goma the elven tempest casts Searing Light.