Dagantir the level 11 Orc Gunslinger by jaffacake6

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp11 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity36 (base 32)
Constitution14 (base 11)
Magic9 (base 10)
Willpower15 (base 10)
Cunning36 (base 29)

Resources

Life245/245
Steam100/100
Healing Factor1.1326086956522
Regeneration1.0759782608696

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy34
Crit Chance16%
APR1
Speed1.00

Offense: Offhand

Damage25
Accuracy34
Crit Chance16%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance9%
Speed1

Offense: Mind

Mindpower23
Crit Chance9%
Speed1

Offense: Damage Bonus

Fire+11%
Nature+5%

Defense: Base

Armour (hardiness)7 (58.536585365854%)
Defense34
Ranged Defense34
Fatigue6.669446550417
Physical Save19
Spell Save8
Mental Save20

Defense: Resistances

Cold+ 30%( 70%)
Fire+ 28%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Gunslinging1.30
2/5
1/5
1/5
0/5
Steamtech / Bullets mastery1.30
1/5
1/5
1/5
0/5
Steamtech / Elusiveness1.30
2/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Automation1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
1/5
1/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Steamtech / Physics1.20
2/5
1/5
2/5
0/5
Steamtech / Chemistry1.20
1/5
2/5
1/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
1/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done
active
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By Dagantir the Orc Gunslinger level 9
38th Retaking 124th year of Ascendancy at 11:02
see stats
Level 10 Got a character to level 10.
By Dagantir the Orc Gunslinger level 10
39th Retaking 124th year of Ascendancy at 03:05
see stats

Log

You gain 0.35 gold from the melting of quick ash totem of thorny skin [power 20] (16 cooldown).
You gain 2.52 gold from the melting of
healer's granite wardstone of cold warding.
You gain 0.50 gold from the melting of
granite wardstone.
You collect a new ingredient:
lump of steel (1).
You gain 1.25 gold from the melting of
steel mail armour (2 def, 6 armour).
You collect a new ingredient:
lump of steel (1).
You gain 2.16 gold from the melting of
icy steel shield of cold resistance (+16%) (6 def, 2 armour, 43 block).
You collect a new ingredient:
lump of steel (1).
You gain 1.50 gold from the melting of
acidic steel steamsaw of mind resistance (+10%) (17-25.5 power, 8 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 2.82 gold from the melting of
flaming dwarven-steel waraxe of daylight (18.5-25.9 power, 4 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.00 gold from the melting of
steel waraxe of persecution (15-21 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel waraxe (15.5-21.7 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatsword (23-36.8 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatmaul (27-40.5 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.35 gold from the melting of
elemental steel battleaxe (21.5-32.25 power, 2 apr).
You gain 4.65 gold from the melting of
shimmering yew vilestaff of warding (20-24 power, 4 apr, darkness element).
You gain 0.50 gold from the melting of
ash vilestaff (15-18 power, 3 apr, acid element).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.76 gold from the melting of
movement infusion (384% speed; 5 turns).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.13 gold from the melting of
sun infusion of the wizard (rad 6; power 25; turns 3; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.