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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 39 / 70% |
| Size | big |
| Lifes / Deaths | Killed by Arogavea's Inner Demon at level 39 on the 38th Pyre 123rd year of Ascendancy at 12:48 / 2Killed by Polamina the master vampire at level 39 on the 40th Pyre 123rd year of Ascendancy at 21:39 |
| Antimagic | Follower |
Primary Stats
| Strength | 81 (base 60) |
| Dexterity | 15 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 94 (base 60) |
| Cunning | 62 (base 39) |
Resources
| Life | -398/1479 |
| Hate | 73/104 |
| Equilibrium | 41 |
| Psi | 214/214 |
| Healing Factor | 1.0686531281508 |
| Regeneration | 11.737352557729 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +55% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Invisible | 2.9753977059954E-13 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 180 |
| Accuracy | 45 |
| Crit Chance | 31% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 77 |
| Accuracy | 45 |
| Crit Chance | 26% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 82 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Light | +15% |
| Physical | +32% |
| All | 0% |
| Nature | +33% |
Offense: Damage Penetration
| Lightning | +40% |
| Blight | +10% |
| Darkness | +10% |
| Cold | +19% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 93.08934837382 (81.151787968034%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 28 |
| Physical Save | 40 |
| Spell Save | 38 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 33%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 28%( 70%) |
| Physical | + 45%( 70%) |
| Lightning | + 36%( 70%) |
| Mind | + 37%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Disarm Resistance | 77% |
| Confusion Resistance | 28% |
| Fear Resistance | 18% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 595 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 228 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 833% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Predator | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 788. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed orc heart. * You've found the needed ritch stinger. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed red crystal shard. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed honey tree root. * You've found the needed vampire lord fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tempestkin the pair of dwarven-steel boots (Madness) (0 def, 10 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +11 Str offense ------ Physical Crit +2.0% Ignore resists +25% lightning Ignore Armor +8 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +10 Fatigue +3% Resistance +8% fire +11% cold Unlife -60.00 life Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 137, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 396.48 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | hardened leather cap 'Obsidiangrit' (Corpses) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Mindpower +20 (+4 eff.) On-Hit (Melee): * 10 arcane resource burn * 20% chance to reduce damage dealt by 35% defense ------ Armor +3 Fatigue +3% Resistance +8% nature Spell save +6 (+2 eff.) Life +49.00 Healmod +14% other ------- Max hate +4.00 Max psi +30.00 Curse of Corpses A cap made of leather. |
| On hands | Spellhunt Remnants (Shrouds) (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+3 eff.) Spell save +15 (+5 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Wil, 40% Dex, 40% Str 40% Cun Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Curse of Shrouds Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 182.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Urthudas the Eclipsetyphoon [power 160] (25 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +3% darkness defense ------ Resistance +3% lightning +5% arcane Life +100.00 Disarm Resist +10% Stun Resist +20% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 436 Base Damage: 181 Armor: 5 All Resist: 4 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | steel ring 'Squalorlash'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Physical Power +15 (+3 eff.) Damage +12% physical Ignore Armor +4 On-Hit (Melee): * 20% chance to slow global speed by 73% defense ------ Armor +10 Resistance +6% nature +12% physical Rings make your fingers look great! |
| Around neck | grounding stralite amulet of dexterity (+6)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Dex defense ------ Resistance +19% lightning Stun Resist +35% Amulets make your neck look great! |
| In main hand | voratun waraxe 'Earosabers' (Shrouds) (167% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 167% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% Ignore Shields +30% On-crit, radius 2 +24 lightning +34 cold +16 mind On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: offense ------ Critical power +5.00% Move Speed +35% Ignore resists +15% lightning +19% cold +10% blight other ------- Mana/turn +0.12 Curse of Shrouds One-handed war axes. |
| Around waist | hardened leather belt 'Falogagorn' (Nightmares)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Accuracy +20 (+7 eff.) defense ------ Armor +4 Resistance +10% fire +2% physical +8% cold Unlife -80.00 life Curse of Nightmares A belt that goes around your waist. |
| In off hand | stralite mace 'Fuluharakor' (Corpses) (143% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Master Weapon Damage 144% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +8 Cun +5 Wil offense ------ Physical Power +30 (+7 eff.) Accuracy +12 (+4 eff.) defense ------ Armor +16 Defense +28 (+13 eff.) Unlife -40.00 life Disarm Resist +44% Curse of Corpses Blunt and deadly. |
| Cloak | cashmere cloak 'Glorurann' (Misfortune) (2 def, 16 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ When Hit 10 physical defense ------ Armor +16 Defense +2 (+1 eff.) Unlife -80.00 life other ------- Stamina/turn +3.00 Max stamina +30.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Morbustrial (Madness) (0 def, 15 armour)17.0 Encumbrance T1 massive armor [Rare] Nature While equipped: Stats +2 Con offense ------ Physical Crit +3.0% defense ------ Armor +15 Fatigue +22% Resistance +6% acid +6% physical +7% lightning +6% fire +6% nature +7% cold Physical save +18 (+6 eff.) Unlife -80.00 life Disarm Resist +23% Stun Resist +23% Knockbk Resist +22% other ------- Cooldown Rush -5 Curse of Madness A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the psychic (die at -698; dur 8; cd 27)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -698 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1396 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 577%; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; mental, magical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 5; phase 20; cd 13)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Airidol'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +5 Dex offense ------ Critical power +15.00% Physical Power +6 (+1 eff.) Combat Speed +10% Damage +6% physical Ignore resists +15% lightning Accuracy +20 (+7 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 35% other ------- Stamina/turn +1.00 Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+8 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Islekira0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +7 Con defense ------ Resistance +5% arcane +4% physical Crit Resistance 15.00% Mind save +12 (+4 eff.) Life Regen +4.00 Amulets make your neck look great! |
Relgoziladan the Murkspitter0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +25% lightning +25% nature +25% acid When Hit 6 acid defense ------ Resistance +17% mind +15% acid Confus Resist +27% Amulets make your neck look great! |
steel amulet 'Duskfiend'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil offense ------ Mind Crit +1% Mindpower +15 (+3 eff.) Ignore resists +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 43 defense ------ Resistance +6% darkness other ------- Psi when Hit +0.12 Hate-on-crit +1.00 Amulets make your neck look great! |
Glorykira the gold amulet =con=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Mag +10 Con offense ------ When Hit 6 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +22% temporal Pinning Resist +35% Knockbk Resist +38% other ------- Infravision +3 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (104). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
savior's gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: defense ------ Physical save +10 (+3 eff.) Spell save +12 (+4 eff.) Mind save +15 (+5 eff.) Blind Resist +17% other ------- Infravision +4 Sight +2 See Invisibility +7 Amulets make your neck look great! |
serendipitous stralite amulet of dexterity (+14)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +14 Lck +6 Dex offense ------ Accuracy +8 (+3 eff.) defense ------ Defense +7 (+4 eff.) Resist unseen 14% Amulets make your neck look great! |
stralite amulet 'Tidebringer'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Mag +3 Cun offense ------ Damage +6% cold Ignore resists +25% light When Hit 10 cold defense ------ Healmod +26% Cut Resist +60% other ------- Infravision +3 Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 405 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Rootweeper the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +6 Dex offense ------ Damage +3% nature Accuracy +6 (+2 eff.) other ------- Stamina/turn +1.00 Rings make your fingers look great! |
Miromintir0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +8 Resistance +9% lightning +20% blight Unlife -80.00 life Life +59.00 Life Regen +11.00 Healmod +13% Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
steel ring 'Adadhewe'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Str defense ------ Armor +2 Resistance +9% acid +15% nature +6% mind Life +27.00 Poison Resist +20% Disarm Resist +32% Pinning Resist +28% Knockbk Resist +26% Rings make your fingers look great! |
steel ring 'Ulodedovor'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +2 Con offense ------ Ignore resists +25% mind defense ------ Crit Resistance 15.00% Mind save +7 (+2 eff.) Confus Resist +28% other ------- Infravision +1 Rings make your fingers look great! |
steel ring 'Velyyadaba'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Con +4 Wil offense ------ Mind Crit +3% Damage +12% blight +6% mind Ignore resists +10% arcane Accuracy +20 (+7 eff.) defense ------ Resistance +7% physical Mind save +8 (+3 eff.) Rings make your fingers look great! |
Branyvor the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex offense ------ Accuracy +10 (+3 eff.) On-Hit (Melee): * 20% chance to reduce armor by 9% defense ------ Resistance +12% light +9% fire Life Regen +4.00 Healmod +10% Poison Resist +20% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring 'Pitchwolf'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Wil +3 Cun +2 Con offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 35% defense ------ Resistance +18% darkness Crit Resistance 15.00% Life +35.00 Disarm Resist +33% Pinning Resist +37% Knockbk Resist +38% Rings make your fingers look great! |
gold ring 'Silewe'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun offense ------ Mind Crit +3% Mindpower +30 (+6 eff.) When Hit 6 blight defense ------ Life Regen +4.00 Stun Resist +34% other ------- Max hate +10.00 Rings make your fingers look great! |
painweaver's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +1 Cun offense ------ Physical Power +12 (+3 eff.) Spellpower +10 (+5 eff.) Mindpower +7 (+2 eff.) On-Hit 10 physical On-Ranged-Hit 14 physical Damage +5% all On-Hit (Melee): * 15% chance to reduce all saves and defense by 43 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 43 other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
psionicist's gold ring of speed0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Wil offense ------ Move Speed +14% Accuracy +8 (+3 eff.) defense ------ Defense +8 (+4 eff.) Mind save +4 (+1 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Zerolethad the Rimewill =light res=0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +12% lightning +17% light +27% blight Ignore resists +20% blight +15% cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +34% light +6% cold Rings make your fingers look great! |
titan's stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Con offense ------ Move Speed +13% Accuracy +13 (+4 eff.) defense ------ Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
Chekalthoyabar0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con offense ------ Critical power +5.00% Physical Power +5 (+1 eff.) Damage +11% acid Ignore Armor +3 On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Fatigue -8% Resistance +22% acid Physical save +21 (+7 eff.) Unlife -20.00 life other ------- Encumbrance +32 Rings make your fingers look great! |
Glowtyphoon the yew vilestaff (Corpses) (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+4 eff.) Damage +20% darkness +6% light defense ------ Armor +8 Defense +41 (+17 eff.) Resistance +6% nature +12% temporal Spell save +18 (+6 eff.) Life +40.00 other ------- Light +4 Talents +1 Command Staff Curse of Corpses Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 34.60 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
earthen yew magestaff of wizardry (Madness) (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +14 (+6 eff.) Damage +20% arcane defense ------ Armor +4 Hardiness +5% Physical save +4 (+1 eff.) other ------- Max mana +46.00 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
surging yew magestaff of might (Shrouds) (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +9 (+4 eff.) Spellpower/crit +5 Damage +20% cold other ------- Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Brodaromirig the Offalimmortal (Corpses) (118% power, 2 apr) =stats=3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Nature Weapon Damage 119% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +7 acid +7 nature While equipped: Stats +7 Str +7 Dex +7 Mag +15 Wil +9 Cun +16 Con offense ------ Damage +9% nature +9% physical Ignore resists +9% acid +10% nature Ignore Armor +10 defense ------ Resistance +2% physical Life +23.00 Curse of Corpses Massive two-handed battleaxes. |
steel greatsword of amnesia (Nightmares) (126% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Psionic Weapon Damage 127% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Curse of Nightmares Massive two-handed swords. |
Perseverance (Madness) (138% power, 9 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 138% Range: 1.0x-1.4x Uses 60% Wil, 90% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +12.0% Attack Speed 100% On-hit +15 manaburn arcane On Critical: * restore 7 stamina and equilibrium While equipped: defense ------ Spell save +18 (+6 eff.) Confus Resist +30% Stun Resist +10% Curse of Madness It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Nature's Vengeance (Corpses) (150% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Unique] Nature/Disrupt Weapon Damage 150% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +9.0% Attack Speed 100% On-hit +10 silence +18 nature While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Resistance +0% all Curse of Corpses Rush: Effective talent level: 3.0 Power cost 15 out of 25/25. Range 8 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
dwarven-steel mace 'Floesquall' (Corpses) (132% power, 4 apr) =dex=3.0 Encumbrance T3 mace 1H weapon [Rare] Psionic Weapon Damage 132% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +11 darkness Damage Against +12% Living While equipped: Stats +7 Dex offense ------ Damage +27% cold Ignore resists +15% light +15% cold defense ------ Resistance +9% cold other ------- Light +3 Infravision +3 Curse of Corpses Blunt and deadly. |
Ulfodil the dwarven-steel waraxe (Corpses) (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Nature Weapon Damage 119% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +11 nature While equipped: defense ------ Resistance +15% temporal +9% darkness +15% cold Spell save +6 (+2 eff.) Unlife -40.00 life Life +60.00 Poison Resist +20% Curse of Corpses One-handed war axes. |
Shantiz the Stormblade (Madness) (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 40% Wil, 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap Curse of Madness This surreal dagger crackles with the intensity of a vicious storm. |
creative thorny mindstar (Corpses) (98% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 99% Range: 1.0x-1.1x Uses 90% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +3% Critical power +11.00% Mindpower +6 (+2 eff.) other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blazecut (Madness)4.0 Encumbrance T4 longbow 2H weapon Reqs Dex 35 [Random Unique] Nature/Disrupt/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +14 Str +14 Dex +12 Mag +22 Wil +22 Cun +14 Con offense ------ Physical Crit +15.0% Mindpower +8 (+2 eff.) Damage +12% lightning Accuracy +18 (+6 eff.) When Hit 10 lightning On-Hit (Ranged): * 23 arcane resource burn defense ------ Resistance +3% light +15% lightning other ------- Masteries +0.30 Wild-gift/Antimagic Curse of Madness Longbows are used to shoot arrows at your foes. |
Ce'Nireba the Jetwire (Madness)4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 [Random Unique] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 40% Wil Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +12 cold On Hit: * 10% chance to reduce damage dealt by 35% While equipped: Stats +18 Str +15 Dex +12 Mag +14 Wil +14 Cun +14 Con offense ------ Physical Crit +11.0% Physical Power +20 (+5 eff.) Damage +3% darkness Accuracy +18 (+6 eff.) defense ------ Resistance +3% light +9% darkness Curse of Madness Longbows are used to shoot arrows at your foes. |
pouch of steel shots 'Betada' (16/16, 119% power, 6 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Rare] Master Weapon Damage 120% Range: 1.0x-1.2x Uses 40% Wil, 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +6 Critical Rate +4.5% Capacity 16 On-ranged-hit +16 physical On-crit, radius 2 +20 physical While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
Rags of the Sanctuary of Angolwen (Shrouds) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +7 (+4 eff.) Spellpower/crit +3 defense ------ Resistance +7% all Silence Resist +24% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating drakeskin leather armour of the deep (Nightmares) (20 def, 12 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +12 Defense +20 (+10 eff.) Fatigue +8% Resistance +8% acid +8% cold Life Regen +3.60 other ------- Stamina/turn +1.80 Breathe water Curse of Nightmares A suit of armour made of leather. |
Ragirig (Nightmares) (2 def, 17 armour) =dex=14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats +11 Dex defense ------ Armor +17 Defense +2 (+1 eff.) Fatigue +12% Crit Resistance 10.00% Poison Resist +20% Disarm Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +2 See Invisibility +6 Curse of Nightmares A suit of armour made of mail. |
Mighty Girdle (Madness)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Quenchnoon (Nightmares)1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Damage +21% cold defense ------ Resistance +6% light +9% acid Crit Resistance 15.00% Mind save +7 (+2 eff.) Life +51.00 Confus Resist +20% Curse of Nightmares A belt that goes around your waist. |
Tahor (Misfortune) =con=1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +8 Cun +5 Con offense ------ Physical Crit +7.0% Mind Crit +10% Physical Power +9 (+2 eff.) Damage +9% arcane Ignore resists +15% mind defense ------ Resistance +8% fire +8% cold Physical save +9 (+3 eff.) other ------- Size +1 Curse of Misfortune A belt that goes around your waist. |
Zyzilasatar the hardened leather belt (Madness)1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +3 Dex +3 Con offense ------ Physical Crit +4.0% Physical Power +30 (+7 eff.) Damage +21% blight defense ------ Resistance +10% fire +10% cold other ------- Max vim +40.00 Curse of Madness A belt that goes around your waist. |
Borysasin the Frostpower (Corpses) (13 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +15% darkness Ignore resists +25% cold When Hit 8 lightning 10 cold defense ------ Defense +13 (+7 eff.) Resistance +12% cold Physical save +11 (+3 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yaromaldil (Nightmares) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con offense ------ Physical Power +10 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 73% defense ------ Defense +2 (+1 eff.) Resistance +12% blight Unlife -60.00 life other ------- Stamina/turn +2.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Anestir' (Misfortune) (10 def, 0 armour) =0.3 combat training=2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +1 Dex +3 Wil +3 Cun +1 Con offense ------ Damage +10% darkness Ignore resists +8% darkness On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Defense +10 (+5 eff.) Resistance +16% darkness Physical save +8 (+2 eff.) Spell save +6 (+2 eff.) Stealth +8 other ------- Stamina/turn +0.60 Psi when Hit +0.04 Masteries +0.30 Technique/Combat training Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Duskonslaught' (Nightmares) (2 def, 9 armour) =dex con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +6 Dex +5 Con offense ------ Damage +18% lightning +9% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 35% defense ------ Armor +9 Defense +2 (+1 eff.) Resistance +22% cold other ------- Infravision +3 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Porugatira (Madness) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 Resistance +5% fire +5% cold Life +80.00 Stun Resist +10% Curse of Madness A pair of boots made of leather. |
Urthasta (Madness) (0 def, 5 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +5 Resistance +7% fire +6% cold Physical save +12 (+4 eff.) Mind save +6 (+2 eff.) Life Regen +2.00 Healmod +5% Stun Resist +20% Curse of Madness A pair of boots made of leather. |
Eden's Guile (Nightmares) (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Curse of Nightmares Boost speed by 51% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (Misfortune) (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Misfortune A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Wanderer's Rest (Madness) (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+2 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Curse of Madness Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Galodil' (Shrouds) (0 def, 3 armour) =healmod=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Dex +1 Mag +2 Wil +2 Cun +8 Lck defense ------ Armor +3 Stealth +7 Healmod +20% Disarm Resist +20% other ------- Infravision +2 Curse of Shrouds A pair of boots made of leather. |
Samuharadin the pair of dwarven-steel boots (Misfortune) (0 def, 4 armour) =dex=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +10 Dex +6 Wil +7 Cun offense ------ Damage +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 43 defense ------ Armor +4 Fatigue +3% Resistance +5% arcane Curse of Misfortune Disengage: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of dwarven-steel boots of rushing (Misfortune) (0 def, 4 armour) =con=3.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats +2 Str +3 Cun +7 Con defense ------ Armor +4 Fatigue +3% Physical save +15 (+5 eff.) Mind save +12 (+4 eff.) Curse of Misfortune Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (Madness) (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 92% Range: 1.0x-1.1x Uses 40% Wil, 40% Str, 40% Cun 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 Curse of Madness These gloves are coated with a thick, green liquid. |
Fist of the Destroyer (Shrouds) (8 def, 0 armour)1.0 Encumbrance T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +3 Cun +9 Mag defense ------ Defense +8 (+4 eff.) Stun Resist +20% other ------- Max vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 20% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Blood Grasp level 3 On Hit: 12% Soul Rot level 3 On Hit: 8% Drain level 2 Increases all damage by 4% of current vim Current Bonus: 0% Curse of Shrouds Darkfire: Effective talent level: 5.0 Power cost 12 out of 12/12. Range 6 Cooldown: 8 Travel.spd 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 32.28 fire damage and 38.09 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
brawler's voratun gauntlets of archery (Shrouds) (0 def, 3 armour) =dex=1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +9 Dex +9 Cun offense ------ Accuracy +8 (+3 eff.) Ignore Armor +9 defense ------ Armor +3 Fatigue +5% Physical save +9 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 136% Range: 1.0x-1.4x Uses 40% Wil, 40% Dex, 40% Str 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +22 Critical Rate +20.0% Attack Speed 83% On Hit: 15% Perfect Strike level 5 On Hit: 10% Set Up level 5 Curse of Shrouds Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Durentir the hardened leather cap (Madness) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Lck +3 Con offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% defense ------ Armor +3 Fatigue +3% Crit Resistance 5.00% Unlife -80.00 life Pinning Resist +20% other ------- Infravision +3 Curse of Madness A cap made of leather. |
Mayetira the hardened leather cap (Nightmares) (0 def, 3 armour) =phys pow=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +34 (+8 eff.) Damage +6% physical Ignore resists +20% mind defense ------ Armor +3 Fatigue +3% other ------- Stamina/turn +2.00 Curse of Nightmares A cap made of leather. |
hardened leather cap 'Blackpunish' (Nightmares) (0 def, 3 armour) =water=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +6% cold +9% nature +21% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 35% defense ------ Armor +3 Fatigue +3% Resistance +11% cold other ------- Breathe water Curse of Nightmares A cap made of leather. |
hardened leather cap 'Fogflash' (Shrouds) (0 def, 3 armour) =dex=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Dex offense ------ Damage +30% darkness When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 35% defense ------ Armor +3 Fatigue +3% Resistance +18% lightning +12% darkness other ------- Light +3 Curse of Shrouds Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 359.6 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Quasit's Skull (Nightmares) (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Curse of Nightmares Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Arcpiercer (Nightmares) (0 def, 4 armour) =dex=3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +11 Dex +4 Cun +4 Con offense ------ Damage +3% mind Ignore resists +25% mind +25% lightning defense ------ Armor +4 Fatigue +4% Resistance +8% acid +8% fire +9% lightning +6% cold Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of strength (+6) (Misfortune) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +6 Str +6 Wil defense ------ Armor +4 Fatigue +4% Resistance +7% blight Mind save +8 (+3 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
220 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Beterassra =res pen=1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +2 Str +4 Wil +2 Cun offense ------ Physical Crit +1.0% Ignore resists +15% physical defense ------ Mind save +8 (+3 eff.) other ------- Max stamina +10.00 Light +4 See Stealth +13 See Invisibility +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Charwrecker'1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Critical power +22.00% Physical Power +7 (+1 eff.) Damage +6% arcane Ignore resists +10% blight +15% fire +8% all Ignore Shields +10% Ignore Armor +7 defense ------ Life +52.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.08 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +7 (+3 eff.) Blind Resist +23% Confus Resist +16% other ------- Light +7 See Stealth +5 See Invisibility +8 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Cold Iron Acorn0.0 Encumbrance T1 trinket misc [Plot Item] Psionic While carried: offense ------ Move Speed +20% Damage +12% physical defense ------ Resistance +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 Encumbrance T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Betidamina (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Con defense ------ Resistance +3% mind Physical save +6 (+2 eff.) Spell save +3 (+1 eff.) Life +80.00 Poison Resist +20% other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Glorivea (dig speed 18 turns) =strike=3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +6 Str +1 Con offense ------ Damage +6% temporal Ignore resists +25% temporal Ignore Armor +8 defense ------ Resistance +5% arcane other ------- Light +1 Infravision +1 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Shockbringer' (dig speed 10 turns)3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +3 Dex offense ------ Physical Power +4 (+1 eff.) Move Speed +10% Ignore resists +10% lightning defense ------ Resistance +6% darkness +6% fire Healmod +20% Cut Resist +10% other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Blindraze the voratun pickaxe (dig speed 7 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Damage +12% light +3% darkness defense ------ Armor +5 Defense +6 (+3 eff.) Resistance +8% physical +11% darkness +5% arcane Affinity +15% darkness other ------- Light +3 Infravision +9 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of clear mind 'Thundercast' [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +7 Cun offense ------ Ignore resists +15% lightning defense ------ Resistance +12% lightning other ------- Psi when Hit +0.08 Light +3 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Abyssradiance' [power 165] (15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +25% arcane defense ------ Defense +20 (+10 eff.) Resistance +3% acid +6% fire +9% mind +3% light Silence Resist +20% Stun Resist +20% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 218 physical damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of summon tentacle 'Tempestmalice' [power 170] (25 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +9% acid +9% fire When Hit 8 lightning defense ------ Resistance +24% lightning +6% fire Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 410 Base Damage: 204 Armor: 16 All Resist: 8 Puts all charms on 25 turn cooldown 100% to heal for 56. Natural totems are made by powerful wilders to store nature power. |
Aregochak the dragonbone totem of thorny skin [power 69] (20 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: defense ------ Armor +4 Resistance +6% light Unlife -80.00 life Pinning Resist +10% Knockbk Resist +10% Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 70% Puts all charms on 20 turn cooldown 100% to reduce fatigue by 48% for 2 turns. 100% to heal for 102. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Grinirach' [power 494] (15 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: Stats +2 Wil offense ------ Mind Crit +2% Critical power +20.00% Mindpower +5 (+1 eff.) other ------- Hate-on-crit +2.00 Heal yourself and all friendly characters within 10 spaces for 494 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 66. 100% to reduce fatigue by 42% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Arogavea the Krog Cursed level 24
1st Allure 123rd year of Ascendancy at 11:18 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Arogavea the Krog Cursed level 21
3rd Decay 122nd year of Ascendancy at 05:27 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Arogavea the Krog Cursed level 22
9th Decay 122nd year of Ascendancy at 04:32 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Arogavea the Krog Cursed level 13
28th Dusk 122nd year of Ascendancy at 08:24 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Arogavea the Krog Cursed level 32
55th Regrowth 123rd year of Ascendancy at 12:15 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Arogavea the Krog Cursed level 22
9th Decay 122nd year of Ascendancy at 13:54 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arogavea the Krog Cursed level 28
9th Regrowth 123rd year of Ascendancy at 09:22 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Arogavea the Krog Cursed level 27
3rd Regrowth 123rd year of Ascendancy at 12:06 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arogavea the Krog Cursed level 31
49th Regrowth 123rd year of Ascendancy at 02:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Arogavea the Krog Cursed level 10
2nd Flare 122nd year of Ascendancy at 15:13 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Arogavea the Krog Cursed level 20
73rd Dusk 122nd year of Ascendancy at 11:42 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Arogavea the Krog Cursed level 30
44th Regrowth 123rd year of Ascendancy at 10:22 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Arogavea the Krog Cursed level 21
8th Haze 122nd year of Ascendancy at 18:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Arogavea the Krog Cursed level 26
10th Allure 123rd year of Ascendancy at 19:40 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Arogavea the Krog Cursed level 8
10th Mirth 122nd year of Ascendancy at 05:26 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Arogavea the Krog Cursed level 23
10th Decay 122nd year of Ascendancy at 22:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Arogavea the Krog Cursed level 15
47th Dusk 122nd year of Ascendancy at 04:28 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Arogavea the Krog Cursed level 39
38th Pyre 123rd year of Ascendancy at 12:48 see stats
Log
Arogavea attunes to the damage.
Arogavea is no longer attuned.
Arogavea attunes to the damage.
Arogavea receives 20 healing from Unnatural Body.
Mindrot hits Bethyma the ghast for 7 mind, 10 darkness (17 total damage).
Epidemic from Polamina the master vampire hits Arogavea for (46 antimagic), 5 blight (5 total damage).
Worm Rot from Polamina the master vampire hits Arogavea for (46 antimagic), 7 blight, (46 antimagic), 5 acid (12 total damage).
Rotting Disease from Bethyma the ghast hits Arogavea for (19 antimagic), 0 blight (0 total damage).
Decrepitude Disease from Bethyma the ghast hits Arogavea for (24 antimagic), 0 blight (0 total damage).
Arogavea gains 1% of a turn from Ancestral Life.
Arogavea performs a telekinetically enhanced leap!
Bethyma the ghast is no longer dominated.
Polamina the master vampire casts Catalepsy.
Diseases BURN THROUGH Arogavea!
Arogavea is free from the rotting disease.
Arogavea is recovering from the damage!
The diseases of Polamina the master vampire spread!
Arogavea is afflicted by a weakness disease!
Arogavea is free from the worm rot.
A carrion worm mass bursts out of Arogavea!
Arogavea is free from the decrepitude disease.
Arogavea begins rampaging!
Arogavea is free from the epidemic.
Arogavea resists the stun!
Polamina the master vampire hits Arogavea for (46 antimagic), 608 blight, (46 antimagic), 61 blight, (46 antimagic), 11 blight, (46 antimagic), (25 rampage shugs off), 768 blight (1448 total damage).
Bethyma the ghast's purging blight area effect hits Carrion worm mass for 0 blight damage.
Bethyma the ghast receives 106 healing from Bethyma the ghast's purging blight area effect.
Arogavea the level 39 krog cursed was fouled to death by Polamina the master vampire on level 7 of Dreadfell.
Bethyma the ghast is no longer being stalked by Arogavea.













































































































































