Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 09: Automation 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Acceptable Acrobatics 1.5.0OBSOLETE This addon is now part of the base game as of version 1.6 Changes the targeting of the talent Technique/Mobility-Tumble so that it is aimed the same way as Vault, making it usable when auto-accept target is enabled. Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Mindslayer |
Level / Exp | 27 / 90% |
Size | medium |
Lifes / Deaths | Killed by Belawen the elven cultist at level 27 on the 8th Regrowth 123rd year of Ascendancy at 19:18 / 1 |
Primary Stats
Strength | 48 (base 13) |
Dexterity | 21.116239267551 (base 10) |
Constitution | 10 (base 10) |
Magic | 32 (base 10) |
Willpower | 79 (base 58) |
Cunning | 70 (base 52) |
Resources
Life | -234/533 |
Mana | 528/601 |
Psi | 132/159 |
Vim | 204/204 |
Healing Factor | 1.3500003099961 |
Regeneration | 14.647503363458 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +58.18330640608% |
Spell | 0% |
Global | +153.20121895473% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 110 |
Accuracy | 75 |
Crit Chance | 46% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Acid | +26% |
Fire | +42% |
Darkness | +22% |
Physical | +26% |
Cold | +81% |
All | +19% |
Offense: Damage Penetration
Darkness | +33% |
Lightning | +23% |
Physical | +28% |
Cold | +38% |
All | +18% |
Defense: Base
Armour (hardiness) | 34 (48.304188961773%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 31 |
Mental Save | 49 |
Defense: Resistances
Acid | + 7%( 70%) |
Arcane | -1%( 70%) |
Cold | + 30%( 70%) |
All | -6%( 70%) |
Lightning | + 23%( 70%) |
Light | -3%( 70%) |
Temporal | 0%( 70%) |
Physical | + 7%( 70%) |
Darkness | + 19%( 70%) |
Fire | + 42%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Stun Resistance | 81% |
Confusion Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Poison Resistance | 10% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 137.84 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Augmentation |
talent | Charged Shield |
talent | Skate |
talent | Yarrrr!! |
talent | Kinetic Shield |
talent | Beyond the Flesh |
beneficial effect | Improves/gives invisibility (power 14), reducing damage dealt by 0%. Invisibility |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | All damage increased by 13%. Charm: Damage |
beneficial effect | The target's combat attack and crit chance are improved by 23 and 12%, respectively. Perfect control |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
detrimental effect | The target is infected by a disease, reducing its dexterity by 32 and doing 48.70 blight damage per turn. Decrepitude Disease |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | Increases global action speed by 24%. Speed |
beneficial effect | Increases global speed by 29%. Quick |
beneficial effect | You have the ingredients for the following alchemist elixirs: The Brotherhood of Alchemists· Stire of Derth's elixir of precision |
beneficial effect | All damage penetration increased by 10%. Charm: Piercing |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed ice ant stinger. * You've found the needed wretchling eyeball. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
Psionic focus | Tirakai's Maul (139 - 181 damage, 15 apr) Tirakai's Maul (139 - 181 damage, 15 apr)5.0 T5 greatmaul 1H weapon [Unique] Arcane Power 68.0 - 88.4 Cold Uses 125% Wil, 10% Mag Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +14.0% Atk.spd 100% On Crit.r2 +60 ice While equipped: Stats +10 Dex +10 Mag +10 Cun dps ---------- Dmg.mod +20% cold ----- def ----- Armour +5 Resists +5% all Pearl: Cold Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Light source | Xydata the Blastjeer Xydata the Blastjeer1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +6 (+2 eff.) Res.pen +8% all Apr +7 ----- def ----- Resists +12% lightning +6% temporal +6% darkness +3% cold Mind.save +7 (+2 eff.) Max.HP +40.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Cyrywyn the hardened leather cap (0 def, 9 armour) Cyrywyn the hardened leather cap (0 def, 9 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +9 Fatigue +3% Resists +15% lightning +9% nature +3% light Spell.save +5 (+3 eff.) Max.HP +63.00 Heal.mod +22% Confus- +20% A cap made of leather. |
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Tool | Scaldzephyr the ash totem of healing [power 176] (15/15 cooldown) Scaldzephyr the ash totem of healing [power 176] (15/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% darkness +6% fire ----- def ----- Resists +12% fire Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage by 13% for 2 turns. 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Blackzephyr Blackzephyr0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 9 physical Ranged+ 9 physical Dmg.mod +11% fire Res.pen +15% darkness On Hit (Melee): * 12% chance to reduce all saves and defense by 34 On Hit (Ranged): * 11% chance to reduce all saves and defense by 34 ----- def ----- Resists +22% fire +3% darkness +5% arcane HP.reg +2.00 Stun/Frz- +22% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
On fingers | gold quartz ring gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +9 Mag +12 Wil dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +20 (+7 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +6% all On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- HP.reg +6.00 Stun/Frz- +59% Rings make your fingers look great! |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | Duathelsweep the dwarven-steel battleaxe (110 - 165 damage, 2 apr) Duathelsweep the dwarven-steel battleaxe (110 - 165 damage, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 31.5 - 47.2 Physical Uses 125% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 66 damage While equipped: Stats +1 Mag dps ---------- Crit.mult +15.00% Res.pen +10% physical Acc +19 (+5 eff.) Apr +12 On Hit (Melee): * 20% chance to reduce damage dealt by 27% Massive two-handed battleaxes. |
On hands | heroic hardened leather gloves of war-making (0 def, 6 armour) heroic hardened leather gloves of war-making (0 def, 6 armour)1.0 T2 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +7% Crit.mult +6.00% ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +54.00 Unarmed combat: Power 26.0 - 28.6 Physical Uses 42% Wil, 82% Cun Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +9.0% Atk.spd 100% On Hit: 10% Battle Shout 3 On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Quenchmaster Quenchmaster1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Mind.pwr +10 (+3 eff.) Res.pen +20% cold ----- def ----- HP.reg +0.60 Heal.mod +13% ---------- misc Equi/ret +0.04 Max.psi +30.00 A belt that goes around your waist. |
Cloak | Strikefoe (21 def, 0 armour) Strikefoe (21 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Res.pen +5% lightning ----- def ----- Defense +21 (+8 eff.) Mind.save +6 (+2 eff.) Die.at -60.00 life HP.reg +2.00 Poison- +10% Confus- +10% ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | mindwoven woollen robe of alchemy (0 def, 0 armour) mindwoven woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +7% acid +7% physical +7% cold +6% fire ----- def ----- Resists +12% acid +12% physical +11% cold +11% fire +9% all Mind.save +15 (+5 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the psychic (heal 396; 13 cd) regeneration infusion of the psychic (heal 396; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 396 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 254; 12 cd) regeneration infusion of the titan (heal 254; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; fire, physical, mind, arcane) Prismatic Rune (6 turns; fire, physical, mind, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 fire, 3 physical, 3 mind, 5 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 254; dur 4; cd 17) acid wave rune of the wizard (damage 254; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 253.76 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 619; dur 5; cd 18) shielding rune of the psychic (absorb 619; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 619 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of constitution (+3) copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Olayon Olayon0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Dmg.mod +6% acid Res.pen +10% arcane ----- def ----- Resists +3% blight ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Amulets make your neck look great! |
enraging steel amulet of mastery (0.15 Psionic / Kinetic mastery) enraging steel amulet of mastery (0.15 Psionic / Kinetic mastery)0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical ---------- misc Masteries +0.15 Psionic/Kinetic mastery Amulets make your neck look great! |
steel amulet 'Blastqueen' steel amulet 'Blastqueen'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% nature +3% lightning ----- def ----- Resists +29% lightning +6% physical Phys.save +12 (+6 eff.) Spell.save +11 (+6 eff.) Mind.save +12 (+4 eff.) Stun/Frz- +23% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
wanderer's steel amulet wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Runithad the Shadowpassion Runithad the Shadowpassion0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold Res.pen +25% darkness +20% acid Melee Ret 6 cold ----- def ----- Heal.mod +16% Cut- +60% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 420 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
gold amulet of vision gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +22% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets make your neck look great! |
stralite amulet of manastreaming stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- S.pwr/crit +4 ---------- misc Mana/turn +0.28 Max.mana +32.00 Amulets make your neck look great! |
Ichorscar Ichorscar0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Defense +10 (+4 eff.) Resists +6% lightning +6% fire +9% mind Crit.chn- 5.00% HP.reg +4.00 Silence- +22% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
copper ring 'Eilinutta' copper ring 'Eilinutta'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Dmg.mod +14% mind ----- def ----- Resists +3% blight +4% physical +11% mind HP.reg +4.00 Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
titan's copper ring of corrosion (+22%) titan's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Phys.save +6 (+3 eff.) Rings make your fingers look great! |
titan's copper ring of fire (+20%) titan's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +6 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
sneakthief's steel ring of pilfering sneakthief's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +16 (+4 eff.) Apr +8 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's steel ring warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
warrior's steel ring warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
gold pearl ring gold pearl ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 8 physical Ranged+ 20 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 34 On Hit (Ranged): * 13% chance to reduce all saves and defense by 34 ----- def ----- Armour +5 Resists +5% all ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
gold pearl ring gold pearl ring0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +7 Dex +12 Cun dps ---------- Crit.mult +15.00% Phys.pwr +10 (+4 eff.) Mind.pwr +5 (+2 eff.) Melee+ 19 physical Ranged+ 23 physical Dmg.mod +3% physical Acc +11 (+3 eff.) On Hit (Melee): * 15% chance to reduce all saves and defense by 34 On Hit (Ranged): * 15% chance to reduce all saves and defense by 34 ----- def ----- Armour +5 Resists +5% all Blind- +38% ---------- misc Hate/m.crit +4.00 Max.hate +11.00 Infravis +5 See.Stealth +14 See.Invis +13 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 22 light Ranged+ 13 light Dmg.mod +16% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +4 Mag dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
rogue's gold ring of sensing rogue's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Blind- +33% ---------- misc Infravis +4 See.Stealth +5 See.Invis +10 Rings make your fingers look great! |
shimmering elven-wood magestaff of protection (32 - 38 damage, 5 apr, cold element) shimmering elven-wood magestaff of protection (32 - 38 damage, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+5 eff.) Dmg.mod +25% cold ----- def ----- Resists +12% cold ---------- misc Mana/turn +0.29 Max.mana +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Stormfront (108 - 163 damage, 15 apr) Stormfront (108 - 163 damage, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 125% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
slime-covered dwarven-steel battleaxe of massacre (120 - 180 damage, 2 apr) slime-covered dwarven-steel battleaxe of massacre (120 - 180 damage, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Disrupt/Master Power 44.0 - 66.0 Physical Uses 125% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 14% chance to slow global speed by 62% Massive two-handed battleaxes. |
Colaryem (129 - 206 damage, 12 apr) Colaryem (129 - 206 damage, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 136% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
blazebringer's stralite greatsword of vileness (123 - 197 damage, 3 apr) blazebringer's stralite greatsword of vileness (123 - 197 damage, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Nature Power 47.5 - 76.0 Physical Uses 125% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 blight On Crit.r2 +58 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 20 While equipped: dps ---------- All.spd +4% Res.pen +19% fire Massive two-handed swords. |
stralite greatsword 'Shimmerquake' (125 - 200 damage, 3 apr) stralite greatsword 'Shimmerquake' (125 - 200 damage, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Arcane Power 50.5 - 80.8 Physical Uses 125% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 lightning On Hit.r1 +20 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage While equipped: Stats +6 Str +4 Dex +4 Cun ----- def ----- Resists +5% arcane Crit.chn- 15.00% ---------- misc Infravis +3 Massive two-handed swords. |
Emilrawyn (111 - 156 damage, 5 apr) Emilrawyn (111 - 156 damage, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 47.5 - 66.5 Physical Uses 104% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Spell.pwr +25 (+9 eff.) S.pwr/crit +10 Res.pen +20% arcane Melee Ret 10 arcane ---------- misc Psi/ret +0.20 Sharp, long, and deadly. |
flaming stralite waraxe of rage (99 - 138 damage, 5 apr) flaming stralite waraxe of rage (99 - 138 damage, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 30.5 - 42.7 Physical Uses 104% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +13 fire While equipped: Stats +4 Str dps ---------- Dmg.mod +8% physical Acc +20 (+5 eff.) One-handed war axes. |
Shantiz the Stormblade (48 - 63 damage, 20 apr) Shantiz the Stormblade (48 - 63 damage, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 104% Cun Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (53 - 69 damage, 20 apr) Swordbreaker (53 - 69 damage, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 102% Cun Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+6 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Viledeath the dwarven-steel dagger (55 - 71 damage, 7 apr) Viledeath the dwarven-steel dagger (55 - 71 damage, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Power 24.0 - 31.2 Physical Uses 52% Wil, 52% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +11.0% Atk.spd 100% On Crit.r2 +12 physical On Hit: * 20% chance to slow global speed by 62% On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 While equipped: Stats +4 Dex dps ---------- Res.pen +20% physical Melee Ret 10 nature ----- def ----- Defense +20 (+8 eff.) Sharp, short and deadly. |
stralite dagger 'Korukalthodekan' (61 - 79 damage, 9 apr) stralite dagger 'Korukalthodekan' (61 - 79 damage, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 37.0 - 48.1 Physical Uses 52% Wil, 52% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Crit.mult +10.00% Res.pen +25% acid +13% physical Acc +18 (+5 eff.) Apr +13 ----- def ----- Defense +20 (+8 eff.) Resists +5% arcane Max.HP +100.00 Disease- +20% Sharp, short and deadly. |
mossy mindstar of disruption (24 - 26 damage, 12 apr, nature damage) mossy mindstar of disruption (24 - 26 damage, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Disrupt Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Against +9% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar of venom (37 - 41 damage, 40 apr, nature damage) dreamer's living mindstar of venom (37 - 41 damage, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 10 acid Dmg.mod +7% acid Res.pen +11% acid ----- def ----- Resists +13% acid +21% mind Mind.save +7 (+2 eff.) HP.reg +3.00 ---------- misc Psi/turn +0.80 Max.psi +41.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty elven-wood longbow of dampening mighty elven-wood longbow of dampening4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +6 Str dps ---------- Phys.pwr +14 (+5 eff.) ----- def ----- Resists +20% acid +20% cold +14% fire +18% lightning +8% all Spell.save +18 (+9 eff.) Longbows are used to shoot arrows at your foes. |
reinforced leather sling reinforced leather sling4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Slings are used to hurl stones or metal shots at your foes. |
Bogsweep (21 def, 7 armour) Bogsweep (21 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +7 Str +8 Dex dps ---------- Dmg.mod +15% light Res.pen +25% nature ----- def ----- Armour +7 Defense +21 (+8 eff.) Fatigue +8% Resists +18% nature Phys.save +15 (+7 eff.) ---------- misc Light +3 A suit of armour made of leather. |
reinforced leather armour of the wind (23 def, 7 armour) reinforced leather armour of the wind (23 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Apr +13 ----- def ----- Armour +7 Defense +23 (+9 eff.) Fatigue +8% ---------- misc Stam/turn +0.80 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 152 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Ce'Navea the stralite mail armour (4 def, 20 armour) Ce'Navea the stralite mail armour (4 def, 20 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.crit +8.0% Melee+ 19 acid 18 fire Acc +15 (+4 eff.) Apr +5 Melee Ret 13 acid 12 fire ----- def ----- Armour +20 Defense +4 (+2 eff.) Fatigue +12% Resists +24% acid +20% fire +9% cold Pinning- +20% A suit of armour made of mail. |
cleansing voratun mail armour of stability (5 def, 10 armour) cleansing voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +16% blight +6% physical +12% nature Phys.save +16 (+8 eff.) A suit of armour made of mail. |
Flamereaper Flamereaper1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% fire ----- def ----- Resists +3% lightning +6% fire +3% darkness +6% cold A belt that goes around your waist. |
spiritwalker's hardened leather belt of magery spiritwalker's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +11 Mag +6 Wil dps ---------- Spell.crit +4% ---------- misc Mana/turn +0.21 Max.mana +31.00 A belt that goes around your waist. |
spellcowled linen cloak of the Shaloren (1 def, 0 armour) spellcowled linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Wil +3 Mag ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+3 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shinerupture the pair of rough leather boots (0 def, 1 armour) Shinerupture the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +1 Resists +3% mind +3% lightning Max.HP +40.00 Silence- +10% ---------- misc Light +3 A pair of boots made of leather. |
Olagoblek the hardened leather gloves (0 def, 2 armour) Olagoblek the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +1 Dex +7 Mag +5 Wil +2 Con dps ---------- Spell.pwr +6 (+3 eff.) Melee+ 6 arcane Dmg.mod +9% arcane Acc +21 (+5 eff.) ----- def ----- Armour +2 Resists +5% arcane Phys.save +12 (+6 eff.) Mind.save +7 (+2 eff.) Disarm- +23% Unarmed combat: Power 17.0 - 18.7 Physical Uses 42% Wil, 82% Cun Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 arcane On Crit.r2 +5 arcane On Hit: 10% Manathrust 3 On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Xavena' (0 def, 11 armour) drakeskin leather gloves 'Xavena' (0 def, 11 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +6 Dex +4 Mag dps ---------- Res.pen +25% arcane Acc +22 (+6 eff.) ----- def ----- Armour +11 Resists +6% lightning Mind.save +12 (+4 eff.) Blind- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Unarmed combat: Power 27.0 - 29.7 Physical Uses 42% Wil, 82% Cun Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +5 Crit +14.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of dexterity (+3) (0 def, 3 armour) scouring drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +19 (+5 eff.) On Melee Ret: * 22 arcane resource burn ----- def ----- Armour +3 Spell.save +10 (+5 eff.) Unarmed combat: Power 26.5 - 29.2 Physical Uses 42% Wil, 82% Cun Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +13.0% Atk.spd 100% On Hit: * 15 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of regeneration (0 def, 2 armour) dwarven-steel gauntlets of regeneration (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +2 Fatigue +3% HP.reg +2.30 ---------- misc Stam/turn +0.50 Psi/turn +0.19 Unarmed combat: Power 22.5 - 31.5 Physical Uses 42% Wil, 82% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Siladanor (0 def, 3 armour) Siladanor (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +8 Dex +8 Mag +3 Cun +2 Con dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 15 temporal 30 darkness 34 mind Ranged+ 14 temporal Dmg.mod +5% temporal On Hit (Melee): * 19% chance to reduce all saves and defense by 34 ----- def ----- Armour +3 Fatigue +5% Resists +15% temporal Phys.save +10 (+5 eff.) Mind.save -9 (-3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 30.0 - 42.0 Physical Uses 42% Wil, 82% Cun Acc+ +0.2% base dam (max 20%) Acc +10 Apr +15 Crit +20.0% Atk.spd 83% On Hit: 10% Reproach 5 On Hit: 10% Set Up 5 On Hit: * 11% chance to gain 10% of a turn (3/turn limit) Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour) eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Con +2 Mag dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +11% arcane ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +1.30 Mana/ret +1.50 Max.mana +55.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
hardened leather cap 'Murkvile' (0 def, 3 armour) hardened leather cap 'Murkvile' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Dmg.mod +18% arcane +9% darkness Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +3 Fatigue +3% Resists +27% fire A cap made of leather. |
Issasus (0 def, 5 armour) =water= Issasus (0 def, 5 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.crit +5% Phys.pwr +10 (+4 eff.) Dmg.mod +9% mind ----- def ----- Armour +5 Fatigue +5% Resists +6% cold ---------- misc Max.stam +30.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
dwarven-steel helm 'Saluwen' (0 def, 8 armour) dwarven-steel helm 'Saluwen' (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +11 Str +11 Dex dps ---------- Phys.crit +2.0% Phys.pwr +15 (+5 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +8 Fatigue +4% Resists +16% darkness ---------- misc Infravis +3 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 154.2 Physical damage. If the attack hits, the target is confused (31% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
32 agate 32 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
40 spinel 40 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
31 ametrine 31 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
39 citrine 39 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
28 zircon 28 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
49 aquamarine 49 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
45 opal 45 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
51 topaz 51 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
53 amethyst 53 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
32 onyx 32 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
27 lapis lazuli 27 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 emerald 21 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
23 garnet 23 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 quartz 25 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
255 alchemist agate 255 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(134 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Issidas the alchemist's lamp Issidas the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.crit +5.0% ----- def ----- Armour +12 Mind.save +8 (+2 eff.) Die.at -80.00 life ---------- misc Light +7 See.Stealth +12 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 161.56 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 161.56 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged elven-wood wand of conjuration [power 400] (15/19 cooldown) supercharged elven-wood wand of conjuration [power 400] (15/19 cooldown)2.0 T4 wand charm [Ego+] Arcane Fire a magical bolt dealing 568 fire damage Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Nikola the Shalore Mindslayer level 5
1st Time of Equilibrium 122nd year of Ascendancy at 03:36 see stats
By Nikola the Shalore Mindslayer level 22
1st Decay 122nd year of Ascendancy at 10:30 see stats
By Nikola the Shalore Mindslayer level 9
10th Haze 122nd year of Ascendancy at 07:04 see stats
By Nikola the Shalore Mindslayer level 23
2nd Wintertide 123rd year of Ascendancy at 16:54 see stats
By Nikola the Shalore Mindslayer level 27
1st Regrowth 123rd year of Ascendancy at 14:26 see stats
By Nikola the Shalore Mindslayer level 10
15th Haze 122nd year of Ascendancy at 05:56 see stats
By Nikola the Shalore Mindslayer level 20
77th Haze 122nd year of Ascendancy at 02:10 see stats
By Nikola the Shalore Mindslayer level 27
3rd Regrowth 123rd year of Ascendancy at 18:47 see stats
By Nikola the Shalore Mindslayer level 22
10th Decay 122nd year of Ascendancy at 05:08 see stats
By Nikola the Shalore Mindslayer level 15
39th Haze 122nd year of Ascendancy at 01:49 see stats
By Nikola the Shalore Mindslayer level 8
4th Haze 122nd year of Ascendancy at 04:33 see stats
By Nikola the Shalore Mindslayer level 18
65th Haze 122nd year of Ascendancy at 11:49 see stats
By Nikola the Shalore Mindslayer level 15
31st Haze 122nd year of Ascendancy at 11:33 see stats
By Nikola the Shalore Mindslayer level 19
75th Haze 122nd year of Ascendancy at 08:21 see stats
By Nikola the Shalore Mindslayer level 24
6th Allure 123rd year of Ascendancy at 03:13 see stats
By Nikola the Shalore Mindslayer level 17
50th Haze 122nd year of Ascendancy at 15:55 see stats
Log
Talent Curse of Death is ready to use.
Talent Rune: Mirror Image is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Ran for 4 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: hostile spotted to the south (Belawen the elven cultist)).
[QoL05] Belawen the elven cultist appears! Their class(es) are: Anorithil
Belawen the elven cultist's spell attains critical power!
Nikola vanishes from sight.
Nikola deactivates Secrets of the Eternals.
Hymn of Detection hits Nikola for (36 to psi shield), 54 darkness (54 total damage).
Belawen the elven cultist briefly catches sight of you!
Belawen the elven cultist casts Soul Rot.
Nikola is afflicted by a decrepitude disease!
Belawen the elven cultist's Soul Rot hits Nikola for (62 to psi shield), 260 blight (260 total damage).
Nikola casts Grace of the Eternals.
Nikola speeds up.
Nikola uses Quick as Thought.
Nikola speeds up.
Nikola casts Rune: Acid Wave.
Belawen the elven cultist is disarmed!
Nikola activates his Scaldzephyr the ash totem of healing!
Nikola hits Belawen the elven cultist for 109 acid damage.
Nikola receives 238 healing.
Hymn of Detection hits Nikola for (18 to psi shield), 27 darkness (27 total damage).
Belawen the elven cultist casts Drain.
Belawen the elven cultist's spell attains critical power!