












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Point Credits 1.6.0Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Items Vault 1.6.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Infinite Dungeon Merchants 1.6.04 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you. There are 19 talent trees (249 talents) available for purchase: Can increase your stats and sub stats: Imbue items: The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
If you are interested in a main story mode version you can get it here: Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 36 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by Weaver Queen at level 3 on the 78th Pyre 122nd year of Ascendancy at 03:20 0 / 8Killed by Weaver Queen at level 3 on the 78th Pyre 122nd year of Ascendancy at 04:42 Killed by Adatta the thief at level 18 on the 77th Haze 122nd year of Ascendancy at 04:56 Killed by snow giant thunderer at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 10:52 Killed by Emassra the storm drake hatchling at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 22:36 Killed by Yvadatira the corrupted plasmic disruptor at level 31 on the 41st Regrowth 123rd year of Ascendancy at 15:50 Killed by AkaviriBlade at level 36 on the 78th Regrowth 123rd year of Ascendancy at 08:38 Killed by AkaviriBlade at level 36 on the 78th Regrowth 123rd year of Ascendancy at 11:25 |
Primary Stats
| Strength | 27 (base 20) |
| Dexterity | 65 (base 59) |
| Constitution | 44 (base 25) |
| Magic | 76 (base 60) |
| Willpower | 23 (base 12) |
| Cunning | 48 (base 40) |
Resources
| Life | -68/1175 |
| Paradox | 441 |
| Psi | 106/113 |
| Healing Factor | 1.5883177570093 |
| Regeneration | 15.48609813084 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50.286351056572% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 64.101037358968 |
| See Invisible | 62.101037358968 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 182 |
| Accuracy | 41 |
| Crit Chance | 67% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 82 |
| Accuracy | 41 |
| Crit Chance | 65% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +13% |
| Lightning | +16% |
| Nature | +11% |
| Temporal | +40% |
| Cold | +13% |
| Arcane | +19% |
| Mind | +19% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +66% |
| Light | +20% |
| Mind | +10% |
| Cold | +50% |
| Physical | +25% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.33450838549 (75.817490494297%) |
| Defense | 91 |
| Ranged Defense | 91 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 31 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 27%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 41%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 18%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Silence Resistance | 67% |
| Disarm Resistance | 100% |
| Knockback Resistance | 100% |
| Confusion Resistance | 70% |
| Stun Resistance | 46% |
| Pinning Resistance | 69% |
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 541 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.3 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -342 life. The duration and life will increase by 1% for every 1% life you have lost (currently 703 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.3 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.60 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Bow Threading | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.60 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Threaded Combat | 1.60 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Blade Threading | 1.60 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.60 |
| 4/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.60 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.60 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Fungus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Beyond the Flesh |
| talent | Temporal Hounds |
| beneficial effect | Focused on AkaviriBlade, +17% critical damage and +17% critical hit chance against this target. Warden's Focus |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| beneficial effect | Increases defense by 25. Mobile Defense |
| beneficial effect | The target is moving is 14% faster. 1 Celerity |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
| detrimental effect | The target has been splashed with acid, taking 40.98 acid damage per turn, reducing armour by 39 and attack by 34. Acid Splash |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of faeros ash. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed vial of greater demon bile. * You've found the needed xorn fragment. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Equipment
| Psionic focus | voratun greatsword 'Pusbearer' (64-102.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 64.0 - 102.4 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +8 arcane +16 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +20.0% Mind.crit +2% Phys.pwr +20 (+4 eff.) Dmg.mod +12% mind Res.pen +10% mind ---------- misc Equi/ret +0.12 Massive two-handed swords. |
| Quiver | pouch of voratun shots 'Muckmalice' (20/20, 53-63.6 power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Psionic Power 53.0 - 63.6 Physical Uses 125% Cun, 50% Mag Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +33 cold +20 physical On Hit.r1 +8 nature +12 temporal On Crit.r2 +16 nature +15 cold On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to slow global speed by 52% * 20% chance to knock the target back 3 spaces and deal 158 physical damage * 20% chance to create vines that bind the target to the ground dealing 158 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
| On hands | Shineborn (0 def, 8 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 nature Dmg.mod +4% nature Res.pen +10% light +25% physical Acc +15 (+5 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +8 Resists +7% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Sunknight the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +10% light ----- def ----- Defense +10 (+2 eff.) Resists +6% blight +12% fire +6% lightning Blind- +31% Disarm- +20% Confus- +19% ---------- misc Light +8 See.Stealth +9 See.Invis +7 Track: Puts all charms on 24 cooldown Level 3.9 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xyba the Rotdream (6 def, 9 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +3 Mag +1 Wil +3 Cun +3 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 52% * 20% chance to reduce armor by 37% ----- def ----- Armour +9 Defense +6 (+1 eff.) Fatigue +4% Resists +4% all Phys.save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of drakeskin leather boots 'Poruthra' (0 def, 17 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +17 Resists +9% acid +6% temporal +13% cold +11% fire +5% arcane +14% lightning Silence- +36% Confus- +31% Stun/Frz- +46% ---------- misc Infravis +3 A pair of boots made of leather. |
| Tool | Layumibeth [power 320] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Apr +2 ----- def ----- Armour +12 Defense +25 (+5 eff.) Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 820 Base Damage: 352 Armor: 20 All Resist: 11 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Thunderworth'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +18 (+3 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +14 (+5 eff.) Dmg.mod +3% lightning +12% arcane +7% all Res.pen +10% lightning Melee Ret 4 arcane ----- def ----- Resists +5% arcane Max.HP +32.00 Silence- +31% Disarm- +50% Pinning- +34% Knockbk- +41% ---------- misc Mana/turn +0.18 Rings can have magical properties. |
| On fingers | voratun ring 'Tempestpython'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +6 Mag +7 Wil +7 Con dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +13 (+4 eff.) Dmg.mod +6% lightning Res.pen +25% lightning ----- def ----- Resists +5% arcane +9% lightning Max.HP +41.00 Disarm- +36% Pinning- +35% Knockbk- +39% Rings can have magical properties. |
| Around neck | Xanyseda the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Con ----- def ----- Defense +30 (+6 eff.) Resists +2% physical Die.at -60.00 life Heal.mod +20% Disarm- +20% Confus- +20% Knockbk- +20% Amulets can have magical properties. |
| In main hand | voratun dagger 'Floeoblivion' (48.5-63.05 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 48.5 - 63.1 Physical Uses 48% Cun, 95% Mag Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 temporal +8 cold +8 fire On Crit.r2 +45 lightning +23 cold On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Mov.spd +36% Dmg.mod +9% temporal Res.pen +21% lightning +30% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Sharp, short and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Xeruldatta (36-46.8 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 36.0 - 46.8 Physical Uses 48% Cun, 95% Mag Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 11% chance to reduce strength, dexterity, and constitution by 27 On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex dps ---------- Phys.crit +13.0% Phys.pwr +10 (+2 eff.) Dmg.mod +15% temporal Melee Ret 2 temporal ----- def ----- Crit.dmg- 10.00% Disease- +19% ---------- misc Light +2 Sharp, short and deadly. |
| Cloak | Layewe the Blizzardflash (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Dmg.mod +6% cold Res.pen +10% lightning +20% cold On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Defense +2 (+0 eff.) Resists +6% acid +12% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borofang the Smolderviper (23 def, 14 armour)9.0 T4 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% fire Res.pen +10% fire Melee Ret 6 fire ----- def ----- Armour +14 Defense +23 (+4 eff.) Fatigue +8% Resists +23% acid +6% fire +9% darkness Mind.save +16 (+7 eff.) Max.HP +40.00 HP.reg +9.50 Heal.mod +15% A suit of armour made of leather. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
vial of clear fluid0.0 potion [Plot Item] Nature |
regeneration infusion of the sneak (heal 259; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
magic missile rune of the wizard (276 arcane damage)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 23 Travel.spd 600% of base Usage Speed Spell (100% of a turn) Is a spell Description: Fires a Magic Missile that does 276 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 101; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 318; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 318 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 30; blocks 4; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Bokofast0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +1 Wil +3 Cun ----- def ----- Crit.dmg- 5.00% Amulets can have magical properties. |
Hurykalthontir0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +15 (+3 eff.) Resists +3% blight +11% temporal +3% nature Pinning- +31% Knockbk- +22% Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Elenedratovor'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +6 Cun +2 Wil ---------- misc Equi/ret +0.12 Psi/ret +0.16 Masteries +0.15 Chronomancy/Fate Weaving Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Gloroda the Skyripper0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 2 lightning On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Resists +6% nature +17% blight Spell.save +6 (+3 eff.) Poison- +10% Disease- +11% Rings can have magical properties. |
Saluth0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Armour +2 Resists +8% blight +7% nature +9% lightning Poison- +12% Disease- +12% Rings can have magical properties. |
copper ring 'Shimmertrial'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% lightning +3% acid Melee Ret 4 acid ----- def ----- Mind.save +4 (+2 eff.) Rings can have magical properties. |
Duvizilador the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +4 Wil +2 Con dps ---------- Apr +2 ----- def ----- Defense +15 (+3 eff.) Resists +5% physical Mind.save +8 (+4 eff.) ---------- misc See.Invis +12 Rings can have magical properties. |
Layerariamina the Torchwrecker0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +9 Wil +4 Cun dps ---------- Spell.pwr +11 (+4 eff.) Melee Ret 2 mind 4 fire ----- def ----- Resists +3% fire Mind.save +8 (+4 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.08 Rings can have magical properties. |
Mayirena the Thundermaster0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +7 Mag +5 Wil +4 Cun dps ---------- Spell.pwr +6 (+2 eff.) Acc +7 (+2 eff.) Melee Ret 6 lightning ----- def ----- Resists +15% lightning Spell.save +4 (+2 eff.) Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 30 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.85 cold and 11.22 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 36 power out of 60/60 This azure ring seems to be always moist to the touch. |
Viperrip the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +9% nature Res.pen +10% mind Melee Ret 8 mind On Hit (Melee): * 10% chance to slow global speed by 52% * 10% chance to reduce all saves and defense by 25 ----- def ----- Resists +24% acid +12% mind +9% lightning Rings can have magical properties. |
steel quartz ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 10 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 25 On Hit (Ranged): * 13% chance to reduce all saves and defense by 25 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.6 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
Blazesting0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +15% mind +3% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +19% blight +6% lightning +5% nature +15% mind Max.HP +80.00 HP.reg +13.00 Heal.mod +14% Poison- +19% Disease- +17% Rings can have magical properties. |
Icerot0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +20 (+6 eff.) Mind.pwr +19 (+6 eff.) Dmg.mod +18% acid +7% all Res.pen +15% light ----- def ----- Resists +12% acid +5% arcane +9% cold +12% nature +9% lightning Phys.save +12 (+6 eff.) Rings can have magical properties. |
Yvobrera the Sparkspar0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Wil dps ---------- Dmg.mod +15% lightning +24% cold Res.pen +20% lightning Melee Ret 10 darkness 6 lightning ----- def ----- Resists +12% darkness Mind.save +20 (+9 eff.) Rings can have magical properties. |
Spectral Blade (26-41.6 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 180% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
dwarven-steel greatsword 'Eliwyn' (46-73.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 46.0 - 73.6 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +12 Con +7 Wil dps ---------- Spell.crit +3% Spell.pwr +5 (+2 eff.) S.pwr/crit +6 Res.pen +15% arcane ----- def ----- Max.HP +34.00 Massive two-handed swords. |
stralite waraxe 'Poreratta' (32-44.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 32.0 - 44.8 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Phasing +10% Melee+ +17 nature While equipped: Stats +13 Con +10 Wil dps ---------- Spell.crit +1% Spell.pwr +10 (+3 eff.) Dmg.mod +9% blight Res.pen +12% all Acc +17 (+6 eff.) Apr +13 Melee Ret 2 blight ----- def ----- Max.HP +36.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 One-handed war axes. |
Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 105% Mag, 48% Cun Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.9 Pwr.cost 12 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 171.34 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Barknull the dwarven-steel dagger (29-37.7 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Master/Psionic Power 29.0 - 37.7 Physical Uses 48% Cun, 95% Mag Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 mind On Hit: * 16% chance to reduce all saves and defense by 25 While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +8% physical Acc +8 (+3 eff.) Apr +8 On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% acid +6% fire +6% nature +9% cold Spell.save +3 (+2 eff.) Sharp, short and deadly. |
stralite dagger 'Mayaratha' (25.5-33.15 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Nature/Psionic Power 25.5 - 33.1 Physical Uses 48% Cun, 95% Mag Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +15 cold On Crit.r2 +31 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +6% Res.pen +16% fire ----- def ----- Armour +6 Resists +6% lightning +3% acid Heal.mod +10% Sharp, short and deadly. |
enhanced voratun dagger of enduring (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature Power 39.0 - 50.7 Physical Uses 95% Mag, 48% Cun Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Str +4 Dex +4 Mag +10 Wil +6 Cun +13 Con ----- def ----- Max.HP +10.00 Sharp, short and deadly. |
Khelarin the Sparkcutter (6-6.6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 lightning +8 darkness +20 nature On Hit.r1 +20 lightning While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+1 eff.) Res.pen +10% lightning On Hit (Melee): * 20% chance to slow global speed by 52% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 28 [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+5 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+10 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
steel ritual blade 'Freezeslicer' (10-13 power, 6 apr) steel ritual blade 'Freezeslicer' (10-13 power, 6 apr)1.0 T2 ritual blade 1H weapon [Rare] Arcane Power 10.0 - 13.0 Physical Uses 48% Cun, 95% Mag Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +6 Crit +4.0% Atk.spd 100% On Crit: * freezes the target in an iceblock with strength equal to your spellpower for 4 turns While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +1.0% Spell.crit +4% Res.pen +11% cold Acc +25 (+8 eff.) Melee Ret 8 cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Ice.pen +10% ---------- misc Stam/turn +3.00 On Spell Hit: 10% Ice Shards 2 Sharp, short and deadly. |
Isalaith (14-18.2 power, 7 apr) Isalaith (14-18.2 power, 7 apr)1.0 T3 ritual blade 1H weapon [Random Unique] Arcane Power 14.0 - 18.2 Physical Uses 48% Cun, 95% Mag Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +7 Crit +6.0% Atk.spd 100% Dmg.conv 8% blinding physical 12% nature On Crit: * corrodes the target, reducing their accuracy, defense and armour by half your spellpower, for 4 turns While equipped: dps ---------- Spell.crit +6% Dmg.mod +10% nature +8% physical Res.pen +11% acid +25% mind ----- def ----- Resists +12% mind On Spell Hit: 10% Corrosive Worm 2 Sharp, short and deadly. |
Gorarig the Tidethorn (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +5 Str +6 Mag +6 Wil +9 Con dps ---------- Dmg.mod +11% lightning +10% physical +15% blight +20% cold +7% nature Res.pen +10% cold ----- def ----- Resists +7% lightning +18% cold +15% blight +11% all Poison- +23% Disease- +27% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+6 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Eremudig the Blindpiercer1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +24% mind Res.pen +25% darkness +25% mind Melee Ret 4 light On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +10 Defense +8 (+1 eff.) Phys.save +18 (+9 eff.) A belt that goes around your waist. |
Salariwen1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +6% mind Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Defense +5 (+1 eff.) Phys.save +25 (+11 eff.) Spell.save +15 (+8 eff.) Mind.save +14 (+7 eff.) Die.at -40.00 life Heal.mod +15% ---------- misc Max.hate +8.00 A belt that goes around your waist. |
Turydodur the Burnbloom1.0 T5 belt armor [Rare] Master While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +15 (+5 eff.) Dmg.mod +27% blight +24% fire ----- def ----- Spell.save +15 (+8 eff.) ---------- misc Mana/turn +0.12 Size +1 A belt that goes around your waist. |
Glownigh (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +3% acid Melee Ret 4 lightning ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +3% light +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Bigar (0 def, 6 armour)1.5 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Armour +6 Fatigue +3% Resists +3% light Phys.save +9 (+4 eff.) Stun/Frz- +20% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Shockmight (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning +9% light Res.pen +5% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% light +7% cold ---------- misc Breathe water A cap made of leather. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane A part of set. While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
hardened leather cap 'Alylehir' (10 def, 15 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +3 Con dps ---------- Crit.mult +10.00% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +15 Defense +10 (+2 eff.) Fatigue +3% ---------- misc Max.stam +10.00 A cap made of leather. |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+2 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.6 Pwr.cost 15 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 77.85 fire and 73.71 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
808 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Nudunarim2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag +3 Wil +3 Con ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Flashstreak' (dig speed 19 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Res.pen +25% arcane +15% lightning Acc +10 (+3 eff.) Apr +4 ----- def ----- Armour +10 Resists +9% blight ---------- misc Max.stam +30.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 27/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 510.76 fire damage (based on Magic). Uses 30 power out of 41/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Kigar [power 25] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind Apr +1 ----- def ----- Armour +6 Phys.save +3 (+1 eff.) Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Tarralatharek the iron torque of mindblast [power 100] (9 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% arcane Melee Ret 2 physical On Hit (Melee): * 10% chance to reduce armor by 37% ---------- misc Stam/turn +2.00 Blast the opponent's mind dealing 119 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Emelivea the Galebutcher [power 116] (9 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Crit.mult +5.00% Dmg.mod +6% lightning Apr +2 Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (134 total damage) Puts all charms on 9 cooldown 100% to heal for 35. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Cyrawen [power 160] (9 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +6 Str +2 Dex dps ---------- Apr +2 ----- def ----- Phys.save +15 (+7 eff.) Die.at -80.00 life Def/telep +10 Res/telep +10% Dur/telep +10% Fire a magical bolt dealing 171 cold damage Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+8 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 85 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 21 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Turesarath the yew wand of shielding [power 284] (12 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +4 Str +2 Dex +4 Wil dps ---------- Dmg.mod +6% acid ----- def ----- Resists +3% acid ---------- misc Light +2 Create a shield absorbing up to 284 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Verimila the Shalore Temporal Warden level 26
4th Regrowth 123rd year of Ascendancy at 09:34 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Verimila the Shalore Temporal Warden level 21
5th Decay 122nd year of Ascendancy at 03:39 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Verimila the Shalore Temporal Warden level 29
21st Regrowth 123rd year of Ascendancy at 23:26 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Verimila the Shalore Temporal Warden level 23
3rd Regrowth 123rd year of Ascendancy at 05:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Verimila the Shalore Temporal Warden level 10
33rd Haze 122nd year of Ascendancy at 16:12 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Verimila the Shalore Temporal Warden level 20
79th Haze 122nd year of Ascendancy at 14:19 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Verimila the Shalore Temporal Warden level 30
33rd Regrowth 123rd year of Ascendancy at 10:47 see stats
Paradoxology (Insane (Adventure) difficulty)
Both killed your future self and got killed by your future self.By Verimila the Shalore Temporal Warden level 23
3rd Regrowth 123rd year of Ascendancy at 05:50 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Verimila the Shalore Temporal Warden level 35
59th Regrowth 123rd year of Ascendancy at 07:39 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Verimila the Shalore Temporal Warden level 30
35th Regrowth 123rd year of Ascendancy at 02:16 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Verimila the Shalore Temporal Warden level 25
4th Regrowth 123rd year of Ascendancy at 04:46 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Verimila the Shalore Temporal Warden level 18
77th Haze 122nd year of Ascendancy at 04:31 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Verimila the Shalore Temporal Warden level 8
31st Haze 122nd year of Ascendancy at 22:07 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Verimila the Shalore Temporal Warden level 8
30th Haze 122nd year of Ascendancy at 00:24 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Verimila the Shalore Temporal Warden level 23
1st Regrowth 123rd year of Ascendancy at 13:37 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Verimila the Shalore Temporal Warden level 17
74th Haze 122nd year of Ascendancy at 02:10 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Verimila the Shalore Temporal Warden level 34
54th Regrowth 123rd year of Ascendancy at 15:25 see stats
Log
Verimila hits AkaviriBlade for (87 absorbed), 0 physical, (3 absorbed), 0 blight, (3 absorbed), 0 nature, (10 shifted), 0 temporal (0 total damage).
Talent Warden's Focus is ready to use.
Acid Splash from AkaviriBlade hits Verimila for 41 acid damage.
--------------------------------
Verimila's Beyond the Flesh misses AkaviriBlade.
Talent Fold Warp is ready to use.
Talent Time Shield is ready to use.
Acid Splash from AkaviriBlade hits Verimila for 45 acid damage.
AkaviriBlade activates Hurricane.
--------------------------------
Verimila casts Rune: Dissipation.
AkaviriBlade deactivates Burning Wake.
AkaviriBlade deactivates Hurricane.
AkaviriBlade deactivates Disruption Shield.
AkaviriBlade's disruption shield collapses and then explodes in a powerful manastorm!
AkaviriBlade's spell attains critical power!
AkaviriBlade speeds up.
AkaviriBlade surges with arcane power!
Elemental Surge hits Verimila for 231 arcane damage.
AkaviriBlade's arcane area effect hits Verimila for 850 arcane damage.
Verimila the level 36 shalore temporal warden was imploded to death by AkaviriBlade Never ending death on level 1 of Yiilkgur, the Sher'Tul Fortress.
--------------------------------
Verimila is free from the acid.
Verimila stops spinning fate.
Verimila deactivates Beyond the Flesh.
Verimila stops weaving fate.
Verimila deactivates Temporal Hounds.
Verimila deactivates Weapon Folding.

















































































































































































