Riar the level 5 Damblis Anguished by mercerbarrimen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDamblis
ClassAnguished
Level / Exp5 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution8 (base 10)
Magic28 (base 26)
Willpower20 (base 18)
Cunning19 (base 12)

Resources

Life150/150
Psi110/110
Vim116/116
Healing Factor0.97959106305132
Regeneration0.24489776576283

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy14
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy14
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower24
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save21
Mental Save13

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Consumption1.30
0/5
0/5
0/5
0/5
Psionic / Pain1.30
2/5
1/5
0/5
0/5
Corruption / Balance1.30
3/5
2/5
0/5
0/5
Corruption / Doom1.30
2/5
0/5
0/5
0/5

Generic Talents

Corruption / Defiled mind1.30
1/5
0/5
0/5
0/5
Psionic / Control1.30
0/5
0/5
0/5
0/5
Race / Damblis1.00
5/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Main armor
Light source

Inventory

Achievements

Log

Connection to online server established.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.52 gold from the transmogrification of
miner's iron helm (0 def, 4 armour).
You gain 1.95 gold from the transmogrification of
storm iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 1.11 gold from the transmogrification of
mindwoven linen robe of blight (+11%) (0 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.59 gold from the transmogrification of
slime-covered iron waraxe of dampening (10-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 1.99 gold from the transmogrification of
iron longsword of paradox (11-15 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.52 gold from the transmogrification of
movement infusion (speed 405%; cd 18).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Riar's next mind power will be empowered!