Summoner the level 14 Yeek Summoner by masonpcd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Eternal Darkness/Necromancy+ Merger 1.2.3
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp14 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 11)
Constitution9 (base 11)
Magic10 (base 10)
Willpower42 (base 34)
Cunning37 (base 32)

Resources

Life245/245
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage7
Accuracy28
Crit Chance11%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy28
Crit Chance11%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance9%
Speed1

Offense: Mind

Mindpower34.1
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2.35
Ranged Defense2.35
Fatigue1
Physical Save12.65
Spell Save22.1
Mental Save34.825

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance95%
Silence Resistance60%
Instadeath Resistance100%
Blind Resistance22%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (melee)1.30
1/5
1/5
5/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
4/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
1/5
3/5
Cunning / Survival1.00
2/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
5/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 1.00 gold from the transmogrification of
cured leather whip (16-17.6 power, 1 apr).
You gain 0.95 gold from the transmogrification of
woodsman's iron waraxe (11.5-16.1 power, 2 apr).
You gain 1.19 gold from the transmogrification of
chilling iron rapier of massacre (18-23.4 power, 2 apr).
You gain 1.35 gold from the transmogrification of
blooming elm club (13.5-18.9 power, 2 apr).
You gain 2.34 gold from the transmogrification of
iron greatmaul of paradox (17.5-26.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm greatclub (17.5-26.25 power, 1 apr).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.