Keeulle the level 1 Cornac Astromancer by cjn0423

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassAstromancer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic17 (base 17)
Willpower10 (base 10)
Cunning14 (base 14)

Resources

Life95/95
Positive50/50
Negative50/50
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Ponx1.30
1/5
0/5
0/5
0/5
Celestial / Nekal1.30
1/5
0/5
0/5
0/5
Celestial / Kolal1.30
1/5
0/5
0/5
0/5
Celestial / Terrestrial Unity1.50
2/5
0/5
0/5
0/5
Celestial / Luxam1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
2/5
0/5
0/5
0/5
Celestial / Paeans1.30
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to Keeulle.
Character control switched to Keeulle.
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Accepted quest 'Serpentine Invaders'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Command Staff is ready to use.

Lore found:
Primal Infusion
You can read all your collected lore in the game menu, by pressing Escape.


Ran for 5 turns (stop reason: didn't move).