Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Store Restocker 1.5.5Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Items Vault 1.5.0Donators/Buyers bonus! Nur Kit 1.4.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 35 / 40% |
Size | big |
Lifes / Deaths | Killed by shadow at level 35 on the 78th Haze 122nd year of Ascendancy at 17:01 / 1 |
Primary Stats
Strength | 105 (base 60) |
Dexterity | 105 (base 60) |
Constitution | 105 (base 60) |
Magic | 105 (base 60) |
Willpower | 105 (base 60) |
Cunning | 105 (base 60) |
Resources
Mana | 794/794 |
Negative | 225/352 |
Life | 5562/5562 |
Stamina | 617/617 |
Soul | 23/23 |
Healing Factor | 2.262323943662 |
Regeneration | 39.047711267598 |
Speed
Mental | +43.6% |
Attack | +43.6% |
Movement | +225.5% |
Spell | +43.6% |
Global | +128.61% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 9 |
See Stealth | 165.35529838343 |
See Invisible | 171.35529838343 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 339 |
Accuracy | 79 |
Crit Chance | 156% |
APR | 23 |
Speed | 0.70 |
Offense: Offhand
Damage | 156 |
Accuracy | 79 |
Crit Chance | 159% |
APR | 26 |
Speed | 0.70 |
Offense: Spell
Spellpower | 118 |
Crit Chance | 100% |
Speed | 0.69637883008357 |
Offense: Mind
Mindpower | 126 |
Crit Chance | 100% |
Speed | 0.69637883008357 |
Offense: Damage Bonus
Physical | +105% |
Acid | +110% |
Light | +117% |
Darkness | +113% |
Blight | +119% |
Arcane | +109% |
Cold | +126% |
All | +100% |
Offense: Damage Penetration
Mind | +11% |
Lightning | +11% |
Darkness | +65% |
Cold | +71% |
Blight | +15% |
Physical | +15% |
Fire | +13% |
Acid | +29% |
Defense: Base
Armour (hardiness) | 148.45 (100%) |
Defense | 81 |
Ranged Defense | 85 |
Fatigue | 0 |
Physical Save | 70 |
Spell Save | 88 |
Mental Save | 79 |
Defense: Resistances
Acid | + 63%( 95%) |
Blight | + 63%( 85%) |
Arcane | + 95%( 95%) |
Cold | + 63%( 85%) |
All | +100%( 85%) |
Darkness | + 63%( 85%) |
Light | + 63%( 85%) |
Physical | + 63%( 90%) |
Fire | + 63%( 85%) |
Lightning | + 63%( 85%) |
Defense: Immunities
Pinning Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 15% |
Silence Resistance | 5% |
Bleed Resistance | 100% |
Disarm Resistance | 51% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 46% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 286 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (70% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1063% for 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Nightfall | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Ice | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Grave | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Shades | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff magic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Doomelf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Will o' the Wisp |
talent | Blurred Mortality |
talent | Vampiric Gift |
talent | Uttercold |
talent | Range Amplification Device |
talent | Corruption of the Doomed |
talent | Lacerating Strikes |
talent | Frostdusk |
beneficial effect | The mana surge engulfs the target, regenerating 178.90 mana per turn. Surging mana |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Vorith the sick giant venus flytrap. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You failed to protect the lone alchemist from death by skeleton mage. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 89. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed bear paw. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed skeleton mage skull. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed ice ant stinger. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Dagusta' (6 def, 5 armour) pair of drakeskin leather boots 'Dagusta' (6 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +13 Dex +4 Mag +4 Wil +3 Con +15 Lck dps ---------- Phys.crit +4.0% Mind.pwr +4 (+1 eff.) Melee Ret 8 physical ----- def ----- Armour +5 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +5% Stealth +15 HP.reg +0.40 ---------- misc Equi/ret +0.12 Blink to a nearby random location (rad 11) Puts all charms on 15 cooldown A pair of boots made of leather. |
Light source | Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.4 Pwr.cost 15 out of 25/25. Range 9 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 472.39 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 472.39 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Gorigar the elven-silk wizard hat (12 def, 4 armour) Gorigar the elven-silk wizard hat (12 def, 4 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Phys.pwr +6 (+0 eff.) Spell.pwr +20 (+3 eff.) Dmg.mod +17% light ----- def ----- Armour +4 Defense +12 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue -8% Resists +25% light Phys.save +6 (+2 eff.) HP.reg +0.60 ---------- misc Stam/turn +0.40 Mana/turn +5.80 Mana/ret +5.50 Max.mana +206.00 See.Invis +6 Manaflow: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 22 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 27.0 - 37.8 Physical Uses 50% Mag, 60% Str, 40% Wil 30% Cun, 30% Dex Acc+ +0.1% dam / acc Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | Dazzletaint the voratun pickaxe (dig speed 9 turns) Dazzletaint the voratun pickaxe (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Mag +6 Cun +1 Con dps ---------- Spell.crit +10% Crit.mult +20.00% Phys.pwr +9 (+1 eff.) Acc +9 (+2 eff.) Apr +8 Melee Ret 4 light ----- def ----- Armour +2 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Phys.save +20 (+5 eff.) Mind.save +30 (+6 eff.) Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +60.00 Infravis +6 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
On fingers | Scumwing the voratun ring Scumwing the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Dex +7 Wil +8 Cun dps ---------- Mind.pwr +15 (+2 eff.) Dmg.mod +19% blight Melee Ret 24 nature ----- def ----- Fatigue -4% Resists +19% blight Mind.save +9 (+2 eff.) Max.HP +40.00 Disarm- +46% Pinning- +20% Knockbk- +46% ---------- misc Psi/ret +0.08 Max.hate +4.00 Light +4 Infravis +2 Rings can have magical properties. |
Around neck | Begorn Begorn0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil +6 Con dps ---------- Dmg.mod +3% arcane Melee Ret 16 blight ----- def ----- Armour +8 Resists +30% lightning +3% cold Phys.save +43 (+11 eff.) Spell.save +45 (+9 eff.) Mind.save +25 (+5 eff.) Max.HP +74.00 HP.reg +2.80 Blind- +15% Disarm- +5% Stun/Frz- +50% ---------- misc Mana/turn +0.08 Amulets can have magical properties. |
In main hand | Duvoragorn the Fogjustice (57-79.8 power, 6 apr) Duvoragorn the Fogjustice (57-79.8 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 57.0 - 79.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 darkness On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +11 (+1 eff.) Spell.pwr +6 (+1 eff.) Res.pen +11% mind +15% darkness Melee Ret 4 blight ----- def ----- Resists +2% physical +6% cold Phys.save +10 (+3 eff.) Spell.save +30 (+6 eff.) Silence- +5% ---------- misc Mana/turn +0.20 One-handed war axes. |
Around waist | Jaw of Rogroth Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 14 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In off hand | Poraldama the voratun dagger (50-65 power, 9 apr) Poraldama the voratun dagger (50-65 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 50.0 - 65.0 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +20% Melee+ +16 blight On Hit: 10% Epidemic 5 On Hit: * 16% chance to disease * Random elemental explosion While equipped: Stats +1 Str +4 Con dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +6% arcane Res.pen +14% acid +13% fire +11% lightning +13% cold ----- def ----- Fatigue -8% Spell.save +6 (+1 eff.) Disease- +26% ---------- misc Telepathy Dragon Sharp, short and deadly. |
Cloak | elven-silk cloak 'Magmapanic' (3 def, 0 armour) elven-silk cloak 'Magmapanic' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +8 Mag +6 Wil +6 Cun dps ---------- Spell.crit +11% Crit.mult +5.00% Res.pen +15% blight Acc +10 (+2 eff.) Apr +9 ----- def ----- Defense +3 (+0 eff.) Resists +9% blight +3% fire Spell.save +35 (+7 eff.) Mind.save +15 (+3 eff.) ---------- misc Mana/turn +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Anutar the Blazepall Anutar the Blazepall0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +18 Lck dps ---------- Phys.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +18% lightning +10% physical Res.pen +10% fire Acc +20 (+4 eff.) Melee Ret 26 lightning ----- def ----- Defense +19 (+4 eff.) Resists +12% darkness Unseen.red 18% Heal.mod +30% Cut- +80% Heal: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 447 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Brandshaper the voratun amulet Brandshaper the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun dps ---------- Phys.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +18% acid +10% physical Res.pen +5% fire Melee Ret 4 blight ----- def ----- Armour +7 Defense +12 (+2 eff.) Resists +24% blight Res.Cap +7% all Phys.save +27 (+7 eff.) Amulets can have magical properties. |
Cinderserpent Cinderserpent0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Dex +20 Wil dps ---------- Phys.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +9% fire +10% physical ----- def ----- Armour +4 Resists +6% nature +2% physical Mind.save +19 (+4 eff.) Poison- +15% Stun/Frz- +25% Amulets can have magical properties. |
Deluntir the stralite amulet Deluntir the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +7 Dex +9 Wil +9 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% Resists +14% nature +12% blight HP.reg +0.60 Poison- +25% Disease- +20% ---------- misc Stam/turn +0.80 Infravis +2 See.Invis +9 Amulets can have magical properties. |
Duragrim the Gloomglory Duragrim the Gloomglory0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Dex +10 Cun +4 Con dps ---------- Mov.spd +10% Melee+ 15 light 15 darkness Dmg.mod +15% light +14% darkness +3% arcane Res.pen +25% mind Melee Ret 20 arcane 12 darkness On Melee Ret: * 14% chance to blind * 13% chance to inflict 15% damage reduction ----- def ----- Fatigue -10% Resists +30% light +30% darkness +3% mind HP.reg +1.50 Blind- +47% ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
Elenurath the Eclipsequench Elenurath the Eclipsequench0.1 T5 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% acid +6% temporal +3% light +3% lightning +30% fire +27% cold +6% arcane +6% darkness Spell.save +3 (+0 eff.) Blind- +71% ---------- misc Infravis +18 Sight +4 See.Invis +30 Amulets can have magical properties. |
Worn Glyph Worn Glyph0.1 T1 amulet jewelry [Unique] Nature/Disrupt While equipped: ----- def ----- Resists +10% blight +10% nature +10% arcane Spell.save +5 (+1 eff.) Aged by time and nature, it isn't clear what is enscribed on this pendant. Some of its power still lingers though. |
voratun amulet 'Unlightcrypt' voratun amulet 'Unlightcrypt'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Wil +6 Con dps ---------- Phys.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +3% fire +8% physical Res.pen +25% darkness +20% blight Melee Ret 16 blight On Hit (Melee): * 40% chance to inflict 15% damage reduction ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +3% darkness Res.Cap +6% all Phys.save +43 (+11 eff.) Max.HP +73.00 HP.reg +2.90 Amulets can have magical properties. |
Earodunagund the Scabrupture Earodunagund the Scabrupture0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Phys.pwr +14 (+1 eff.) Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+2 eff.) Melee+ 42 light Ranged+ 48 light Dmg.mod +12% nature +15% darkness +3% mind Melee Ret 8 nature 8 darkness On Hit (Melee): * 34% chance to blind On Hit (Ranged): * 28% chance to blind ----- def ----- Resists +9% nature Max.HP +78.00 HP.reg +1.80 Heal.mod +30% Rings can have magical properties. |
Glitterwolf Glitterwolf0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +16 Mag +16 Wil +10 Con dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +30 (+4 eff.) Dmg.mod +9% light +9% lightning ----- def ----- Resists +3% acid +3% cold +6% darkness Phys.save +10 (+3 eff.) Disarm- +10% Stun/Frz- +10% Knockbk- +5% Teleport- +5% ---------- misc Light +2 Rings can have magical properties. |
Kilnwilder Kilnwilder0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +3 Mag +8 Wil +13 Cun +9 Con dps ---------- Phys.pwr +15 (+2 eff.) Mind.pwr +14 (+2 eff.) Dmg.mod +20% cold Res.pen +10% fire Acc +4 (+1 eff.) ----- def ----- Armour +4 Resists +40% cold Crit.dmg- 10.00% Max.HP +20.00 ---------- misc Infravis +3 Rings can have magical properties. |
Satyrshear the voratun ring Satyrshear the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +10 Dex +5 Mag +8 Wil +19 Cun +1 Con dps ---------- Mind.pwr +15 (+2 eff.) Dmg.mod +19% acid Acc +15 (+3 eff.) Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +38% acid Crit.dmg- 10.00% ---------- misc Telepathy Humanoid/Orc Rings can have magical properties. |
Scumcrack Scumcrack0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Cun +4 Str dps ---------- Phys.pwr +4 (+0 eff.) Melee+ 25 bleed Ranged+ 25 bleed Dmg.mod +3% temporal +20% nature +6% physical Acc +2 (+1 eff.) Melee Ret 8 nature On Hit (Melee): * 19% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Armour +2 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +30% acid +29% lightning +30% cold +40% nature +30% fire Phys.save +30 (+8 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Sulfurbrand the voratun ring Sulfurbrand the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +10 Dex +10 Cun dps ---------- Phys.crit +4.0% Acc +30 (+6 eff.) Apr +17 On Hit (Melee): * 26 arcane resource burn ----- def ----- Armour +2 Defense +16 (+3 eff.) Resists +6% acid +9% nature Die.at -40.00 life Max.HP +74.00 HP.reg +2.00 Heal.mod +30% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 46.13 cold and 41.93 physical damage (based on Willpower) each turn and knocking opponents back. Uses 35 power out of 60/60 This azure ring seems to be always moist to the touch. |
Xerymira Xerymira0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +11 Cun +6 Con dps ---------- Mind.crit +4% Melee+ 22 bleed Ranged+ 17 bleed Melee Ret 8 mind On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Resists +12% acid +12% temporal +3% nature Spell.save +20 (+4 eff.) Mind.save +25 (+5 eff.) Heal/summ +10 Confus- +50% ---------- misc Hate/m.crit +3.00 Max.stam +38.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
voratun ring 'Blastreaper' voratun ring 'Blastreaper'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Con dps ---------- Dmg.mod +18% blight +6% physical +6% light Res.pen +10% lightning Acc +29 (+6 eff.) Apr +23 ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +18% blight Spell.save +20 (+4 eff.) ---------- misc Max.stam +40.00 Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring 'Xida' voratun ring 'Xida'0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +12 Str +10 Con dps ---------- Phys.pwr +15 (+2 eff.) Acc +15 (+3 eff.) Apr +16 Melee Ret 4 acid On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +17 (+3 eff.) Fatigue -10% Resists +15% darkness ---------- misc Max.enc +40 Infravis +2 Telepathy Demon/Minor Humanoid/Orc Demon/Major Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Blastvengeance the voratun battleaxe (76-114 power, 4 apr) Blastvengeance the voratun battleaxe (76-114 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 76.0 - 114.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Phasing +10% Melee+ +24 blight On Hit.r1 +8 lightning On Hit: 10% Epidemic 5 On Hit: * 53% chance to daze at end of turn * 26% chance to disease While equipped: Stats +1 Mag dps ---------- S.pwr/crit +6 Dmg.mod +6% acid +21% physical Res.pen +21% physical Apr +20 Melee Ret 4 lightning On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Disease- +49% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +10.00 Massive two-handed battleaxes. |
Eilinudhebeth the voratun battleaxe (56.5-84.75 power, 4 apr) Eilinudhebeth the voratun battleaxe (56.5-84.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 56.5 - 84.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Phasing +66% On Hit.r1 +12 blight On Crit.r2 +26 fire While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Crit.mult +10.00% All.spd +8% Dmg.mod +21% physical Res.pen +21% physical +21% fire Acc +21 (+5 eff.) Apr +12 ----- def ----- Defense +21 (+4 eff.) Disarm- +70% ---------- misc Max.vim +10.00 Massive two-handed battleaxes. |
Mutoyon the Murkwilder (55.5-83.25 power, 21 apr) Mutoyon the Murkwilder (55.5-83.25 power, 21 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 55.5 - 83.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +21 Crit +8.0% Atk.spd 100% Phasing +65% While equipped: Stats +19 Str dps ---------- Dmg.mod +41% physical Acc +42 (+9 eff.) ----- def ----- Resists +6% acid +12% nature +6% mind Crit.dmg- 10.00% Spell.save +20 (+4 eff.) Die.at -60.00 life Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/ret +7.00 Massive two-handed battleaxes. |
Tofang the Lightningimmortal (57.5-86.25 power, 4 apr) Tofang the Lightningimmortal (57.5-86.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 57.5 - 86.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 temporal +28 nature On Hit.r1 +8 lightning On Crit.r2 +12 mind On Hit: * 40% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +18% blight Acc +21 (+5 eff.) Melee Ret 12 mind ----- def ----- Defense +21 (+4 eff.) Resists +3% blight Disarm- +43% Massive two-handed battleaxes. |
Glitterwrack the voratun dagger (39.5-51.35 power, 9 apr) Glitterwrack the voratun dagger (39.5-51.35 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 39.5 - 51.4 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +20% On Crit.r2 +19 ice On Crit: * cripple the target While equipped: Stats +6 Str +3 Con dps ---------- Phys.crit +12.0% Dmg.mod +9% light +9% physical Res.pen +12% cold Acc +12 (+3 eff.) Apr +2 Melee Ret 8 arcane On Hit (Melee): * 30% chance to blind ----- def ----- Armour +11 ---------- misc Stam/ret +2.00 Max.mana +80.00 Sharp, short and deadly. |
Gulekira the voratun dagger (51.5-66.95 power, 9 apr) Gulekira the voratun dagger (51.5-66.95 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 51.5 - 67.0 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +20% On Crit: * cripple the target While equipped: Stats +6 Str +3 Mag dps ---------- Phys.crit +12.0% Dmg.mod +12% physical Acc +8 (+2 eff.) ----- def ----- Resists +9% lightning +3% physical +6% arcane Spell.save +9 (+2 eff.) Poison- +10% Disease- +10% ---------- misc Stam/ret +2.00 Mana/s.crit +3.00 Sharp, short and deadly. |
Kilnblow (38.5-50.05 power, 9 apr) Kilnblow (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 38.5 - 50.1 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 darkness Against +16% Living On Hit.r1 +8 fire On Hit: * 53% chance to cause random gloom On Crit: * cripple the target While equipped: dps ---------- Phys.crit +24.0% ----- def ----- Armour +4 Resists +9% mind +3% fire Crit.dmg- 15.00% Phys.save +9 (+2 eff.) Disease- +10% Confus- +10% Sharp, short and deadly. |
Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Master Power 45.0 - 58.5 Physical Uses 40% Wil, 55% Dex, 50% Mag 35% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Shimmerroar (39-50.7 power, 9 apr) Shimmerroar (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 39.0 - 50.7 Blight Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +36 blight +8 arcane On Hit.r1 +4 lightning On Crit.r2 +8 lightning On Hit: * 24% chance to disease While equipped: Stats +6 Str dps ---------- Dmg.mod +6% lightning +12% physical +6% arcane Res.pen +10% arcane Acc +24 (+5 eff.) On Hit (Melee): * 10% chance to disease * 15% chance to daze at end of turn ----- def ----- Defense +11 (+2 eff.) Resists +6% lightning Disarm- +32% ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 40% Wil, 55% Dex, 50% Mag 35% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 40% Wil, 45% Dex, 60% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 5 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 553.49 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 40% Wil, 55% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Victario's Trick Lute (38-49.4 power, 8 apr) Victario's Trick Lute (38-49.4 power, 8 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Master 'Stay a while, and listen to the grand tales of Victario, the Harbinger of Everlasting Story!' Power 38.0 - 49.4 Physical Uses 50% Mag, 35% Cun, 40% Wil 20% Str, 35% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +8 Crit +10.0% Atk.spd 100% On Crit: * plays a power chord, dazing the target While equipped: Stats +4 Cun +4 Wil ---------- misc Masteries +0.10 Technique/Battle ballads +0.10 Technique/Performance arts Victario was a famed minstrel whose tales of adventure and heroism entertained thousands in Maj'Eyal. His blessed lute-smaller than most stringed devices-served another purpose as a self-defense weapon to strike down bandits and marauders. |
Zeryhir (38-49.4 power, 21 apr) Zeryhir (38-49.4 power, 21 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 38.0 - 49.4 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +21 Crit +12.0% Atk.spd 100% Phasing +48% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Spell.crit +2% Spell.pwr +8 (+1 eff.) Dmg.mod +11% physical Res.pen +12% physical Apr +12 ----- def ----- Armour +10 Phys.save +6 (+2 eff.) Max.HP +20.00 Sharp, short and deadly. |
voratun dagger 'Burnwhisper' (38-49.4 power, 10 apr) voratun dagger 'Burnwhisper' (38-49.4 power, 10 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 38.0 - 49.4 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +16.0% Atk.spd 100% Melee+ +16 physical +4 fire On Crit: * cripple the target While equipped: Stats +3 Dex +5 Con dps ---------- Phys.crit +10.0% Phys.pwr +9 (+1 eff.) Res.pen +12% physical ----- def ----- Resists +14% acid +3% physical +8% fire +14% cold +12% lightning Spell.save +12 (+2 eff.) Disarm- +28% Sharp, short and deadly. |
voratun dagger 'Filthmoon' (48.5-63.05 power, 9 apr) voratun dagger 'Filthmoon' (48.5-63.05 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 48.5 - 63.1 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 lightning +8 nature On Hit: * 28% chance to corrode armour by 30% While equipped: Stats +1 Wil dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +12% physical Res.pen +12% acid +12% physical +25% arcane +15% lightning Apr +12 ----- def ----- Resists +9% nature HP.reg +2.00 Sharp, short and deadly. |
voratun dagger 'Glimmercast' (37.5-48.75 power, 9 apr) voratun dagger 'Glimmercast' (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 37.5 - 48.8 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +16 light +16 fire On Hit: * 20% chance to blind * Random elemental explosion While equipped: Stats +4 Con dps ---------- Phys.pwr +12 (+1 eff.) Res.pen +24% acid +12% physical +14% fire +12% cold +12% lightning Melee Ret 4 light On Hit (Melee): * 30% chance to corrode armour by 30% * 10% chance to disease ----- def ----- Resists +6% light Disarm- +28% Sharp, short and deadly. |
Brightpython the voratun greatmaul (86-129 power, 4 apr) Brightpython the voratun greatmaul (86-129 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 86.0 - 129.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 mind On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: dps ---------- Phys.crit +37.0% Mind.crit +3% Crit.mult +28.00% Phys.pwr +21 (+2 eff.) Dmg.mod +6% light Res.pen +5% acid Apr +21 ----- def ----- Resists +9% acid +6% temporal +3% light Heal/summ +10 Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed mauls. |
Earozilasta (65.5-98.25 power, 4 apr) Earozilasta (65.5-98.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Psionic Power 65.5 - 98.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +4.0% Atk.spd 100% Melee+ +24 acid +35 mind On Hit.r1 +8 physical On Crit.r2 +42 ice On Hit: * 49% chance to cause random gloom On Crit: * splashes the target with acid While equipped: Stats +2 Str +10 Wil +7 Cun dps ---------- Mind.crit +1% Crit.mult +10.00% S.pwr/crit +6 Res.pen +10% mind +21% cold Melee Ret 8 mind ----- def ----- Armour +17 Phys.save +12 (+3 eff.) ---------- misc Mana/s.crit +2.00 Massive two-handed mauls. |
Fulilach the voratun greatmaul (65-97.5 power, 25 apr) Fulilach the voratun greatmaul (65-97.5 power, 25 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 65.0 - 97.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +25 Crit +3.0% Atk.spd 100% Phasing +104% On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +17 (+2 eff.) Res.pen +21% mind +21% darkness ----- def ----- Armour +8 Resists +9% darkness Blind- +5% Cut- +10% Knockbk- +10% ---------- misc Mana/s.crit +2.00 Massive two-handed mauls. |
Galdil the voratun greatmaul (70-105 power, 4 apr) Galdil the voratun greatmaul (70-105 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature Power 70.0 - 105.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +51 insidious poison On Hit: * 41% chance to daze at end of turn While equipped: Stats +9 Str +6 Dex +6 Mag +6 Wil +10 Cun +6 Con dps ---------- Spell.crit +2% Res.pen +21% lightning +21% nature +10% arcane +15% blight ----- def ----- Resists +12% all ---------- misc Max.mana +80.00 Telepathy Demon/Minor Demon/Major Massive two-handed mauls. |
Glorokira the Kindlepiercer (67.5-101.25 power, 4 apr) Glorokira the Kindlepiercer (67.5-101.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Psionic Power 67.5 - 101.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +23 acid +28 blight On Hit.r1 +8 fire On Hit: 10% Epidemic 5 On Hit: * 28% chance to disease * 20% chance to torment the target On Crit: * splashes the target with acid While equipped: Stats +2 Wil +1 Cun +4 Con dps ---------- Dmg.mod +9% temporal Res.pen +21% mind +21% darkness ----- def ----- Disease- +34% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc See.Invis +9 Telepathy Dragon Massive two-handed mauls. |
Glusenor the voratun greatmaul (66.5-99.75 power, 4 apr) Glusenor the voratun greatmaul (66.5-99.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Psionic Power 66.5 - 99.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +27 lightning +28 light +30 mind Against +26% Undead On Hit.r1 +4 blight On Crit.r2 +12 mind On Hit: * 48% chance to cause random gloom * 25% chance for lightning to arc to a second target While equipped: Stats +1 Str +11 Wil +10 Cun dps ---------- Melee Ret 16 blight ---------- misc Max.hate +4.00 Max.psi +10.00 See.Invis +6 Massive two-handed mauls. |
Zubeldara the Umbrawrecker (88.5-132.75 power, 4 apr) Zubeldara the Umbrawrecker (88.5-132.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master/Psionic Power 88.5 - 132.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 111% Melee+ +8 fire On Hit: * 20% chance to torment the target While equipped: Stats +10 Dex dps ---------- Dmg.mod +6% darkness Res.pen +21% mind +54% darkness Acc +19 (+4 eff.) Melee Ret 16 darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% lightning +6% mind +3% nature Massive two-handed mauls. |
voratun greatmaul 'Oakwire' (72-108 power, 4 apr) voratun greatmaul 'Oakwire' (72-108 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Power 72.0 - 108.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +8.0% Atk.spd 100% Phasing +30% Melee+ +28 light +8 mind Against +41% Undead While equipped: Stats +3 Dex dps ---------- Res.pen +21% nature +21% physical Acc +21 (+5 eff.) Apr +22 ----- def ----- Resists +6% nature +14% all Massive two-handed mauls. |
voratun greatmaul 'Strikesquall' (68.5-102.75 power, 4 apr) voratun greatmaul 'Strikesquall' (68.5-102.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Disrupt/Master Power 68.5 - 102.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 nature On Hit: * 30 arcane resource burn * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +16 (+2 eff.) Acc +20 (+4 eff.) Melee Ret 8 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +20 (+4 eff.) Resists +3% lightning +6% temporal +6% cold +12% nature +6% fire Disarm- +70% Massive two-handed mauls. |
voratun greatmaul 'Uryrorain' (65.5-98.25 power, 4 apr) voratun greatmaul 'Uryrorain' (65.5-98.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Disrupt/Master/Psionic Power 65.5 - 98.3 Acid Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 35 arcane resource burn * 25% chance to put talents on cooldown On Crit: * burns latent spell energy While equipped: Stats +7 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Res.pen +20% physical Acc +20 (+4 eff.) Apr +20 ----- def ----- Resists +3% temporal +6% arcane +3% darkness Spell.save +6 (+1 eff.) ---------- misc Max.psi +30.00 Massive two-handed mauls. |
Blazeshear the voratun greatsword (58.5-93.6 power, 4 apr) Blazeshear the voratun greatsword (58.5-93.6 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 58.5 - 93.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +8 lightning +28 temporal +28 nature On Hit: * 40% chance to daze at end of turn * 20% chance to torment the target While equipped: dps ---------- Phys.crit +19.0% Crit.mult +27.00% Dmg.mod +18% acid Res.pen +19% mind +21% darkness Apr +21 ----- def ----- Resists +6% temporal +15% fire Massive two-handed swords. |
Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Brightquake the voratun greatsword (122.5-196 power, 4 apr) Brightquake the voratun greatsword (122.5-196 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 122.5 - 196.0 Fire Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 darkness On Crit.r2 +8 fire While equipped: Stats +3 Cun +6 Wil dps ---------- Dmg.mod +9% fire Res.pen +15% fire Massive two-handed swords. |
Smearquick (64-102.4 power, 4 apr) Smearquick (64-102.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 64.0 - 102.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Phasing +40% Melee+ +21 light Against +41% Undead On Hit: * Random elemental explosion On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +21 (+2 eff.) Dmg.mod +9% physical Res.pen +24% acid +24% fire +24% lightning +24% cold Melee Ret 8 lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+0 eff.) Rng.Def +3 (+1 eff.) Resists +2% physical Phys.save +30 (+8 eff.) Max.HP +40.00 HP.reg +0.40 Massive two-handed swords. |
Turanarihell the voratun greatsword (84-134.4 power, 4 apr) Turanarihell the voratun greatsword (84-134.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 84.0 - 134.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: dps ---------- Phys.crit +20.0% Phys.pwr +21 (+2 eff.) Res.pen +20% blight +21% physical Acc +21 (+5 eff.) Apr +21 ----- def ----- Resists +2% physical +6% arcane +6% cold Crit.dmg- 20.00% Disarm- +5% Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed swords. |
Xyna (62-99.2 power, 4 apr) Xyna (62-99.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 62.0 - 99.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 lightning On Hit: * 53% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to arc to a second target While equipped: Stats +10 Con dps ---------- Mind.crit +2% Phys.pwr +19 (+2 eff.) Mind.pwr +8 (+1 eff.) Res.pen +31% physical +10% arcane +10% temporal Acc +21 (+5 eff.) Apr +19 ----- def ----- Resists +6% temporal Disarm- +38% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Psi/ret +0.08 Massive two-handed swords. |
voratun greatsword 'Glowwoe' (61-97.6 power, 4 apr) voratun greatsword 'Glowwoe' (61-97.6 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 61.0 - 97.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +36 light +12 temporal Against +41% Undead On Hit.r1 +8 light On Hit: * 40% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +21 (+2 eff.) Dmg.mod +6% acid Res.pen +10% temporal +21% physical Acc +12 (+3 eff.) Apr +21 On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +9% acid ---------- misc Light +3 Massive two-handed swords. |
voratun greatsword 'Grinyrig' (64.5-103.2 power, 4 apr) voratun greatsword 'Grinyrig' (64.5-103.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 64.5 - 103.2 Blight Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 lightning +12 acid On Crit.r2 +20 acid On Hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown While equipped: dps ---------- Phys.crit +16.0% Crit.mult +28.00% Dmg.mod +3% blight Apr +21 Melee Ret 12 acid ----- def ----- Resists +6% blight +6% acid Massive two-handed swords. |
voratun greatsword 'Shinefist' (60.5-96.8 power, 4 apr) voratun greatsword 'Shinefist' (60.5-96.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Disrupt/Master Power 60.5 - 96.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 111% Melee+ +4 darkness On Crit.r2 +33 ice +12 darkness +20 light On Hit: * Slows global speed by 28% * leeches stamina from the target While equipped: Stats +9 Dex dps ---------- Res.pen +17% cold Acc +14 (+3 eff.) Melee Ret 27 nature slow On Hit (Melee): * 40% chance to blind ----- def ----- Armour +21 Massive two-handed swords. |
Dawnslice Dawnslice4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +1 Mag +3 Wil +2 Con dps ---------- Phys.crit +9.0% Dmg.mod +24% physical +9% light +39% temporal Res.pen +33% temporal +61% physical Phasing +90% Acc +23 (+5 eff.) ----- def ----- Resists +9% light ---------- misc Infravis +3 See.Invis +6 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Gleampain the dragonbone longbow Gleampain the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Light Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: 10% Arcane Vortex 3 While equipped: Stats +2 Str +13 Mag +2 Cun dps ---------- Crit.mult +5.00% Spell.pwr +23 (+3 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +21% arcane +33% physical Res.pen +68% physical Phasing +66% ----- def ----- Heal/summ +10 ---------- misc Hate/m.crit +1.00 Max.hate +4.00 Light +2 Longbows are used to shoot arrows at your foes. |
Loryrig the dragonbone longbow Loryrig the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Blight Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: * 30% chance to daze at end of turn While equipped: Stats +5 Str +17 Dex +6 Mag +6 Wil +6 Cun +6 Con dps ---------- Phys.crit +3.0% Dmg.mod +33% physical Res.pen +23% lightning +38% physical Apr +1 ----- def ----- Armour +4 Resists +6% arcane Phys.save +3 (+1 eff.) Cut- +15% Silence- +5% ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
Morbusgasher Morbusgasher4.0 T5 longbow 2H weapon [Random Unique] Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +30 nature On Crit: * silences the target While equipped: dps ---------- Dmg.mod +60% physical Res.pen +33% nature ----- def ----- Resists +12% cold Mind.save +12 (+2 eff.) Teleport- +5% Def/telep +15 Res/telep +4% ---------- misc Cooldown Fragmentation Shot -4 Pin Down -2 Longbows are used to shoot arrows at your foes. |
Samuhad Samuhad4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +30 cold On Hit.r1 +4 acid On Hit: * 53% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +1 Wil dps ---------- Spell.crit +4% Dmg.mod +32% cold +33% physical +6% temporal Res.pen +5% blight +10% temporal +33% physical Phasing +90% ----- def ----- Spell.save +12 (+2 eff.) ---------- misc Max.mana +60.00 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Gedheriamina' dragonbone longbow 'Gedheriamina'4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature Power 0.0 - 0.0 Acid Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +81 fire While equipped: Stats +1 Wil dps ---------- Crit.mult +15.00% All.spd +8% Dmg.mod +29% temporal +33% physical +33% fire Res.pen +10% acid +23% physical +23% fire +23% temporal ----- def ----- Armour +2 Defense +2 (+0 eff.) Resists +6% acid Disease- +20% Stun/Frz- +15% Res/telep +4% ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 33.0 - 46.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +12 acid On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +15% acid Res.pen +10% physical ----- def ----- Resists +15% acid Corrosive Worm: Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 74 acid damage in a 4 radius ball. This damage will increase by 55% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Arcveil the voratun longsword (40.5-56.7 power, 6 apr) Arcveil the voratun longsword (40.5-56.7 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Nature/Master Power 40.5 - 56.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +54 insidious poison +16 acid On Hit: * 20% chance to daze at end of turn * 53% chance to inflict 15% damage reduction * Random elemental explosion On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +15 (+2 eff.) Dmg.mod +6% lightning Res.pen +14% acid +10% darkness +16% fire +17% cold +25% lightning ----- def ----- Resists +12% lightning Sharp, long, and deadly. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 40% Wil, 70% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +12% temporal +10% physical Rethread: Level 2.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 243.86 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Eilinoth (43-60.2 power, 6 apr) Eilinoth (43-60.2 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Disrupt/Master Power 43.0 - 60.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 nature On Hit: * 25% chance to remove a magical effect While equipped: Stats +4 Str +3 Con dps ---------- Phys.crit +15.0% Crit.mult +20.00% Acc +15 (+3 eff.) Apr +15 Melee Ret 8 physical ----- def ----- Armour +6 Defense +15 (+3 eff.) Spell.save +30 (+6 eff.) HP.reg +0.60 Disarm- +46% ---------- misc Max.stam +10.00 Infravis +3 See.Invis +3 Sharp, long, and deadly. |
Purerock (41.5-58.1 power, 6 apr) Purerock (41.5-58.1 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Disrupt/Master/Psionic Power 41.5 - 58.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +11.0% Atk.spd 100% Melee+ +20 nature On Hit: * 20% chance to torment the target * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +15 (+2 eff.) Res.pen +15% acid +15% mind +14% darkness Apr +2 Melee Ret 12 nature ----- def ----- Heal.mod +35% Sharp, long, and deadly. |
Sunquick the voratun longsword (44.5-62.3 power, 6 apr) Sunquick the voratun longsword (44.5-62.3 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 44.5 - 62.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +36 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +7 Con dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +15% acid +15% physical +20% arcane Acc +15 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +6% acid +9% fire +6% arcane Disarm- +74% Sharp, long, and deadly. |
voratun longsword 'Arywe' (61-85.4 power, 6 apr) voratun longsword 'Arywe' (61-85.4 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master Power 61.0 - 85.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing * cripple the target While equipped: Stats +3 Str +3 Wil +2 Cun dps ---------- Phys.crit +28.0% Phys.pwr +17 (+2 eff.) ----- def ----- Max.HP +10.00 Heal.mod +20% ---------- misc Max.stam +10.00 Sharp, long, and deadly. |
voratun longsword 'Gleamtooth' (41-57.4 power, 6 apr) voratun longsword 'Gleamtooth' (41-57.4 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 41.0 - 57.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 acid On Hit.r1 +8 arcane On Crit.r2 +12 light On Crit: * splashes the target with acid While equipped: dps ---------- Phys.crit +11.0% Crit.mult +16.00% Dmg.mod +3% light Res.pen +5% arcane +11% physical Acc +15 (+3 eff.) Apr +30 Melee Ret 8 arcane 4 light ----- def ----- Resists +6% blight Sharp, long, and deadly. |
Blazewitch the voratun mace (45.5-63.7 power, 6 apr) Blazewitch the voratun mace (45.5-63.7 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 45.5 - 63.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 lightning On Hit: * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: Stats +4 Str +2 Dex +2 Mag +4 Con dps ---------- Phys.crit +14.0% Phys.pwr +15 (+2 eff.) Res.pen +10% blight Acc +15 (+3 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +15 (+3 eff.) Fatigue -4% Disarm- +46% ---------- misc Light +3 See.Invis +12 Blunt and deadly. |
Cyrybrethra the Scorchoblivion (45-63 power, 6 apr) Cyrybrethra the Scorchoblivion (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 45.0 - 63.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 lightning +30 cold On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +15% physical Res.pen +14% physical Apr +13 ----- def ----- Armour +6 Resists +15% cold +6% light +9% fire Poison- +10% Disease- +15% Pinning- +15% Def/telep +10 Res/telep +10% Dur/telep +10% Blunt and deadly. |
Glowfoe (44.5-62.3 power, 6 apr) Glowfoe (44.5-62.3 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 44.5 - 62.3 Fire Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 acid On Hit: * 35% chance to daze at end of turn On Crit: * splashes the target with acid While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +10 Con dps ---------- Phys.pwr +14 (+1 eff.) Res.pen +10% lightning +11% physical +10% light +15% arcane +15% mind Melee Ret 12 arcane 8 light ----- def ----- Resists +9% fire Spell.save +3 (+0 eff.) Disarm- +35% Def/telep +10 Res/telep +10% Dur/telep +10% Blunt and deadly. |
Rhorasta the Strikecrack (45.5-63.7 power, 6 apr) Rhorasta the Strikecrack (45.5-63.7 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 45.5 - 63.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +30 cold On Hit.r1 +20 fire On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: Stats +3 Dex +2 Con dps ---------- Phys.crit +15.0% Phys.pwr +15 (+2 eff.) Dmg.mod +3% lightning Res.pen +5% acid On Hit (Melee): * 40% chance to corrode armour by 30% ----- def ----- Resists +6% lightning ---------- misc Infravis +2 Blunt and deadly. |
Saleratha (46.5-65.1 power, 6 apr) Saleratha (46.5-65.1 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 46.5 - 65.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to inflict 15% damage reduction * 20% chance to torment the target * 20% chance to curse the target While equipped: Stats +2 Con dps ---------- Res.pen +15% mind +40% physical +15% darkness +10% arcane Acc +15 (+3 eff.) Apr +14 ----- def ----- Resists +6% temporal Phys.save +21 (+5 eff.) Max.HP +40.00 ---------- misc Stam/turn +0.60 Blunt and deadly. |
voratun mace 'Brenygund' (47.5-66.5 power, 6 apr) voratun mace 'Brenygund' (47.5-66.5 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Disrupt/Master/Psionic Power 47.5 - 66.5 Acid Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect While equipped: Stats +3 Mag +3 Cun +2 Con dps ---------- Res.pen +15% physical Acc +10 (+2 eff.) Apr +14 Melee Ret 12 acid ----- def ----- Fatigue -6% Resists +6% lightning +6% cold +6% light Spell.save +12 (+2 eff.) Blunt and deadly. |
voratun mace 'Gliriariwen' (43.5-60.9 power, 6 apr) voratun mace 'Gliriariwen' (43.5-60.9 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 43.5 - 60.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 blight +20 darkness Against +15% Living On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease On Crit: * wounds the target for 7 turns: 34 bleeding, 86% reduced healing While equipped: dps ---------- Phys.crit +12.0% Crit.mult +10.00% Phys.pwr +15 (+2 eff.) Spell.pwr +6 (+1 eff.) S.pwr/crit +12 ----- def ----- Defense +3 (+0 eff.) Rng.Def +3 (+1 eff.) Disease- +32% ---------- misc Stam/turn +1.20 Max.stam +10.00 Blunt and deadly. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 65% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.20 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 35 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 60 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 75% Wil, 50% Mag, 15% Cun Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 70% Wil, 50% Mag, 10% Cun Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% ---------- misc Masteries +0.20 Wild-curse/Snake aspect Spit Poison: Level 2.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 558.46 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 85% Wil, 50% Mag, 25% Cun Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+2 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+2 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
Elythra the Airrebel (41-57.4 power, 6 apr) Elythra the Airrebel (41-57.4 power, 6 apr)3.0 T5 sceptre 1H weapon [Random Unique] Master/Psionic Power 41.0 - 57.4 Physical Uses 40% Wil, 100% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +3.0% Atk.spd 111% While equipped: Stats +7 Str +7 Dex +5 Con dps ---------- Spell.pwr +15 (+2 eff.) Res.pen +10% lightning Acc +15 (+3 eff.) Melee Ret 20 lightning 16 fire On Hit (Melee): * 26 arcane resource burn * 15% chance to daze at end of turn ----- def ----- Resists +6% temporal +15% mind +9% darkness Phys.save +15 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Blunt and deadly. |
Lightningstalker the voratun sceptre (40.5-56.7 power, 6 apr) Lightningstalker the voratun sceptre (40.5-56.7 power, 6 apr)3.0 T5 sceptre 1H weapon [Random Unique] Arcane/Master Power 40.5 - 56.7 Physical Uses 40% Wil, 100% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +3.0% Atk.spd 100% Dmg.conv 25% corrosive acid 25% dazing lightning On Hit: 10% Nova 5 On Hit: 10% Corrosive Mist 5 While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +15% lightning +6% mind Res.pen +14% lightning +5% light +20% acid Melee Ret 8 lightning On Hit (Melee): * 40% chance to blind ----- def ----- Armour +12 Hardiness +10% Resists +12% lightning +15% physical +6% light +3% mind Blunt and deadly. |
Magmaquill the voratun sceptre (43-60.2 power, 6 apr) Magmaquill the voratun sceptre (43-60.2 power, 6 apr)3.0 T5 sceptre 1H weapon [Random Unique] Arcane/Master Power 43.0 - 60.2 Physical Uses 40% Wil, 100% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 nature While equipped: Stats +7 Mag +7 Wil +7 Con dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +30 (+4 eff.) Dmg.mod +19% nature +6% fire Res.pen +20% blight +15% physical +15% fire Melee Ret 8 fire ----- def ----- Resists +9% blight +6% fire +9% mind Disarm- +31% Blunt and deadly. |
Neragana the voratun sceptre (38-53.2 power, 6 apr) Neragana the voratun sceptre (38-53.2 power, 6 apr)3.0 T5 sceptre 1H weapon [Random Unique] Arcane Power 38.0 - 53.2 Blight Uses 40% Wil, 100% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +3.0% Atk.spd 100% Dmg.conv 25% dazing lightning 20% blinding light On Hit: 10% Nova 5 On Hit: 10% Sun Flare 5 While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +28 (+4 eff.) Res.pen +17% light +20% lightning Melee Ret 16 blight ----- def ----- Armour +2 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +9% mind Crit.dmg- 5.00% Phys.save +3 (+1 eff.) Blind- +15% Poison- +10% Silence- +10% Stun/Frz- +15% Blunt and deadly. |
Silolaith (33-46.2 power, 5 apr) Silolaith (33-46.2 power, 5 apr)3.0 T4 sceptre 1H weapon [Random Unique] Arcane Power 33.0 - 46.2 Physical Uses 40% Wil, 137% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +79 arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +36% arcane On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% darkness +6% acid Crit.dmg- 15.00% Die.at -40.00 life Poison- +15% Stun/Frz- +10% Project an attack as arcane damage doing 100% weapon damage Puts all charms on 4 cooldown Blunt and deadly. |
Tebar the voratun sceptre (42.5-59.5 power, 6 apr) Tebar the voratun sceptre (42.5-59.5 power, 6 apr)3.0 T5 sceptre 1H weapon [Random Unique] Master Power 42.5 - 59.5 Physical Uses 40% Wil, 100% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +13 Str +6 Dex +2 Cun +6 Con dps ---------- Phys.crit +15.0% Crit.mult +30.00% Spell.pwr +15 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +6% light +6% arcane Phys.save +14 (+4 eff.) ---------- misc Max.hate +2.00 Max.psi +10.00 Telepathy Demon/Minor Humanoid/Orc Demon/Major Blunt and deadly. |
voratun sceptre 'Flarebane' (40.5-56.7 power, 6 apr) voratun sceptre 'Flarebane' (40.5-56.7 power, 6 apr)3.0 T5 sceptre 1H weapon [Random Unique] Arcane/Master Power 40.5 - 56.7 Physical Uses 40% Wil, 100% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +3.0% Atk.spd 100% Against +19% Humanoid On Hit.r1 +36 darkness While equipped: Stats +5 Mag +2 Wil +2 Cun +5 Con dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +15 (+2 eff.) Dmg.mod +20% darkness Res.pen +25% fire +11% physical Melee Ret 4 fire ----- def ----- Resists +3% nature +3% fire Disarm- +35% ---------- misc See.Stealth +19 Telepathy Dragon Blunt and deadly. |
Eremyldir the Flashquencher Eremyldir the Flashquencher4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Mind Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 143% Range +10 Proj.spd +200% On Hit.r1 +6 mind +2 temporal On Hit: * 53% chance to cause random gloom While equipped: dps ---------- Dmg.mod +3% temporal +21% physical Res.pen +47% physical Phasing +33% ----- def ----- Resists +6% temporal +6% mind +3% light Slings are used to hurl stones or metal shots at your foes. |
Flashslice the drakeskin leather sling Flashslice the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Acid Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +25 lightning While equipped: Stats +7 Mag dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +22% lightning +30% physical +3% blight +6% fire +6% acid +10% temporal Res.pen +27% physical +10% temporal +5% fire ----- def ----- Dur/telep +40% ---------- misc Reload +5 Mana/turn +0.16 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
Glulramina the drakeskin leather sling Glulramina the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +32 nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% temporal +44% physical Res.pen +15% nature +16% physical ----- def ----- Resists +9% all Mind.save +12 (+2 eff.) Heal/summ +10 ---------- misc Psi/ret +0.24 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Guneg the Torchjeer Guneg the Torchjeer4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit.r1 +2 mind +4 fire On Crit.r2 +2 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +6 Mag dps ---------- Phys.crit +15.0% Dmg.mod +16% temporal +6% mind +37% physical Res.pen +7% temporal +20% mind +36% physical Acc +6 (+2 eff.) ----- def ----- Resists +12% temporal ---------- misc Reload +5 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
Helltrencher the drakeskin leather sling Helltrencher the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Crit.r2 +4 blight +4 fire While equipped: dps ---------- Phys.crit +17.0% Dmg.mod +3% blight +21% physical +3% fire Res.pen +10% blight +22% physical Acc +29 (+6 eff.) ----- def ----- Resists +6% mind +9% blight Slings are used to hurl stones or metal shots at your foes. |
Ivirin the Scumbile Ivirin the Scumbile4.0 T5 sling 1H weapon [Random Unique] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +20 cold On Hit: 10% Arcane Vortex 3 While equipped: Stats +2 Str +7 Mag +1 Wil +6 Con dps ---------- Crit.mult +10.00% Spell.pwr +15 (+2 eff.) Dmg.mod +22% cold +15% arcane +6% nature Res.pen +25% physical Phasing +80% ----- def ----- Res/telep +4% Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Chamydur' drakeskin leather sling 'Chamydur'4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +35 nature On Hit.r1 +6 physical While equipped: Stats +7 Str +1 Dex +3 Mag dps ---------- Phys.crit +2.0% Phys.pwr +14 (+1 eff.) Spell.pwr +2 (+0 eff.) S.pwr/crit +6 Dmg.mod +22% physical Res.pen +15% nature Apr +1 ----- def ----- Resists +10% all ---------- misc Max.mana +20.00 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Strikevice' drakeskin leather sling 'Strikevice'4.0 T5 sling 1H weapon [Random Unique] Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit.r1 +2 mind On Hit: * 20 arcane resource burn While equipped: Stats +15 Cun +7 Wil dps ---------- Mind.pwr +13 (+2 eff.) Dmg.mod +6% lightning +21% physical +6% mind Res.pen +5% mind +44% physical On Hit (Ranged): * 25 arcane resource burn ----- def ----- Resists +6% acid +9% cold +6% arcane +3% nature ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
Adylravea the Darkbrand (42-50.4 power, 6 apr, blight element) Adylravea the Darkbrand (42-50.4 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 42.0 - 50.4 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 darkness While equipped: dps ---------- Spell.crit +13% Spell.pwr +38 (+6 eff.) Dmg.mod +42% blight +24% darkness Res.pen +10% light Melee Ret 12 light ----- def ----- Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) ---------- misc Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
Apprentice Staff (10-12 power, 0 apr, arcane element) Apprentice Staff (10-12 power, 0 apr, arcane element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Arcane Uses 150% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +0% Spell.pwr +5 (+1 eff.) Dmg.mod +10% lightning +10% fire +10% arcane +10% cold ----- def ----- Resists +10% lightning +10% fire +10% arcane +10% cold ---------- misc Talents +1 Command Staff Masteries +0.20 Spell/Ordered hedgemagic +0.20 Spell/Force A staff that has been carefully constructed for novices of the Art. |
Brightbringer (30-36 power, 6 apr, lightning element) Brightbringer (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con +1 Mag dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% lightning +6% temporal Melee Ret 8 fire ----- def ----- Armour +12 Hardiness +12% Resists +15% lightning +15% temporal +15% darkness Phys.save +12 (+3 eff.) Anom.red +25 Def/telep +45 Res/telep +35% Dur/telep +55% ---------- misc See.Invis +9 Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Chargesteel the dragonbone vilestaff (30-36 power, 6 apr, blight element) Chargesteel the dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Dex +13 Con dps ---------- Phys.crit +8.0% Spell.crit +9% Crit.mult +14.00% Phys.pwr +15 (+2 eff.) Spell.pwr +44 (+6 eff.) Dmg.mod +30% blight Acc +14 (+3 eff.) ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +12% lightning +9% temporal +9% blight +9% fire +3% nature HP.reg +3.30 Heal.mod +45% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloudmarrow (30-36 power, 6 apr, darkness element) Cloudmarrow (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 lightning On Hit: * 20% chance to disease While equipped: Stats +3 Wil dps ---------- Spell.crit +5% Crit.mult +55.00% Spell.pwr +43 (+6 eff.) S.pwr/crit +11 Melee+ 35 fire Dmg.mod +30% darkness +6% lightning Melee Ret 12 arcane ----- def ----- Resists +3% nature Spell.save +3 (+0 eff.) ---------- misc Mana/turn +0.16 Vim/s.crit +1.00 See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Eclipse (15-18 power, 4 apr, physical element) Eclipse (15-18 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 15.0 - 18.0 Darkness Uses 160% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+2 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Glorogarimina the Morningobsidian (30-36 power, 6 apr, blight element) Glorogarimina the Morningobsidian (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid +4 temporal On Hit.r1 +4 light +8 temporal On Crit.r2 +8 light On Hit: * 20% chance to blind While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +27 (+4 eff.) Dmg.mod +30% blight +3% temporal Res.pen +10% light Melee Ret 8 light On Hit (Melee): * 30% chance to corrode armour by 30% * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Mana/turn +0.64 Max.mana +282.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, darkness element) Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 160% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 463.04 physical damage to all targets in line, and inflicting bleeding for another 231.52 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Layiba (42-50.4 power, 8 apr, fire element) Layiba (42-50.4 power, 8 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 42.0 - 50.4 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +8 Crit +5.0% Atk.spd 100% Melee+ +8 physical While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+3 eff.) Dmg.mod +15% physical +42% fire Acc +10 (+2 eff.) ----- def ----- Resists +9% mind +21% fire Die.at -20.00 life Max.HP +30.00 HP.reg +0.80 ---------- misc Max.N.En +49.00 Light -1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Nerobeth the dragonbone magestaff (30-36 power, 6 apr, lightning element) Nerobeth the dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Nature Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Dmg.conv 34% nature On Hit.r1 +8 acid On Hit: * 40% chance to disease While equipped: Stats +7 Con +6 Wil dps ---------- Spell.crit +5% Spell.pwr +24 (+4 eff.) Dmg.mod +30% lightning +6% arcane +27% nature +12% acid Res.pen +12% nature Melee Ret 12 acid On Hit (Melee): * 20% chance to blind * 26% chance to disease ----- def ----- Defense +15 (+3 eff.) Resists +6% arcane +12% acid HP.reg +2.00 Heal.mod +29% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 363.16 light damage. Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 200% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
Viperrebel the dragonbone magestaff (42-50.4 power, 6 apr, cold element) Viperrebel the dragonbone magestaff (42-50.4 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 42.0 - 50.4 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to inflict 15% damage reduction While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+3 eff.) Dmg.mod +42% cold Melee Ret 16 nature 16 arcane On Hit (Melee): * 20% chance to blind ----- def ----- Defense +15 (+3 eff.) Resists +21% cold +6% temporal +6% nature +3% mind Pinning- +10% Stun/Frz- +5% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 269.67 light damage. Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Boltvengeance' (43-51.6 power, 6 apr, physical element) dragonbone starstaff 'Boltvengeance' (43-51.6 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Nature/Master Power 43.0 - 51.6 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 lightning +20 physical On Hit.r1 +8 lightning While equipped: Stats +1 Wil dps ---------- Phys.crit +30.0% Spell.crit +5% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Dmg.mod +9% lightning +30% physical Acc +20 (+4 eff.) On Hit (Melee): * 20% chance to blind * 30% chance to daze at end of turn ----- def ----- Defense +13 (+2 eff.) Spell.save +20 (+4 eff.) ---------- misc Light +5 Telepathy Demon/Minor Humanoid/Orc Demon/Major Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 363.16 light damage. Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Flashjam' (41-49.2 power, 6 apr, temporal element) dragonbone starstaff 'Flashjam' (41-49.2 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 41.0 - 49.2 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 lightning On Crit.r2 +8 lightning While equipped: dps ---------- Spell.crit +20% Spell.pwr +20 (+3 eff.) Dmg.mod +41% temporal ----- def ----- Armour +8 Resists +20% temporal +2% physical Phys.save +30 (+8 eff.) Spell.save +26 (+5 eff.) Die.at -20.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Cyrowyn' (42-50.4 power, 6 apr, acid element) dragonbone vilestaff 'Cyrowyn' (42-50.4 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 42.0 - 50.4 Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +2 Dex +6 Mag +6 Wil +6 Con dps ---------- Spell.crit +5% Spell.pwr +32 (+5 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +42% acid +3% mind ----- def ----- Resists +6% arcane Crit.dmg- 5.00% ---------- misc Mana/turn +0.40 Hate/m.crit +2.00 Max.mana +177.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Arczephyr the voratun waraxe (39.5-55.3 power, 9 apr) Arczephyr the voratun waraxe (39.5-55.3 power, 9 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 39.5 - 55.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +9 Crit +9.0% Atk.spd 100% Phasing +20% Melee+ +20 acid On Crit: * splashes the target with acid While equipped: Stats +7 Str +1 Con dps ---------- Dmg.mod +28% physical Res.pen +5% arcane +20% physical Acc +14 (+3 eff.) Apr +15 Melee Ret 4 lightning ----- def ----- Armour +6 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Phys.save +30 (+8 eff.) ---------- misc Stam/ret +2.50 Max.stam +15.00 One-handed war axes. |
Flashthorn (40-56 power, 6 apr) Flashthorn (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 40.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +4 lightning On Hit: * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +20% lightning +15% temporal +9% darkness +15% mind +15% physical Acc +28 (+6 eff.) Apr +15 Melee Ret 8 arcane 4 temporal ----- def ----- Defense +15 (+3 eff.) Resists +3% lightning Disarm- +50% One-handed war axes. |
Starstinger the voratun waraxe (55.5-77.7 power, 6 apr) Starstinger the voratun waraxe (55.5-77.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 55.5 - 77.7 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +12 fire On Hit: * 20% chance to blind * Random elemental explosion * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +6% fire Res.pen +17% acid +17% fire +16% lightning +13% cold Melee Ret 16 light ----- def ----- Resists +6% light +3% fire One-handed war axes. |
stralite waraxe 'Blazeclash' (56.5-79.1 power, 5 apr) stralite waraxe 'Blazeclash' (56.5-79.1 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 56.5 - 79.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 lightning On Hit: * 20% chance to daze at end of turn * 25% chance for lightning to arc to a second target While equipped: Stats +2 Str +2 Dex dps ---------- Melee Ret 20 mind ----- def ----- Armour +2 Resists +1% physical +9% mind +6% nature Poison- +5% Cut- +10% One-handed war axes. |
voratun waraxe 'Bethurethra' (40-56 power, 6 apr) voratun waraxe 'Bethurethra' (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 40.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 acid +8 arcane On Hit: * 53% chance to disease On Crit: * splashes the target with acid While equipped: Stats +7 Str +6 Con dps ---------- Dmg.mod +15% physical Res.pen +9% physical Acc +30 (+6 eff.) Apr +14 ----- def ----- Resists +5% arcane Crit.dmg- 5.00% ---------- misc Stam/ret +2.50 Light +2 One-handed war axes. |
voratun waraxe 'Cloudreeve' (40-56 power, 6 apr) voratun waraxe 'Cloudreeve' (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 40.0 - 56.0 Arcane Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 111% Melee+ +16 nature +12 arcane +20 temporal On Crit.r2 +8 darkness On Hit: * 35% chance to corrode armour by 30% While equipped: Stats +7 Dex dps ---------- Dmg.mod +24% lightning Res.pen +14% acid +10% arcane Acc +15 (+3 eff.) Melee Ret 4 darkness 12 lightning ----- def ----- Resists +3% lightning HP.reg +2.50 One-handed war axes. |
Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 40% Wil, 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 71.67 to 215.00 lightning damage (based on Magic and Dexterity). Uses 6 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 48 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Gleamresolve Gleamresolve1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex +6 Wil +5 Cun dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +12% mind On Hit (Melee): * Slows global speed by 40% * 15% chance to blind ----- def ----- Resists +6% lightning +3% temporal +21% fire +6% arcane +12% cold Spell.save +30 (+6 eff.) Mind.save +12 (+2 eff.) Max.HP +100.00 A belt that goes around your waist. |
Maniromimas the Kindleroar Maniromimas the Kindleroar1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Str +6 Dex +2 Mag +11 Cun +11 Con +10 Lck dps ---------- Mind.pwr +9 (+1 eff.) Melee Ret 4 light ----- def ----- Mind.save +15 (+3 eff.) Stealth +15 HP.reg +3.50 Heal.mod +26% ---------- misc T.Disarm +30 Light +2 Infravis +6 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the Thaloren Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Silirinne the Sootviper Silirinne the Sootviper1.0 T5 belt armor [Random Unique] Nature While equipped: dps ---------- Crit.mult +5.00% S.pwr/crit +2 Dmg.mod +3% blight Res.pen +20% arcane +15% darkness ----- def ----- Resists +10% acid +13% temporal +10% cold +10% fire +25% lightning Spell.save +20 (+4 eff.) HP.reg +2.70 Heal.mod +30% ---------- misc Mana/s.crit +4.00 A belt that goes around your waist. |
Glassra the Lustrehunter (3 def, 0 armour) Glassra the Lustrehunter (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +4.0% Phys.pwr +5 (+0 eff.) Dmg.mod +6% arcane +6% light Res.pen +20% acid +15% arcane +25% light Acc +10 (+2 eff.) Apr +10 Melee Ret 4 light ----- def ----- Defense +3 (+0 eff.) Fatigue -7% Resists +6% arcane +6% light Phys.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Die.at -50.00 life ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tarrikalthobar (3 def, 13 armour) Tarrikalthobar (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +2 Dex +2 Mag +8 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+0 eff.) Melee Ret 24 temporal ----- def ----- Armour +13 Defense +3 (+0 eff.) Fatigue -11% Resists +15% acid +26% cold Phys.save +15 (+4 eff.) Max.HP +108.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Aereyawen' (22 def, 6 armour) elven-silk cloak 'Aereyawen' (22 def, 6 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +20% acid ----- def ----- Armour +6 Defense +22 (+4 eff.) Resists +6% lightning +44% fire +37% light Mind.save +6 (+1 eff.) Stealth +29 Blind- +10% Knockbk- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Furnaceresolve' (18 def, 0 armour) elven-silk cloak 'Furnaceresolve' (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Mag +6 Wil +5 Cun dps ---------- Spell.crit +8% Dmg.mod +18% temporal Res.pen +5% fire Acc +9 (+2 eff.) Apr +10 Melee Ret 8 temporal On Hit (Melee): * 50% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +18 (+3 eff.) Resists +12% fire Phys.save +15 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
kruk cloak (2 def, 0 armour) kruk cloak (2 def, 0 armour)2.0 T1 cloak armor [Unique] While equipped: ----- def ----- Defense +2 (+0 eff.) A stylish kruk-style cloak, to look awesome. |
Brodigorn (5 def, 0 armour) Brodigorn (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +5 Cun +8 Con dps ---------- Mind.crit +2% Mind.pwr +14 (+2 eff.) Dmg.mod +12% acid +20% cold +20% nature ----- def ----- Defense +5 (+1 eff.) Resists +20% blight +30% cold Max.HP +100.00 HP.reg +6.00 Heal.mod +28% Poison- +49% Disease- +50% ---------- misc Hate/m.crit +1.00 Max.psi +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Deepsqueen the elven-silk robe (5 def, 0 armour) Deepsqueen the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +19 Cun dps ---------- Spell.crit +10% Crit.mult +19.00% Spell.pwr +9 (+1 eff.) Dmg.mod +16% physical +20% light +19% darkness Melee Ret 4 darkness On Hit (Melee): * 40% chance to corrode armour by 30% ----- def ----- Defense +5 (+1 eff.) Resists +6% darkness +16% physical ---------- misc Hate/m.crit +7.00 Psi/m.crit +5.00 Max.psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinith the Noonfear (5 def, 0 armour) Eilinith the Noonfear (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +14 Mag +11 Wil +5 Con dps ---------- Dmg.mod +17% lightning +11% physical +12% light +13% cold +16% nature ----- def ----- Defense +5 (+1 eff.) Resists +12% lightning +9% cold +6% light +9% fire Poison- +39% Disease- +36% ---------- misc Mana/turn +0.23 Psi/turn +0.25 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+1 eff.) Resists +20% fire -10% cold This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Relgoran (5 def, 0 armour) Relgoran (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +9 Cun dps ---------- Mind.crit +6% Crit.mult +16.00% Mind.pwr +6 (+1 eff.) Dmg.mod +20% lightning +6% temporal +9% arcane ----- def ----- Defense +5 (+1 eff.) Resists +30% lightning Spell.save +40 (+8 eff.) Mind.save +25 (+5 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +4.00 Hate/m.crit +5.00 Psi/m.crit +4.00 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 139.40 to 174.25 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
elven-silk robe 'Swamppyre' (5 def, 0 armour) elven-silk robe 'Swamppyre' (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +9 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +39% physical +22% nature +19% darkness Res.pen +20% darkness +20% physical ----- def ----- Defense +5 (+1 eff.) Resists +12% acid +21% physical +6% darkness +6% arcane +6% temporal Crit.dmg- 5.00% Poison- +50% Disease- +39% Stun/Frz- +10% ---------- misc Max.hate +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +12% arcane Res.Cap +5% arcane Phase door up to range 6, within radius 2 of the target location. Uses 14 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Barkdredge (0 def, 5 armour) Barkdredge (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +3 Wil +14 Mag dps ---------- Spell.pwr +9 (+1 eff.) Dmg.mod +10% acid +10% blight +6% lightning +3% mind +6% nature Res.pen +20% darkness +20% temporal On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +29% temporal +30% darkness +9% nature +6% mind Disease- +50% Def/telep +30 Res/telep +18% Dur/telep +28% Blink to a nearby random location (rad 14) Puts all charms on 15 cooldown A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 19 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Gorukhad (0 def, 5 armour) Gorukhad (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.crit +5.0% Phys.pwr +6 (+0 eff.) Spell.pwr +6 (+1 eff.) Res.pen +15% physical ----- def ----- Armour +5 Fatigue +5% Resists +6% arcane +6% blight Phys.save +10 (+3 eff.) Silence- +68% Confus- +70% Stun/Frz- +60% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 A pair of boots made of leather. |
Scorchpower (0 def, 5 armour) Scorchpower (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +6% blight +6% fire +6% temporal Res.pen +29% temporal +20% darkness +5% fire Melee Ret 4 fire On Hit (Melee): * 26% chance to disease ----- def ----- Armour +5 Fatigue +4% Resists +6% blight +32% temporal +26% darkness Phys.save +24 (+6 eff.) Spell.save +30 (+6 eff.) Mind.save +30 (+6 eff.) Def/telep +29 Res/telep +17% Dur/telep +26% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Skytorrent the pair of drakeskin leather boots (0 def, 15 armour) Skytorrent the pair of drakeskin leather boots (0 def, 15 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +6 Wil +4 Cun +6 Con dps ---------- Phys.crit +6.0% Phys.pwr +6 (+0 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +3% mind Res.pen +10% physical Apr +13 On Hit (Melee): * 26 arcane resource burn * 15% chance to daze at end of turn ----- def ----- Armour +15 Fatigue +5% Resists +9% temporal Spell.save +30 (+6 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 Max.hate +4.00 Infravis +3 Blindside: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 30 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
The Warped Boots (2 def, 4 armour) The Warped Boots (2 def, 4 armour)3.0 T5 feet armor [Unique] Unknown While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +10 (+2 eff.) ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +8% Resists +10% blight Spell.save +10 (+2 eff.) Max.HP +80.00 HP.reg -0.20 Spit Blight: Level 3.0 Pwr.cost 6 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit blight at your target doing 337.49 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
Thunderhacker (10 def, 5 armour) Thunderhacker (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Str +7 Dex +2 Wil +4 Cun dps ---------- Dmg.mod +15% lightning Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +5 Defense +10 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% HP.reg +5.50 Heal.mod +29% ---------- misc Infravis +3 See.Invis +12 Disengage: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of drakeskin leather boots 'Islildanor' (0 def, 19 armour) pair of drakeskin leather boots 'Islildanor' (0 def, 19 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +19 Fatigue +5% Resists +13% acid +19% fire +24% lightning +15% cold Phys.save +13 (+3 eff.) Spell.save +14 (+3 eff.) Mind.save +15 (+3 eff.) Heal/summ +30 Silence- +15% Confus- +5% ---------- misc Psi/ret +0.12 A pair of boots made of leather. |
pair of voratun boots 'Isama' (0 def, 14 armour) pair of voratun boots 'Isama' (0 def, 14 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +6 Wil +6 Cun +5 Con dps ---------- Mind.pwr +17 (+2 eff.) Res.pen +10% temporal +10% physical Melee Ret 4 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Fatigue -6% Resists +15% acid +15% fire +15% lightning +11% cold Phys.save +15 (+4 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.enc +50 Equi/ret +0.04 Psi/ret +0.08 Telepathy Dragon Blindside: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Nerathra' (16 def, 5 armour) pair of voratun boots 'Nerathra' (16 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex dps ---------- On Hit (Melee): * Slows global speed by 40% * 20 arcane resource burn ----- def ----- Armour +5 Defense +16 (+3 eff.) Rng.Def +20 (+4 eff.) Fatigue +4% Resists +6% lightning +9% cold +6% nature +9% light Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +14 (+3 eff.) ---------- misc Max.stam +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Ravenvagrant' (0 def, 5 armour) pair of voratun boots 'Ravenvagrant' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +9% acid +6% mind +12% darkness Res.pen +15% mind Melee Ret 12 mind 8 acid On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue -6% Resists +11% fire +15% cold Max.HP +60.00 HP.reg +5.50 Heal.mod +30% ---------- misc Stam/turn +0.90 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blackwell the drakeskin leather gloves (0 def, 3 armour) Blackwell the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +11 Str +5 Dex +5 Cun dps ---------- Phys.pwr +20 (+2 eff.) Res.pen +5% darkness Melee Ret 12 fire On Hit (Melee): * 30% chance to blind * 15% chance to inflict 15% damage reduction ----- def ----- Armour +3 Phys.save +14 (+4 eff.) HP.reg +6.00 ---------- misc Stam/turn +1.30 Psi/turn +0.31 Cooldown Double Strike -1 Unarmed combat: Power 36.5 - 40.2 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +12 Apr +5 Crit +19.0% Atk.spd 100% Melee+ +8 fire +4 darkness On Hit.r1 +8 mind On Hit: 10% Set Up 5 On Hit: 10% Second Wind 1 On Hit: * 53% chance to inflict 15% damage reduction Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Borublek the voratun gauntlets (0 def, 3 armour) Borublek the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +15 Mag +13 Wil +6 Cun dps ---------- Phys.pwr +13 (+1 eff.) Melee+ 15 arcane Res.pen +10% blight Melee Ret 4 blight ----- def ----- Armour +3 Resists +10% light +10% darkness +10% arcane Spell.save +9 (+2 eff.) ---------- misc Mana/s.crit +4.00 Max.vim +10.00 Infravis +2 Unarmed combat: Power 37.0 - 51.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Melee+ +8 blight +19 arcane +8 mind On Hit.r1 +4 arcane On Crit.r2 +47 light +45 darkness On Hit: 10% Manathrust 3 On Hit: * 20% chance to cause random gloom Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Gloyath the voratun gauntlets (0 def, 3 armour) Gloyath the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Spell.crit +7% Phys.pwr +19 (+2 eff.) Spell.pwr +15 (+2 eff.) Dmg.mod +3% mind ----- def ----- Armour +3 Resists +15% nature Phys.save +30 (+8 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+2 eff.) Disarm- +50% Confus- +15% Pinning- +15% Knockbk- +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.34 Unarmed combat: Power 41.0 - 57.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Melee+ +23 physical +19 arcane On Hit: 10% Juggernaut 1 On Hit: 10% Elemental Bolt 5 On Hit: * 53% chance to disease Juggernaut: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Growthcrypt the drakeskin leather gloves (0 def, 3 armour) Growthcrypt the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +8 Dex +9 Cun +6 Con dps ---------- Dmg.mod +6% nature +3% arcane Res.pen +5% nature Acc +7 (+2 eff.) Apr +15 ----- def ----- Armour +3 Resists +6% nature +2% physical Phys.save +30 (+8 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) HP.reg +3.70 Disarm- +40% ---------- misc Stam/turn +1.90 Max.stam +50.00 Unarmed combat: Power 26.0 - 28.6 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +11 Apr +15 Crit +6.0% Atk.spd 100% Melee+ +12 arcane +30 physical On Hit: 10% Slumber 5 On Hit: 10% Juggernaut 1 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Plaguepiercer (0 def, 9 armour) Plaguepiercer (0 def, 9 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Wil +5 Con dps ---------- Melee+ 15 lightning Dmg.mod +9% lightning Res.pen +15% nature Melee Ret 8 fire ----- def ----- Armour +9 Resists +8% lightning +3% fire +15% nature Mind.save +12 (+2 eff.) Max.HP +80.00 Disarm- +50% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 40.5 - 56.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +12 Apr +15 Crit +10.0% Atk.spd 83% On Hit.r1 +8 nature On Crit.r2 +15 lightning +12 fire On Hit: 10% Disarm 5 On Hit: 10% Battle Shout 5 On Hit: 10% Lightning Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Unarmed combat: Power 13.0 - 18.2 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Tarrineg the voratun gauntlets (6 def, 11 armour) Tarrineg the voratun gauntlets (6 def, 11 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +6 Mag +12 Cun dps ---------- Acc +20 (+4 eff.) Apr +15 On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +8% light +10% darkness Crit.dmg- 15.00% Phys.save +19 (+5 eff.) Mind.save +10 (+2 eff.) Die.at -40.00 life Disarm- +50% Knockbk- +5% ---------- misc Infravis +2 Unarmed combat: Power 27.0 - 37.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +19 Apr +25 Crit +10.0% Atk.spd 83% On Crit.r2 +40 light +36 darkness On Hit: 10% Perfect Control 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Torusarath the Brandstreaker (0 def, 3 armour) Torusarath the Brandstreaker (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Mag +2 Wil +4 Con dps ---------- Phys.pwr +16 (+2 eff.) Dmg.mod +3% fire Res.pen +15% lightning +10% fire ----- def ----- Armour +3 Resists +3% fire Crit.dmg- 5.00% Phys.save +30 (+8 eff.) Spell.save +10 (+2 eff.) Mind.save +9 (+2 eff.) HP.reg +4.40 Disarm- +47% ---------- misc Stam/turn +0.90 Psi/turn +0.40 Unarmed combat: Power 34.0 - 37.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +23 physical On Hit.r1 +4 lightning +8 fire On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 Juggernaut: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Charrigor' (0 def, 9 armour) drakeskin leather gloves 'Charrigor' (0 def, 9 armour)1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex dps ---------- Melee+ 15 mind Dmg.mod +11% mind +18% blight Res.pen +20% fire Acc +21 (+5 eff.) Melee Ret 12 blight 16 fire On Hit (Melee): * 20% chance to disease ----- def ----- Armour +9 Resists +9% mind Mind.save +15 (+3 eff.) Max.HP +80.00 Unarmed combat: Power 37.0 - 40.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +22 Apr +5 Crit +17.0% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +12 blight On Crit.r2 +15 mind On Hit: 20% Psychic Lobotomy 5 On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Flashtitan' (0 def, 17 armour) drakeskin leather gloves 'Flashtitan' (0 def, 17 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Cun dps ---------- Melee+ 15 acid Dmg.mod +11% acid Melee Ret 16 lightning ----- def ----- Armour +17 Resists +8% acid +6% darkness Phys.save +13 (+3 eff.) Spell.save +3 (+0 eff.) Mind.save +21 (+4 eff.) Max.HP +72.00 Confus- +10% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 36.0 - 39.6 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +25 Apr +5 Crit +19.0% Atk.spd 100% Melee+ +4 lightning On Crit.r2 +15 acid On Hit: 10% Acid Breath 5 On Hit: 10% Battle Shout 5 On Hit: 10% Set Up 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Flowerpower' (0 def, 23 armour) voratun gauntlets 'Flowerpower' (0 def, 23 armour)1.5 T5 hands armor [Random Unique] Arcane While equipped: Stats +3 Wil +14 Con dps ---------- Melee+ 15 blight 20 temporal Ranged+ 20 temporal Dmg.mod +11% blight +15% temporal Res.pen +20% arcane +10% nature ----- def ----- Armour +23 Hardiness +15% Resists +10% blight +15% temporal +12% physical Spell.save +9 (+2 eff.) ---------- misc Mana/turn +0.16 Unarmed combat: Power 32.0 - 44.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +15 blight On Hit: 5% Stone Touch 5 On Hit: 20% Soul Rot 5 On Hit: * 15% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 5 out of 10/10. Range 10 Travel.spd instantaneous Is a mind power Description: Inflicts 479.01 mind damage and cripples the target's higher mental functions, reducing cunning by 29 and confusing (40% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Celestial Circlet (3 def, 0 armour) Celestial Circlet (3 def, 0 armour)2.0 T2 head armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% darkness +10% arcane +10% light ----- def ----- Defense +3 (+0 eff.) Resists +10% darkness +10% arcane +10% light ---------- misc Masteries +0.10 Celestial/Circles Circle of Shifting Shadows: (Instant) Level 2.0 Pwr.cost 29 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle increases your Defense by 27, and deals 56.95 darkness damage per turn to everyone else with in its radius. The circle lasts 5 turns. The damage will increase with your Spellpower. A silver circlet studded with moonstones. |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +2 Fatigue +12% Resists +15% acid +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+2 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Emygawyn the drakeskin leather cap (0 def, 11 armour) Emygawyn the drakeskin leather cap (0 def, 11 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +9 Dex +8 Mag +8 Wil dps ---------- Spell.crit +5% Dmg.mod +26% blight +13% arcane Melee Ret 10 physical ----- def ----- Armour +11 Fatigue +5% Resists +6% arcane +6% darkness Crit.dmg- 20.00% Spell.save +9 (+2 eff.) Cut- +15% Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1444.5 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Fuledrakor the drakeskin leather cap (0 def, 5 armour) Fuledrakor the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +5 Dex +5 Cun +5 Con dps ---------- Dmg.mod +6% blight Melee Ret 4 blight 26 temporal 10 physical ----- def ----- Armour +5 Fatigue +5% Resists +15% fire -40% light +15% cold HP.reg +8.00 ---------- misc Mana/s.crit +3.00 Vim/s.crit +2.00 Max.mana +100.00 Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1444.5 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Gilozilablek (6 def, 19 armour) Gilozilablek (6 def, 19 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +15 Str dps ---------- Melee Ret 10 physical ----- def ----- Armour +19 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +5% Resists +1% physical +3% cold +3% mind +6% nature Spell.save +10 (+2 eff.) Poison- +10% Confus- +10% ---------- misc Infravis +3 Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1444.5 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Glorotha (3 def, 5 armour) Glorotha (3 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Wil +7 Cun +7 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +20% mind +9% temporal ----- def ----- Armour +5 Defense +3 (+0 eff.) Resists +20% mind Crit.dmg- 10.00% Phys.save +30 (+8 eff.) Mind.save +16 (+3 eff.) ---------- misc Max.psi +40.00 See.Invis +12 Stone Wall: Puts all charms on 47 cooldown Level 1.0 Pwr.cost 47 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 361.57 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Golle the voratun helm (0 def, 5 armour) Golle the voratun helm (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +5 Str +12 Wil +3 Cun +15 Con dps ---------- Phys.pwr +6 (+0 eff.) Res.pen +10% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +6% lightning +3% temporal +9% darkness +10% blight +3% fire +6% acid Spell.save +30 (+6 eff.) Mind.save +15 (+3 eff.) ---------- misc Max.psi +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Harysus the voratun helm (0 def, 5 armour) Harysus the voratun helm (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Mag +6 Wil dps ---------- Dmg.mod +12% mind ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% lightning +15% cold Phys.save +25 (+6 eff.) Mind.save +24 (+5 eff.) Heal/summ +30 ---------- misc Light +1 Infravis +3 Telepathy Dragon A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane A part of set. While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +10 (+2 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Iseretira the Cleanseblow (3 def, 0 armour) Iseretira the Cleanseblow (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun +10 Wil dps ---------- Mind.crit +6% Dmg.mod +15% acid +15% lightning +20% light +12% mind +12% blight +15% cold +12% arcane +15% fire Res.pen +15% blight +25% mind Melee Ret 12 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+0 eff.) Resists +6% blight +30% light +3% nature Mind.save +27 (+5 eff.) Confus- -20% Fear- -20% Hateful Whisper: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 15/15. Range 8 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 864 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Morbusbrace (0 def, 5 armour) Morbusbrace (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Wil dps ---------- Dmg.mod +15% nature Res.pen +15% nature Melee Ret 12 acid 4 nature On Hit (Melee): * 26 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +11% acid +15% blight +11% fire +25% cold +12% lightning Spell.save +6 (+1 eff.) Mind.save +15 (+3 eff.) ---------- misc Breathe water A cap made of leather. |
Naturemistress (0 def, 5 armour) Naturemistress (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Wil +5 Con dps ---------- Crit.mult +5.00% Phys.pwr +6 (+0 eff.) S.pwr/crit +4 Dmg.mod +12% nature +12% light Res.pen +5% nature Melee Ret 16 blight ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +20% light +12% lightning +6% fire +15% cold +20% darkness ---------- misc Vim/s.crit +1.00 Max.mana +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Splendourrigor (0 def, 5 armour) Splendourrigor (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Dex +3 Con dps ---------- Phys.crit +2.0% Crit.mult +3.00% Dmg.mod +3% light Res.pen +15% physical On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +15% temporal +23% darkness +3% light ---------- misc Stam/turn +0.80 Infravis +8 A cap made of leather. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+1 eff.) Mind.pwr +8 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 9 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
drakeskin leather cap 'Galewreck' (7 def, 14 armour) drakeskin leather cap 'Galewreck' (7 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +5 Wil +5 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +6% lightning Melee Ret 12 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +14 Defense +7 (+1 eff.) Fatigue +5% Resists +20% lightning +10% temporal +7% all Crit.dmg- 5.00% Phys.save +9 (+2 eff.) ---------- misc Infravis +4 A cap made of leather. |
elven-silk wizard hat 'Beregas' (3 def, 0 armour) elven-silk wizard hat 'Beregas' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +14 Wil +7 Cun dps ---------- Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +9% mind Res.pen +20% acid +5% arcane Melee Ret 12 arcane ----- def ----- Defense +3 (+0 eff.) Resists +12% mind +6% arcane ---------- misc Infravis +5 See.Stealth +25 See.Invis +16 Circle of Warding: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 105%, and attempts to push all creatures other than yourself out of its radius, inflicting 45.77 light damage and 44.94 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Eclipsewreath' (3 def, 5 armour) elven-silk wizard hat 'Eclipsewreath' (3 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil +12 Cun +6 Con dps ---------- Melee Ret 8 mind 4 darkness ----- def ----- Armour +5 Defense +3 (+0 eff.) Resists +6% darkness +12% fire Shield.pwr +13% Mind.save +45 (+9 eff.) HP.reg +6.00 ---------- misc Equi/ret +0.28 Stone Wall: Puts all charms on 47 cooldown Level 1.0 Pwr.cost 47 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 361.57 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
voratun helm 'Chargequencher' (3 def, 7 armour) voratun helm 'Chargequencher' (3 def, 7 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Str +14 Dex +5 Cun +13 Con dps ---------- Phys.pwr +4 (+0 eff.) Acc +4 (+1 eff.) Apr +2 Melee Ret 16 lightning ----- def ----- Armour +7 Defense +3 (+0 eff.) Rng.Def +3 (+1 eff.) Fatigue +5% Resists -25% light HP.reg +7.90 Heal.mod +5% ---------- misc Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Zerain' (10 def, 5 armour) voratun helm 'Zerain' (10 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Str +1 Wil +10 Cun dps ---------- Phys.pwr +4 (+0 eff.) Acc +12 (+3 eff.) Apr +4 On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue -1% Die.at -40.00 life Max.HP +40.00 ---------- misc Stam/ret +3.00 Equi/ret +2.90 Telepathy Dragon Humanoid/Orc A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Airwither (5 def, 10 armour) Airwither (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Master While equipped: Stats +17 Str +7 Con dps ---------- Spell.crit +7% Spell.pwr +4 (+1 eff.) Dmg.mod +6% blight Res.pen +10% lightning +15% acid +10% blight Melee Ret 4 blight ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +33% acid +15% physical +19% darkness Max.HP +100.00 ---------- misc Mana/turn +0.16 Light +2 Track: Puts all charms on 18 cooldown Level 2.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Beeduneg the Obsidianbiter (29 def, 37 armour) Beeduneg the Obsidianbiter (29 def, 37 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +10 Cun +3 Str dps ---------- Crit.mult +25.00% Res.pen +10% darkness +15% mind ----- def ----- Armour +37 Defense +29 (+6 eff.) Fatigue +14% Resists +9% darkness Mind.save +46 (+9 eff.) A suit of armour made of mail. |
Blazerain the voratun mail armour (5 def, 10 armour) Blazerain the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning +15% arcane Melee Ret 20 physical On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +12% lightning +6% temporal +29% cold Mind.save +25 (+5 eff.) A suit of armour made of mail. |
Flashwill the voratun mail armour (5 def, 30 armour) Flashwill the voratun mail armour (5 def, 30 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +9 Wil +9 Cun +2 Con dps ---------- Res.pen +20% lightning +15% physical ----- def ----- Armour +30 Defense +5 (+1 eff.) Fatigue +16% Resists +12% acid +30% cold +9% lightning Mind.save +25 (+5 eff.) Max.HP +30.00 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
Gyroddachik the voratun mail armour (5 def, 20 armour) Gyroddachik the voratun mail armour (5 def, 20 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +6% Resists +6% blight +9% fire Phys.save +15 (+4 eff.) Mind.save +20 (+4 eff.) Max.HP +150.00 HP.reg +3.90 Heal.mod +20% Blind- +20% Disease- +20% Knockbk- +30% A suit of armour made of mail. |
Ivithra the Rainmaim (18 def, 20 armour) Ivithra the Rainmaim (18 def, 20 armour)14.0 T5 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +1 Wil dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +6% mind On Hit (Melee): * Slows global speed by 40% ----- def ----- Armour +20 Defense +18 (+3 eff.) Fatigue +16% Resists +4% physical Mind.save +25 (+5 eff.) Max.HP +158.00 HP.reg +3.80 Heal.mod +27% Heal/summ +20 A suit of armour made of mail. |
Rose's Revenge (5 def, 10 armour) Rose's Revenge (5 def, 10 armour)14.0 T3 heavy armor [Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% mind +15% physical Melee Ret 15 nature 15 physical ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% ---------- misc Max.hate +15.00 Hardens the skin for 6 turns increasing armour by 20 and armour hardiness by 20%. Uses 24 power out of 60/60 Painful to wear and painful to attackers, this armour is covered with sharp thorns. The pain helps you focus at least. |
Ulfaregomas the Lightningpiercer (5 def, 10 armour) Ulfaregomas the Lightningpiercer (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +8 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +23 (+3 eff.) Spell.pwr +20 (+3 eff.) Mind.pwr +25 (+4 eff.) Res.pen +5% lightning +10% fire Melee Ret 8 lightning 8 fire 19 physical On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +52% lightning +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
Voravea the Bleakspar (19 def, 29 armour) Voravea the Bleakspar (19 def, 29 armour)14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +29 Defense +19 (+4 eff.) Fatigue +8% Resists +3% blight +6% arcane +9% lightning Phys.save +15 (+4 eff.) Spell.save +9 (+2 eff.) Mind.save +25 (+5 eff.) HP.reg +8.00 ---------- misc Stam/turn +2.40 A suit of armour made of mail. |
Zoldil the voratun mail armour (5 def, 10 armour) Zoldil the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +1 Mag +10 Con dps ---------- Crit.mult +10.00% Melee+ 23 acid 23 fire Dmg.mod +9% arcane Res.pen +10% arcane Phasing +40% Melee Ret 16 acid 13 fire 8 arcane ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +31% Resists +30% acid -19% light +44% fire +30% cold +6% arcane +13% darkness Phys.save +10 (+3 eff.) Spell.save +16 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Mana/turn +0.08 A suit of armour made of mail. |
voratun mail armour 'Blasttooth' (5 def, 20 armour) voratun mail armour 'Blasttooth' (5 def, 20 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +1 Wil +2 Cun dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +9% lightning Res.pen +25% lightning Melee Ret 8 mind ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +7% Resists +15% physical +9% mind +18% darkness Phys.save +15 (+4 eff.) Mind.save +31 (+6 eff.) ---------- misc Hate/m.crit +4.00 Light +2 Track: Puts all charms on 18 cooldown Level 2.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour 'Brightbait' (5 def, 10 armour) voratun mail armour 'Brightbait' (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +7 Con dps ---------- Melee+ 17 acid 18 fire Melee Ret 15 acid 16 fire 12 light On Hit (Melee): * 40% chance to corrode armour by 30% ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +32% acid +6% darkness +30% fire +10% arcane +3% mind Crit.dmg- 10.00% Spell.save +24 (+5 eff.) Mind.save +6 (+1 eff.) Die.at -40.00 life Max.HP +80.00 A suit of armour made of mail. |
voratun mail armour 'Camidar' (5 def, 20 armour) voratun mail armour 'Camidar' (5 def, 20 armour)14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Wil +8 Cun +2 Con dps ---------- Dmg.mod +18% mind Melee Ret 20 physical ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +16% Resists +1% physical Mind.save +25 (+5 eff.) Max.HP +100.00 HP.reg +4.40 Heal.mod +30% ---------- misc Max.stam +10.00 A suit of armour made of mail. |
voratun mail armour 'Isoldalaith' (5 def, 35 armour) voratun mail armour 'Isoldalaith' (5 def, 35 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: dps ---------- Spell.crit +3% Mind.crit +2% S.pwr/crit +6 Dmg.mod +9% blight Res.pen +10% blight +5% mind ----- def ----- Armour +35 Defense +5 (+1 eff.) Fatigue +6% Resists +10% mind Phys.save +12 (+3 eff.) Mind.save +21 (+4 eff.) ---------- misc Equi/ret +0.16 Vim/s.crit +6.00 A suit of armour made of mail. |
voratun mail armour 'Tarrovon' (5 def, 10 armour) voratun mail armour 'Tarrovon' (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex +2 Mag +15 Wil +18 Cun dps ---------- Crit.mult +12.00% Phys.pwr +2 (+0 eff.) Dmg.mod +6% temporal Melee Ret 18 physical ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +2% physical Mind.save +47 (+9 eff.) HP.reg +0.60 A suit of armour made of mail. |
voratun mail armour 'Tygogrim' (5 def, 10 armour) voratun mail armour 'Tygogrim' (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Nature While equipped: Stats +12 Wil dps ---------- Crit.mult +20.00% Spell.pwr +4 (+1 eff.) Mind.pwr +2 (+0 eff.) Dmg.mod +6% physical Melee Ret 26 light 4 blight ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +55% blight +60% darkness Phys.save +10 (+3 eff.) HP.reg +7.80 ---------- misc Stam/turn +2.20 Mana/s.crit +2.00 Max.vim +20.00 Light +4 A suit of armour made of mail. |
voratun mail armour 'Zanukhad' (5 def, 10 armour) voratun mail armour 'Zanukhad' (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Wil +9 Cun +4 Con dps ---------- Crit.mult +10.00% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +15% acid +29% fire +3% temporal Mind.save +20 (+4 eff.) Max.HP +100.00 HP.reg +4.00 Heal.mod +22% ---------- misc See.Invis +6 A suit of armour made of mail. |
Bihir the Lavaedge (5 def, 14 armour) Bihir the Lavaedge (5 def, 14 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +9 Mag +10 Wil +5 Cun +5 Con dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +8% Phys.pwr +25 (+3 eff.) Spell.pwr +25 (+4 eff.) Mind.pwr +19 (+3 eff.) Dmg.mod +9% acid +12% fire Melee Ret 12 fire ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +4% Resists +15% acid +12% cold +17% lightning +30% fire ---------- misc Light +3 Breathe water A suit of armour made of leather. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+1 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+4 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Coalwedge the drakeskin leather armour (14 def, 33 armour) Coalwedge the drakeskin leather armour (14 def, 33 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Crit.mult +20.00% Melee+ 10 fire Ranged+ 10 fire Dmg.mod +6% blight Res.pen +15% arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +33 Defense +14 (+3 eff.) Fatigue +8% Resists +30% acid +30% physical +30% fire Spell.save +10 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +20.00 Max.vim +10.00 A suit of armour made of leather. |
Cracklebore the drakeskin leather armour (21 def, 18 armour) Cracklebore the drakeskin leather armour (21 def, 18 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee Ret 20 lightning ----- def ----- Armour +18 Defense +21 (+4 eff.) Rng.Def +16 (+3 eff.) Fatigue +8% Resists +3% cold +10% arcane +6% nature Phys.save +6 (+2 eff.) Spell.save +29 (+6 eff.) Blind- +5% ---------- misc Mana/turn +0.08 A suit of armour made of leather. |
Gliriatta the Poxpall (5 def, 13 armour) Gliriatta the Poxpall (5 def, 13 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% mind Res.pen +20% nature +10% mind Melee Ret 8 acid 14 light 16 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +13 Defense +5 (+1 eff.) Fatigue +8% Resists +33% acid +30% darkness +29% blight +25% fire +15% cold ---------- misc Light +2 Breathe water A suit of armour made of leather. |
Isotta (5 def, 8 armour) Isotta (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +10 Str +6 Wil dps ---------- Dmg.mod +3% temporal Res.pen +15% mind +25% temporal Melee Ret 14 light 12 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +27% blight +14% physical +49% darkness +29% acid Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 Track: Puts all charms on 18 cooldown Level 2.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Modrayon the drakeskin leather armour (13 def, 17 armour) Modrayon the drakeskin leather armour (13 def, 17 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +10 Dex +5 Mag +10 Cun dps ---------- Crit.mult +15.00% Melee Ret 4 arcane On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +17 Defense +13 (+2 eff.) Fatigue +8% Resists +28% acid +3% darkness Phys.save +6 (+2 eff.) Spell.save +3 (+0 eff.) Mind.save +30 (+6 eff.) Max.HP +65.00 HP.reg +10.70 Heal.mod +28% A suit of armour made of leather. |
Turodig the drakeskin leather armour (5 def, 8 armour) Turodig the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature While equipped: Stats +2 Mag +2 Cun +3 Con dps ---------- Mind.crit +2% Melee Ret 20 mind ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Mind.save +30 (+6 eff.) Max.HP +218.00 HP.reg +19.00 Heal.mod +59% ---------- misc Hate/m.crit +3.00 A suit of armour made of leather. |
Warping Vest (30 def, 0 armour) Warping Vest (30 def, 0 armour)9.0 T4 light armor [Unique] Arcane While equipped: ----- def ----- Defense +30 (+6 eff.) Resists +25% temporal Res.Cap +10% temporal Pinning- +20% ---------- misc Masteries +0.20 Spell/Conveyance +0.20 Spell/Distort +0.20 Chronomancy/Spacetime Folding +0.20 Chronomancy/Spacetime Weaving Scatter: Level 4.0 Pwr.cost 24 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Randomly teleports all targets within a radius of 6 around you, including yourself. Everyone will be teleported between 6 and 12 tiles from their current location. You will go out of phase (74) for 3 turns. Requires your Spellpower to beat the target's Spell Save. This vest doesn't seem to stay still. It moves about all over the place, yet doesn't move at all. |
drakeskin leather armour 'Coalroar' (15 def, 33 armour) drakeskin leather armour 'Coalroar' (15 def, 33 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Melee+ 10 fire Ranged+ 9 fire Dmg.mod +9% lightning Res.pen +25% darkness +15% lightning Melee Ret 4 lightning ----- def ----- Armour +33 Defense +15 (+3 eff.) Fatigue +8% Resists +30% acid +25% physical +3% darkness +30% fire +9% nature Spell.save +9 (+2 eff.) A suit of armour made of leather. |
drakeskin leather armour 'Flashbliss' (11 def, 8 armour) drakeskin leather armour 'Flashbliss' (11 def, 8 armour)9.0 T5 light armor [Random Unique] Master While equipped: Stats +9 Str +7 Dex dps ---------- Melee Ret 4 light 12 physical ----- def ----- Armour +8 Defense +11 (+2 eff.) Fatigue +8% Resists +12% nature +30% fire Phys.save +14 (+4 eff.) Disease- +10% Confus- +10% Knockbk- +5% ---------- misc Light +1 A suit of armour made of leather. |
drakeskin leather armour 'Urychik' (15 def, 14 armour) drakeskin leather armour 'Urychik' (15 def, 14 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +13 Str +6 Dex dps ---------- Res.pen +15% mind ----- def ----- Armour +14 Defense +15 (+3 eff.) Fatigue +2% Resists +23% acid +45% cold +9% mind +6% blight Phys.save +20 (+5 eff.) ---------- misc Light +3 Breathe water A suit of armour made of leather. |
Duskcutter the voratun plate armour (9 def, 26 armour) Duskcutter the voratun plate armour (9 def, 26 armour)17.0 T5 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Wil +10 Con dps ---------- S.pwr/crit +2 On Hit (Melee): * 40% chance to inflict 15% damage reduction ----- def ----- Armour +26 Defense +9 (+2 eff.) Fatigue +30% Resists +25% darkness +15% fire +3% mind -18% light Phys.save +25 (+6 eff.) Spell.save +16 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +60.00 ---------- misc Mana/s.crit +2.00 Vim/s.crit +3.00 A suit of armour made of metal plates. |
Mucusflash (9 def, 16 armour) Mucusflash (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +12% nature +12% fire Res.pen +5% darkness Melee Ret 4 nature On Hit (Melee): * Slows global speed by 30% * 15% chance to inflict 15% damage reduction ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +15% physical +20% darkness +12% fire +9% nature +30% cold HP.reg +8.00 ---------- misc Stam/turn +2.50 Light +2 Track: Puts all charms on 18 cooldown Level 2.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Ravenfiend the voratun plate armour (24 def, 26 armour) Ravenfiend the voratun plate armour (24 def, 26 armour)17.0 T5 massive armor [Random Unique] Master/Psionic While equipped: Stats +9 Wil +15 Cun +4 Con dps ---------- Melee Ret 13 physical On Hit (Melee): * 10 arcane resource burn * 30% chance to inflict 15% damage reduction ----- def ----- Armour +26 Defense +24 (+5 eff.) Fatigue +12% Resists +3% blight +6% light +6% acid Crit.dmg- 5.00% Mind.save +46 (+9 eff.) ---------- misc Infravis +1 A suit of armour made of metal plates. |
Shimmerspawner (9 def, 16 armour) Shimmerspawner (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Arcane/Master While equipped: Stats +25 Str +13 Mag +10 Wil +7 Con dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +25 (+3 eff.) Spell.pwr +25 (+4 eff.) Mind.pwr +23 (+3 eff.) Dmg.mod +6% temporal Melee Ret 12 lightning 8 fire ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +47% lightning Max.HP +92.00 ---------- misc Light +1 Infravis +2 Telepathy Dragon A suit of armour made of metal plates. |
voratun plate armour 'Stormschism' (9 def, 16 armour) voratun plate armour 'Stormschism' (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +4 Mag +8 Wil +9 Cun dps ---------- Dmg.mod +12% lightning Res.pen +15% lightning ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +30% lightning +28% fire Mind.save +25 (+5 eff.) ---------- misc Telepathy Humanoid/Orc A suit of armour made of metal plates. |
voratun plate armour 'Tarrahor' (9 def, 16 armour) voratun plate armour 'Tarrahor' (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +9 Wil +9 Cun +7 Con dps ---------- On Hit (Melee): * Slows global speed by 40% * 20 arcane resource burn ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +9% blight +6% temporal +3% mind Spell.save +46 (+9 eff.) Mind.save +23 (+5 eff.) Max.HP +119.00 A suit of armour made of metal plates. |
Charwell the voratun shield (12 def, 5 armour, 190.5 block) Charwell the voratun shield (12 def, 5 armour, 190.5 block)7.0 T5 shield armor [Random Unique] Arcane/Nature While equipped: Stats +6 Str +8 Mag +3 Cun +7 Con dps ---------- Melee+ 10 acid Dmg.mod +3% physical Melee Ret 32 acid 40 fire On Melee Ret: * 40% chance to blind ----- def ----- Armour +5 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +20% light +29% fire ---------- misc Talents +5 Block Handheld deflection devices. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor [Unique] Nature While equipped: ----- def ----- Armour +8 Defense +8 (+1 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +2 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor [Unique] Nature/Master While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+3 eff.) Rng.Def +15 (+3 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +5 Block On block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Gygas (24 def, 3 armour, 187.5 block) Gygas (24 def, 3 armour, 187.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex dps ---------- Phys.crit +2.0% Phys.pwr +6 (+0 eff.) On Melee Ret: * 17% chance to daze at end of turn ----- def ----- Armour +3 Defense +24 (+5 eff.) Rng.Def +24 (+5 eff.) Fatigue +14% Resists +19% lightning +20% physical +6% arcane Blind- +20% Silence- +15% ---------- misc Wards +6 lightning +5 temporal +6 blight +6 fire +6 cold Talents +1 Ward +5 Block Handheld deflection devices. |
Sanguine Shield (14 def, 4 armour, 220 block) Sanguine Shield (14 def, 4 armour, 220 block)7.0 T4 shield armor [Unique] Master While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +14 (+3 eff.) Rng.Def +14 (+3 eff.) Fatigue +19% Resists +25% blight HP.reg +5.00 ---------- misc Talents +5 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Sepsisblood (12 def, 5 armour, 194 block) Sepsisblood (12 def, 5 armour, 194 block)7.0 T5 shield armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% nature ----- def ----- Armour +5 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +43% acid +13% fire +13% lightning +34% cold Max.HP +98.00 Disease- +20% Disarm- +10% Stun/Frz- +5% ---------- misc Talents +5 Block Handheld deflection devices. |
Skeletal Parry (10 def, 4 armour, 40 block) Skeletal Parry (10 def, 4 armour, 40 block)7.0 T2 shield armor [Unique] Arcane A part of set. While equipped: dps ---------- Melee Ret 10 phys.bleed ----- def ----- Armour +4 Defense +10 (+2 eff.) Fatigue +6% ---------- misc Talents +2 Block Bone Armour: Level 2.0 Pwr.cost 18 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Creates a shield of bones, absorbing 720 damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Dexterity. A shield made from various sharpened bones. It feels icky. |
Smearvagrant the voratun shield (12 def, 15 armour, 212.5 block) Smearvagrant the voratun shield (12 def, 15 armour, 212.5 block)7.0 T5 shield armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +7 Con dps ---------- Res.pen +20% nature On Melee Ret: * 35% chance to reduce effective powers by 20% * 32 arcane resource burn ----- def ----- Armour +15 Hardiness +10% Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +26% acid +20% physical +3% light +30% fire +17% nature +9% cold ---------- misc Talents +5 Block Handheld deflection devices. |
Sulfurlady the voratun shield (12 def, 3 armour, 191.5 block) Sulfurlady the voratun shield (12 def, 3 armour, 191.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +3 Wil +6 Con dps ---------- Dmg.mod +9% nature Melee Ret 8 nature On Melee Ret: * 20% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +19% acid +14% light +9% mind +30% fire +3% nature +12% darkness ---------- misc Max.vim +30.00 Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Unredesus the voratun shield (12 def, 42 armour, 401 block) Unredesus the voratun shield (12 def, 42 armour, 401 block)7.0 T5 shield armor [Random Unique] Nature/Master While equipped: Stats +2 Mag +7 Con dps ---------- Melee Ret 8 physical ----- def ----- Armour +42 Hardiness +10% Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +6% Resists +14% physical Phys.save +25 (+6 eff.) ---------- misc Infravis +3 Talents +5 Block Handheld deflection devices. |
Xeriwyn the voratun shield (12 def, 3 armour, 194.5 block) Xeriwyn the voratun shield (12 def, 3 armour, 194.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master While equipped: Stats +6 Con dps ---------- Phys.crit +6.0% Spell.crit +2% Crit.mult +5.00% Phys.pwr +10 (+1 eff.) S.pwr/crit +8 Phasing +40% On Melee Ret: * 20% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +20% acid +29% fire ---------- misc Max.mana +40.00 Talents +5 Block Handheld deflection devices. |
voratun shield 'Dimvile' (12 def, 3 armour, 193.5 block) voratun shield 'Dimvile' (12 def, 3 armour, 193.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Con dps ---------- Phys.crit +6.0% Phys.pwr +10 (+1 eff.) S.pwr/crit +8 Res.pen +10% arcane Phasing +60% On Hit (Melee): * 15% chance to cause random gloom On Melee Ret: * 20% chance to corrode armour by 30% * 29% chance to cause random gloom ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +20% acid Spell.save +40 (+8 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Flaresting' (12 def, 3 armour, 193 block) voratun shield 'Flaresting' (12 def, 3 armour, 193 block)7.0 T5 shield armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag +14 Con dps ---------- Phys.crit +6.0% Phys.pwr +10 (+1 eff.) Dmg.mod +9% light +9% fire Res.pen +15% fire Melee Ret 12 light On Melee Ret: * 66% chance to blind ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +40% light +15% fire ---------- misc Light +1 Talents +5 Block Handheld deflection devices. |
Mudan the Blazepower Mudan the Blazepower1.0 T5 wardstone armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +9% blight +9% temporal Melee Ret 20 lightning On Hit (Melee): * 40% chance to daze at end of turn ----- def ----- Defense +10 (+2 eff.) Resists +37% lightning +40% physical +3% temporal +25% fire +22% mind +12% nature Dmg.red +5 all Spell.save +20 (+4 eff.) Proj.slow +30% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Stealth +16 Wards +4 lightning +7 physical +4 fire +3 nature +4 mind Talents +10 Ward Handheld warding devices |
marble wardstone 'Madedor' marble wardstone 'Madedor'1.0 T5 wardstone armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag dps ---------- Spell.crit +4% S.pwr/crit +8 Dmg.mod +12% blight ----- def ----- Defense +10 (+2 eff.) Dmg.red +5 all Phys.save +17 (+4 eff.) Spell.save +20 (+4 eff.) Mind.save +20 (+4 eff.) Proj.slow +30% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Paradox regeneration: -1.00 Handheld warding devices |
Belira the Deepsstreak (20/20, 46-64.4 power, 20 apr) Belira the Deepsstreak (20/20, 46-64.4 power, 20 apr)3.0 T4 arrow ammo [Random Unique] Nature/Master/Psionic Power 46.0 - 64.4 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +20 Crit +13.5% Capacity 20 Rld cld 6 Proj.spd +200% Ranged+ +15 temporal +4 darkness +14 mind +15 nature On Hit.r1 +4 darkness On Hit: * 23% chance to cause random gloom * 40 arcane resource burn * 40% chance to inflict 15% damage reduction Arrows are used with bows to pierce your foes to death. |
Dayspawner (46/50, 73.5-102.9 power, 18 apr) Dayspawner (46/50, 73.5-102.9 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 73.5 - 102.9 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 50 Ranged+ +30 gravity +12 light On Hit.r1 +4 light On Crit.r2 +4 arcane +12 mind +12 light On Hit: * 20% chance to blind * 10% chance to crush the target While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Moldsweeper (24/24, 53-74.2 power, 18 apr) Moldsweeper (24/24, 53-74.2 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 53.0 - 74.2 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +26.0% Capacity 24 Ranged+ +4 acid +33 darkness +30 bleed +4 nature Against +18% Living On Hit.r1 +4 nature On Crit.r2 +28 nature +8 acid On Hit: * Slows global speed by 53% On Crit: * wounds the target for 7 turns: 32 bleeding, 85% reduced healing * cripple the target Arrows are used with bows to pierce your foes to death. |
Shadequarry (19/19, 54.5-76.3 power, 18 apr) Shadequarry (19/19, 54.5-76.3 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 54.5 - 76.3 Blight Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +26.0% Capacity 19 Ranged+ +30 darkness +29 blight +30 bleed On Hit.r1 +12 darkness +16 blight On Crit.r2 +4 darkness On Hit: * 20% chance to inflict 15% damage reduction * 53% chance to disease * 20% chance to cause random gloom * 20% chance to curse the target On Crit: * wounds the target for 7 turns: 32 bleeding, 85% reduced healing * cripple the target Arrows are used with bows to pierce your foes to death. |
Shockbreacher the quiver of dragonbone arrows (21/21, 56-78.4 power, 18 apr) Shockbreacher the quiver of dragonbone arrows (21/21, 56-78.4 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Disrupt/Psionic Power 56.0 - 78.4 Lightning Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Proj.spd +200% Ranged+ +24 lightning +20 nature +20 darkness On Hit.r1 +12 lightning On Hit: * 53% chance to daze at end of turn * 10% chance to create an air burst * 25% chance to remove a magical effect * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 40% Wil, 50% Dex, 50% Mag 70% Str Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
215 alchemist agate 215 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betymira (dig speed 6 turns) Betymira (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +1 Con dps ---------- Dmg.mod +15% fire +15% mind +9% nature Melee Ret 16 arcane ----- def ----- Resists +6% temporal +10% darkness +10% fire +3% mind +25% nature Phys.save +9 (+2 eff.) Mind.save +15 (+3 eff.) Blind- +10% Disease- +5% Teleport- +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Beudas the Mucuspyre (dig speed 8 turns) Beudas the Mucuspyre (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +8 Str +1 Dex ----- def ----- Fatigue -11% Resists +9% darkness +3% nature Affinity +15% darkness Max.HP +40.00 ---------- misc Max.stam +27.00 Infravis +6 See.Invis +6 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Deepsravage (dig speed 12 turns) Deepsravage (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +9 Str dps ---------- Crit.mult +15.00% Dmg.mod +9% lightning Res.pen +15% darkness Apr +14 Melee Ret 12 physical ----- def ----- Armour +2 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) ---------- misc Spell.cld 10% Infravis +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Getta the voratun pickaxe (dig speed 10 turns) Getta the voratun pickaxe (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +9 Str +11 Mag +3 Wil +2 Cun dps ---------- Spell.crit +9% Dmg.mod +6% arcane Res.pen +15% temporal ----- def ----- Max.HP +39.00 ---------- misc Max.mana +48.00 Max.stam +28.00 Spell.cld 10% Light +3 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Obsidianshear the voratun pickaxe (dig speed 11 turns) Obsidianshear the voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +4 Str +10 Dex +3 Mag dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness Crit.dmg- 10.00% ---------- misc Spell.cld 20% Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Phoenixnail (dig speed 6 turns) Phoenixnail (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil +7 Cun dps ---------- Mind.crit +2% Crit.mult +40.00% Phys.pwr +20 (+2 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +10% nature +6% fire Res.pen +10% fire Apr +16 On Hit (Melee): * 10% chance to disease ----- def ----- Resists +15% nature ---------- misc Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Pitchquench' (dig speed 5 turns) voratun pickaxe 'Pitchquench' (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str +2 Wil +2 Con dps ---------- Dmg.mod +11% mind +15% fire Res.pen +20% darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% darkness Mind.save +15 (+3 eff.) Max.HP +40.00 ---------- misc Max.stam +30.00 Light +4 Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 47 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
12 emerald 12 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 44 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Issurab the dwarven lantern Issurab the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +12 Con dps ---------- Mind.crit +12% Mind.pwr +11 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +30% blight Spell.save +3 (+0 eff.) Mind.save +12 (+2 eff.) HP.reg +11.70 Disease- +30% Silence- +15% Confus- +20% Pinning- +15% Teleport- +10% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mayugaba the dwarven lantern Mayugaba the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +11 Cun dps ---------- Crit.mult +9.00% Dmg.mod +15% light Melee Ret 30 fire ----- def ----- Armour +6 Resists +3% physical +10% fire +15% darkness +3% cold Affinity +5% light Max.HP +10.00 Poison- +20% Disease- +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light -3 Infravis +9 Sun Flare: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 192.95 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Nightwilter Nightwilter2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Res.pen +15% acid Melee Ret 4 darkness ----- def ----- Resists +7% blight +33% acid Crit.dmg- 15.00% HP.reg +2.20 ---------- misc Light +2 Infravis +4 Telepathy Demon/Minor Demon/Major Humanoid/Orc All A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (154 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern 'Baruziladir' dwarven lantern 'Baruziladir'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +6 Mag +6 Con dps ---------- Spell.crit +1% Dmg.mod +12% blight Res.pen +5% temporal Phasing +20% Melee Ret 4 blight ----- def ----- Defense +15 (+3 eff.) Resists +14% blight +6% arcane Phys.save +20 (+5 eff.) Spell.save +25 (+5 eff.) Mind.save +19 (+4 eff.) Max.HP +57.00 HP.reg +6.50 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 551.33 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1020.00 fire damage (based on Magic). Uses 29 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 117 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cyranne (23/23, 59-70.8 power, 10 apr) Cyranne (23/23, 59-70.8 power, 10 apr)3.0 T5 shot ammo [Random Unique] Arcane/Nature Power 59.0 - 70.8 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +10 Crit +13.0% Capacity 23 Ranged+ +23 insidious poison +8 acid +13 blight +20 temporal +24 physical On Crit.r2 +8 arcane On Hit: 10% Epidemic 5 On Hit: * 40% chance to corrode armour by 30% * 17% chance to disease * 10% chance to stun, blind, pin, or confuse the target Shots are used with slings to pummel your foes to death. |
Stokeserpent the pouch of voratun shots (24/24, 55-66 power, 6 apr) Stokeserpent the pouch of voratun shots (24/24, 55-66 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 55.0 - 66.0 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Acc +25 Apr +6 Crit +7.0% Capacity 24 Rld cld 2 Ranged+ +4 blight On Hit.r1 +25 fire On Crit.r2 +12 fire On Hit: * 40% chance to cause random gloom * 53% chance to disease Shots are used with slings to pummel your foes to death. |
Xanabretta (21/21, 69.5-83.4 power, 22 apr) Xanabretta (21/21, 69.5-83.4 power, 22 apr)3.0 T5 shot ammo [Random Unique] Master/Psionic Power 69.5 - 83.4 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +22 Crit +16.0% Capacity 21 Proj.spd +200% Ranged+ +20 bleed +12 physical On Hit: * 53 arcane resource burn * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 32 bleeding, 85% reduced healing While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Glada' (20/20, 69-82.8 power, 6 apr) pouch of voratun shots 'Glada' (20/20, 69-82.8 power, 6 apr)3.0 T5 shot ammo [Random Unique] Master Power 69.0 - 82.8 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +36.0% Capacity 20 Proj.spd +100% Ranged+ +20 bleed +12 mind +16 physical On Crit: * wounds the target for 7 turns: 32 bleeding, 85% reduced healing * cripple the target While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Lorinaribers' (22/52, 54.5-65.4 power, 6 apr) pouch of voratun shots 'Lorinaribers' (22/52, 54.5-65.4 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 54.5 - 65.4 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Acc +25 Apr +6 Crit +7.0% Capacity 52 Ranged+ +32 acid On Hit.r1 +8 acid On Crit.r2 +12 acid On Hit: * 53% chance to disease * 53% chance to cause random gloom * 20% chance to corrode armour by 30% On Crit: * splashes the target with acid While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Sparkwish' (19/19, 53.5-64.2 power, 6 apr) pouch of voratun shots 'Sparkwish' (19/19, 53.5-64.2 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Nature/Master Power 53.5 - 64.2 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +22.0% Capacity 19 Ranged+ +33 lightning +20 blight +12 mind +8 arcane On Hit.r1 +8 arcane On Crit.r2 +11 lightning +4 arcane +8 mind On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Gloribrevea the Dawnblast [power 173] (12 cooldown) Gloribrevea the Dawnblast [power 173] (12 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% blight Melee Ret 4 light 26 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% temporal ---------- misc Light +1 Talents +5 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
Shinemarrow the voratun torque of clear mind [power 5] (6 cooldown) Shinemarrow the voratun torque of clear mind [power 5] (6 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% light +21% lightning On Hit (Melee): * Slows global speed by 30% * 40% chance to blind ----- def ----- Resists +3% nature Absorb and nullify at most 5 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown 100% to regenerate 12 psi. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 289 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Zubymira the voratun torque of charged psionic shield [power 173] (12 cooldown) Zubymira the voratun torque of charged psionic shield [power 173] (12 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Armour +6 Resists +3% darkness +3% nature Mind.save +18 (+4 eff.) Blind- +10% Disarm- +10% Teleport- +25% ---------- misc Wards +3 physical +4 mind +5 darkness Talents +5 Telekinetic Blast +1 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 173 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
Mardelin the Strikesaw [power 262] (12 cooldown) Mardelin the Strikesaw [power 262] (12 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +27% acid Res.pen +10% acid +10% lightning Melee Ret 12 acid ----- def ----- Resists +15% mind ---------- misc Talents +5 Rushing Claws +5 Lay Web Cooldown Rushing Claws -1 Lay Web -1 Heal a target within range 10 (based on Willpower) for 262 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Emesemira' [power 260] (12 cooldown) dragonbone totem of healing 'Emesemira' [power 260] (12 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.crit +6.0% Melee Ret 16 physical ----- def ----- Mind.save +6 (+1 eff.) Max.HP +20.00 Heal.mod +20% ---------- misc Max.psi +30.00 Talents +1 Invoke Tentacle +10 Lay Web Cooldown Invoke Tentacle +5 Lay Web -2 Heal a target within range 10 (based on Willpower) for 260 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Betheth' [power 90] (12 cooldown) dragonbone totem of thorny skin 'Betheth' [power 90] (12 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +5 Str +5 Wil ----- def ----- Fatigue -4% Resists +9% light +6% cold ---------- misc Infravis +3 Talents +1 Invoke Tentacle +4 Lay Web Cooldown Invoke Tentacle +5 Lay Web -1 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Bethalle the dragonbone wand of trap destruction [power 125] (9 cooldown) Bethalle the dragonbone wand of trap destruction [power 125] (9 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: ----- def ----- Defense +3 (+0 eff.) Rng.Def +3 (+1 eff.) Resists +3% acid Crit.dmg- 20.00% Phys.save +30 (+8 eff.) Pinning- +5% Stun/Frz- +25% Knockbk- +15% ---------- misc Talents +5 Volcano +5 Strike Cooldown Volcano -2 Strike -1 Disarm traps (125 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Olulehell the dragonbone wand of trap destruction [power 125] (9 cooldown) Olulehell the dragonbone wand of trap destruction [power 125] (9 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Spell.crit +4% S.pwr/crit +12 Phasing +20% Melee Ret 16 mind 12 blight ---------- misc Mana/s.crit +2.00 See.Invis +6 Wards +5 lightning +5 temporal +5 blight +5 fire +5 cold Talents +1 Ward +5 Volcano Cooldown Volcano -2 Disarm traps (125 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine 15 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon 16 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Noom Doomem the Doomelf Necromancer level 32
63rd Haze 122nd year of Ascendancy at 13:42 see stats
By Noom Doomem the Doomelf Necromancer level 18
78th Dusk 122nd year of Ascendancy at 07:37 see stats
By Noom Doomem the Doomelf Necromancer level 34
76th Haze 122nd year of Ascendancy at 11:21 see stats
By Noom Doomem the Doomelf Necromancer level 28
46th Haze 122nd year of Ascendancy at 05:14 see stats
By Noom Doomem the Doomelf Necromancer level 22
40th Haze 122nd year of Ascendancy at 16:04 see stats
By Noom Doomem the Doomelf Necromancer level 30
57th Haze 122nd year of Ascendancy at 19:46 see stats
By Noom Doomem the Doomelf Necromancer level 6
76th Pyre 122nd year of Ascendancy at 09:03 see stats
By Noom Doomem the Doomelf Necromancer level 32
63rd Haze 122nd year of Ascendancy at 12:57 see stats
By Noom Doomem the Lich Necromancer level 35
79th Haze 122nd year of Ascendancy at 08:36 see stats
By Noom Doomem the Doomelf Necromancer level 10
79th Pyre 122nd year of Ascendancy at 07:35 see stats
By Noom Doomem the Doomelf Necromancer level 20
31st Haze 122nd year of Ascendancy at 01:46 see stats
By Noom Doomem the Doomelf Necromancer level 30
57th Haze 122nd year of Ascendancy at 18:33 see stats
By Noom Doomem the Doomelf Necromancer level 35
78th Haze 122nd year of Ascendancy at 17:01 see stats
By Noom Doomem the Doomelf Necromancer level 34
75th Haze 122nd year of Ascendancy at 05:35 see stats
By Noom Doomem the Doomelf Necromancer level 25
41st Haze 122nd year of Ascendancy at 14:04 see stats
By Noom Doomem the Doomelf Necromancer level 34
77th Haze 122nd year of Ascendancy at 00:58 see stats
By Noom Doomem the Doomelf Necromancer level 30
61st Haze 122nd year of Ascendancy at 23:12 see stats
By Noom Doomem the Doomelf Necromancer level 34
74th Haze 122nd year of Ascendancy at 22:34 see stats
By Noom Doomem the Doomelf Necromancer level 18
31st Dusk 122nd year of Ascendancy at 13:56 see stats
By Noom Doomem the Doomelf Necromancer level 29
47th Haze 122nd year of Ascendancy at 04:38 see stats
By Noom Doomem the Doomelf Necromancer level 3
75th Pyre 122nd year of Ascendancy at 03:00 see stats
By Noom Doomem the Doomelf Necromancer level 3
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Noom Doomem the Doomelf Necromancer level 34
74th Haze 122nd year of Ascendancy at 00:40 see stats
By Noom Doomem the Doomelf Necromancer level 33
72nd Haze 122nd year of Ascendancy at 18:36 see stats
By Noom Doomem the Doomelf Necromancer level 12
2nd Mirth 122nd year of Ascendancy at 11:04 see stats
By Noom Doomem the Doomelf Necromancer level 32
63rd Haze 122nd year of Ascendancy at 13:42 see stats
By Noom Doomem the Doomelf Necromancer level 26
45th Haze 122nd year of Ascendancy at 18:25 see stats
By Noom Doomem the Doomelf Necromancer level 16
8th Dusk 122nd year of Ascendancy at 21:27 see stats
By Noom Doomem the Doomelf Necromancer level 18
29th Dusk 122nd year of Ascendancy at 04:34 see stats
By Noom Doomem the Doomelf Necromancer level 10
79th Pyre 122nd year of Ascendancy at 07:35 see stats
Log
You gain 0.38 gold from the transmogrification of conjurer's stralite ring of pilfering.
You gain 0.52 gold from the transmogrification of conjurer's stralite ring of misery.
You gain 0.35 gold from the transmogrification of conjurer's copper ring of misery.
You gain 0.36 gold from the transmogrification of serendipitous stralite amulet of cunning (+17).
You gain 0.24 gold from the transmogrification of restful stralite amulet of magic (+9).
You gain 0.09 gold from the transmogrification of vision rune (radius 13; dur 27; see horror).
You gain 0.03 gold from the transmogrification of teleportation rune (range 86).
You gain 0.10 gold from the transmogrification of shielding rune (absorb 379 for 8 turns).
You gain 0.08 gold from the transmogrification of shielding rune (absorb 265 for 8 turns).
You gain 0.05 gold from the transmogrification of manasurge rune of the wizard (1740% regen over 10 turns; 87 instant mana).
You gain 0.03 gold from the transmogrification of manasurge rune (1589% regen over 10 turns; 79 instant mana).
You gain 0.10 gold from the transmogrification of biting gale rune of the titan (539 cold damage; freeze 3 turns with power 67).
You gain 0.08 gold from the transmogrification of biting gale rune (255 cold damage; freeze 3 turns with power 22).
You gain 0.11 gold from the transmogrification of acid wave rune (517 acid damage; disarm 5 turns with power 22).
You gain 0.05 gold from the transmogrification of wild infusion (resist 27%; cure physical).
You gain 0.06 gold from the transmogrification of vine lasso infusion (4 turns, 127 physical damage).
You gain 0.05 gold from the transmogrification of sun infusion of the warrior (rad 9; power 67; turns 5; dispels darkness).
You gain 0.03 gold from the transmogrification of sun infusion (rad 10; power 22; turns 3; dispels darkness).
You gain 0.03 gold from the transmogrification of sun infusion (rad 9; power 22; turns 3; dispels darkness).
There is a next level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Noom Doomem stops surging mana.
Noom Doomem deactivates Will o' the Wisp.
Noom Doomem deactivates Lacerating Strikes.
Noom Doomem deactivates Corruption of the Doomed.
Noom Doomem deactivates Blurred Mortality.
Noom Doomem deactivates Range Amplification Device.
Noom Doomem deactivates Vampiric Gift.
Noom Doomem deactivates Uttercold.
Noom Doomem deactivates Frostdusk.