













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Point Credits 1.6.0Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Items Vault 1.6.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Infinite Dungeon Merchants 1.6.04 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you. There are 19 talent trees (249 talents) available for purchase: Can increase your stats and sub stats: Imbue items: The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
If you are interested in a main story mode version you can get it here: Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 50 / 561% |
| Size | big |
| Lifes / Deaths | Killed by Xedawe the skeleton magus at level 22 on the 68th Haze 122nd year of Ascendancy at 02:36 0 / 7Killed by Eren at level 25 on the 1st Decay 122nd year of Ascendancy at 15:25 Killed by Eren at level 26 on the 2nd Decay 122nd year of Ascendancy at 14:38 Killed by Betylaith the corrupted acidic digestor at level 32 on the 7th Regrowth 123rd year of Ascendancy at 16:53 Killed by AkaviriBlade at level 50 on the 2nd Flare 123rd year of Ascendancy at 01:30 Killed by AkaviriBlade at level 50 on the 2nd Flare 123rd year of Ascendancy at 05:01 Killed by AkaviriBlade at level 50 on the 2nd Flare 123rd year of Ascendancy at 07:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 141.5 (base 60) |
| Dexterity | 54 (base 32) |
| Constitution | 107 (base 60) |
| Magic | 27.5 (base 10) |
| Willpower | 123.31428812841 (base 60) |
| Cunning | 98.824493934424 (base 60) |
Resources
| Life | 2210/2210 |
| Hate | 42/100 |
| Equilibrium | 55 |
| Psi | 213/213 |
| Healing Factor | 1.5773038956355 |
| Regeneration | 53.730382041655 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +118.41281712929% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 49.45982493165 |
| See Invisible | 64.45982493165 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 173 |
| Accuracy | 76 |
| Crit Chance | 54% |
| APR | 142 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 217 |
| Accuracy | 76 |
| Crit Chance | 52% |
| APR | 111 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 92 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +39% |
| Blight | +13% |
| Physical | +29% |
| Cold | +51% |
| All | +7% |
| Lightning | +55% |
| Light | +13% |
| Darkness | +25% |
| Fire | +54% |
| Mind | +47% |
Offense: Damage Penetration
| Darkness | +30% |
| Lightning | +29% |
| Physical | +32% |
| Mind | +75% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 164.79230492397 (100%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 57 |
| Mental Save | 68 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 43%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 59%( 70%) |
| All | + 35%( 70%) |
| Physical | + 46%( 75%) |
| Lightning | + 70%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 58%( 70%) |
| Mind | + 46%( 70%) |
| Darkness | + 77%( 84%) |
| Fire | + 54%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Disarm Resistance | 38% |
| Pinning Resistance | 38% |
| Silence Resistance | 67% |
| Confusion Resistance | 100% |
| Fear Resistance | 57% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 89% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 46% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.3 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -959 life. The duration and life will increase by 1% for every 1% life you have lost (currently 959 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 627 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 978% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Shadows | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / Punishments | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / One with shadows | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Advanced shadowmancy | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Force of will | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 2.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Engineering | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Gestures | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Chemistry | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Psiblades |
| talent | Antimagic Shield |
| talent | Gesture of Pain |
| talent | Deflection |
| talent | Shadow Decoy |
| talent | Call Shadows |
| talent | Shadows Empathy |
| talent | Beyond the Flesh |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.5)Penalty : Fractured Sanity: -10% Mind Resistance, -13% Confusion Immunity Power 1+: Unleashed: +16% critical damage, +21% off-hand weapon damage Power 2+: -1 Luck, +10 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 75% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 10.3% of your life, the remaining cooldown of all your talents is reduced by 1. |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | Guarding against melee damage: Will dismiss up to 95 damage from the next 2.2 attack(s) with a 12% chance to counterattack. Guarded |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 7.5)Penalty : Fear of Death: -9% resistance against damage from the undead. Power 1+: Power over Death: +17% damage against the undead. Power 2+: -1 Luck, +8 Strength, +8 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 6) when you fall below 51% health Power 4+: Reprieve from Death: Humanoids you slay have a 46% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +26 Darkness Resistance, +14% Max Darkness Resistance, +15 See Invisible Power 2+: -1 Luck, +12 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 28% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 28% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.5): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 95 mind and 81 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (summon Terrors and chances to slow, deal 150 Mind damage, and deal 128 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+47% chance to avoid traps). Power 2+: -1 Luck, +10 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+18% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 49% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun greatsword 'Halyldir' (Corpses) (60-96 power, 4 apr)3.0 T5 greatsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 60.0 - 96.0 Physical Uses 169% Wil Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 blight +26 darkness Against +23% Living On Hit.r1 +4 physical On Hit: 20% Epidemic 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +1 Dex dps ---------- Res.pen +17% physical Acc +31 (+7 eff.) Apr +23 ----- def ----- Armour +2 Resists +12% mind +2% physical Heal.mod +10% Disease- +48% Curse of Corpses Massive two-handed swords. |
| Quiver | Pouch of the Subconscious (Nightmares) (20/20, 38-45.6 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 50% Wil, 125% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo Curse of Nightmares You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| On hands | hardened leather gloves 'Glacierwell' (Corpses) (25 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +12% cold Melee Ret 6 cold ----- def ----- Armour +2 Defense +25 (+6 eff.) Resists +6% acid HP.reg +5.00 Stun/Frz- +20% ---------- misc Stam/turn +1.10 Max.stam +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Brightraven the dwarven lantern (Misfortune)1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil +5 Con dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Dmg.mod +6% light Res.pen +15% mind +15% all Apr +11 ----- def ----- Resists +12% blight +9% mind +3% light HP.reg +8.00 ---------- misc Light +8 Curse of Misfortune Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragon-helm of Kroltar (Corpses) (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. The set is complete. While equipped: Stats +5 Str +5 Wil +5 Con +10 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Curse of Corpses Bellowing Roar: Level 5.4 Pwr.cost 24 out of 14/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 7 into utter confusion (power: 52%) for 3 turns. The sound wave is so strong, your foes also take 295.37 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On feet | Boots of the Hunter (Madness) (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Madness Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 18 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Tool | dragonbone totem of healing 'Xeratta' (Corpses) [power 368] (8 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +18% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Curse of Corpses Heal yourself and all friendly characters within 10 spaces for 368 Puts all charms on 8 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage penetration by 29% for 2 turns. 100% to reduce fatigue by 43% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Cyrogamira the gold ring (Shrouds)0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Mag ----- def ----- Armour +16 Resists +15% temporal Max.HP +31.00 Heal.mod +20% Disarm- +38% Pinning- +38% Knockbk- +32% Curse of Shrouds Rings can have magical properties. |
| On fingers | Ce'Narath the voratun ring (Madness)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +20 (+7 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +20% acid +6% blight +7% all Acc +14 (+4 eff.) Apr +8 ----- def ----- Defense +30 (+7 eff.) Resists +46% acid +6% darkness Confus- +20% Curse of Madness Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Dournigh the steel amulet (Nightmares)0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +18% darkness Res.pen +15% darkness +15% mind ----- def ----- Resists +24% acid Curse of Nightmares Amulets can have magical properties. |
| In main hand | Blindgasher (Misfortune) (15.5-17.05 power, 78 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.5 - 17.1 Mind Uses 135% Wil, 57% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Hit.r1 +16 darkness While equipped: Stats +6 Str +6 Dex +7 Mag +13 Wil +23 Cun +7 Con dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +19 (+4 eff.) Melee+ 11 lightning Dmg.mod +36% lightning +25% fire +20% cold Res.pen +14% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Resists +22% lightning ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Isleyawe (Shrouds)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Con dps ---------- Crit.mult +5.00% Phys.pwr +12 (+3 eff.) Dmg.mod +12% mind Acc +5 (+1 eff.) On Hit (Melee): * 23% chance to reduce all saves and defense by 47 ----- def ----- Armour +11 Defense +24 (+6 eff.) Resists +14% lightning +14% temporal +6% mind Phys.save +21 (+5 eff.) Spell.save +14 (+4 eff.) ---------- misc Size +1 Curse of Shrouds A belt that goes around your waist. |
| In off hand | Eye of the Wyrm (Corpses) (16-17.6 power, 47 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 176% Wil, 19% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +47 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +19 (+4 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% fire +12% acid ----- def ----- Resists +10% acid +10% physical +10% cold +10% fire +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Corpses Ice Breath: Level 6.4 Pwr.cost 16 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe ice in a frontal cone of radius 9. Any target caught in the area will take 609.54 cold damage and be frozen for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
| Cloak | Plaguehunter the elven-silk cloak (Madness) (16 def, 17 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +1 Wil +2 Cun +6 Con dps ---------- Mind.crit +4% On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Armour +17 Defense +16 (+4 eff.) Resists +27% cold +3% nature +9% light Phys.save +33 (+8 eff.) Spell.save +20 (+6 eff.) Mind.save +25 (+6 eff.) Max.HP +92.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (Misfortune) (20 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. The set is complete. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +20 (+5 eff.) Fatigue +8% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +240.00 Curse of Misfortune Devouring Flame: Level 5.4 Pwr.cost 27 out of 16/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 104.69 fire damage in a radius of 5 each turn for 9 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
vial of clear fluid0.0 potion [Plot Item] Nature |
vial of maroon fluid0.0 potion [Plot Item] Nature |
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
regeneration infusion of the psychic (heal 570; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 570 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 806; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 806 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 30%; mental, physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 48%; magical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 48% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
magic missile rune (142 arcane damage)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 23 Travel.spd 600% of base Usage Speed Spell (100% of a turn) Is a spell Description: Fires a Magic Missile that does 142 arcane damage and inflicts Spellshocked for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 238 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (643.26 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 688.29 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Voltaic Pendant (Madness)0.1 T1 amulet jewelry [Unique] Arcane/Nature While equipped: dps ---------- Ranged+ 10 lightning ----- def ----- Stun/Frz- +10% Curse of Madness Chain Lightning: Level 1.3 Pwr.cost 16 out of 50/50. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 58.06 to 174.17 damage (116.11 average) and forking to another target. It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
copper amulet 'Turikor' (Corpses)0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Defense +20 (+5 eff.) Resists +3% darkness +6% mind Max.HP +20.00 ---------- misc Masteries +0.11 Cursed/Shadows Curse of Corpses Amulets can have magical properties. |
Helldredge (Nightmares)0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +4% Mind.pwr +28 (+6 eff.) Dmg.mod +3% fire Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Mind.save +7 (+2 eff.) Confus- +14% Curse of Nightmares Amulets can have magical properties. |
gold amulet 'Emelorera' (Shrouds)0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.crit +7% Mind.crit +6% S.pwr/crit +10 Res.pen +10% arcane ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Max.hate +10.00 Masteries +0.24 Cursed/Gestures Curse of Shrouds Amulets can have magical properties. |
Cuthilach the Lustreworth (Shrouds)0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +9% mind ----- def ----- Resists +41% mind +20% light Confus- +44% Curse of Shrouds Amulets can have magical properties. |
Freezerot (Nightmares)0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Cun +5 Str dps ---------- Dmg.mod +9% cold Res.pen +5% cold Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +3% cold +16% light +20% darkness Blind- +39% Curse of Nightmares Amulets can have magical properties. |
Floenoon (Madness)0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% acid ----- def ----- Resists +15% acid +6% cold HP.reg +2.00 Stun/Frz- +23% ---------- misc Light +3 Curse of Madness Rings can have magical properties. |
Airwolf (Corpses)0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +15% lightning +15% fire Melee Ret 8 lightning ----- def ----- Resists +3% acid +9% lightning Max.HP +48.00 HP.reg +7.00 Heal.mod +13% Curse of Corpses Rings can have magical properties. |
Galenail (Corpses)0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Con dps ---------- Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +9% darkness ----- def ----- Armour +6 Resists +6% lightning Phys.save +9 (+2 eff.) Die.at -40.00 life Curse of Corpses Rings can have magical properties. |
Ring of Growth (Misfortune)0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% Curse of Misfortune This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption (Corpses)0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Corpses Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 33.25 cold and 28.41 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 32 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring 'Brightbait' (Shrouds)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +3 Dex +5 Wil +6 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Resists +6% light ---------- misc Vim/s.crit +2.00 Max.mana +20.00 Curse of Shrouds Rings can have magical properties. |
Duskkiss (Madness)0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +5 Mag +3 Wil dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness Melee Ret 4 darkness ----- def ----- Resists +9% darkness Phys.save +11 (+2 eff.) Spell.save +13 (+4 eff.) Mind.save +11 (+3 eff.) Curse of Madness Rings can have magical properties. |
Elemental Fury (Corpses)0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Corpses This ring shines with many colors. |
Glarebrace (Misfortune)0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +9% light ----- def ----- Armour +2 Resists +30% lightning +2% physical +12% light Phys.save +9 (+2 eff.) Curse of Misfortune Rings can have magical properties. |
gold ring 'Brandblow' (Corpses)0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +24% fire Melee Ret 10 fire ----- def ----- Resists +3% physical Mind.save +11 (+3 eff.) Die.at -40.00 life Confus- +38% Stun/Frz- +20% Curse of Corpses Rings can have magical properties. |
Ring of the Dead (Nightmares)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Nightmares This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
stralite ring 'Erelachak' (Misfortune)0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +3 Con dps ---------- Crit.mult +20.00% Dmg.mod +14% cold Acc +10 (+3 eff.) Apr +14 ----- def ----- Defense +8 (+2 eff.) Resists +28% cold Max.HP +64.00 HP.reg +14.00 Heal.mod +17% Curse of Misfortune Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Woepride the elven-wood vilestaff (Misfortune) (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+5 eff.) Dmg.mod +21% physical +25% fire Res.pen +15% physical +15% darkness +20% mind ----- def ----- Resists +12% fire Die.at -80.00 life ---------- misc Mana/turn +0.34 Max.mana +86.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (Misfortune) (35-42 power, 0 apr, fire element)2.5 T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag, 40% Wil Acc+ +2.5% proc dam (max 250%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+11 eff.) Dmg.mod +35% fire ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff Curse of Misfortune The top part of Telos' broken staff. |
dragonbone magestaff 'Flashire' (Corpses) (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 draining blight While equipped: dps ---------- Spell.crit +24% Spell.pwr +28 (+10 eff.) Dmg.mod +30% lightning +18% light Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- HP.leech%% +12% HP.leech +14% ---------- misc Vim/s.crit +8.00 Max.vim +69.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone vilestaff of might (Misfortune) (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Spell.pwr +15 (+6 eff.) Dmg.mod +30% acid ----- def ----- Armour +12 Hardiness +7% Phys.save +3 (+0 eff.) ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of protection (Madness) (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +22 (+8 eff.) Melee+ 23 fire Dmg.mod +30% fire ----- def ----- Resists +15% fire ---------- misc See.Invis +19 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
hateful stralite greatmaul of the mystic (Shrouds) (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane/Psionic Power 54.0 - 81.0 Physical Uses 169% Wil Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +7 darkness Against +21% Living While equipped: Stats +7 Mag +12 Wil dps ---------- Spell.pwr +16 (+6 eff.) Curse of Shrouds Massive two-handed mauls. |
Chamukath the Flash's kiss (Madness) (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 68.0 - 102.0 Physical Uses 169% Wil Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +4 blight +8 arcane On Crit.r2 +52 lightning +30 cold While equipped: dps ---------- S.pwr/crit +4 Mov.spd +64% Res.pen +26% lightning +12% physical +5% arcane +35% cold Acc +40 (+9 eff.) Apr +20 ----- def ----- Defense +14 (+4 eff.) Resists +9% fire Disarm- +46% ---------- misc Max.vim +20.00 Curse of Madness Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (Corpses) (49-78.4 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 179% Wil Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target Curse of Corpses The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
stormbringer's stralite greatsword (Misfortune) (49.5-79.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 49.5 - 79.2 Physical Uses 169% Wil Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +19 lightning +14 cold While equipped: dps ---------- Mov.spd +56% Res.pen +16% lightning +19% cold Curse of Misfortune Massive two-handed swords. |
Arcmalice the voratun greatsword (Nightmares) (64-102.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 64.0 - 102.4 Physical Uses 169% Wil Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 lightning +8 arcane On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +12 Mag +16 Wil dps ---------- Phys.crit +20.0% Spell.pwr +19 (+7 eff.) Dmg.mod +16% physical Res.pen +15% arcane Acc +26 (+6 eff.) ----- def ----- Resists +5% arcane +9% temporal Curse of Nightmares Massive two-handed swords. |
Blackstone the voratun waraxe (Nightmares) (38-53.2 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Psionic Power 38.0 - 53.2 Physical Uses 148% Wil Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +25% arcane Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +5% arcane Curse of Nightmares One-handed war axes. |
Razorblade, the Cursed Waraxe (Madness) (38-53.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 148% Wil Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+9 eff.) Apr +30 Curse of Madness This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Tempestsweep the voratun waraxe (Shrouds) (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 39.0 - 54.6 Physical Uses 148% Wil Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +4 lightning +15 nature On Hit.r1 +4 lightning On Crit.r2 +4 lightning On Hit: * 20% chance to reduce damage dealt by 37% On Crit: * Deals 141 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +12% lightning Curse of Shrouds One-handed war axes. |
thought-forged voratun waraxe of massacre (Misfortune) (51.5-72.1 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Master/Psionic Power 51.5 - 72.1 Physical Uses 148% Wil Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 mind On Hit: * 20% chance to reduce all saves and defense by 47 While equipped: Stats +4 Cun +6 Wil Curse of Misfortune One-handed war axes. |
truestriking voratun waraxe of massacre (Corpses) (45.5-63.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 45.5 - 63.7 Physical Uses 148% Wil Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +12 (+3 eff.) Apr +10 Curse of Corpses One-handed war axes. |
voratun waraxe 'Aeryssra' (Corpses) (42-58.8 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 42.0 - 58.8 Physical Uses 148% Wil Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +16 Defense +15 (+4 eff.) Resists +12% cold +15% temporal Phys.save +18 (+4 eff.) HP.reg +4.00 Disarm- +50% Curse of Corpses One-handed war axes. |
Dagger of the Past (Misfortune) (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 40% Wil, 54% Cun, 50% Mag Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Curse of Misfortune Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Shantiz the Stormblade (Nightmares) (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 40% Wil, 108% Cun Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap Curse of Nightmares This surreal dagger crackles with the intensity of a vicious storm. |
enhanced stralite dagger of enduring (Madness) (31-40.3 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature Power 31.0 - 40.3 Physical Uses 88% Wil, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Str +8 Dex +6 Mag +17 Wil +8 Cun +19 Con ----- def ----- Max.HP +58.00 Curse of Madness Sharp, short and deadly. |
Nimbuslord the voratun dagger (Nightmares) (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 37.0 - 48.1 Physical Uses 88% Wil, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 lightning On Hit.r1 +16 fire While equipped: Stats +13 Cun +3 Str dps ---------- Res.pen +25% fire Melee Ret 10 lightning ----- def ----- Crit.dmg- 15.00% Curse of Nightmares Sharp, short and deadly. |
acidic voratun dagger of the mystic (Corpses) (36.5-47.45 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 36.5 - 47.5 Physical Uses 88% Wil, 48% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +14 (+5 eff.) Curse of Corpses Sharp, short and deadly. |
Arudawyn (Corpses) (16-17.6 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +10 Dex +6 Mag +4 Wil +5 Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 12 lightning Dmg.mod +22% lightning +9% fire +20% darkness +19% cold Res.pen +12% lightning +9% darkness +20% mind ----- def ----- Resists +16% darkness +12% lightning Blind- +19% ---------- misc Infravis +1 Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness +0.20 Psionic/Projection +0.20 Psionic/Focus Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bogbore the living mindstar (Shrouds) (17.5-19.25 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.5 - 19.3 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 acid On Hit.r1 +23 mind On Crit.r2 +16 nature While equipped: dps ---------- Mind.crit +10% Mind.pwr +22 (+5 eff.) Res.pen +29% mind ----- def ----- Mind.save +18 (+4 eff.) ---------- misc Psi/ret +0.28 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brightreek the living mindstar (Madness) (15.5-17.05 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 15.5 - 17.1 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 14 physical Dmg.mod +15% fire +20% physical Res.pen +20% physical ----- def ----- Armour +4 Resists +21% acid +17% physical Die.at -40.00 life Max.HP +100.00 Cut- +20% Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (Misfortune) (24-26.4 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 100% Wil, 20% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+4 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Misfortune Forge Bellows: Level 3.9 Pwr.cost 13 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 72.78 mind damage, 76.25 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 6.58 mind and 6.90 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Glorewen (Madness) (21.5-23.65 power, 44 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 21.5 - 23.7 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +44 Crit +5.0% Atk.spd 100% On Crit: * Deals 141 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +22 (+5 eff.) Melee+ 10 mind 13 darkness Dmg.mod +7% mind +5% darkness Res.pen +15% physical ----- def ----- Armour +6 ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lightglamour the living mindstar (Nightmares) (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 mind +16 light While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 8 mind 13 darkness Dmg.mod +18% light +6% mind +10% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Max.HP +43.00 HP.reg +1.30 ---------- misc Hate/kill +3.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Curse of Nightmares Inflict 286.65 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 11 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Islebretta' (Madness) (15.5-17.05 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 15.5 - 17.1 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 blight While equipped: Stats +4 Dex +3 Con dps ---------- Mind.crit +5% Phys.pwr +30 (+6 eff.) Mind.pwr +10 (+2 eff.) Melee+ 15 mind 15 darkness Dmg.mod +9% mind +10% darkness Apr +5 ----- def ----- Spell.save +12 (+4 eff.) Die.at -60.00 life ---------- misc Max.vim +40.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of balance (Madness) (18-19.8 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 18.0 - 19.8 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +6% nature ----- def ----- Resists +5% blight Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +9 (+2 eff.) Disease- +19% ---------- misc Equi/ret +2.10 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caustic voratun steamsaw of purity (Corpses) (41-61.5 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 148% Wil Acc+ +0.3% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 On Crit.r2 +14 acid +25 nature Uses 1.0 Steam While equipped: dps ---------- Res.pen +15% acid +18% nature Apr +8 ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +14% nature +14% blight ---------- misc Talents +3 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
impervious voratun steamsaw (Misfortune) (40.5-60.75 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 148% Wil Acc+ +0.3% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +12% Phys.save +9 (+2 eff.) ---------- misc Talents +3 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Thaloren-Tree Longbow (Madness)4.0 T5 longbow 2H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.3% crit chance (max 25%) Apr +12 Atk.spd 143% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical Curse of Madness In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
penetrating dragonbone longbow of fire (Misfortune)4.0 T5 longbow 2H weapon [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +11 fire While equipped: dps ---------- Dmg.mod +26% fire Res.pen +18% physical Curse of Misfortune Longbows are used to shoot arrows at your foes. |
runic dragonbone longbow of recursion (Corpses)4.0 T5 longbow 2H weapon [Ego++] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 On Hit: 10% Shoot 1 While equipped: Stats +6 Mag dps ---------- Spell.pwr +17 (+6 eff.) Dmg.mod +21% arcane Curse of Corpses Longbows are used to shoot arrows at your foes. |
sentry's pouch of voratun shots of accuracy (Misfortune) (54/54, 60-72 power, 13 apr)3.0 T5 shot ammo [Ego+] Arcane/Master Power 60.0 - 72.0 Physical Uses 40% Wil, 125% Cun Acc+ +0.2% base dam (max 20%) Acc +13 Apr +13 Crit +7.0% Capacity 54 Rld cld 3 Curse of Misfortune Shots are used with slings to pummel your foes to death. |
Eilinadhema (Nightmares) (30 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: dps ---------- Mind.crit +6% Dmg.mod +26% arcane ----- def ----- Defense +30 (+7 eff.) Resists +6% physical +13% all Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +81.00 Max.hate +6.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (Nightmares) (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+7 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Nightmares This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
sunsealed silk robe of protection (Misfortune) (7 def, 11 armour)2.0 T4 cloth armor [Ego+] Arcane/Master While equipped: Stats +7 Mag dps ---------- Dmg.mod +19% light ----- def ----- Armour +11 Defense +7 (+2 eff.) Resists +9% darkness +10% light +13% all Phys.save +23 (+5 eff.) Max.HP +60.00 ---------- misc Light +4 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (Shrouds) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
elven-silk robe 'Pureguile' (Nightmares) (5 def, 5 armour)2.0 T5 cloth armor [Rare] Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +15% nature +12% mind Res.pen +25% mind On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Armour +5 Defense +5 (+2 eff.) Resists +15% all Phys.save +30 (+7 eff.) ---------- misc Equi/ret +0.24 Psi/ret +0.16 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of Linaniil (Shrouds) (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Con dps ---------- Spell.crit +11% Spell.pwr +23 (+8 eff.) Dmg.mod +10% nature ----- def ----- Resists +15% all Poison- +36% Disease- +29% ---------- misc Mana/turn +0.35 Max.mana +60.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating drakeskin leather armour of Eyal (Madness) (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Max.HP +80.00 HP.reg +12.70 Heal.mod +16% ---------- misc Stam/turn +1.60 Curse of Madness A suit of armour made of leather. |
enlightening voratun mail armour of resilience (Corpses) (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Nature/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Mind.save +23 (+6 eff.) Max.HP +47.00 Curse of Corpses A suit of armour made of mail. |
impenetrable voratun mail armour of command (Madness) (13 def, 29 armour)14.0 T5 heavy armor [Ego+] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +29 Defense +13 (+4 eff.) Fatigue +12% Mind.save +18 (+4 eff.) Curse of Madness A suit of armour made of mail. |
voratun mail armour 'Zerudil' (Misfortune) (15 def, 33 armour)14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +12% blight Res.pen +20% arcane ----- def ----- Armour +33 Defense +15 (+4 eff.) Fatigue +12% Resists +25% acid +13% physical +13% lightning +6% blight +12% fire +5% arcane +25% cold Mind.save +25 (+6 eff.) ---------- misc Breathe water Curse of Misfortune A suit of armour made of mail. |
hardened voratun plate armour (Nightmares) (0 def, 24 armour)17.0 T5 massive armor [Ego+] Master While equipped: ----- def ----- Armour +24 Fatigue +22% Resists +10% acid +12% physical +10% cold +10% lightning +10% fire Curse of Nightmares A suit of armour made of metal plates. |
voratun plate armour 'Airnaught' (Corpses) (0 def, 42 armour)17.0 T5 massive armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +10 Con dps ---------- Melee Ret 4 lightning ----- def ----- Armour +42 Fatigue +23% Resists +13% fire -14% light +15% darkness Crit.dmg- 15.30% Phys.save +23 (+5 eff.) Spell.save +9 (+3 eff.) Mind.save +9 (+2 eff.) Curse of Corpses A suit of armour made of metal plates. |
voratun plate armour (Corpses) (0 def, 16 armour)17.0 T5 massive armor [Normal] While equipped: ----- def ----- Armour +16 Fatigue +22% Curse of Corpses A suit of armour made of metal plates. |
Galimagas the Heatpunish (Nightmares)1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness +18% fire Res.pen +20% darkness +10% fire Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Defense +21 (+6 eff.) Resists +24% fire Stealth +13 Curse of Nightmares A belt that goes around your waist. |
drakeskin leather belt 'Artholeneg' (Corpses)1.0 T5 belt armor [Rare] Arcane While equipped: Stats +2 Str +8 Con dps ---------- Phys.crit +3.0% Spell.pwr +11 (+4 eff.) ----- def ----- Resists +21% cold Mind.save +12 (+3 eff.) Die.at -92.95 life Max.HP +116.19 HP.reg +4.65 Poison- +23% Cut- +23% Disarm- +23% Def/telep +17 Res/telep +17% Dur/telep +17% Curse of Corpses A belt that goes around your waist. |
Xinn the linen cloak (Nightmares) (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+2 eff.) Resists +6% mind +12% darkness Phys.save +9 (+2 eff.) Disarm- +10% Stun/Frz- +10% Knockbk- +10% Teleport- +10% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emerebeth (Misfortune) (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +5 Str +4 Dex +3 Cun +4 Con dps ---------- Phys.pwr +20 (+4 eff.) Acc +26 (+6 eff.) Apr +4 On Hit (Melee): * 10% chance to reduce all saves and defense by 47 ----- def ----- Defense +2 (+1 eff.) ---------- misc Stam/turn +1.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Singetorrent' (Shrouds) (0 def, 9 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +8 Con dps ---------- Dmg.mod +12% fire +8% physical Res.pen +10% fire ----- def ----- Armour +9 Resists +9% mind +2% physical Disease- +20% Silence- +38% Confus- +36% Stun/Frz- +36% Teleport- +20% ---------- misc Infravis +3 Size +1 Curse of Shrouds A pair of boots made of leather. |
Shoes of Moving Slowly (Madness) (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Madness Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
blood-soaked pair of drakeskin leather boots of massiveness (Corpses) (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +8% physical Apr +6 ----- def ----- Armour +5 ---------- misc Size +1 Curse of Corpses A pair of boots made of leather. |
undeterred pair of drakeskin leather boots (Nightmares) (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +5 Silence- +33% Confus- +20% Stun/Frz- +50% Curse of Nightmares A pair of boots made of leather. |
Snowriver the pair of voratun boots (Corpses) (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +5.0% Phys.pwr +3 (+1 eff.) Dmg.mod +9% fire Res.pen +5% cold Apr +9 ----- def ----- Armour +5 Fatigue +4% Resists +10% lightning +10% temporal +12% cold +9% fire Curse of Corpses Rush: Puts all charms on 14 cooldown Level 2.6 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shocksweep (Shrouds) (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 20 darkness Dmg.mod +10% darkness +30% lightning Res.pen +15% acid ----- def ----- Armour +3 Resists +21% acid +18% fire +15% darkness +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted drakeskin leather gloves of war-making (Nightmares) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +15.0% Spell.crit +14% Mind.crit +14% Crit.mult +14.00% Melee+ 15 blight Dmg.mod +5% blight ----- def ----- Armour +3 Resists +7% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isoba the Ichorwill (Corpses) (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Master While equipped: Stats +8 Dex +8 Cun +5 Con dps ---------- Phys.crit +13.0% Spell.crit +16% Mind.crit +18% Crit.mult +12.00% Res.pen +20% nature Acc +8 (+2 eff.) Apr +13 Melee Ret 4 temporal On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Armour +3 Fatigue +5% Resists +6% acid Phys.save +22 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +9 (+2 eff.) Disarm- +36% Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Steady Shot: Puts all charms on 11 cooldown Level 3.9 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (Shrouds) (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Instill Fear: Level 4.8 Pwr.cost 11 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 58.80 mind and 50.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 42% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 42. Terrified: Deals 14.70 mind and 12.50 darkness damage per turn and increases cooldowns by 64%. Haunted: Causes the target to suffer 22.91 mind and 19.48 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
scouring voratun gauntlets (Nightmares) (0 def, 3 armour)1.5 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 29 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +16 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
starseer's elven-silk wizard hat of the Brotherhood (Shrouds) (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +6 Mag +3 Con dps ---------- Dmg.mod +10% temporal +15% light +6% physical +14% arcane +12% darkness ----- def ----- Defense +3 (+1 eff.) Curse of Shrouds Arcane Eye: (Instant) Puts all charms on 6 cooldown Level 6.5 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
iron helm 'Betovena' (Corpses) (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +21% arcane +9% blight ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +7% cold Die.at -40.00 life ---------- misc Mana/turn +0.08 Breathe water Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (Nightmares) (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Nightmares A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Ragaromas the voratun helm (Misfortune) (0 def, 15 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +7 Dex +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +15 Fatigue +5% Resists +6% blight +9% cold Phys.save +24 (+6 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gloompyre (Corpses) Gloompyre (Corpses)1.0 T5 wardstone armor Reqs Mag 30 [Random Unique] Nature/Disrupt While equipped: Stats +4 Mag dps ---------- Dmg.mod +15% darkness Res.pen +5% lightning Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Defense +10 (+3 eff.) Resists +15% acid +13% physical +3% darkness +14% cold +3% lightning Dmg.red +5 all D.Red.from +9% Aquatic Phys.save +17 (+4 eff.) Spell.save +20 (+6 eff.) Proj.slow +30% ---------- misc Wards +2 acid +3 cold +3 physical Talents +4 Ward Paradox regeneration: -0.80 Curse of Corpses Handheld warding devices |
marble wardstone 'Gloraba' (Shrouds) marble wardstone 'Gloraba' (Shrouds)1.0 T5 wardstone armor Reqs Mag 30 [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% arcane Melee Ret 36 lightning 5 blindness ----- def ----- Armour +6 Defense +25 (+6 eff.) Resists +30% lightning +44% temporal +15% fire +18% cold +15% nature +35% arcane Dmg.red +5 all Phys.save +12 (+3 eff.) Proj.slow +30% ---------- misc Wards +5 lightning +5 temporal +5 arcane Talents +5 Ward Randomly fires a lightning bolt at a nearby enemy for this much lightning damage: 72 Curse of Shrouds Handheld warding devices |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 16 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
1038 alchemist agate (Misfortune)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Misfortune Gems can be sold for money or used in arcane rituals. |
Adira (Madness)1.0 T3 lite [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +8% mind On Hit (Melee): * 10% chance to slow global speed by 77% ----- def ----- Resists +9% lightning +18% fire +3% darkness +3% all Spell.save +10 (+3 eff.) Blind- +34% Confus- +15% ---------- misc Light +8 See.Stealth +8 See.Invis +7 Curse of Madness Track: Puts all charms on 22 cooldown Level 5.2 Pwr.cost 22 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 55 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Ce'Nukira the dwarven lantern (Corpses)1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +4 Mag +6 Wil +4 Cun dps ---------- Phys.crit +4.0% Crit.mult +18.00% Phys.pwr +7 (+2 eff.) S.pwr/crit +10 Melee Ret 4 blight ----- def ----- Defense +10 (+3 eff.) Phys.save +13 (+3 eff.) Spell.save +20 (+6 eff.) Mind.save +16 (+4 eff.) Max.HP +62.00 ---------- misc Light +5 Curse of Corpses Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Turuchak the dwarven lantern (Shrouds)1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% temporal Acc +30 (+7 eff.) Apr +4 Melee Ret 24 fire On Hit (Melee): * 25% chance to reduce all saves and defense by 47 ----- def ----- Defense +35 (+8 eff.) Resists +10% fire +18% darkness +15% cold Spell.save +12 (+4 eff.) Max.HP +100.00 ---------- misc Light +5 Curse of Shrouds Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dreamer's dwarven lantern of the zealot (Madness)1.0 T5 lite [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +12 (+3 eff.) ----- def ----- Resists +3% all Spell.save +11 (+3 eff.) Mind.save +8 (+2 eff.) ---------- misc Light +5 Curse of Madness Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 43 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Bokydolar (Madness) (dig speed 21 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +8 Str +5 Wil dps ---------- Phys.crit +9.8% Res.pen +20% mind ----- def ----- Armour +8 Defense +37 (+9 eff.) Fatigue -8% Phys.save +12 (+3 eff.) ---------- misc Stam/turn +3.66 While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
shattering voratun pickaxe (Misfortune) (dig speed 12 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Res.pen +13% physical While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
Imp Claw (Shrouds)2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Curse of Shrouds Flame: Level 2.6 Pwr.cost 5 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 200.11 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot (Shrouds)2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Shrouds A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 546.70 fire damage (based on Magic). Uses 27 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 108 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ulfusta the Pusbrand (Madness) [power 410] (14 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Wil dps ---------- Crit.mult +20.00% Phys.pwr +25 (+5 eff.) Res.pen +30% physical Acc +20 (+5 eff.) On Hit (Melee): * 24% chance to slow global speed by 77% ----- def ----- Armour +14 Die.at -95.67 life Curse of Madness Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1163 Base Damage: 510 Armor: 29 All Resist: 29 Puts all charms on 14 cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand (Madness)2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Curse of Madness Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 97 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 19 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Eren the Yeek Doomed level 50
36th Dusk 123rd year of Ascendancy at 09:24 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Eren the Yeek Doomed level 41
59th Regrowth 123rd year of Ascendancy at 08:54 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Eren the Yeek Doomed level 21
65th Haze 122nd year of Ascendancy at 12:35 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Eren the Yeek Doomed level 50
42nd Dusk 123rd year of Ascendancy at 20:45 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Eren the Yeek Doomed level 50
1st Mirth 123rd year of Ascendancy at 10:20 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Eren the Yeek Doomed level 50
46th Dusk 123rd year of Ascendancy at 22:06 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Eren the Yeek Doomed level 38
51st Regrowth 123rd year of Ascendancy at 23:16 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Eren the Yeek Doomed level 31
10th Allure 123rd year of Ascendancy at 21:09 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Eren the Yeek Doomed level 23
69th Haze 122nd year of Ascendancy at 21:10 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Eren the Yeek Doomed level 35
39th Regrowth 123rd year of Ascendancy at 00:15 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Eren the Yeek Doomed level 39
54th Regrowth 123rd year of Ascendancy at 05:20 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Eren the Yeek Doomed level 33
8th Regrowth 123rd year of Ascendancy at 06:37 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Eren the Yeek Doomed level 10
6th Flare 122nd year of Ascendancy at 09:00 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Eren the Yeek Doomed level 20
52nd Haze 122nd year of Ascendancy at 15:29 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Eren the Yeek Doomed level 30
7th Allure 123rd year of Ascendancy at 19:53 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Eren the Yeek Doomed level 40
56th Regrowth 123rd year of Ascendancy at 04:41 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Eren the Yeek Doomed level 50
77th Pyre 123rd year of Ascendancy at 07:35 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Eren the Yeek Doomed level 45
44th Pyre 123rd year of Ascendancy at 21:50 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Eren the Yeek Doomed level 43
16th Pyre 123rd year of Ascendancy at 17:59 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Eren the Yeek Doomed level 31
10th Allure 123rd year of Ascendancy at 12:29 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Eren the Yeek Doomed level 23
69th Haze 122nd year of Ascendancy at 02:19 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Eren the Yeek Doomed level 50
47th Dusk 123rd year of Ascendancy at 07:17 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Eren the Yeek Doomed level 22
68th Haze 122nd year of Ascendancy at 02:28 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Eren the Yeek Doomed level 12
1st Dusk 122nd year of Ascendancy at 03:37 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Eren the Yeek Doomed level 50
4th Mirth 123rd year of Ascendancy at 10:48 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Eren the Yeek Doomed level 45
22nd Pyre 123rd year of Ascendancy at 21:51 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Eren the Yeek Doomed level 15
34th Dusk 122nd year of Ascendancy at 06:51 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Eren the Yeek Doomed level 29
6th Allure 123rd year of Ascendancy at 13:22 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Eren the Yeek Doomed level 23
69th Haze 122nd year of Ascendancy at 15:08 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Eren the Yeek Doomed level 41
58th Regrowth 123rd year of Ascendancy at 21:00 see stats
Log
Eren's devouring flames area effect drains life from Shadow!
Eren's devouring flames area effect hits Shadow for 0 mind, 0 fire (0 total damage).
Eren's devouring flames area effect hits Shadow for 37 mind, 45 fire (81 total damage).
Eren's devouring flames area effect hits Shadow for 0 mind, 0 fire (0 total damage).
Eren activates his Dragon-helm of Kroltar (Corpses)!
Eren roars!
Shadow resists!
Eren hits Shadow for 160 mind, 289 physical (449 total damage).
Shadow casts Phase Door.
Eren's devouring flames area effect hits Shadow for 0 mind, 0 fire (0 total damage).
Eren's devouring flames area effect hits Shadow for 0 mind, 0 fire (0 total damage).
Eren's devouring flames area effect hits Shadow for 0 mind, 0 fire (0 total damage).
Eren uses Creeping Darkness.
Shadow casts Arcane Reconstruction.
Shadow receives 628 healing.
Eren's devouring flames area effect hits Shadow for 0 mind, 0 fire (0 total damage).
Eren's devouring flames area effect hits Shadow for 0 mind, 0 fire (0 total damage).
Eren uses Mana Clash.
Rested for 179 turns (stop reason: hostile spotted to the south (shadow)).
--------------------------------
Eren deactivates Gesture of Pain.
Eren deactivates Mental Tyranny.
Eren deactivates Shadow Decoy.
Eren deactivates Deflection.
Eren deactivates Antimagic Shield.
Eren deactivates Psiblades.
Eren deactivates Call Shadows.
Eren deactivates Beyond the Flesh.
Eren deactivates Shadows Empathy.


























































































































































































































