Cosma the level 6 Star Elf Starslinger by cjn0423

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
QuickTome: Resource Tweaks 1.3.1
QuickTome: Arena Skip 1.3.1
QuickTome: Sight Overhaul 1.5.3
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceStar Elf
ClassStarslinger
Level / Exp6 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity34 (base 29)
Constitution10 (base 10)
Magic29 (base 27)
Willpower10 (base 10)
Cunning4 (base 1)

Resources

Life154/154
Negative65/65
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite0

Offense: Mainhand

Damage43
Accuracy29
Crit Chance3%
APR3
Speed0.80

Offense: Offhand

Damage4
Accuracy14
Crit Chance5%
APR15
Speed1.00

Offense: Spell

Spellpower28
Crit Chance0%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%
Blight+4%
Physical+9%
Arcane+4%
Nature+10%

Offense: Damage Penetration

Physical+8%

Defense: Base

Armour (hardiness)20.5 (43.636363636364%)
Defense10
Ranged Defense10
Fatigue19
Physical Save7
Spell Save13
Mental Save4

Defense: Resistances

Blight+ 5%( 70%)
Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Celestial / Shooting stars1.30
0/5
0/5
0/5
0/5
Celestial / Sigils1.30
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
3/5
0/5
0/5
0/5
Celestial / Star fury1.90
5/5
1/5
0/5
0/5

Generic Talents

Race / Star elf1.00
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
0/5
0/5
0/5
0/5
Celestial / Night1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

You gain 3.00 gold from the transmogrification of Coral Spray (8 def, 8 armour, 48 block).
You gain 1.91 gold from the transmogrification of
tundral quiver of elm arrows (17/17, 104% power, 5 apr).
You gain 2.75 gold from the transmogrification of
arcing iron dagger of paradox (101% power, 5 apr).
You gain 9.83 gold from the transmogrification of
steel sceptre 'Urtherain' (100% power, 3 apr).
You gain 1.15 gold from the transmogrification of
arcing iron mace of massacre (118% power, 2 apr).
You gain 4.49 gold from the transmogrification of
balanced iron battleaxe of dampening (109% power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.70 gold from the transmogrification of
shielding rune of the psychic (absorb 99 for 3 turns).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Exit to Midnight here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a Way into the Tenebrous Glades here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Tenebrous Glades here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).