











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Movarc'h's Improved Escorts - Bamboo Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Another Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Updated to fix some issues with tradewind rider's fix Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 50 / 3172% |
| Size | medium |
| Lifes / Deaths | Killed by Xanumina the skeleton warrior at level 36 on the 80th Regrowth 123rd year of Ascendancy at 18:21 2 / 6Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 2nd Mirth 123rd year of Ascendancy at 09:57 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Flare 123rd year of Ascendancy at 21:19 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 3rd Flare 123rd year of Ascendancy at 22:30 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 4th Flare 123rd year of Ascendancy at 00:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 4th Flare 123rd year of Ascendancy at 00:25 |
Primary Stats
| Strength | 77 (base 60) |
| Dexterity | 61 (base 19) |
| Constitution | 29 (base 14) |
| Magic | 49 (base 28) |
| Willpower | 89 (base 63) |
| Cunning | 93 (base 60) |
Resources
| Mana | 849/849 |
| Vim | 296/296 |
| Life | -509/1517 |
| Positive | 197/197 |
| Hate | 110/110 |
| Healing Factor | 1.7767985833029 |
| Regeneration | 71.160783261281 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 5 |
| See Stealth | 73.601735099766 |
| See Invisible | 72.601735099767 |
| Stealth | 52 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 60 |
| Crit Chance | 95% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +36% |
| Acid | +31% |
| Nature | +39% |
| Temporal | +55% |
| Darkness | +36% |
| Physical | +77% |
| Cold | +38% |
| All | +19% |
Offense: Damage Penetration
| Darkness | +23% |
| Light | +15% |
| Physical | +60% |
| Blight | +20% |
| Arcane | +35% |
| Nature | +25% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 22 (38.594633868923%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 36 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 57%( 70%) |
| All | + 39%( 70%) |
| Physical | + 59%( 70%) |
| Lightning | + 39%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 64%( 70%) |
| Mind | + 57%( 70%) |
| Darkness | + 56%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 45% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 10% |
| Pinning Resistance | 90% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 55 up to 7 times. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Cursed / Predator | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the desperate necromancer to the recall portal on level 2 of Norgos Lair. Escort: desperate necromancer (level 2 of Norgos Lair)As a reward you improved talent Blurred Mortality (+2 level(s)). | done |
You successfully escorted the desperate necromancer to the recall portal on level 3 of Old Forest. Escort: desperate necromancer (level 3 of Old Forest)As a reward you improved Magic by +8. | done |
You successfully escorted the desperate necromancer to the recall portal on level 4 of Old Forest. Escort: desperate necromancer (level 4 of Old Forest)As a reward you improved talent Ghost Walk (+2 level(s)). | done |
You successfully escorted the harried rogue to the recall portal on level 2 of Trollmire. Escort: harried rogue (level 2 of Trollmire)As a reward you improved Dexterity by +8. | done |
You successfully escorted the harried rogue to the recall portal on level 3 of Dreadfell. Escort: harried rogue (level 3 of Dreadfell)As a reward you improved Cunning by +8. | done |
You successfully escorted the lost spellblade to the recall portal on level 2 of Old Forest. Escort: lost spellblade (level 2 of Old Forest)As a reward you improved Dexterity by +8. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the stranded daemon-powered to the recall portal on level 2 of Daikara. Escort: stranded daemon-powered (level 2 of Daikara)As a reward you improved talent Flame of Urh'Rok (+2 level(s)). | done |
You successfully escorted the stranded daemon-powered to the recall portal on level 3 of Norgos Lair. Escort: stranded daemon-powered (level 3 of Norgos Lair)As a reward you improved talent Flame of Urh'Rok (+2 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3531. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of drakeskin leather boots of invasion (Nightmares) (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Ignore resists +11% physical defense ------ Armor +5 Life Regen +7.00 Healmod +15% Curse of Nightmares A pair of boots made of leather. |
| Light source | Vorydadhekira1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: offense ------ Damage +15% physical Ignore resists +10% all Ignore Armor +10 When Hit 4 blight defense ------ Armor +2 Defense +15 (+4 eff.) Life +49.00 Blind Resist +34% Confus Resist +14% other ------- Max stamina +30.00 Light +11 See Stealth +15 See Invisibility +14 Track: Puts all charms on 24 turn cooldown Effective talent level: 3.0 Power cost 24 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (Shrouds) (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Curse of Shrouds Earth's Eyes: Effective talent level: 2.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | drakeskin leather gloves 'Noonsmash' (Nightmares) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: offense ------ Physical Crit +16.0% Spell Crit +14% Mind Crit +5% Critical power +11.00% Spellpower +10 (+4 eff.) Mindpower +17 (+5 eff.) On-Hit 57 mind 61 darkness Ignore resists +15% arcane When Hit 10 blight On-Hit (Melee): * 35% chance to reduce all saves and defense by 39 defense ------ Armor +3 Mind save -18 (-6 eff.) other ------- Max mana +40.00 Light +3 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +17.0% Attack Speed 100% On Hit: 20% Reproach level 5 On Crit: 20% Cripple level 5 Reproach Effective talent level: 5.0 Use mode: Activated Hate cost: 5 Range: 3 Cooldown: 5 Travel Speed: instantaneous Usage Speed: Mind (100% of a turn) Is: a mind power Description: Utter a terrible curse against any who dare approach you, inflicting 326 mind damage to targets in radius 3. Each affected target (ordered at random) takes 17% less damage than the last, and has a 25% chance of suffering Brainlock. The damage increases with your Mindpower. Cripple Effective talent level: 5.0 Use mode: Activated Stamina cost: 20 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: You hit your target, doing 190% damage. If your attack connects, the target is crippled for 8 turns, losing 24% melee, spellcasting and mind speed. The chance to land the status improves with Accuracy, and the status power improves with Cunning. Curse of Nightmares Ruined Earth: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dragonbone totem of healing 'Blizzardsun' [power 440] (9 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: Stats +2 Dex +1 Mag +1 Wil offense ------ Critical power +20.00% Damage +6% cold defense ------ Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% other ------- Max mana +20.00 Heal yourself and all friendly characters within 10 spaces for 440 Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 30% for 2 turns. 100% to reduce 3 talent cooldowns by 2. 100% to gain a 22% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Urthufast'0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Mag offense ------ Physical Crit +5.0% Spell Crit +7% Mind Crit +5% Spellpower/crit +4 Damage +10% all +18% temporal Ignore resists +10% blight defense ------ Spell save +3 (+2 eff.) Mind save +15 (+5 eff.) Life +50.00 Life Regen +8.00 Disarm Resist +50% Confus Resist +50% Pinning Resist +48% Stun Resist +48% Knockbk Resist +47% other ------- Mana/turn +0.04 Mana-on-crit +2.19 Rings make your fingers look great! |
| On fingers | Glintlore the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +10% arcane +5% light When Hit 8 light defense ------ Resistance +5% arcane +12% temporal Life +150.00 Life Regen +23.00 Healmod +16% Disarm Resist +36% Pinning Resist +42% Stun Resist +70% Knockbk Resist +50% Rings make your fingers look great! |
| Around neck | Betayawyn the Bogcut0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 67% defense ------ Armor +2 Defense +20 (+5 eff.) Resistance +19% fire +13% cold Unlife -80.00 life Healmod +10% Cut Resist +10% Confus Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
| In main hand | Adebremina the voratun mace (Shrouds) (158% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master Weapon Damage 158% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Str +6 Con offense ------ Physical Crit +13.0% Critical power +5.00% Physical Power +35 (+7 eff.) Damage +18% temporal Ignore resists +26% physical Accuracy +19 (+5 eff.) Ignore Armor +13 defense ------ Disarm Resist +30% other ------- Stamina/turn +3.13 Max stamina +10.00 Curse of Shrouds Blunt and deadly. |
| Around waist | Frostcutter the drakeskin leather belt (Nightmares)1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +5 Wil +5 Cun offense ------ Physical Crit +12.0% Mind Crit +11% defense ------ Resistance +3% blight +9% nature +6% darkness +6% light Mind save +12 (+4 eff.) Life +109.00 Life Regen +1.80 Healmod +30% Curse of Nightmares A belt that goes around your waist. |
| In off hand | windwalling voratun shield of crushing (Corpses) (0 def, 10 armour, 186% power, 215.5 block)7.0 Encumbrance T5 shield armor [Ego++] Master/Psionic When used to Attack: Weapon Damage 186% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +216 On-hit +24 physical On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Wil offense ------ Physical Crit +10.0% Physical Power +7 (+2 eff.) defense ------ Armor +10 Fatigue +8% Resistance +15% physical Windwall +48 Slow Projectiles +28% other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
| Cloak | murderer's elven-silk cloak of the voidstalker (Corpses) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +5 Dex offense ------ Accuracy +9 (+2 eff.) Ignore Armor +8 defense ------ Defense +3 (+1 eff.) Resistance +22% darkness +29% temporal Out-of-Phase Defense +23 Out-of-Phase Resistance +14% Out-of-Phase Resilience +15% Curse of Corpses Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fearwoven silk robe of alchemy (Nightmares) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +5% Mindpower +8 (+2 eff.) Damage +12% acid +31% physical +17% darkness +13% cold +17% fire Ignore resists +13% darkness +13% physical defense ------ Resistance +16% acid +18% physical +13% fire +17% cold +13% all other ------- Max hate +10.00 Cooldown Refit Golem -5 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
The Far-Hand =tele=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 22 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (139). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Branivon0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +2 Wil offense ------ Mind Crit +2% Damage +6% blight defense ------ Armor +5 Defense +10 (+3 eff.) Resistance +12% blight +26% lightning Max Resistance +6% all Physical save +27 (+12 eff.) Mind save +6 (+2 eff.) Stun Resist +50% other ------- Hate-on-crit +2.00 Amulets make your neck look great! |
enraging voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +7% physical Amulets make your neck look great! |
voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +16.00% Accuracy +8 (+2 eff.) Ignore Armor +14 Amulets make your neck look great! |
Cystpierce0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Ignore resists +15% nature defense ------ Resistance +1% physical Physical save +6 (+3 eff.) Mind save +5 (+2 eff.) Confus Resist +21% Stun Resist +10% Rings make your fingers look great! |
Ring of the Dead =life=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
voratun Glowing Core ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +5 Mag offense ------ Spellpower +13 (+5 eff.) defense ------ Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% other ------- Light +4 See Invisibility +20 Rings make your fingers look great! |
voratun Goedalath Rock ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex offense ------ Physical Power +12 (+3 eff.) Spellpower +16 (+6 eff.) Damage +9% all Accuracy +11 (+3 eff.) When Hit 34 darkness defense ------ Healmod +50% other ------- Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
voratun Petrified Wood ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Cun +25 Con offense ------ Spellpower +12 (+4 eff.) defense ------ Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Rings make your fingers look great! |
voratun Windborne Azurite ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Dex +5 Mag +6 Wil +8 Cun offense ------ Spellpower +8 (+3 eff.) Move Speed +15% Damage +20% lightning defense ------ Damage Avoidance +8% Affinity +20% lightning Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +20 (+4 eff.) Spellpower +18 (+6 eff.) Mindpower +13 (+4 eff.) Damage +7% all defense ------ Stun Resist +60% Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Life +74.00 Life Regen +14.00 Healmod +16% Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +10 Mag offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% On-Hit 30 light On-Ranged-Hit 20 light Damage +18% light +10% all Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +9 Mag offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% On-Hit 28 light On-Ranged-Hit 34 light Damage +17% light +10% all Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Accuracy +13 (+3 eff.) Ignore Armor +14 defense ------ Defense +14 (+4 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Physical Power +20 (+4 eff.) Spellpower +12 (+4 eff.) Mindpower +15 (+4 eff.) Damage +16% all defense ------ Life +100.00 Life Regen +13.00 Healmod +18% Rings make your fingers look great! |
Dream Malleus (Shrouds) (168% power, 5 apr) =sentry=5.0 Encumbrance T4 greatmaul 2H weapon [Unique] Arcane/Master/Psionic Weapon Damage 168% Range: 1.0x-1.5x Uses 70% Wil, 70% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Attack Speed 100% Ignore Shields +30% On-hit +17 mind +13 cold On Hit: * 17% chance to reduce all saves and defense by 39 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Cun +8 Wil offense ------ Mind Crit +5% Mindpower +15 (+4 eff.) Damage +10% mind +10% physical other ------- Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 Dream Smith's Hammer Effective talent level: 3.0 Use mode: Activated Psi cost: 5 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Mind (100% of a turn) Is: a mind power Description: Craft a hammer from the dream forge and strike an adjacent foe, inflicting 194% weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown. At talent level 5, you'll bring a second random talent off cooldown. The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower. Current Dream Hammer Stats: Weapon Damage 166% Range: 1.0x-1.5x Uses 120% Wil Damage Physical Mastery Dream Crusher Accuracy Stat Wil Accuracy +12 Ignore Armor +12 Critical Rate +12.1% Attack Speed 100% Hammer Toss Effective talent level: 3.0 Use mode: Activated Psi cost: 10 Range: 8 Cooldown: 8 Travel Speed: 1000% of base Usage Speed: Mind (100% of a turn) Is: a mind power Description: Throw your Dream Hammer at a distant location, inflicting 139% weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time. Learning this talent increases the Accuracy of your Dream Hammer by 30. Curse of Shrouds A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Blade of Distorted Time (Nightmares) (150% power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 150% Range: 1.0x-1.4x Uses 20% Mag, 90% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 69 temporal damage and slows enemies in radius 6 of the target by 79% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Curse of Nightmares Blink Blade: Effective talent level: 4.0 Power cost 6 out of 10/10. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Cyralema the Sunwire (Nightmares) (167% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master Weapon Damage 167% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +26.0% Physical Power +8 (+2 eff.) Ignore resists +10% fire When Hit 10 blight 8 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 Curse of Nightmares Blunt and deadly. |
Pusrock (Shrouds) (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +20 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Con offense ------ Physical Power +14 (+3 eff.) Ignore resists +15% physical On-Hit (Melee): * 10% chance to slow global speed by 67% defense ------ Resistance +15% acid +3% cold +9% light +3% darkness Disarm Resist +33% Curse of Shrouds Blunt and deadly. |
stralite waraxe 'Corpsesweeper' (Misfortune) (153% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +8 fire On-Hit, radius 1 +20 nature On-crit, radius 2 +4 fire On Hit: * 20% chance to slow global speed by 67% * 20% chance to reduce armor by 31% While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 67% Curse of Misfortune One-handed war axes. |
Shimmerblast (Nightmares) (0 def, 10 armour, 186% power, 211 block)7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 187% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +211 On-hit +19 lightning On-Hit, radius 1 +16 lightning On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Dex offense ------ Physical Crit +18.0% Physical Power +13 (+3 eff.) When Hit 28 lightning 6 mind defense ------ Armor +10 Fatigue +8% Resistance +32% lightning +19% light +20% darkness Mind save +6 (+2 eff.) other ------- Hate-on-crit +5.00 Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Tidewrither (Shrouds) (0 def, 10 armour, 174% power, 209.5 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 174% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +210 On-hit +20 cold On-Hit, radius 1 +20 cold +16 fire On-crit, radius 2 +12 fire While equipped: offense ------ Damage +9% lightning defense ------ Armor +10 Fatigue +8% Resistance +6% cold +17% physical other ------- Talents +1 Block Curse of Shrouds Handheld deflection devices. |
ancient silk robe of alchemy (Madness) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Damage +10% acid +35% physical +9% cold +13% temporal +17% fire Ignore resists +7% temporal +9% physical defense ------ Resistance +14% acid +11% physical +10% fire +14% cold +13% all Anomaly Control +12 other ------- Cooldown Refit Golem -5 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Sootsorrow' (Madness) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Arcane While equipped: offense ------ Damage +19% acid +21% physical +21% fire +21% temporal +20% cold Ignore resists +25% darkness +25% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 31% defense ------ Resistance +18% acid +18% physical +6% temporal +18% fire +18% cold +5% arcane +13% all Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Cooldown Refit Golem -5 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rope Belt of the Thaloren (Corpses)1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+4 eff.) defense ------ Category Bonus +0.00 Wild-gift other ------- Masteries +0.20 Wild-gift/Harmony Curse of Corpses The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
spellcowled cashmere cloak of the voidstalker (Madness) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil defense ------ Defense +2 (+1 eff.) Resistance +14% darkness +14% temporal Spell save +7 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +12% Out-of-Phase Resilience +13% other ------- Max mana +63.00 Curse of Madness Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourrage (Shrouds) (33 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +9 Con offense ------ Damage +9% light Ignore resists +10% fire defense ------ Defense +33 (+8 eff.) Physical save +29 (+13 eff.) Life +98.00 other ------- Max stamina +30.00 Light +3 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eredar the pair of hardened leather boots (Misfortune) (0 def, 5 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Con +4 Wil offense ------ Spellpower +6 (+2 eff.) Mindpower +5 (+2 eff.) Ignore resists +7% physical defense ------ Armor +5 Resistance +3% blight +5% arcane +3% darkness Mind save +12 (+4 eff.) Blind Resist +10% Silence Resist +21% Confus Resist +34% Stun Resist +32% Curse of Misfortune Blindside: Puts all charms on 15 turn cooldown Effective talent level: 1.3 Power cost 15 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
brawler's voratun gauntlets of war-making (Shrouds) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +2 Str +2 Dex +4 Cun offense ------ Physical Crit +5.0% Spell Crit +12% Mind Crit +15% Critical power +8.00% defense ------ Armor +3 Fatigue +5% Physical save +9 (+4 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 144% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +15 Critical Rate +27.0% Attack Speed 83% On Hit: 10% Set Up level 5 On Crit: 20% Cripple level 5 Cripple Effective talent level: 5.0 Use mode: Activated Stamina cost: 20 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: You hit your target, doing 190% damage. If your attack connects, the target is crippled for 8 turns, losing 24% melee, spellcasting and mind speed. The chance to land the status improves with Accuracy, and the status power improves with Cunning. Set Up Effective talent level: 5.0 Use mode: Activated Stamina cost: 12 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Combat (100% of a turn) Description: Increases Defense by 38 for 7 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 23% and reducing their saving throws by 23. The effects will scale with your Cunning. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning Effective talent level: 2.0 Use mode: Activated Mana cost: 10 Range: 7 Cooldown: 3 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Your golem fires a beam from his eyes, doing 179.99 fire damage, 182.64 cold damage or 157.50 lightning damage. The beam will always be the maximun range it can be and will not harm friendly creatures. The damage will increase with your golem's Spellpower. This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
918 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 60 power out of 60/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Cold Iron Acorn =tag=0.0 Encumbrance T1 trinket misc [Plot Item] Psionic While carried: offense ------ Move Speed +20% Damage +12% physical defense ------ Resistance +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 Encumbrance T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Purebearer the voratun pickaxe (dig speed 17 turns) =pick=3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +15% acid Ignore resists +10% acid On-Hit (Melee): * 20% chance to slow global speed by 67% defense ------ Resistance +18% lightning +30% fire other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) =rod=2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 99% of the healing done. This effect scales with your Magic stat.. Uses 45 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's Burninator =rod=2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 541.28 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Dissipation (1/1) =rod= Rod of Dissipation (1/1) =rod=2.0 Encumbrance rod charm [Unique] Arcane Rune: Dissipation: Effective talent level: 1.0 Power cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. A golden-hued rod given to you by Linaniil, with an elaborate rune inscribed on it near the top end. In the vicinity of the rune, magic feels slightly unstable. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) =rod=2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 550.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Armydunatobar the Oozeraven [power 105] (9 cooldown) =silence=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Cun +1 Wil offense ------ When Hit 2 nature defense ------ Resistance +9% nature Crit Resistance 5.00% other ------- Infravision +2 Blast the opponent's mind dealing 125 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing steel torque of clear mind [power 2] (15 cooldown) =cl=2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Urthaleblek [power 260] (9 cooldown) =silence=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ When Hit 10 acid On-Hit (Melee): * 20% chance to reduce armor by 31% * 20% chance to reduce all saves and defense by 39 defense ------ Resistance +6% fire +6% mind +6% temporal Spell save +18 (+7 eff.) Blast the opponent's mind dealing 309 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Barorim the Blazevengeance [power 425] (9 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% lightning +18% physical Ignore Armor +3 defense ------ Crit Resistance 15.00% Mind save +9 (+3 eff.) Life +60.00 Healmod +20% other ------- Stamina/turn +3.00 Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 752 physical damage Puts all charms on 9 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Duathelgash the voratun torque of mindblast [power 400] (9 cooldown) =silenec=2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Str +3 Dex defense ------ Resistance +6% darkness Physical save +6 (+3 eff.) other ------- Stamina/turn +3.00 Blast the opponent's mind dealing 476 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 22% for 2 turns. 100% to increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Budur the yew totem of healing [power 230] (9 cooldown) =heal=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Critical power +10.00% When Hit 6 mind defense ------ Armor +2 Spell save +3 (+2 eff.) other ------- EQ when Hit +0.16 Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Ivamira' [power 434] (9 cooldown) =anti heal=2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +7 Str +2 Con offense ------ Damage +9% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) other ------- Infravision +3 See Invisibility +21 Sting an enemy dealing 603 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Khulmanar's Wrath (Madness) (182% power, 8 apr) =sentry=3.0 Encumbrance T5 battleaxe 2H weapon [Unique] Arcane Weapon Damage 182% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +8.0% Attack Speed 100% On-hit +50 fire Damage Conversion 20% fire While equipped: offense ------ Damage +20% fire Ignore resists +25% fire defense ------ Resistance +20% fire The wearer is treated as a demon. Curse of Madness Infernal Breath: Effective talent level: 3.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 193.56 fire damage, and flames will be left dealing a further 44.95 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Akaisbo the Thalore Cursed level 39
7th Pyre 123rd year of Ascendancy at 02:39 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Akaisbo the Thalore Cursed level 41
9th Pyre 123rd year of Ascendancy at 05:09 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Akaisbo the Thalore Cursed level 50
44th Pyre 123rd year of Ascendancy at 19:10 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Akaisbo the Thalore Cursed level 41
9th Pyre 123rd year of Ascendancy at 01:26 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Akaisbo the Thalore Cursed level 46
23rd Pyre 123rd year of Ascendancy at 12:40 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Akaisbo the Thalore Cursed level 46
24th Pyre 123rd year of Ascendancy at 17:43 see stats
Atamathoned! (Insane (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Akaisbo the Thalore Cursed level 50
2nd Mirth 123rd year of Ascendancy at 00:24 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Akaisbo the Thalore Cursed level 44
21st Pyre 123rd year of Ascendancy at 08:52 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Akaisbo the Thalore Cursed level 50
62nd Pyre 123rd year of Ascendancy at 05:40 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Akaisbo the Thalore Cursed level 34
64th Regrowth 123rd year of Ascendancy at 07:55 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Akaisbo the Thalore Cursed level 8
4th Mirth 122nd year of Ascendancy at 07:33 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Akaisbo the Thalore Cursed level 43
20th Pyre 123rd year of Ascendancy at 01:01 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Akaisbo the Thalore Cursed level 33
65th Haze 122nd year of Ascendancy at 02:08 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Akaisbo the Thalore Cursed level 32
32nd Haze 122nd year of Ascendancy at 00:23 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Akaisbo the Thalore Cursed level 23
73rd Dusk 122nd year of Ascendancy at 05:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Akaisbo the Thalore Cursed level 34
75th Regrowth 123rd year of Ascendancy at 13:31 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Akaisbo the Thalore Cursed level 38
2nd Pyre 123rd year of Ascendancy at 16:13 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Akaisbo the Thalore Cursed level 50
55th Pyre 123rd year of Ascendancy at 14:24 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Akaisbo the Thalore Cursed level 36
79th Regrowth 123rd year of Ascendancy at 13:03 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Akaisbo the Thalore Cursed level 28
18th Haze 122nd year of Ascendancy at 17:31 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Akaisbo the Thalore Cursed level 10
8th Mirth 122nd year of Ascendancy at 03:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Akaisbo the Thalore Cursed level 20
8th Dusk 122nd year of Ascendancy at 19:50 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Akaisbo the Thalore Cursed level 30
21st Haze 122nd year of Ascendancy at 19:16 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Akaisbo the Thalore Cursed level 40
7th Pyre 123rd year of Ascendancy at 11:03 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Akaisbo the Thalore Cursed level 50
36th Pyre 123rd year of Ascendancy at 02:00 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Akaisbo the Thalore Cursed level 50
54th Pyre 123rd year of Ascendancy at 09:30 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Akaisbo the Thalore Cursed level 50
1st Mirth 123rd year of Ascendancy at 22:32 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Akaisbo the Thalore Cursed level 22
67th Dusk 122nd year of Ascendancy at 02:57 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Akaisbo the Thalore Cursed level 40
7th Pyre 123rd year of Ascendancy at 22:29 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Akaisbo the Thalore Cursed level 24
74th Dusk 122nd year of Ascendancy at 19:33 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Akaisbo the Thalore Cursed level 43
20th Pyre 123rd year of Ascendancy at 03:11 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Akaisbo the Thalore Cursed level 50
66th Pyre 123rd year of Ascendancy at 22:44 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Akaisbo the Thalore Cursed level 24
74th Dusk 122nd year of Ascendancy at 16:44 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Akaisbo the Thalore Cursed level 7
1st Mirth 122nd year of Ascendancy at 23:53 see stats
The High Lady's destiny (Insane (Adventure) difficulty)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Akaisbo the Thalore Cursed level 50
66th Pyre 123rd year of Ascendancy at 22:46 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Akaisbo the Thalore Cursed level 50
54th Pyre 123rd year of Ascendancy at 19:23 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Akaisbo the Thalore Cursed level 22
72nd Dusk 122nd year of Ascendancy at 12:46 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Akaisbo the Thalore Cursed level 22
71st Dusk 122nd year of Ascendancy at 21:53 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Akaisbo the Thalore Cursed level 50
45th Pyre 123rd year of Ascendancy at 00:34 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Akaisbo the Thalore Cursed level 17
2nd Dusk 122nd year of Ascendancy at 13:14 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Akaisbo the Thalore Cursed level 23
73rd Dusk 122nd year of Ascendancy at 21:40 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Akaisbo the Thalore Cursed level 48
26th Pyre 123rd year of Ascendancy at 18:14 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Akaisbo the Thalore Cursed level 22
71st Dusk 122nd year of Ascendancy at 11:20 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Akaisbo the Thalore Cursed level 22
72nd Dusk 122nd year of Ascendancy at 14:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Akaisbo the Thalore Cursed level 16
6th Flare 122nd year of Ascendancy at 20:50 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Akaisbo the Thalore Cursed level 50
4th Flare 123rd year of Ascendancy at 00:25 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Akaisbo the Thalore Cursed level 39
7th Pyre 123rd year of Ascendancy at 11:03 see stats
Log
Linaniil, Supreme Archmage of Angolwen resists Akaisbo's 'Deep Wound'!
Akaisbo hits Linaniil, Supreme Archmage of Angolwen for (176 absorbed), (518 absorbed), 0 physical, (48 absorbed), (17 mana), 0 darkness, (16 absorbed), (16 mana), 0 mind (0 total damage).
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Akaisbo for 113 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Akaisbo for 113 fire damage.
Linaniil, Supreme Archmage of Angolwen uses Infusion: Wild.
Linaniil, Supreme Archmage of Angolwen is cured!
Linaniil, Supreme Archmage of Angolwen uses Overcharge Saws.
Linaniil, Supreme Archmage of Angolwen is no longer being stalked by Akaisbo.
Akaisbo stops bleeding.
Akaisbo hits Linaniil, Supreme Archmage of Angolwen for (38 absorbed), (38 mana), 0 darkness, (14 absorbed), (14 mana), 0 mind (0 total damage).
Mindrot hits Linaniil, Supreme Archmage of Angolwen for (3 absorbed), (3 mana), 0 mind, (7 absorbed), (7 mana), 0 darkness (0 total damage).
Cauterize hits Akaisbo for 45 fire damage.
Linaniil, Supreme Archmage of Angolwen is no longer harassed.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen hits Akaisbo for 1660 thaumic energy damage.
Akaisbo the level 50 thalore cursed was annihilated to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
--------------------------------
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Akaisbo begins rampaging!
Linaniil, Supreme Archmage of Angolwen killed Akaisbo!
Something hits Akaisbo for (33 rampage shugs off), 1583 thaumic energy, 443 physical (2026 total damage).
Akaisbo the level 50 thalore cursed was maimed to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Eidolon Plane.
Saving game...
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
Saving done.










































































































































