Going 50 the level 1 Skeleton Archer by Demonites

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp1 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity24 (base 17)
Constitution11 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life114/114
Stamina100/100
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy25
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense22
Ranged Defense22
Fatigue0
Physical Save10
Spell Save7
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
4/11
2/16
1/3
1/2
1/2
0/2
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log


Burning from Going 50 hits Armoured skeleton warrior for
8 fire damage.
The shield around Going 50 crumbles.

Talent Steady Shot is ready to use.

Burning from Going 50 hits Armoured skeleton warrior for
8 fire damage.
Talent Disengage is ready to use.

Burning from Going 50 hits Armoured skeleton warrior for
8 fire damage.
Going 50 uses Steady Shot.

Going 50's Steady Shot hits Armoured skeleton warrior for
22 physical damage.

Burning from Going 50 hits Armoured skeleton warrior for
8 fire damage.

Burning from Going 50 hits Armoured skeleton warrior for
8 fire damage.
Talent Steady Shot is ready to use.

Armoured skeleton warrior stops burning.


Going 50 uses Steady Shot.

Going 50's Steady Shot hits Armoured skeleton warrior for
27 physical damage.
Armoured skeleton warrior uses Shield Pummel.

Going 50 is stunned!

Armoured skeleton warrior hits Going 50 for 30 physical, 34 physical (64 total damage).
Going 50 the level 1 skeleton archer was stabbed to death by an armoured skeleton warrior on level 2 of Blighted Ruins.
You have no more lives left.
The illusion covering Going 50 disappears.
Going 50 is not stunned anymore.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.