













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Allow Respec Anywhere 1.2.3Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.5.0Donators/Buyers bonus! Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Ogre |
Class | Adventurer |
Level / Exp | 64 / 100% |
Size | gargantuan |
Lifes / Deaths | Killed by Bungabunga at level 64 on the 2nd Flare 122nd year of Ascendancy at 08:47 / 1 |
Primary Stats
Strength | 427.5 (base 71) |
Dexterity | 422 (base 71) |
Constitution | 442 (base 71) |
Magic | 309.5 (base 71) |
Willpower | 277 (base 71) |
Cunning | 282 (base 71) |
Resources
Mana | 2803/2803 |
Negative | 1467/1469 |
Life | -91375/49221 |
Paradox | 300 |
Hate | 100/100 |
Equilibrium | 18 |
Vim | 1655/1655 |
Steam | 100/100 |
Positive | 1469/1469 |
Stamina | 1978/1978 |
Psi | 2274/2274 |
Healing Factor | 2.2988235294117 |
Regeneration | 844.57443480397 |
Speed
Mental | +297.29697889722% |
Attack | +200% |
Movement | +437.71360982644% |
Spell | +287.06206048832% |
Global | +533.69678006793% |
Vision
Sight | 10 |
Lite | 21 |
Infravision | 12 |
See Stealth | 144.98873480298 |
See Invisible | 144.98873480298 |
ESP Range | 10 |
ESP Kinds | humanoid/orc, demon/major, demon/minor |
Offense: Mainhand
Damage | 1067 |
Accuracy | 184 |
Crit Chance | 489% |
APR | 356 |
Speed | 0.25 |
Offense: Offhand
Damage | 1519 |
Accuracy | 184 |
Crit Chance | 506% |
APR | 362 |
Speed | 0.25 |
Offense: Spell
Spellpower | 224 |
Crit Chance | 100% |
Speed | 0.25835650198792 |
Cooldown Reduction | 152.85 |
Offense: Mind
Mindpower | 183 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
Acid | +135% |
Blight | +135% |
Arcane | +129% |
Cold | +137% |
All | 0% |
Mind | +126% |
Lightning | +126% |
Light | +210% |
Temporal | +126% |
Physical | +127% |
Darkness | +241% |
Fire | +301% |
Nature | +156% |
Offense: Damage Penetration
Acid | +106% |
Blight | +121% |
Arcane | +136% |
Cold | +106% |
All | -20% |
Mind | +116% |
Lightning | +106% |
Light | +106% |
Temporal | +106% |
Physical | +161% |
Darkness | +161% |
Fire | +126% |
Nature | +106% |
Defense: Base
Armour (hardiness) | 1662.8643882767 (100%) |
Defense | 140 |
Ranged Defense | 140 |
Fatigue | 0 |
Physical Save | 223 |
Spell Save | 223 |
Mental Save | 223 |
Defense: Resistances
Acid | + 66%(100%) |
Blight | + 66%(100%) |
Arcane | +100%(100%) |
Cold | + 66%(100%) |
All | +138%(100%) |
Mind | + 66%(100%) |
Lightning | + 66%(100%) |
Light | + 66%(100%) |
Temporal | + 66%(100%) |
Physical | + 66%(100%) |
Darkness | + 66%(100%) |
Fire | + 66%(100%) |
Nature | + 66%(100%) |
Defense: Immunities
Stun Resistance | 99% |
Confusion Resistance | 99% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (2/6)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: -3 Travel Speed: instantaneous Usage Speed: Spell (26% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Corruption / Heart of Fire | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Solipsism | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Two-handed assault | 2.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Chronomancy / Temporal Combat | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Psi-fighting | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Tactical | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Berserker's strength | 2.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Sand drake aspect | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Brutality | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Gloom | 3.10 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Blight | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 2.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat veteran | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Shades | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Spellblaze | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Shadow magic | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Demonic pact | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat techniques | 2.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Wrath | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Stone | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Meta | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Shadows | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Cursed / One with shadows | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Magical combat | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Poisons | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Reaving combat | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Scourge | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Celestial / Eclipse | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Doom shield | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Doom covenant | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Shadowflame | 2.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Lethality | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
Corruption / Black-magic | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Mentalism | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Thuggery | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Demonic strength | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Oppression | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Call of the wild | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Mindstar mastery | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Unarmed training | 2.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Celestial / Hymns | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat training | 5.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Dream Forge | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Scoundrel | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Steamtech / Blacksmith | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Celestial / Chants | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Stone alchemy | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Race / Ogre | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Feedback | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Corruption / Torment | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Staff combat | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Finer energy manipulations | 2.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
Effects
talent | Blade Flurry |
talent | Chant of Fortress |
talent | Weapon Folding |
talent | Flame of Urh'Rok |
talent | Inner Power |
talent | Precise Strikes |
talent | Volatile Poison |
talent | Quicken Spells |
talent | Horrifying Blows |
talent | Gloom |
talent | Fiery Hands |
talent | Ruin |
talent | Psiblades |
talent | Leeching Poison |
talent | Eternal Suffering |
talent | Tale of Destruction |
talent | Apply Poison |
talent | Crystalline Focus |
talent | Willful Tormenter |
talent | Hardened Core |
talent | Corona |
talent | Beyond the Flesh |
talent | Spellcraft |
talent | Dark Ritual |
talent | Shadow Feed |
talent | Blood Vengeance |
talent | Call Shadows |
talent | Exploit Weakness |
talent | Frostdusk |
talent | Daunting Presence |
talent | Augmentation |
talent | Hymn of Shadows |
talent | Bleak Outcome |
talent | Dreamforge |
talent | Shadow Combat |
talent | Arcane Feed |
talent | Lacerating Strikes |
beneficial effect | All stats increased by 163. Pain Enhancement System |
beneficial effect | The thrill of combat improves the target's maximum life by 24%, life regeneration by 51.79, and stamina regeneration by 10.36. Bloodbath |
beneficial effect | Countering melee attacks: Has a 87% chance to get an automatic counter attack when avoiding a melee attack. (3.5 counters remaining) Counter Attacking |
beneficial effect | You have 4 charges. Ominous Shadow Charges |
detrimental effect | Your body is cauterizing, burning for 17146.74 damage each turn. Cauterize |
beneficial effect | All damage reduced by 442. Subcutaneous Metallisation |
beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
beneficial effect | Immune to physical effects. Spine of the World |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | All damage affinity increased by 34%. Dark ReignWill not die until -653 life |
beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 48) Challenge |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+65% global speed). Clarity |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
beneficial effect | The target is recovering 1427 life each turn. Recovery |
beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 340% Raging flames |
beneficial effect | Next 5 melee attacks are certain to critically strike, and this unit has 50% more critical power. Voracious Blade |
beneficial effect | The target is in a magical frenzy, improving spellpower by 38. Bloodlust |
beneficial effect | Parrying melee and ranged attacks: Has a 87% chance to deflect up to 832 damage from the next 3.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
You failed to protect the lone alchemist from death by dredgling. Escort: lone alchemist (level 26 of Infinite Dungeon) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Infinite Dungeon. Escort: lone alchemist (level 5 of Infinite Dungeon)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Infinite Dungeon. Escort: lost sun paladin (level 7 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You failed to protect the lost tinker from death by greater gwelgoroth. Escort: lost tinker (level 17 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Infinite Dungeon. Escort: lost warrior (level 6 of Infinite Dungeon)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the lost warrior from death by Xumina the cold drake hatchling. Escort: lost warrior (level 8 of Infinite Dungeon) | failed |
You successfully escorted the repented thief to the recall portal on level 16 of Infinite Dungeon. Escort: repented thief (level 16 of Infinite Dungeon)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by Iaxneu the wretchling. Escort: temporal explorer (level 19 of Infinite Dungeon) | failed |
You failed to protect the worried loremaster from death by Bungabunga. Escort: worried loremaster (level 23 of Infinite Dungeon) | failed |
Wake up and kill the dreaming horror boss 'Porann the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 31)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 25) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 28) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 32) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 39) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 41) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 42) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 46) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 47) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 48)Foes left: 104 | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 33) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 43) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 24)You completed the challenge and received: Random Artifact: Singesun (22/22, 167% power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 34)You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 13) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 22) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 27) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 29) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 4) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 40) | failed |
Leave the level in less than 348 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (348) (Level 30)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() 4.0 T3 steamgun 1H weapon Reqs Shoot [Unique] Steamtech Power 175% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +20 Crit -10.0% Atk.spd 100% Dmg.mult 100% Range +6 Proj.spd +1500% On Crit: * Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1. Uses 2.0 Steam While equipped: dps ---------- Crit.mult +50.00% ---------- misc Talents +3 Surekill "Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work. What do you even grip it by? Insisted I make it though, left some design notes. They all just say 'make it really flashy'. -Pizurk, Master Tinker |
Quiver | ![]() 3.0 T5 shot ammo [Rare] Arcane Power 222% Range: 1.2x Uses 40% Wil, 50% Mag, 141% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Ranged+ +15 lightning +32 fire +28 light +8 mind On Hit.r1 +8 light +28 fire On Crit.r2 +24 fire On Hit: * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
On hands | ![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+1 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 207% Range: 1.4x Uses 70% Mag, 92% Wil, 92% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 167% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 66% Darkfire: Level 11.0 Pwr.cost 5 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 1612.34 fire damage and 1369.75 darkness damage in a radius of 9. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Light source | ![]() -1.0 T5 lite [Random Unique] Arcane While equipped: Stats +14 Mag dps ---------- Spell.pwr +32 (+2 eff.) Dmg.mod +3% arcane Res.pen +10% arcane +10% mind Melee Ret 26 fire On Hit (Melee): * 28% chance to disease ----- def ----- Resists +9% fire +18% mind +5% arcane ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Master While equipped: Stats +6 Str +3 Mag +11 Wil +6 Con dps ---------- Spell.pwr +4 (+0 eff.) Res.pen +5% arcane Melee Ret 16 arcane 4 mind ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Phys.save +30 (+0 eff.) Mind.save +27 (+3 eff.) ---------- misc Mana/turn +0.16 Battle Cry: Puts all charms on 11 cooldown Level 2.6 Pwr.cost 11 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
On feet | ![]() 2.0 T5 feet armor [Rare] Nature While equipped: dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +20 (+2 eff.) Mov.spd +10% Melee Ret 12 mind ----- def ----- Armour +5 Fatigue -3% Mind.save +30 (+3 eff.) Max.HP +60.00 Heal/summ +40 ---------- misc Stam/turn +0.90 Hate/m.crit +7.00 Light +4 A pair of boots made of leather. |
Tool | ![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Dex +5 Mag +4 Wil dps ---------- Res.pen +10% fire Melee Ret 16 fire ---------- misc Wards +5 lightning +5 temporal +3 blight +5 fire +5 cold Talents +5 Void Blast +4 Volcano +1 Ward Cooldown Volcano -2 Fire a bolt of a random element with (base) damage 210 to 421 Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Cun +4 Str dps ---------- Dmg.mod +22% fire Res.pen +10% fire ----- def ----- Resists +56% fire ---------- misc Vim/ret +2.00 Light +2 Infravis +2 Telepathy Humanoid/Orc Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ---------- misc Vim/melee +1.00 Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Finishing moves +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Superiority +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Dual techniques +0.30 Technique/Shield defense +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Combat techniques +0.30 Technique/Archery excellence +0.30 Technique/Unarmed training +0.30 Technique/Grappling +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Mag dps ---------- Dmg.mod +9% acid Res.pen +15% arcane Melee Ret 12 acid 20 fire 20 arcane On Hit (Melee): * 37% chance to corrode armour by 30% ----- def ----- Resists +9% acid +30% light +30% darkness Blind- +50% ---------- misc Mana/s.crit +9.00 Amulets can have magical properties. |
In main hand | ![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 210% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Phasing +30% While equipped: dps ---------- Phys.crit +23.0% Spell.crit +9% Crit.mult +14.00% Phys.pwr +15 (+1 eff.) Spell.pwr +40 (+3 eff.) S.pwr/crit +6 Melee+ 44 arcane Dmg.mod +9% blight +41% fire Res.pen +15% blight Acc +13 (+1 eff.) ----- def ----- Spell.save +39 (+0 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 Max.mana +95.00 Max.psi +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +15 (+2 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 210% Range: 1.3x Uses 40% Wil, 50% Mag, 110% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 10 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 356.84 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +12 Str +11 Dex +13 Con dps ---------- Apr +2 Melee Ret 4 physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Defense +17 (+2 eff.) Resists +9% temporal Phys.save +24 (+0 eff.) Spell.save -51 (+0 eff.) ---------- misc Stam/turn +2.90 Mana/turn -0.87 Hate/m.crit +1.00 Telepathy Demon/Minor Demon/Major Masteries +0.80 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() |
Inventory
![]() 0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 74% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown -6 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 2342 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 2.0 tome scroll [Unique] Arcane Gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns. Uses 379 power out of 1000/1000 This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
![]() 2.0 tome scroll [Unique] Arcane Gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns. Uses 379 power out of 1000/1000 This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
![]() 2.0 tome scroll [Unique] Arcane Gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns. Uses 379 power out of 1000/1000 This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +4 Con dps ---------- Res.pen +5% physical Acc +2 (+0 eff.) Apr +2 ----- def ----- Resists +16% light +10% darkness Phys.save +15 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +14 (+2 eff.) Blind- +23% ---------- misc Max.stam +20.00 Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +17 Wil dps ---------- Res.pen +25% arcane +15% mind ----- def ----- Spell.save +9 (+0 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +4.00 Max.vim +40.00 Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +3 Dex +6 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+0 eff.) Dmg.mod +8% acid +8% fire +8% lightning +8% cold On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +12 Resists +9% cold Mind.save +15 (+2 eff.) Stun/Frz- +10% Knockbk- +10% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Melee Ret 8 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +12% lightning +11% mind Confus- +21% Stun/Frz- +25% Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% ---------- misc Equi/ret +0.04 Masteries +0.12 Psionic/Thought-Forms Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +19 Dex ----- def ----- Armour +4 Resists +30% mind +5% arcane Mind.save +12 (+1 eff.) Die.at -40.00 life Cut- +15% Disarm- +20% Confus- +50% Pinning- +10% Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +24% mind +18% fire Res.pen +36% mind +25% fire Melee Ret 12 darkness ----- def ----- Resists +30% blight +24% fire +29% nature +29% darkness Poison- +50% Disease- +48% Amulets can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Apr +3 ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +5% arcane Phys.save +12 (+0 eff.) Blind- +60% Pinning- +20% ---------- misc Infravis +5 See.Stealth +21 See.Invis +21 Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.pwr +10 (+1 eff.) Acc +6 (+0 eff.) ----- def ----- Armour +18 Fatigue -9% Resists +9% darkness Phys.save +12 (+0 eff.) Mind.save +9 (+1 eff.) Heal.mod +15% ---------- misc Max.enc +40 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- On Hit (Melee): * 22% chance to disease ----- def ----- Armour +20 Resists +6% acid +15% nature Blind- +20% Cut- +10% Stun/Frz- +20% ---------- misc Psi/ret +0.08 Max.psi +40.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +7 Wil +4 Con dps ---------- Phys.pwr +18 (+1 eff.) Apr +6 Melee Ret 16 lightning 24 fire ----- def ----- Armour +6 Mind.save +14 (+2 eff.) Max.HP +30.00 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 76.28 cold and 73.06 physical damage (based on Willpower) each turn and knocking opponents back. Uses 23 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex +4 Wil dps ---------- Res.pen +10% acid Acc +4 (+0 eff.) ---------- misc Psi/ret +0.16 Telepathy Dragon Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Con dps ---------- Mind.crit +1% Res.pen +20% arcane ----- def ----- Spell.save +12 (+0 eff.) Mind.save +10 (+1 eff.) Blind- +45% ---------- misc Max.stam +10.00 Max.hate +4.00 Infravis +8 See.Stealth +17 See.Invis +12 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind Melee Ret 12 mind ----- def ----- Resists +9% mind +3% fire Mind.save +6 (+1 eff.) Confus- +20% Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% mind +9% lightning Res.pen +34% mind Melee Ret 27 lightning On Hit (Melee): * 41% chance to blind ----- def ----- Resists +12% light +12% lightning Phys.save +16 (+0 eff.) Spell.save +16 (+0 eff.) Mind.save +16 (+2 eff.) Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 21 bleed Ranged+ 20 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Resists +15% fire +9% darkness +6% cold Mind.save +6 (+1 eff.) Die.at -93.00 life Blind- +10% Cut- +20% Teleport- +20% ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 222% Range: 1.5x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 111% Melee+ +21 acid On Crit: * splashes the target with acid * cripple the target While equipped: Stats +6 Str +10 Dex +3 Mag +5 Con dps ---------- Phys.crit +21.0% Acc +21 (+2 eff.) On Hit (Melee): * Slows global speed by 15% Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 205% Range: 1.5x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 acid On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +6 Resists +3% acid +5% arcane +3% darkness Blind- +5% Stun/Frz- +10% Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 195% Range: 1.5x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 nature +7 temporal On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Acc +9 (+1 eff.) ----- def ----- Defense +10 (+1 eff.) Resists +9% acid +6% fire Disarm- +31% Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master Power 223% Range: 1.5x Uses 196% Wil, 50% Mag Dmg Lightning Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 nature +20 temporal While equipped: dps ---------- Phys.crit +13.0% Crit.mult +20.00% Apr +13 ----- def ----- Armour +6 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Phys.save +6 (+0 eff.) Disarm- +10% Confus- +10% Teleport- +10% Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Rare] Master Power 212% Range: 1.5x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +17% physical Res.pen +19% physical Apr +14 ----- def ----- Armour +7 Resists +3% physical +9% fire Die.at -40.00 life Stun/Frz- +40% Teleport- +20% ---------- misc Light +3 Massive two-handed battleaxes. |
![]() 3.0 T1 battleaxe 2H weapon [Ego++] Master Power 187% Range: 1.5x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% On Crit: * cripple the target While equipped: Stats +2 Con dps ---------- Phys.crit +7.0% Phys.pwr +7 (+1 eff.) Res.pen +9% physical ----- def ----- Disarm- +15% Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 218% Range: 1.3x Uses 40% Wil, 103% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +12 nature On Hit: * 24% chance to corrode armour by 30% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Res.pen +12% acid ----- def ----- Resists +3% darkness +2% physical HP.reg +2.00 Silence- +10% Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Rare] Master Power 186% Range: 1.3x Uses 40% Wil, 103% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +5.0% Atk.spd 100% On Hit.r1 +20 physical While equipped: dps ---------- Dmg.mod +9% darkness Acc +8 (+1 eff.) On Hit (Melee): * 36% chance to inflict 15% damage reduction ----- def ----- Armour +7 Defense +14 (+2 eff.) Rng.Def +6 (+1 eff.) Max.HP +30.00 Disarm- +23% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 207% Range: 1.3x Uses 40% Wil, 103% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 light +20 cold On Hit.r1 +4 light On Crit.r2 +24 ice On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Res.pen +12% cold Melee Ret 8 lightning On Hit (Melee): * Slows global speed by 15% * 15% chance to blind ----- def ----- Armour +11 Resists +6% light +15% lightning ---------- misc Light +3 Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Random Unique] Arcane Power 198% Range: 1.3x Uses 40% Wil, 103% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +25 blight On Hit: * 11% chance to inflict 15% damage reduction * 8% chance to disease * 20% chance to curse the target While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Res.pen +15% mind Melee Ret 4 light ----- def ----- Resists +6% light Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Unique] Psionic Power 208% Range: 1.3x Uses 70% Wil, 82% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+1 eff.) Res.pen +30% physical Acc +8 (+1 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 4 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 211% Range: 1.3x Uses 40% Wil, 35% Cun, 105% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+1 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 16 out of 50/50. Range 6 Travel.spd 600% of base Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 109.57 acid and 109.57 blight damage. If not cleared after five turns it will inflict 622.10 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 210% Range: 1.3x Uses 40% Wil, 50% Mag, 110% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 10 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 356.84 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 T4 dagger 1H weapon [Rare] Master Power 214% Range: 1.3x Uses 40% Wil, 103% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Crit.mult +21.00% Dmg.mod +15% fire ----- def ----- Armour +8 Resists +15% fire Phys.save +30 (+0 eff.) Heal.mod +25% Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 193% Range: 1.3x Uses 40% Wil, 103% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 200% Range: 1.3x Uses 40% Wil, 103% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 light +11 acid Against +20% Undead On Crit: * splashes the target with acid While equipped: Stats +4 Con dps ---------- Phys.pwr +9 (+1 eff.) Res.pen +15% arcane +8% physical On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +15% light Disarm- +17% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 223% Range: 1.3x Uses 40% Wil, 103% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +8 lightning On Hit: * 40% chance to daze at end of turn * Random elemental explosion While equipped: dps ---------- Crit.mult +10.00% Res.pen +13% acid +13% lightning +14% cold +5% mind +13% fire Melee Ret 4 mind ---------- misc Equi/ret +0.08 Psi/ret +0.04 Max.psi +10.00 Sharp, short and deadly. |
![]() 5.0 T2 greatmaul 2H weapon [Rare] Master Power 207% Range: 1.5x Uses 196% Wil, 50% Mag Dmg Light Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% While equipped: ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +12% cold +3% mind +3% physical ---------- misc Light +2 Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 228% Range: 1.5x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +27 light Against +42% Undead On Hit.r1 +12 lightning While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +10% lightning Melee Ret 12 lightning On Hit (Melee): * 30% chance to daze at end of turn Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 231% Range: 1.5x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 60% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +20% acid +19% nature Acc +19 (+2 eff.) ----- def ----- Armour +2 Defense +21 (+3 eff.) Resists +9% mind +14% all Phys.save +37 (+0 eff.) Spell.save +10 (+0 eff.) HP.reg +4.00 Disarm- +64% Teleport- +15% ---------- misc Max.psi +10.00 Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 232% Range: 1.6x Uses 209% Wil, 60% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
![]() 3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 232% Range: 1.6x Uses 209% Wil, 60% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
![]() 3.0 T2 greatsword 2H weapon [Rare] Nature Power 196% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +20 insidious poison +4 mind On Crit.r2 +8 light While equipped: dps ---------- Melee Ret 8 mind 8 light Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon [Rare] Arcane Power 196% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 lightning On Hit.r1 +4 mind On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +10% temporal ----- def ----- Resists +9% temporal ---------- misc Hate/m.crit +1.00 Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Rare] Arcane Power 216% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Blight Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +8 blight +33 cold On Crit.r2 +8 mind On Hit: * 59% chance to gain 10% of a turn (3/turn limit) * 59% chance to disease While equipped: dps ---------- Mind.crit +2% Res.pen +15% mind Melee Ret 12 blight ----- def ----- Resists +9% temporal ---------- misc Psi/ret +0.08 Hate/m.crit +6.00 Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 227% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +8 fire On Hit.r1 +28 fire On Crit.r2 +8 fire On Hit: * 20% chance to inflict 15% damage reduction On Crit: * cripple the target While equipped: dps ---------- Phys.crit +41.0% Crit.mult +26.00% Dmg.mod +9% darkness +3% fire Apr +21 ----- def ----- Resists +9% lightning +6% mind +6% nature Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Rare] Master Power 214% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 nature On Hit.r1 +8 nature While equipped: ----- def ----- Resists +3% blight +12% cold +9% acid Teleport- +20% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 202% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane Power 191% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Normal] Power 191% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 239% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 acid On Crit: * splashes the target with acid * cripple the target While equipped: dps ---------- Phys.crit +21.0% Spell.crit +2% ----- def ----- Resists +12% nature Spell.save +13 (+0 eff.) Mind.save +9 (+1 eff.) Stun/Frz- +15% Knockbk- +10% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 234% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Blight Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 35% chance to daze at end of turn While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +6 Con dps ---------- Crit.mult +6.00% Dmg.mod +9% physical Res.pen +21% lightning +12% physical Acc +41 (+4 eff.) Apr +20 Melee Ret 4 blight ----- def ----- Armour +2 Defense +20 (+3 eff.) Rng.Def +3 (+0 eff.) Max.HP +20.00 Disarm- +70% ---------- misc Max.stam +5.00 Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Psionic Power 225% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 blight +28 darkness +20 arcane Against +17% Living While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +25% blight +15% fire Melee Ret 16 blight 16 fire ----- def ----- Resists +7% arcane +33% fire Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Nature Power 227% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 blight +28 temporal +4 mind +28 nature On Hit: 10% Epidemic 5 On Hit: * 28% chance to disease * Random elemental explosion While equipped: Stats +2 Str +6 Con dps ---------- Mind.pwr +4 (+0 eff.) Res.pen +33% acid +24% fire +24% cold +24% lightning Melee Ret 8 acid ----- def ----- Disease- +46% ---------- misc Equi/ret +0.20 Massive two-handed swords. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Master Power 175% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Lightning Acc+ +0.2% crit / acc Atk.spd 143% Range +10 Proj.spd +200% On Hit: * 56% chance to daze at end of turn While equipped: Stats +11 Str +3 Mag dps ---------- Phys.crit +23.0% Phys.pwr +15 (+1 eff.) Acc +17 (+2 eff.) ----- def ----- Defense +2 (+0 eff.) Disease- +30% Stun/Frz- +5% Knockbk- +10% Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Arcane Power 175% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +27 fire On Hit: * 58% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Dex dps ---------- Dmg.mod +33% fire +12% physical ----- def ----- Defense +10 (+1 eff.) Resists +12% light Phys.save +12 (+0 eff.) Heal.mod +15% Blind- +15% Poison- +25% Cut- +15% Stun/Frz- +15% Dur/telep +40% Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Power 175% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +53 fire While equipped: Stats +11 Str +1 Mag +2 Wil +2 Cun dps ---------- Mind.crit +1% Phys.pwr +23 (+1 eff.) Mind.pwr +4 (+0 eff.) S.pwr/crit +8 All.spd +9% Dmg.mod +33% physical Res.pen +10% mind +20% fire ----- def ----- Spell.save +6 (+0 eff.) ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 210% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +18 fire On Hit: * 25% chance to put talents on cooldown On Crit: * cripple the target While equipped: Stats +3 Wil dps ---------- Phys.crit +14.0% Spell.crit +3% Spell.pwr +2 (+0 eff.) Res.pen +15% blight Melee Ret 16 blight ----- def ----- Spell.save +9 (+0 eff.) ---------- misc Max.mana +40.00 Sharp, long, and deadly. |
![]() 3.0 T1 longsword 1H weapon [Rare] Psionic Power 186% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +4 acid On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Melee Ret 4 acid ----- def ----- Resists +6% acid +12% fire Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 212% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +30 cold On Crit: * wounds the target for 7 turns: 72 bleeding, 111% reduced healing While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +15 (+1 eff.) Res.pen +10% darkness +15% physical Acc +15 (+1 eff.) Apr +15 On Hit (Melee): * 20% chance to disease ----- def ----- Armour +9 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +9% lightning Stun/Frz- +10% Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 214% Range: 1.4x Uses 170% Wil, 60% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+1 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 8 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 211% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +18 nature +13 temporal On Hit.r1 +8 nature On Hit: * 25% chance to put talents on cooldown While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +13.0% Crit.mult +20.00% Apr +12 ----- def ----- Fatigue -4% Resists +12% nature ---------- misc Telepathy Demon/Minor Demon/Major Sharp, long, and deadly. |
![]() 3.0 T1 longsword 1H weapon [Rare] Master Power 191% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str ----- def ----- Heal.mod +15% Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Psionic Power 213% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +12 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown While equipped: ----- def ----- Resists +6% nature +2% physical Die.at -20.00 life Poison- +5% Disarm- +30% Stun/Frz- +5% Def/telep +5 Res/telep +5% Dur/telep +5% Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 214% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Temporal Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% Melee+ +20 temporal +20 nature On Hit: * 28% chance to daze at end of turn While equipped: Stats +4 Str +10 Dex +4 Mag +4 Wil +4 Cun +3 Con dps ---------- Res.pen +15% lightning +15% temporal Acc +15 (+1 eff.) ----- def ----- Armour +4 Resists +12% lightning +9% light +9% darkness Blind- +10% Stun/Frz- +5% Blunt and deadly. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. This natural mindstar summons a caller. Power 112% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +22 (+2 eff.) Dmg.mod +35% mind +34% darkness Res.pen +15% darkness +5% nature +15% mind Melee Ret 9 mind 7 darkness ----- def ----- Resists +9% cold +6% temporal Spell.save +3 (+0 eff.) Die.at -60.00 life Poison- +25% Stun/Frz- +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Lightning Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+1 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+1 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This mindstar absorbs psionic energy that needs to be projected. Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 light While equipped: dps ---------- Mind.crit +8% Mind.pwr +25 (+2 eff.) Dmg.mod +23% mind +6% arcane Res.pen +15% arcane Melee Ret 8 arcane 4 darkness ----- def ----- Resists +25% lightning +21% fire +9% darkness +20% cold ---------- misc Light +1 Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+1 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+2 eff.) See all other beings around you for 5 turns. Uses 10 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
![]() 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+1 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+2 eff.) See all other beings around you for 5 turns. Uses 10 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Fire Mastery Psiblades Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+1 eff.) Dmg.mod +20% cold +20% fire Res.pen +12% cold +12% fire ----- def ----- Resists +20% cold +20% fire Spell.save +12 (+0 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural sand should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 blight While equipped: Stats +1 Wil dps ---------- Spell.crit +2% Mind.crit +5% Crit.mult +10.00% Mind.pwr +10 (+1 eff.) Dmg.mod +9% mind +16% physical Res.pen +9% mind +18% physical Melee Ret 20 physical ----- def ----- Resists +6% blight +20% physical +9% mind Dmg.Resnn +24% Phys.save +7 (+0 eff.) Spell.save +9 (+0 eff.) Mind.save +9 (+1 eff.) ---------- misc Equi/ret +1.90 Psi/ret +1.80 Mana/s.crit +2.00 Burrow: (Instant) Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 4 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 50 of target armor and 25% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego] Nature Power 107% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+0 eff.) ----- def ----- Max.HP +42.00 HP.reg +1.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 87% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 physical While equipped: dps ---------- Spell.crit +2% Mind.crit +2% Mind.pwr +4 (+0 eff.) S.pwr/crit +2 Dmg.mod +3% acid +6% physical +2% mind +4% darkness Melee Ret 2 mind 2 darkness ----- def ----- Phys.save +3 (+0 eff.) Spell.save +3 (+0 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 202% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Phasing +20% On Crit.r2 +8 lightning While equipped: dps ---------- Phys.crit +15.0% Spell.crit +9% Crit.mult +20.00% Spell.pwr +48 (+4 eff.) Dmg.mod +30% lightning +15% blight ----- def ----- Resists +15% lightning ---------- misc Mana/turn +0.92 Max.vim +30.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 12 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Nature Power 202% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 light While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+1 eff.) Dmg.mod +30% darkness Melee Ret 12 light On Hit (Melee): * 19% chance to blind ----- def ----- Defense +14 (+2 eff.) Resists +5% arcane +6% temporal Phys.save +6 (+0 eff.) Cut- +20% Stun/Frz- +25% Teleport- +25% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 3 cooldown Level 1.0 Pwr.cost 3 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 678.66 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Rare] Nature Power 189% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +2 Con dps ---------- Spell.crit +2% Spell.pwr +6 (+0 eff.) Dmg.mod +15% cold On Hit (Melee): * 7% chance to blind ----- def ----- Defense +5 (+1 eff.) ---------- misc Light +5 Infravis +1 Talents +1 Command Staff Illuminate: Puts all charms on 3 cooldown Level 1.0 Pwr.cost 3 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 678.66 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 202% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +2 Str +3 Wil +5 Con dps ---------- Spell.crit +5% Crit.mult +80.00% Spell.pwr +53 (+4 eff.) Melee+ 66 fire Dmg.mod +30% lightning Res.pen +15% acid Melee Ret 8 acid ----- def ----- Fatigue -4% ---------- misc Mana/turn +0.40 See.Invis +40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 12 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Master Power 202% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 41% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +5% Crit.mult +20.00% Spell.pwr +15 (+1 eff.) Dmg.mod +30% lightning ----- def ----- Armour +6 Resists +6% acid +9% nature +15% lightning Crit.dmg- 15.00% Phys.save +12 (+0 eff.) Pinning- +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 206% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+2 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+1 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
![]() 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 206% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+2 eff.) Dmg.mod +35% fire ----- def ----- Mind.save +8 (+1 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
![]() 5.0 T4 staff 2H weapon [Rare] Arcane Power 197% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 blight While equipped: Stats +4 Wil +5 Cun +4 Con dps ---------- Spell.crit +17% Spell.pwr +12 (+1 eff.) Mind.pwr +6 (+0 eff.) Dmg.mod +25% acid ----- def ----- Resists +15% blight +15% temporal Mind.save +30 (+3 eff.) ---------- misc Equi/ret +0.24 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 210% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 acid On Hit: * 49% chance to corrode armour by 30% While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +5% Spell.pwr +31 (+2 eff.) Dmg.mod +41% lightning +3% mind Res.pen +5% nature +20% mind Melee Ret 4 mind ----- def ----- Resists +6% mind ---------- misc Mana/turn +0.40 Max.mana +185.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 202% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Phys.pwr +6 (+0 eff.) Spell.pwr +15 (+1 eff.) Dmg.mod +30% darkness +6% physical Res.pen +5% physical Acc +8 (+1 eff.) ----- def ----- Armour +19 Hardiness +7% Defense +10 (+1 eff.) Resists +9% fire Phys.save +11 (+0 eff.) Pinning- +5% ---------- misc Wards +3 darkness Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego++] Arcane Power 184% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Crit.mult +16.00% Spell.pwr +14 (+1 eff.) Melee+ 15 fire Dmg.mod +10% fire ---------- misc Mana/turn +0.11 See.Invis +6 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 12 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego++] Arcane Power 184% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil +2 Mag dps ---------- Spell.crit +1% Crit.mult +17.00% Spell.pwr +8 (+0 eff.) Melee+ 16 fire Dmg.mod +10% fire ---------- misc Max.mana +10.00 See.Invis +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 1H weapon [Ego++] Arcane/Master Power 189% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +4% Crit.mult +8.00% Phys.pwr +6 (+0 eff.) Spell.pwr +22 (+2 eff.) Dmg.mod +15% physical Acc +7 (+1 eff.) ---------- misc Mana/turn +0.16 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 12 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T4 steamgun 1H weapon Reqs Shoot [Unique] Psionic/Steamtech Power 175% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Dmg.mult 110% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Mind.crit +7% Steampwr +5 (+1 eff.) Mind.pwr +15 (+1 eff.) Throw the gun and cause it to explode, dealing by 709 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns. Uses 8 power out of 20/20 This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it. |
![]() 4.0 T5 steamgun 1H weapon Reqs Shoot [Unique] Psionic/Steamtech Power 175% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 413.58 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+3 eff.) Mind.pwr +15 (+1 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
![]() 3.0 T5 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 210% Range: 1.5x Uses 183% Wil, 50% Mag Dmg Fire Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +27 Crit +6.0% Atk.spd 100% Block +80 On Crit: * deal a melee attack against all other enemies in a circle around you Uses 1.0 Steam While equipped: Stats +8 Cun +10 Str ----- def ----- Armour +15 Defense +12 (+2 eff.) Fatigue +9% ---------- misc Talents +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 209% Range: 1.5x Uses 170% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +108 Melee+ +47 insidious poison On Crit: * cripple the target Uses 1.0 Steam While equipped: Stats +2 Wil dps ---------- Phys.crit +12.0% S.pwr/crit +12 Melee+ 10 fire Res.pen +5% blight Melee Ret 16 fire ----- def ----- Armour +12 Defense +10 (+1 eff.) Fatigue +12% Resists +3% cold Phys.save +3 (+0 eff.) Pinning- +5% ---------- misc Max.mana +40.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Power 210% Range: 1.5x Uses 170% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +114 Melee+ +15 darkness Against +14% Living On Hit: * Random elemental explosion Uses 1.0 Steam While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Res.pen +9% acid +10% fire +13% cold +13% lightning Melee Ret 4 arcane ----- def ----- Armour +6 Defense +19 (+2 eff.) Rng.Def +9 (+1 eff.) Fatigue +12% Resists +16% physical Knockbk- +20% ---------- misc Mana/s.crit +3.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T3 trident 2H weapon [Rare] Nature Power 200% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +2.5% Atk.spd 100% Melee+ +20 temporal +8 darkness +20 nature On Crit.r2 +8 lightning On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +18% mind +12% lightning Res.pen +20% lightning +20% mind Melee Ret 16 mind A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 trident 2H weapon [Random Unique] Arcane/Master/Psionic Power 221% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +28 blight +21 darkness Against +28% Living On Hit.r1 +16 acid On Hit: 10% Epidemic 5 On Hit: * 26% chance to disease On Crit: * wounds the target for 7 turns: 76 bleeding, 113% reduced healing While equipped: Stats +3 Wil dps ---------- Phys.crit +20.0% Phys.pwr +21 (+1 eff.) Res.pen +15% blight Melee Ret 8 blight ----- def ----- Spell.save +3 (+0 eff.) Disease- +49% Def/telep +5 Res/telep +5% Dur/telep +5% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 trident 2H weapon [Random Unique] Nature/Master/Psionic Power 220% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +8 blight +20 darkness Against +23% Living On Hit: * 44% chance to daze at end of turn While equipped: Stats +6 Str +6 Dex +8 Mag +6 Wil +6 Cun +6 Con dps ---------- Dmg.mod +9% arcane +21% physical Res.pen +16% lightning +19% physical Apr +21 ----- def ----- Resists +18% acid Disarm- +25% Confus- +10% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 trident 2H weapon [Random Unique] Arcane/Psionic Power 220% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +42 cold On Hit: * 26% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target While equipped: Stats +2 Mag dps ---------- S.pwr/crit +4 Dmg.mod +3% darkness +6% blight Res.pen +20% blight +15% arcane ---------- misc Max.vim +20.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T4 trident 2H weapon [Rare] Master Power 209% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +21.00% Dmg.mod +9% nature Res.pen +10% nature Apr +17 Melee Ret 12 light On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Resists +12% light A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 trident 2H weapon [Rare] Arcane Power 219% Range: 1.6x Uses 196% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +12 nature On Hit.r1 +28 fire +16 darkness +16 nature On Hit: * 41% chance to inflict 15% damage reduction While equipped: dps ---------- Dmg.mod +21% darkness +6% nature Melee Ret 12 darkness ----- def ----- Resists +6% darkness +12% nature ---------- misc Talents +5 Flame Bolts A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T4 trident 2H weapon [Unique] Nature Power 238% Range: 1.4x Uses 222% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+1 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+0 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 23 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 1502.89. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T3 waraxe 1H weapon [Random Unique] Master Power 210% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +8 darkness While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Resists +3% darkness One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 209% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Arcane Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 acid +17 temporal +16 nature On Hit.r1 +4 arcane While equipped: Stats +7 Con dps ---------- Phys.crit +12.0% Crit.mult +16.00% Phys.pwr +10 (+1 eff.) Dmg.mod +3% arcane Res.pen +10% arcane +13% physical Apr +11 ----- def ----- Resists +12% acid Disarm- +14% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt Power 210% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +38 temporal +34 nature Against +30% Unnatural On Hit: * 40% chance to cause random gloom * disrupts spell-casting While equipped: Stats +6 Str +3 Con dps ---------- Melee Ret 8 light ---------- misc Infravis +2 One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 205% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +12 acid On Crit.r2 +18 ice +8 acid On Hit: * 29% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +9% acid +13% physical +12% cold Acc +13 (+1 eff.) Apr +13 Melee Ret 8 arcane 8 acid ----- def ----- Armour +13 Resists +5% arcane +9% acid HP.reg +1.80 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 222% Range: 1.4x Uses 170% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature +20 temporal On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +15% light ----- def ----- Spell.save +30 (+0 eff.) Mind.save +20 (+2 eff.) Die.at -80.00 life Cut- +20% Confus- +10% One-handed war axes. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+0 eff.) Spell.pwr +15 (+1 eff.) Dmg.mod +12% arcane Melee Ret 12 arcane ----- def ----- Armour +15 Defense +13 (+2 eff.) Phys.save +25 (+0 eff.) Spell.save +37 (+0 eff.) Mind.save +15 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Str +2 Dex ----- def ----- Resists +3% lightning +6% light +6% darkness ---------- misc Telepathy Humanoid/Orc A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +15% mind +9% fire Res.pen +15% fire ----- def ----- Resists +8% acid +3% fire +3% mind +8% blight A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Lck dps ---------- Dmg.mod +9% mind +6% darkness Melee Ret 20 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% mind Stealth +7 ---------- misc T.Disarm +13 Infravis +4 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +5 Mag +3 Con dps ---------- Spell.crit +4% Melee Ret 12 temporal ----- def ----- Defense +2 (+0 eff.) Resists +9% fire +17% temporal Spell.save +18 (+0 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +17.00% Acc +9 (+1 eff.) Apr +8 ----- def ----- Defense +2 (+0 eff.) Resists +15% temporal Phys.save +12 (+0 eff.) Stealth +7 Disarm- +30% Teleport- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Mag +6 Wil +5 Cun +7 Con dps ---------- Spell.crit +5% Dmg.mod +24% darkness +6% temporal Res.pen +18% darkness +10% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+0 eff.) Fatigue -2% Resists +25% darkness +12% mind Stealth +25 Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+0 eff.) Dmg.mod +8% acid +8% physical +22% blight +9% fire +8% cold Res.pen +10% arcane ----- def ----- Defense +3 (+0 eff.) Resists +14% acid +14% physical +10% blight +13% fire +11% cold Spell.save +15 (+0 eff.) ---------- misc Max.mana +20.00 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Unique] While equipped: Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +30 (+2 eff.) ----- def ----- Defense +6 (+1 eff.) Spell.save +25 (+0 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil +16 Cun dps ---------- Spell.crit +9% Crit.mult +20.00% Spell.pwr +9 (+0 eff.) Dmg.mod +6% acid +20% light +20% darkness Melee Ret 16 acid ----- def ----- Defense +5 (+1 eff.) Fatigue -6% Resists +12% lightning +12% light +12% darkness +11% fire +12% blight +10% cold +6% mind +3% acid Phys.save +20 (+0 eff.) Spell.save +40 (+0 eff.) Mind.save +20 (+2 eff.) ---------- misc Hate/m.crit +5.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +15 Mag +16 Wil dps ---------- Dmg.mod +19% lightning +15% physical +20% cold ----- def ----- Defense +5 (+1 eff.) Resists +8% lightning +3% physical +20% blight +15% cold +3% nature +6% temporal Spell.save +9 (+0 eff.) Max.HP +100.00 HP.reg +5.70 Heal.mod +30% Cut- +10% Pinning- +25% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.40 Psi/turn +0.39 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+0 eff.) Dmg.mod +10% mind On Hit (Melee): * 30% chance to blind ----- def ----- Defense +2 (+0 eff.) Resists +10% mind Mind.save +15 (+2 eff.) ---------- misc Equi/ret +0.16 Max.hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +8 Str +3 Dex +5 Mag +5 Wil dps ---------- Mind.crit +4% Mind.pwr +6 (+0 eff.) Dmg.mod +18% fire Res.pen +35% fire ----- def ----- Defense +3 (+0 eff.) Resists +18% nature Crit.dmg- 21.00% Mind.save +27 (+3 eff.) ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% acid +15% nature Melee Ret 20 nature 20 acid ----- def ----- Armour +15 Fatigue +4% Resists +15% acid +15% fire +15% cold +14% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: ----- def ----- Armour +5 Defense +48 (+6 eff.) Fatigue +4% Resists +3% darkness +6% acid Phys.save +11 (+0 eff.) Spell.save +41 (+0 eff.) Mind.save +15 (+2 eff.) Blind- +15% Disarm- +35% Stun/Frz- +15% Knockbk- +15% Evasion: (Instant) Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 45% chance to evade melee and ranged attacks and 137 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Melee Ret 12 acid ----- def ----- Armour +3 Fatigue +2% Resists +9% acid +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Crit.mult +15.00% Dmg.mod +6% light +15% mind Melee Ret 12 lightning ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +15% temporal +15% cold +15% fire Mind.save +20 (+2 eff.) HP.reg +5.50 Heal.mod +30% ---------- misc Equi/ret +0.04 A pair of boots made of leather. |
![]() 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() 3.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% nature +3% blight Res.pen +5% arcane +5% blight On Hit (Melee): * 26% chance to disease ----- def ----- Armour +5 Defense +19 (+2 eff.) Fatigue +4% Resists +13% cold +15% fire +12% nature +6% arcane HP.reg +5.50 Heal.mod +30% Evasion: (Instant) Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 45% chance to evade melee and ranged attacks and 81 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Rare] Master While equipped: Stats +7 Str +4 Dex +5 Con ----- def ----- Armour +5 Fatigue -18% Resists +9% mind Phys.save +13 (+0 eff.) ---------- misc Max.enc +41 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Con dps ---------- Spell.crit +1% Mov.spd +20% ----- def ----- Armour +5 Defense +10 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +5% Mind.save +10 (+1 eff.) ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Telepathy Demon/Minor Demon/Major Rush: Puts all charms on 10 cooldown Level 4.6 Pwr.cost 10 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% blight Res.pen +25% blight Melee Ret 4 blight ----- def ----- Armour +4 Fatigue -3% Resists +3% blight Phys.save +7 (+0 eff.) ---------- misc Max.enc +26 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Random Unique] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +1% Dmg.mod +3% arcane ----- def ----- Armour +10 Fatigue +3% Resists +11% lightning +8% temporal +2% physical Phys.save +22 (+0 eff.) Spell.save +22 (+0 eff.) Mind.save +20 (+2 eff.) Heal.mod +15% ---------- misc Max.vim +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Cun +6 Con dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +5% acid +12% mind +10% blight Res.pen +15% lightning Melee Ret 20 mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +5 Defense +10 (+1 eff.) Rng.Def +10 (+1 eff.) Fatigue +4% Resists +20% mind Phys.save +25 (+0 eff.) Mind.save +25 (+2 eff.) Disease- +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +3 Wil +10 Con dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +6 (+0 eff.) S.pwr/crit +4 Dmg.mod +6% acid +9% physical Phasing +60% Apr +12 ----- def ----- Armour +5 Fatigue +4% Resists +12% cold Spell.save +9 (+0 eff.) Poison- +5% Silence- +50% Confus- +60% Stun/Frz- +47% ---------- misc Size +1 Heave: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T3 hands armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Melee+ 11 fire Dmg.mod +6% light +8% fire Res.pen +10% lightning Melee Ret 12 lightning ----- def ----- Armour +2 Resists +6% light +8% fire Unarmed combat: Power 191% Range: 1.1x Uses 92% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 167% Melee+ +20 mind +16 lightning On Crit.r2 +11 fire On Hit: 10% Fire Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Rare] Arcane While equipped: Stats +9 Con dps ---------- Crit.mult +20.00% Melee+ 19 light Dmg.mod +8% light +6% nature Melee Ret 12 nature ----- def ----- Armour +3 Resists +15% light +15% nature Spell.save +20 (+0 eff.) ---------- misc Mana/s.crit +4.00 Max.vim +50.00 Unarmed combat: Power 199% Range: 1.1x Uses 92% Wil, 92% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 167% On Hit: * 15% chance to blind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Phys.crit +14.0% Spell.crit +14% Mind.crit +14% Crit.mult +11.00% Dmg.mod +15% blight On Hit (Melee): * 33% chance to corrode armour by 30% ----- def ----- Armour +2 Mind.save +42 (+4 eff.) Unarmed combat: Power 197% Range: 1.1x Uses 92% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +13.0% Atk.spd 167% Melee+ +8 mind On Hit.r1 +20 blight On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 181% Range: 1.1x Uses 92% Wil, 92% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 167% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
![]() 1.5 T2 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+0 eff.) ----- def ----- Armour +3 Defense +2 (+0 eff.) Spell.save +6 (+0 eff.) Unarmed combat: Power 191% Range: 1.4x Uses 92% Wil, 92% Cun, 50% Mag Dmg Physical Apr +8 Crit +6.0% Atk.spd 125% Melee+ +12 silence On Hit: 100% Destroy Magic 2 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() 1.5 T3 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+0 eff.) ----- def ----- Armour +4 Defense +3 (+0 eff.) Spell.save +8 (+0 eff.) Unarmed combat: Power 196% Range: 1.4x Uses 92% Wil, 50% Mag, 92% Cun Dmg Physical Apr +12 Crit +8.0% Atk.spd 125% Melee+ +15 silence On Hit: 5% Mana Clash 1 On Hit: 100% Destroy Magic 3 On Hit: * 20 arcane resource burn Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 207% Range: 1.4x Uses 92% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 125% Gauntlets. But with steam power! |
![]() 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 207% Range: 1.4x Uses 92% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 125% Gauntlets. But with steam power! |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +7 Mag +9 Wil +15 Con dps ---------- Phys.pwr +20 (+1 eff.) Melee+ 19 arcane On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +24 Hardiness +12% Resists +15% arcane +12% physical +6% light +12% temporal Poison- +5% Silence- +15% Disarm- +20% Unarmed combat: Power 206% Range: 1.1x Uses 92% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 167% Melee+ +19 arcane +8 acid On Crit.r2 +4 acid On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 8 cooldown Level 6.0 Pwr.cost 8 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 5 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +9 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +6% acid HP.reg +2.20 Silence- +10% Stun/Frz- +10% Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.40 Max.stam +38.00 Max.hate +6.00 Unarmed combat: Power 200% Range: 1.1x Uses 92% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 167% On Hit: 10% Slumber 5 On Hit: * 40% chance to cause random gloom Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 185% Range: 1.4x Uses 92% Wil, 92% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 125% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +1 Resists +6% darkness HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +12.00 Unarmed combat: Power 186% Range: 1.4x Uses 92% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 125% Melee+ +4 darkness On Hit.r1 +4 darkness On Hit: 10% Slumber 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +9 Cun +8 Dex dps ---------- Melee+ 15 lightning Dmg.mod +9% lightning +3% blight Res.pen +5% blight Acc +10 (+1 eff.) Apr +14 ----- def ----- Armour +3 Fatigue -4% Resists +9% lightning HP.reg +3.90 ---------- misc Stam/turn +1.10 Psi/turn +0.40 Telepathy Demon/Minor Demon/Major Unarmed combat: Power 204% Range: 1.4x Uses 92% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +11 Apr +25 Crit +10.0% Atk.spd 125% On Crit.r2 +15 lightning +12 arcane On Hit: 15% Perfect Strike 5 On Hit: 10% Lightning Breath 5 On Hit: 10% Second Wind 1 Steady Shot: Puts all charms on 8 cooldown Level 3.9 Pwr.cost 8 out of 20/20. Range 6 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +9 Cun +7 Dex dps ---------- Phys.pwr +14 (+1 eff.) Melee+ 13 acid Dmg.mod +10% acid Acc +23 (+2 eff.) Apr +25 Melee Ret 4 acid On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Resists +13% blight +21% acid +3% lightning Spell.save +23 (+0 eff.) Unarmed combat: Power 200% Range: 1.4x Uses 92% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +39 Crit +10.0% Atk.spd 125% Melee+ +4 acid +4 lightning On Hit.r1 +8 acid On Crit.r2 +15 acid On Hit: 10% Acid Breath 5 On Hit: 15% Perfect Strike 5 On Hit: * Slows global speed by 25% * 21% chance to corrode armour by 30% Steady Shot: Puts all charms on 8 cooldown Level 3.9 Pwr.cost 8 out of 20/20. Range 6 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +7% Crit.mult +15.00% Mind.pwr +18 (+1 eff.) ----- def ----- Armour +7 Fatigue +3% Resists +5% arcane Mind.save +9 (+1 eff.) Heal/summ +30 ---------- misc Infravis +3 A hat made of leather. Very stylish. |
![]() 2.0 T3 head armor [Unique] Arcane A part of set. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 2.0 T3 head armor [Unique] Arcane A part of set. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +23% light Res.pen +30% mind Melee Ret 16 light ----- def ----- Defense +2 (+0 eff.) Resists +30% light +18% mind ---------- misc Light +3 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% physical Res.pen +5% physical Melee Ret 8 acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +22 Defense +8 (+1 eff.) Fatigue +5% Resists +7% all Phys.save +37 (+0 eff.) HP.reg +0.20 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/ret +1.50 Equi/ret +2.50 A hat made of leather. Very stylish. |
![]() 2.0 T3 head armor [Random Unique] Master While equipped: Stats +4 Str +6 Dex +5 Cun dps ---------- Dmg.mod +12% darkness Apr +11 ----- def ----- Armour +3 Fatigue +3% Resists +3% blight +5% arcane +6% lightning A cap made of leather. |
![]() 3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +16% temporal +6% darkness +2% physical +3% nature +25% mind Crit.dmg- 10.00% Phys.save +24 (+0 eff.) Mind.save +30 (+3 eff.) Blind- +5% Disease- +20% Confus- +65% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
![]() 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
![]() 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
![]() 3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Con +10 Wil ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demon seeds +0.20 Corruption/Demonic pact ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex +5 Mag dps ---------- Melee Ret 20 fire ----- def ----- Armour +4 Fatigue +4% Phys.save +15 (+0 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- S.pwr/crit +10 Dmg.mod +12% fire Melee Ret 20 blight 8 fire 12 arcane ----- def ----- Armour +3 Fatigue +3% ---------- misc Max.vim +50.00 A hat made of leather. Very stylish. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% darkness Res.pen +25% darkness +25% mind On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+0 eff.) Resists +6% darkness Phys.save +9 (+0 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +11 Str +7 Dex +3 Wil dps ---------- Melee Ret 12 physical ----- def ----- Armour +9 Fatigue +5% Max.HP +50.00 Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% Skullcr.mult +2 A hat made of leather. Very stylish. |
![]() 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Melee Ret 20 light ----- def ----- Armour +3 Fatigue +3% Resists +18% blight ---------- misc Light +3 A hat made of leather. Very stylish. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% arcane Res.pen +10% arcane +10% lightning Melee Ret 12 arcane ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
![]() 14.0 T4 heavy armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +36% acid +26% temporal Spell.save +9 (+0 eff.) HP.reg +1.00 ---------- misc Max.stam +15.00 A suit of armour made of mail. |
![]() 14.0 T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- Apr +2 Melee Ret 4 temporal ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +11% Resists +21% fire Phys.save +7 (+0 eff.) Max.HP +64.00 HP.reg +2.50 Heal.mod +15% A suit of armour made of mail. |
![]() 14.0 T2 heavy armor [Rare] Master While equipped: dps ---------- Crit.mult +9.00% Phys.pwr +2 (+0 eff.) Dmg.mod +3% physical Acc +2 (+0 eff.) Melee Ret 10 physical ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +14% Heal.mod +15% ---------- misc Max.stam +5.00 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+1 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 19 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 394.22 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 14.0 T3 heavy armor [Rare] Master While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +14% Resists +9% nature +17% cold ---------- misc Infravis +2 Telepathy Demon/Minor Demon/Major A suit of armour made of mail. |
![]() 14.0 T2 heavy armor [Rare] Arcane While equipped: Stats +2 Str +3 Cun +4 Con ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +14% Resists +6% arcane Spell.save +11 (+0 eff.) ---------- misc See.Invis +9 A suit of armour made of mail. |
![]() 9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% darkness Res.pen +10% darkness Melee Ret 12 mind 20 darkness ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +12% mind +6% darkness Max.HP +60.00 A suit of armour made of leather. |
![]() 9.0 T4 light armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +18% acid +9% light +6% nature +12% fire +3% mind +27% cold Heal.mod +15% Stun/Frz- +25% Knockbk- +10% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Rare] Psionic While equipped: Stats +4 Cun +3 Dex dps ---------- Dmg.mod +6% temporal Res.pen +10% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +15 Defense +13 (+2 eff.) Fatigue +8% Resists +6% temporal Mind.save +20 (+2 eff.) ---------- misc Light +3 Infravis +3 See.Invis +9 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% light ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +8% Resists +15% acid +6% temporal +15% cold +36% fire +5% arcane +17% mind Max.HP +67.00 HP.reg +14.10 Heal.mod +30% ---------- misc Light +1 Breathe water A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Cun +8 Dex dps ---------- Res.pen +20% darkness ----- def ----- Armour +28 Defense +39 (+5 eff.) Rng.Def +11 (+1 eff.) Fatigue +8% Resists +3% nature +6% light Phys.save +3 (+0 eff.) Mind.save +31 (+3 eff.) Max.HP +82.00 HP.reg +3.30 Heal.mod +24% Cut- +15% Pinning- +15% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% arcane Res.pen +15% acid +5% arcane On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +5% arcane +30% cold Max.HP +135.00 HP.reg +18.40 Heal.mod +60% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +10.0% Crit.mult +19.00% Phys.pwr +16 (+1 eff.) Mind.pwr +15 (+1 eff.) Melee+ 10 fire Ranged+ 7 fire Res.pen +15% light ----- def ----- Armour +27 Defense +5 (+1 eff.) Fatigue +8% Resists +20% acid +49% physical +50% fire +20% cold +20% lightning A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Master While equipped: Stats +8 Str dps ---------- Dmg.mod +6% arcane Res.pen +10% fire Melee Ret 12 fire ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +50% acid +10% physical +17% darkness +24% fire ---------- misc Light +2 Track: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 80 for 7 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 9.0 T5 light armor [Rare] Master While equipped: Stats +5 Dex +3 Wil dps ---------- Res.pen +25% mind ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +24% lightning Crit.dmg- 15.00% ---------- misc Equi/ret +0.20 Light +3 A suit of armour made of leather. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +9% darkness +9% fire Res.pen +15% fire On Hit (Melee): * 36% chance to inflict 15% damage reduction ----- def ----- Armour +22 Defense +9 (+1 eff.) Fatigue +26% Resists +19% acid +44% cold +12% darkness Max.HP +91.00 ---------- misc Breathe water A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Psionic While equipped: Stats +15 Cun +7 Wil dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +24 Defense +24 (+3 eff.) Fatigue +26% Resists +1% physical +9% nature +6% darkness Crit.dmg- 15.00% Mind.save +50 (+5 eff.) HP.reg +7.60 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +2.50 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Master While equipped: Stats +10 Str dps ---------- Res.pen +15% blight Melee Ret 12 acid 12 blight On Hit (Melee): * 37% chance to corrode armour by 30% ----- def ----- Armour +16 Defense +9 (+1 eff.) Fatigue +26% Resists +27% acid +25% physical +20% darkness +12% lightning Phys.save +25 (+0 eff.) ---------- misc Light +2 Track: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 80 for 7 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() 17.0 T1 massive armor [Normal] While equipped: ----- def ----- Armour +7 Defense +3 (+0 eff.) Fatigue +20% A suit of armour made of metal plates. |
![]() 7.0 T4 shield armor [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Res.pen +10% lightning Melee Ret 12 mind 8 lightning ----- def ----- Armour +12 Defense +10 (+1 eff.) Rng.Def +10 (+1 eff.) Fatigue +14% Resists +10% acid +16% physical +7% fire +9% cold +6% mind +7% lightning Phys.save +12 (+0 eff.) ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T2 shield armor [Random Unique] Nature/Master While equipped: Stats +2 Dex ----- def ----- Armour +2 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% Resists +16% acid +17% cold +9% blight Max.HP +54.00 Teleport- +5% ---------- misc Stam/turn +0.20 Talents +2 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +15% darkness ----- def ----- Armour +7 Defense +12 (+2 eff.) Rng.Def +5 (+1 eff.) Fatigue +2% Resists +25% darkness ---------- misc Light +1 Talents +5 Block Masteries +0.20 Celestial/Star fury +0.10 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
![]() 7.0 T4 shield armor [Unique] Master While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +14 (+2 eff.) Rng.Def +14 (+2 eff.) Fatigue +19% Resists +25% blight HP.reg +5.00 ---------- misc Talents +5 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
![]() 7.0 T4 shield armor [Unique] Master While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +14 (+2 eff.) Rng.Def +14 (+2 eff.) Fatigue +19% Resists +25% blight HP.reg +5.00 ---------- misc Talents +5 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
![]() 7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+2 eff.) Rng.Def +15 (+2 eff.) Fatigue +28% Resists +2% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield offense +0.20 Technique/Shield defense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+2 eff.) Rng.Def +15 (+2 eff.) Fatigue +28% Resists +2% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield offense +0.20 Technique/Shield defense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 7.0 T5 shield armor [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +10 (+1 eff.) Dmg.mod +6% nature +9% lightning Res.pen +5% lightning Melee Ret 16 lightning 4 fire ----- def ----- Armour +14 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +19% mind ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Mag +2 Wil +6 Con dps ---------- Dmg.mod +21% lightning ----- def ----- Armour +25 Hardiness +9% Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +23% cold +15% physical Phys.save +15 (+0 eff.) ---------- misc Light +2 Talents +5 Blood Shield +5 Block Handheld deflection devices. |
![]() 3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 233% Range: 1.4x Uses 105% Wil, 50% Mag, 91% Cun Dmg Light Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 22 Ranged+ +12 light +20 darkness +30 cold +26 mind On Hit.r1 +8 blight On Crit.r2 +15 cold On Hit: * 40% chance to disease * 40% chance to cause random gloom * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Random Unique] Nature/Master Power 195% Range: 1.4x Uses 105% Wil, 50% Mag, 91% Cun Dmg Mind Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 111 Ranged+ +8 temporal +8 nature On Crit.r2 +4 mind On Hit: * 20 arcane resource burn While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Random Unique] Arcane/Psionic Power 233% Range: 1.4x Uses 105% Wil, 50% Mag, 91% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +36 Crit +15.0% Capacity 56 Rld cld 0 Ranged+ +24 acid +30 mind +30 darkness On Hit.r1 +8 physical +8 fire On Hit: * 20% chance to torment the target On Crit: * splashes the target with acid While equipped: ---------- misc Reload +1 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +12 Str +12 Mag ----- def ----- Max.HP +125.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Inferno Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% physical Dmg.red +13 physical Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +100% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() 3.0 T3 digger tool [Random Unique] Master While equipped: Stats +7 Str +3 Con dps ---------- Crit.mult +3.00% Dmg.mod +3% physical Res.pen +17% physical Acc +10 (+1 eff.) ----- def ----- Fatigue -5% Die.at -80.00 life ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- S.pwr/crit +4 Dmg.mod +12% arcane ----- def ----- Fatigue -5% Knockbk- +5% ---------- misc Mana/turn +0.04 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str dps ---------- Crit.mult +11.00% Phys.pwr +6 (+0 eff.) Apr +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +12% blight Res.pen +25% light Melee Ret 20 light On Hit (Melee): * 20% chance to disease ----- def ----- Fatigue -7% Resists +15% light +9% blight ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T5 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% fire Res.pen +10% acid +26% fire Melee Ret 21 fire ----- def ----- Resists +15% blight +18% fire +6% acid HP.reg +6.50 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Random Unique] Disrupt/Psionic While equipped: Stats +3 Dex +11 Wil dps ---------- Dmg.mod +15% mind +12% nature Melee Ret 16 nature ----- def ----- Resists +6% all Spell.save +45 (+0 eff.) ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Random Unique] Nature While equipped: Stats +6 Con +14 Wil dps ---------- Phys.crit +9.0% Crit.mult +32.00% Phys.pwr +20 (+1 eff.) Dmg.mod +21% darkness ----- def ----- Resists +15% blight Spell.save +30 (+0 eff.) Mind.save +40 (+4 eff.) HP.reg +5.60 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 Telepathy Dragon Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Cun +6 Wil ----- def ----- Resists +20% blight Res.Cap +10% blight Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) ---------- misc Light +4 Masteries +0.20 Wild-gift/Call of the wild +0.10 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+1 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 1922.47 darkness damage (based on Mindpower and charge). Uses 4 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Rare] Arcane While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +15% darkness Res.pen +15% physical Acc +6 (+0 eff.) Melee Ret 20 physical ----- def ----- Armour +4 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +15% light Affinity +5% darkness Heal.mod +25% ---------- misc Stam/turn +0.80 Light +4 Infravis +5 Telepathy Demon/Minor Demon/Major Moonlight Ray: Puts all charms on 4 cooldown Level 4.0 Pwr.cost 4 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 1888.74 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T1 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+1 eff.) Blind- +20% Confus- +11% ---------- misc Light +5 See.Stealth +12 See.Invis +13 Track: Puts all charms on 16 cooldown Level 6.0 Pwr.cost 16 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 96 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 4.0 Pwr.cost 4 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 2694.54 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+1 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+0 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 225% Range: 1.2x Uses 40% Wil, 50% Mag, 141% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +24.0% Capacity 21 Ranged+ +8 fire +19 cold +30 darkness +8 physical Against +20% Living On Hit.r1 +16 fire On Crit: * cripple the target While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Random Unique] Nature/Psionic Power 220% Range: 1.2x Uses 40% Wil, 50% Mag, 141% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +46 insidious poison +34 physical +8 mind On Hit.r1 +4 mind On Hit: * Slows global speed by 40% * 40 arcane resource burn * 10% chance to knock the target back * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Rare] Psionic Power 220% Range: 1.2x Uses 40% Wil, 50% Mag, 141% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Ranged+ +40 lightning +16 mind +35 darkness On Hit.r1 +12 lightning On Crit.r2 +24 lightning On Hit: * 40% chance to inflict 15% damage reduction * 20% chance to torment the target Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Rare] Arcane/Master Power 221% Range: 1.2x Uses 40% Wil, 50% Mag, 141% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Ranged+ +20 darkness +24 blight +20 bleed +4 arcane +24 fire On Hit.r1 +20 fire On Crit.r2 +8 fire On Hit: * 20% chance to curse the target On Crit: * wounds the target for 7 turns: 69 bleeding, 110% reduced healing Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Random Unique] Master/Psionic Power 220% Range: 1.2x Uses 40% Wil, 50% Mag, 141% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 20 Ranged+ +4 acid +24 darkness +20 bleed +20 mind On Hit.r1 +8 darkness On Crit.r2 +16 acid +4 arcane On Hit: * 20% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 69 bleeding, 110% reduced healing Shots are used with slings to pummel your foes to death. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +2% physical +9% light +3% fire +3% mind +12% cold Disease- +5% Teleport- +5% Fire a blast of psionic energies in a range 13 beam dealing 72.50 to 145.00 mind damage Puts all charms on 3 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Str +4 Dex +5 Mag +3 Wil +2 Con dps ---------- Dmg.mod +9% mind ----- def ----- Fatigue -2% Crit.dmg- 15.00% ---------- misc Wards +6 physical +9 mind +10 darkness Talents +2 Ward Fire a blast of psionic energies in a range 13 beam dealing 192.50 to 385.00 mind damage Puts all charms on 3 cooldown 100% to regenerate 12 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +15% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +30% acid +15% lightning ---------- misc Talents +4 Lay Web Cooldown Lay Web -1 Heal a target within range 13 (based on Willpower) for 262 Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +27% darkness ----- def ----- Resists +6% darkness +12% temporal ---------- misc Talents +3 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +24% fire Res.pen +5% fire Melee Ret 20 fire ---------- misc Talents +3 Lay Web +3 Rushing Claws Cooldown Lay Web -1 Rushing Claws -1 Harden the skin for 7 turns increasing armour by 59 and armour hardiness by 60% Puts all charms on 8 cooldown 100% to regenerate 9 stamina. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+0 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+0 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 14 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+0 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 4 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +8 Mag +5 Wil +4 Cun +3 Con dps ---------- Melee Ret 16 blight ---------- misc Light +3 Heal a target within range 13 (based on Willpower) for 260 Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% nature +6% blight Melee Ret 8 nature ----- def ----- Resists +6% nature ---------- misc Talents +1 Invoke Tentacle +2 Rushing Claws Cooldown Invoke Tentacle +5 Rushing Claws -1 Remove up to 2 poisons or diseases from a target within range 13 (based on Willpower) Puts all charms on 4 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +10% acid +5% temporal Melee Ret 20 acid 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +5 Lay Web Cooldown Lay Web -1 Remove up to 5 poisons or diseases from a target within range 13 (based on Willpower) Puts all charms on 4 cooldown 100% to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +5 Dex +5 Con dps ---------- Dmg.mod +9% physical Acc +14 (+1 eff.) ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) ---------- misc Stam/turn +0.60 Reveal the area around you, dispelling darkness (radius 11, power 142 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 3 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+0 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 1142 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 14 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
![]() 2.0 T4 wand charm [Rare] Arcane While equipped: Stats +2 Dex +2 Con dps ---------- Res.pen +10% lightning Acc +4 (+0 eff.) Apr +3 Melee Ret 12 physical ----- def ----- Armour +10 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Heal.mod +25% Reveal the area around you, dispelling darkness (radius 14, power 145 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 3 cooldown 100% to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bungabunga the Ogre Adventurer level 32
4th Mirth 122nd year of Ascendancy at 22:20 see stats
By Bungabunga the Ogre Adventurer level 10
76th Pyre 122nd year of Ascendancy at 13:17 see stats
By Bungabunga the Ogre Adventurer level 26
3rd Mirth 122nd year of Ascendancy at 06:26 see stats
By Bungabunga the Ogre Adventurer level 31
4th Mirth 122nd year of Ascendancy at 16:28 see stats
By Bungabunga the Ogre Adventurer level 19
79th Pyre 122nd year of Ascendancy at 21:36 see stats
By Bungabunga the Ogre Adventurer level 34
5th Mirth 122nd year of Ascendancy at 16:58 see stats
By Bungabunga the Ogre Adventurer level 48
10th Mirth 122nd year of Ascendancy at 22:14 see stats
By Bungabunga the Ogre Adventurer level 57
3rd Summertide 122nd year of Ascendancy at 05:57 see stats
By Bungabunga the Ogre Adventurer level 10
76th Pyre 122nd year of Ascendancy at 13:17 see stats
By Bungabunga the Ogre Adventurer level 20
79th Pyre 122nd year of Ascendancy at 23:05 see stats
By Bungabunga the Ogre Adventurer level 30
4th Mirth 122nd year of Ascendancy at 00:00 see stats
By Bungabunga the Ogre Adventurer level 40
6th Mirth 122nd year of Ascendancy at 21:00 see stats
By Bungabunga the Ogre Adventurer level 50
1st Summertide 122nd year of Ascendancy at 13:07 see stats
By Bungabunga the Ogre Adventurer level 30
4th Mirth 122nd year of Ascendancy at 05:48 see stats
By Bungabunga the Ogre Adventurer level 23
2nd Mirth 122nd year of Ascendancy at 00:37 see stats
By Bungabunga the Ogre Adventurer level 13
77th Pyre 122nd year of Ascendancy at 11:17 see stats
By Bungabunga the Ogre Adventurer level 44
8th Mirth 122nd year of Ascendancy at 01:03 see stats
By Bungabunga the Ogre Adventurer level 30
4th Mirth 122nd year of Ascendancy at 05:48 see stats
By Bungabunga the Ogre Adventurer level 4
74th Pyre 122nd year of Ascendancy at 17:21 see stats
By Bungabunga the Ogre Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Talent Meteoric Crash is ready to use.
Bungabunga converts some damage to Psi!
Cauterize hits Bungabunga for 9501 fire damage.
Bungabunga hits Bungabunga for 959 to psi, 606 healing (2227 psi heal), 701 healing (2578 psi heal) (959 total damage) [6112 healing].
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Reality has shifted.
Bungabunga casts Shadowstep.
Bungabunga performs a melee critical strike against Porulaith the bandit!
An elite foe has fallen to your hate! (+72 hate)
Bungabunga's spell attains critical power!
Orc summoner loses sight!
Bungabunga picks up ( .): Yvasemina the elven-wood vilestaff (197% power, 5 apr, acid element).
Bungabunga's spell attains critical power!
You fight through the pain! (+15 hate)
Bungabunga become impervious to physical effects.
Bungabunga's spell attains critical power!
Bungabunga performs a melee critical strike against Porulaith the bandit!
Your hatred grows even as your life fades! (+55 hate)
Bungabunga internal structure metallises.
Your hatred grows even as your life fades! (+131 hate)
Bungabunga's draconic body hardens and heals!
An elite foe has fallen to your hate! (+8 hate)
Saving game...