









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Vampires Races WoD 1.7.4 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! 剑圣Mod 汉化包 (Swordsmaster Class Chinese Langauge Pack) 1.7.2请注意,本插件不是ToME4的汉化补丁,ToME4的汉化将会随游戏自动更新。 This addon contains Chinese language support for Swordsmaster Class. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Elder |
Class | Paradox Mage |
Level / Exp | 15 / 11% |
Size | 中等 |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 19 (base 10) |
Constitution | 21 (base 12) |
Magic | 74 (base 41) |
Willpower | 91 (base 41) |
Cunning | 52 (base 14) |
Resources
Life | 410/410 |
Mana | 464/469 |
Paradox | 415 |
Healing Factor | 1.094804467222 |
Regeneration | 0.27370111680551 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +105.66805927208% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 9 |
Offense: Mainhand
Damage | 28 |
Accuracy | 13 |
Crit Chance | 16% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
精神 | +11% |
枯萎 | +12% |
寒冷 | +3% |
All | 0% |
暗影 | +15% |
火焰 | +6% |
物理 | +5% |
自然 | +5% |
光系 | +6% |
Offense: Damage Penetration
寒冷 | +5% |
精神 | +10% |
物理 | +10% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 38 |
Mental Save | 42 |
Defense: Resistances
精神 | + 24%( 70%) |
闪电 | + 15%( 70%) |
枯萎 | + 14%( 70%) |
寒冷 | + 18%( 70%) |
All | + 9%( 70%) |
暗影 | + 32%( 70%) |
酸性 | + 25%( 70%) |
火焰 | 0%( 70%) |
物理 | + 38%( 70%) |
光系 | + 3%( 70%) |
自然 | + 18%( 70%) |
时空 | + 23%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 25% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 130 伤害持续 5 回合。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:4 冷却时间:18 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 4 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 10% ,你的闪避增加 10 ,你的全体伤害抗性增加 10% 。 |
Class Talents
时空 / 时空折叠 | 1.42 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
时空 / 静态时空 | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
时空 / 时空旅行 | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
时空 / 物质 | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
时空 / 重力 | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
时空 / 波动 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
时空 / 速度控制 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
法术 / 法杖格斗 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
时空 / 命运编织 | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
时空 / 时空编织 | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
血 / 吸血鬼 | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
时空 / 能量 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
时空 / 时空 | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
talent | 预感 |
talent | 弥散现实 |
talent | 重力核心 |
beneficial effect | 目标受到欺诈斗篷的效果影响,使它看上去像活人一样。 欺诈斗篷 |
Quests
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你成功地将受伤的先知护送到了卡·普尔废墟的第1层的召回传送门。 护送:受伤的先知 (卡·普尔废墟的第1层)作为奖励,你提升了 技能 预感 (+1 等级). | 结束 |
你成功地将受伤的先知护送到了卡·普尔废墟的第2层的召回传送门。 护送:受伤的先知 (卡·普尔废墟的第2层)作为奖励,你提升了 技能 预感 (+1 等级). | 结束 |
你成功地将受伤的先知护送到了巨魔沼泽的第2层的召回传送门。 护送:受伤的先知 (巨魔沼泽的第2层)作为奖励,你提升了 技能 预感 (+1 等级). | 结束 |
很多马基埃亚尔的炼金术士想竞争加入强大的炼金术士兄弟会,其中有一个或者几个人请求你的帮助。 炼金术士兄弟会隐居者亚格雷姆利 需要你帮忙制作 爆炸药剂 。他给了你一张写着配方的小纸条: * 你找到了所需要的翡翠蠕虫。 * '需要:一个多彩的龙鳞。 如果你认为收集一片龙鳞很困难,那么去尝试溶解它吧。' * 你找到了所需要的座狼爪。 | 正在进行 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
你被黑暗力量复活了。 腐臭的尸体不过,复活仪式似乎出了点问题,你保留了自己的意识,你必须离开这个黑暗地方并找到属于自己的栖息地。 你发现了一个非常神奇的斗篷,可以使你在活人之中自由生活而不会陷入麻烦。 | 结束 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你已经探索了迷宫并杀死了长角恐魔。 * 你已经探索了沙虫巢穴并杀死了沙虫女王。 * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 | 正在进行 |
Equipment
在手上 | ![]() 1.0 T1 手部 护甲 [史诗级物品] Nature While equipped: Stats +4 灵巧 +4 意志 dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5%自然 ----- def ----- Resists +10%自然 Poison- +20% ---------- misc Masteries +0.20 Wild-gift/史莱姆 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 这双手套被粘稠的绿色液体覆盖。 |
在头上 | ![]() 2.0 T1 头部 护甲 [Rare] Master While equipped: Stats +2 意志 dps ---------- Dmg.mod +12%枯萎 +3%精神 Phasing +10% ----- def ----- Defense +1 (+1 eff.) Resists +3%枯萎 Phys.save +6 (+3 eff.) 一顶法师风格的尖帽子…… |
主护甲 | ![]() 2.0 T2 长袍 护甲 [史诗级物品] 灵能系 While equipped: Stats +3 灵巧 +4 意志 dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5%精神 +5%物理 Res.pen +10%精神 +10%物理 ----- def ----- 护甲值 +8 Defense +12 (+4 eff.) Resists +15%酸性 +12%物理 +9%all Phys.save +10 (+5 eff.) 发射长度 5 的动能射线,造成 52.64 到 65.80 点物理击退伤害(基于意志和灵巧). Uses 10 power out of 10/10 这件薄薄的长袍被一团神秘的精神力量所包围。 |
在手指上 | ![]() 0.1 T2 戒指 首饰 [随机史诗级物品] Arcane/Master While equipped: Stats +9 魔力 +9 意志 +3 灵巧 dps ---------- Spell.pwr +17 (+5 eff.) Dmg.mod +6%光系 Melee Ret 6自然 ----- def ----- Defense +6 (+2 eff.) 戒指让你的手指更加美丽! |
在手指上 | ![]() 0.1 T2 戒指 首饰 [Rare] 灵能系 While equipped: Stats +2 灵巧 dps ---------- Dmg.mod +3%寒冷 Res.pen +5%寒冷 ----- def ----- Resists +6%精神 Mind.save +6 (+2 eff.) Confus- +25% ---------- misc Equi/ret +0.04 Psi/ret +0.12 戒指让你的手指更加美丽! |
在腰间 | ![]() 1.0 T3 腰带 护甲 [Rare] Nature While equipped: ----- def ----- Resists +7%闪电 +5%时空 +3%光系 +3%枯萎 +3%酸性 +15%暗影 一条可以围住腰的皮带。 |
在主手 | ![]() 5.0 T2 法杖 武器 [Rare] Nature Power 15.0 - 18.0 物理 Uses 80%魔力 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 意志 dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +6%火焰 +3%精神 +15%暗影 ----- def ----- Defense +6 (+2 eff.) ---------- misc Psi/ret +0.04 Light +3 Talents +1 法杖掌控 照明术: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6,总计6/6. Range 近战/单体 Travel.spd 瞬间 Is 法术 介绍:制造一个发光的球体,照亮 7 码半径范围区域,并对所有生物造成 114.29 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
工具 | ![]() 2.0 T1 杂项 工具 [史诗级物品] 灵能系 While equipped: Stats +5 意志 dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) 穿戴者陷入沉睡。 清晰梦境: May act while sleeping 睡眠: Level 3.0 Pwr.cost 20,总计25/25. Range 7 Travel.spd 瞬间 Is 精神力量 介绍:使 1 码半径范围内的目标陷入 3 回合的睡眠状态中,使它们无法行动。它们每承受 13 点伤害,睡眠的持续时间减少一回合。 当睡眠结束时,目标会饱受失眠的痛苦,持续回合等于已睡眠的回合数(但最多 10 回合),失眠状态的每一个剩余回合数会让目标获得 20% 睡眠免疫。 在等级 5 时,睡眠会具有传染性,每回合有 25 %几率传播向附近的目标。 受精神强度影响,伤害临界点按比例加成。 这个眼睛永远是睁着的,似乎并不相信它见到的事物。 |
在脚上 | ![]() 2.0 T1 脚部 护甲 [Rare] Master While equipped: Stats +3 敏捷 +2 灵巧 +3 体质 ----- def ----- 护甲值 +1 Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Infravis +2 一双用皮做的靴子。 |
斗篷 | ![]() 1.0 斗篷 护甲 [剧情物品] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) 一只黑色的斗篷,它在编织的过程中加入了幻觉特效。 |
光源 | ![]() 2.0 T2 光照 [史诗级物品] Arcane While equipped: ---------- misc Light +2 Infravis +7 净化你的思想,解除至多5个(基于魔法)负面精神状态。. Uses 40 power out of 60/60 这个小瓶子似乎充满了黑暗,但却净化了你的思想。 |
在脖子上 | ![]() 0.1 T1 项链 首饰 [Ego] Nature/Master While equipped: ----- def ----- Resists +10%时空 Pinning- +20% Knockbk- +23% ---------- misc Masteries +0.12 Chronomancy/时空折叠 项链让你的脖子更加美丽! |
Inventory
![]() 0.4 药水 [史诗级物品] Nature 喝下生命之血以获得一次额外生命. 这瓶血液是在混沌纪某个古老种族的身上抽取的。在那个世界的古老时代流动着的能量和生命,仍然在瓶子中流动。“喝下我吧,凡人”,这瓶红色的液体仿佛在你的耳边低语“我会给你带来超越黑暗的光芒。品尝我精华的人将永远不会害怕肉体的死亡。喝下我吧,凡人,如果你珍惜你的生命的话…” |
![]() 5.0 T3 法杖 武器 [Rare] Nature Power 20.0 - 24.0 物理 Uses 80%魔力 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20%奥术 +15%寒冷 Res.pen +15%酸性 +15%寒冷 ----- def ----- Defense +6 (+2 eff.) Resists +6%闪电 ---------- misc Light +3 Talents +1 法杖掌控 照明术: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6,总计6/6. Range 近战/单体 Travel.spd 瞬间 Is 法术 介绍:制造一个发光的球体,照亮 7 码半径范围区域,并对所有生物造成 114.29 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
![]() 0.1 T2 大剑 武器 [史诗级物品] Arcane/Master Power 26.0 - 41.6 物理 Uses 10%魔力, 120%力量 Acc+ +0.4% 暴击伤害(最大40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15奥术 On Crit.r2 +30奥术沉默 While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed 这把剑飘渺无形。 |
![]() 3.0 T1 灵晶 武器 [史诗级物品] Nature Power 7.0 - 7.7 自然 Uses 50%意志, 30%灵巧 Mastery 心灵利刃 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30%毒素 While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10%自然 ----- def ----- Resists +10%自然 Poison- +50% 毒性喷吐: Level 2.0 Pwr.cost 8,总计8/8. Range 10 Travel.spd 瞬间 Is 自然力量 介绍:向目标喷射毒液造成共计 130.27 毒素伤害,持续 6 回合。 伤害受力量或敏捷(取较高值)加成。 凝厚的毒液不断地从这个灵晶上滴落。 |
![]() 3.0 T2 灵晶 武器 [史诗级物品] Nature Power 8.0 - 8.8 自然 Uses 50%意志, 30%灵巧 Mastery 心灵利刃 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/真菌 夏花之愈: (Instant) Level 1.0 Pwr.cost 40,总计40/40. Range 近战/单体 Travel.spd 瞬间 介绍:呼唤自然的力量每回合恢复你 52 生命值持续 6 回合。 恢复量受意志加成。 纯洁的花瓣覆盖着灵晶,当你触摸它时你感受到宁静和清新。 |
![]() 1.0 T1 腰带 护甲 [Rare] Nature While equipped: dps ---------- Res.pen +10%寒冷 ----- def ----- Defense +5 (+2 eff.) Resists +3%闪电 +3%火焰 Max.HP +31.00 Confus- +10% 一条可以围住腰的皮带。 |
![]() 0.0 T1 黑曜石 珠宝 [Normal] While equipped: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 Item imbue powers: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T1 绿宝石 珠宝 [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T1 黄宝石 珠宝 [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T1 黄宝石 珠宝 [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T1 黄宝石 珠宝 [Normal] While equipped: 护甲值 +1 Resists +1%all Item imbue powers: 护甲值 +1 Resists +1%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T2 蓝宝石 珠宝 [Normal] While equipped: 护甲值 +2 Resists +2%all Item imbue powers: 护甲值 +2 Resists +2%all 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T2 蓝宝石 珠宝 [Normal] While equipped: Stats +2 力量 +2 敏捷 +2 魔力 +2 意志 +2 灵巧 +2 体质 Item imbue powers: Stats +2 力量 +2 敏捷 +2 魔力 +2 意志 +2 灵巧 +2 体质 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T2 蓝宝石 珠宝 [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T2 紫宝石 珠宝 [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4%all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4%all 潜在伤害类型:奥术 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T3 黑曜石 珠宝 [Normal] While equipped: Stats +3 力量 +3 敏捷 +3 魔力 +3 意志 +3 灵巧 +3 体质 Item imbue powers: Stats +3 力量 +3 敏捷 +3 魔力 +3 意志 +3 灵巧 +3 体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 1.0 T1 光照 [史诗级物品] Nature While equipped: dps ---------- Melee+ 15光照爆发(范围 1) Dmg.mod +10%光系 ----- def ----- Resists +30%光系 Heal.mod +10% ---------- misc Light +5 近战攻击时,在1码半径内造成15光系伤害并照亮区域。 召唤阳光,驱除黑暗并照亮20格内的地面。 (143强度,基于意志 ). Uses 10 power out of 15/15 一个小水晶瓶里捕获了夏日的阳光。 |
![]() 2.0 T1 杂项 工具 [史诗级物品] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 火球术: Level 2.0 Pwr.cost 9,总计9/9. Range 10 Travel.spd 2000%基础速度 Is 法术 介绍:制造一个火球,使目标进入灼烧状态并在 3 回合内造成 157.64 火焰伤害。 在等级 5 时,火焰会有穿透效果。 伤害受法术强度加成。 这是一只火焰小鬼留下的满是伤痕的爪子。它还燃烧着不自然的火焰。 |
![]() 2.0 T1 杂项 工具 [史诗级物品] Nature While equipped: Stats +5 幸运 ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 侦查陷阱。 25%几率解除至多3个震慑、定身或眩晕效果。 一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。 它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了! |
![]() 2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
![]() 0.0 心脏 尸体 [剧情物品] Nature 吃下心脏. 从沙虫女皇尸体上割下的心脏。 你可以……吃了它,如果你足够疯的话,你还可以在别的地方腐化它。 |
Achievements
Log
你获得了1.56金币,转化了闪烁符文 (范围 4; 相位 11; 冷却 11)。
你获得了1.00金币,转化了狂暴纹身 (减伤 18%; 解除 物理; 持续 3; 冷却 11)。
保存游戏...
保存完毕。
休息开始了...
Elder重新恢复时空和谐。
时空变得更加稳定。
休息了47回合 (停止原因:所有资源和生命值已恢复满)。
Elder施放了时空避难所.
你时空旅行到了一个寂静的地方。
被从避难所带了回去!
休息开始了...
Elder重新恢复时空和谐。
休息了4回合 (停止原因:所有资源和生命值已恢复满)。
你拾取了 0.85 金币。
自动探索了6回合(中断原因:在西面有敌对目标(绿色蠕虫团))
Elder施放了重力钉刺.
绿色蠕虫团 被拖向时空奇点!
Elder的法术造成了致命一击!
你搜集了一个新的材料:翡翠蠕虫(1).
Elder击中绿色蠕虫团造成295 物理伤害。
Elder击杀了绿色蠕虫团!
保存游戏...
保存完毕。