










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Interact with the Worm 1.7.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Rebalancing 1.3.0Places a significant damage malus on certain bosses that became absurdly over-deadly with the changes in versions 1.6 and 1.7. Affected bosses: 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Arcane Archer 1.7.4Adds the Arcane Archer, a warrior subclass. Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Keep Transmo Tab 1.7.0Attempts to prevent the "Transmogrification Chest" tab in inventory dialogs from being accidentally deselected after switching to an actor like the Alchemist's golem that doesn't have a transmogrification chest. Also attempts to ensure that the Tinkers tab is not left unselected in the inventory dialog after the player gains talents that make the tab available (for instance, Steamtech/Physics or Steamtech/Chemistry from the Embers of Rage DLC). Also available as part of the Bugnibus Bugfix Pack. CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Spell Merchants 1.7.6
 Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
 There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer! 
 
 4 character point types:Stat, Class, Category & Prodigy points for sale! 
 Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford! 
 New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1. 
 New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon* 
 1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 
 4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback! 
 
 Thank you for trying Spell Merchants, I hope you enjoy my mod :)
 My other addons:
     If you like this addon please consider rating it :)  Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Number Codes 1.7.4Replace the sharp codes in Occult Egress with number CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Orcs | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Orc | 
| Class | Annihilator | 
| Level / Exp | 2 / 83% | 
| Size | 中等 | 
| Lifes / Deaths | Killed by steam giant guard at level 2 on the 11 收复月 124 year of Ascendancy at 05:30 1 / 2Killed by Elenydunarim at level 2 on the 11 收复月 124 year of Ascendancy at 05:37  | 
Primary Stats
| Strength | 14 (base 12) | 
| Dexterity | 15 (base 14) | 
| Constitution | 11 (base 10) | 
| Magic | 9 (base 10) | 
| Willpower | 11 (base 10) | 
| Cunning | 21 (base 20) | 
Resources
| Life | 107/107 | 
| Steam | 100/100 | 
| Healing Factor | 1.0097162075846 | 
| Regeneration | 0.25242905189616 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Mainhand
| Damage | 12 | 
| Accuracy | 23 | 
| Crit Chance | 7% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 9 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 16 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 12.522593642275 (62.32946707186%) | 
| Defense | 5 | 
| Ranged Defense | 5 | 
| Fatigue | 21 | 
| Physical Save | 8 | 
| Spell Save | 7 | 
| Mental Save | 11 | 
Defense: Resistances
| 酸性 | + 15%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Implants | 有效技能等级:1.0 植入物: 蒸汽制造机使用模式:主动技能 使用范围:近战/单体 冷却时间:32 飞行速度:瞬间 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:蒸汽制造机每回合制造 5.0 点蒸汽。 能直接使用,立即制造 25 蒸汽。  | 
| Implants | 有效技能等级:1.0 植入物: 药物注射器使用模式:主动技能 使用范围:近战/单体 冷却时间:1 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:蒸汽科技 介绍:该药物注射器注射药物效率为 100% ,冷却时间修正为 100% 。  | 
| Implants | 有效技能等级:1.0 植入物: 药物注射器使用模式:主动技能 使用范围:近战/单体 冷却时间:1 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:蒸汽科技 介绍:该药物注射器注射药物效率为 100% ,冷却时间修正为 100% 。  | 
Class Talents
| 蒸汽科技 / 爆破 | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| 蒸汽科技 / 炮台 | 1.30 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| 蒸汽科技 / 重装武器 | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| 蒸汽科技 / 工具 | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| 蒸汽科技 / 磁化 | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| 蒸汽科技 / 工程师 | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| 格斗 / 战斗训练 | 1.30 | 
  | 0/5 | 
  | 2/5 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| 种族技能 / 兽人 | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| 蒸汽科技 / 物理 | 1.20 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| 蒸汽科技 / 化学 | 1.20 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
巨人们已经进犯了克鲁克部族的靠山侧! 家园他们进攻了城镇,而我们的部队却还在外面。 只有你和少量同伴还留在这里,必须炸毁他们的隧道,封锁突破口。 * 你必须在隧道尽头安装炸弹来炸毁它。  | 正在进行 | 
Equipment
| 在手上 |  铁臂铠 (0 闪避, 1 护甲)1阶普通手部护甲(1.5负重) 装备时: ------ 防御 ------ 护甲 +1 ------ 其他 ------ 疲劳值 +1% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。  | 
| 主护甲 |  酸性抗性之铁锁甲 (2 闪避, 4 护甲)1阶词缀重甲护甲(14.0负重) 大师杰作 词缀:酸性抗性 装备时: ------ 防御 ------ 护甲 +4 闪避 +2(+2有效) 抗性 +15% 酸性 ------ 其他 ------ 疲劳值 +12% 一套由金属环扣做成的锁甲。  | 
| 弹药袋 |  一袋铁制子弹 (20/20, 107% 伤害, 1 护甲穿透)1阶普通子弹弹药(3.0负重) 当作武器使用时: 武器伤害:107% 波动范围:1.2x 使用 50%灵巧, 70%敏捷 命中加成 +0.2% 基础伤害(最大20%) 护甲穿透 +1 暴击率 +4.0% 容量 20 子弹是配合投石索投掷敌人用的。  | 
| 在主手 |  铁质蒸汽枪1阶普通蒸汽枪单手武器(4.0负重) 蒸汽科技 当作武器使用时: 掌握 自动填弹器 命中加成 +0.2% 基础伤害(最大20%) 护甲穿透 +3 攻击速度 100% 范围 +6 抛射物飞行 +600% 使用 2.0 蒸汽 蒸汽枪使用蒸汽能量强力发射金属子弹。  | 
| 在副手 |  铁盾 (0 闪避, 2 护甲, 97% 伤害, 21 格挡)1阶普通盾牌护甲(7.0负重) 使用技能攻击时: 武器伤害: 97% 波动范围:1.2x 使用 100%灵巧 命中加成 +2.0% 触发伤害(最大200%) 暴击率 +2.5% 格挡 +21 装备时: ------ 防御 ------ 护甲 +2 ------ 其他 ------ 疲劳值 +8% 技能 +1 格挡 手持防护装备。  | 
| 光源 |  黄铜灯笼1阶普通 光照 (2.0 负重) 装备时: ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。  | 
Inventory
 法力编织的亚麻长袍 (0 闪避, 0 护甲)1阶词缀长袍护甲(2.0负重) 奥术能量 词缀:法力编织 装备时: ------ 进攻 ------ 法术暴击 +2% 法术强度 +3(+3有效) ------ 防御 ------ 抗性 +7% 所有 法术豁免 +15(+14有效) 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。  | 
 洞穴炸弹任务炸弹蒸汽工具(0.0负重) 蒸汽科技 这枚炸弹是为粉碎蒸汽巨人用来入侵克鲁克部落的隧道而特制的。  | 
 便携式自动材料提取仪任务能量蒸汽工具(0.0负重) 蒸汽科技 当携带时: 立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化). 消耗0能量,目前1000/1000 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。  | 
简单的 寒霜药剂 [能量 9] 简单的 寒霜药剂 [能量 9]1阶普通药剂杂项(1.0负重) 自然力量/蒸汽科技 使用药物注射器,注射100%效率和100%冷却时间修正的药剂。 清除1项物理负面效果并制造寒霜光环,获得9%寒冷、暗影和自然伤害吸收。 让技能药物注射器进入25回合冷却 瞬间使用。 医用药剂  | 
简单的 治疗药剂 [能量 116] 简单的 治疗药剂 [能量 116]1阶普通药剂杂项(1.0负重) 自然力量/蒸汽科技 使用药物注射器,注射100%效率和100%冷却时间修正的药剂。 治疗116 让技能药物注射器进入15回合冷却 医用药剂  | 
Achievements
			完全毁灭 (疯狂难度 (冒险模式))
			在死神幻象位面死亡。By Elenydunarim,兽人歼灭者,等级2
11 收复月 124 year of Ascendancy at 05:37 see stats
Log
蒸汽巨人守卫击中Elenydunarim造成11 物理, 2 时空 (13合计伤害).
蒸汽巨人守卫击中Elenydunarim造成10 物理, 2 时空 (12合计伤害).
蒸汽巨人守卫未命中Elenydunarim。
蒸汽巨人守卫击中Elenydunarim造成9 物理, 2 时空 (11合计伤害).
蒸汽巨人守卫击中Elenydunarim造成8 物理, 2 时空 (10合计伤害).
蒸汽巨人守卫击中Elenydunarim造成8 物理, 2 时空 (10合计伤害).
蒸汽巨人守卫击中Elenydunarim造成10 物理, 2 时空 (12合计伤害).
蒸汽巨人守卫击中Elenydunarim造成11 物理, 2 时空 (13合计伤害).
蒸汽巨人守卫击中Elenydunarim造成11 物理, 2 时空 (13合计伤害).
蒸汽巨人守卫击中Elenydunarim造成11 物理伤害。
玩家Elenydunarim等级2兽人歼灭者被扭断脖子而死,杀死他(她)的是一个蒸汽巨人守卫,死在第2层,克鲁克部落。
你还剩下1条生命。
注意!你进入了失重区域!
在死亡的边缘你突然被带到了另外一个地方。
蒸汽巨人守卫击杀了Elenydunarim!
保存游戏...
自动探索了2回合(中断原因:有趣的角色)
保存完毕。
个人新成就:完全毁灭 (疯狂难度 (冒险模式))!


 






















































