Yellow Temperance the level 21 Zilquish Radiant by jalor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceZilquish
ClassRadiant
Level / Exp21 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution62 (base 43)
Magic55 (base 50)
Willpower23 (base 10)
Cunning21 (base 11)

Resources

Life770/770
Mana165/165
Positive65/65
Vim102/102
Healing Factor1.7798029716162
Regeneration10.767807978278

Speed

Mental+10.923373745256%
Attack+10.923373745256%
Movement+30.923373745256%
Spell+10.923373745256%
Global+100%

Vision

Sight10
Lite12
Infravision1

Offense: Mainhand

Damage25
Accuracy14
Crit Chance8%
APR12
Speed0.90

Offense: Spell

Spellpower46
Crit Chance9%
Speed0.90152324639582

Offense: Mind

Mindpower30
Crit Chance7%
Speed0.90152324639582

Offense: Damage Bonus

Acid+3%
Light+60%
Nature+22%
Cold+35%
Arcane+12%
Fire+9%
All0%

Offense: Damage Penetration

Darkness+10%
Fire+5%
Cold+20%

Defense: Base

Armour (hardiness)11 (45%)
Defense22
Ranged Defense22
Fatigue0
Physical Save36
Spell Save35
Mental Save16

Defense: Resistances

Nature+ 30%( 70%)
Acid+ 24%( 70%)
Light+ 63%( 70%)
Temporal+ 12%( 70%)
Blight+ 28%( 70%)
Physical+ 15%( 70%)
Cold+ 27%( 70%)
All+ 9%( 70%)

Defense: Immunities

Stun Resistance10%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance90%
Blind Resistance52%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Volatility1.30
1/5
1/5
1/5
1/5
Celestial / Sunlight1.20
1/5
1/5
1/5
0/5
Corruption / Rot1.20
2/5
1/5
1/5
0/5
Corruption / Sickly Radiance1.30
1/5
1/5
4/5
0/5
Celestial / Sunbeams1.30
1/5
1/5
1/5
1/5
Corruption / Plague1.20
1/5
1/5
1/5
1/5
Celestial / Radiance1.20
3/5
1/5
1/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Corruption / Sickness1.30
1/5
1/5
1/5
1/5
Undead / Zilquish1.00
1/5
2/5
1/5
0/5
Celestial / Reactor1.30
3/5
1/5
1/5
0/5
Celestial / Light1.00
1/5
1/5
1/5
1/5
Corruption / Torment1.10
1/5
1/5
1/5
1/5
Celestial / Chants1.20
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

active
active
failed
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around waist
In main hand
Absorbed Mindstar
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Yellow Temperance the Zilquish Radiant level 14
6th Dusk 122nd year of Ascendancy at 09:39
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Yellow Temperance the Zilquish Radiant level 19
19th Dusk 122nd year of Ascendancy at 21:22
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Yellow Temperance the Zilquish Radiant level 10
1st Summertide 122nd year of Ascendancy at 02:13
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Yellow Temperance the Zilquish Radiant level 20
28th Dusk 122nd year of Ascendancy at 05:18
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Yellow Temperance the Zilquish Radiant level 17
15th Dusk 122nd year of Ascendancy at 15:34
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Yellow Temperance the Zilquish Radiant level 8
8th Mirth 122nd year of Ascendancy at 06:47
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Yellow Temperance the Zilquish Radiant level 17
12nd Dusk 122nd year of Ascendancy at 19:54
see stats

Log

Ran for 2 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Yellow Temperance picks up (D.):
creative vined mindstar of life (81% power, 18 apr, mind damage).
Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Yellow Temperance picks up (m.):
shielding rune (absorb 207; dur 4; cd 14).
Yellow Temperance picks up (G.):
Robe of Force (12 def, 8 armour).
Lore found:
Robe of Force
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Yellow Temperance picks up (n.):
shielding rune of the sneak (absorb 114; dur 5; cd 16).
Yellow Temperance picks up (g.):
wild infusion of the wizard (res 30%; mental; dur 3; cd 14).
Yellow Temperance picks up (H.):
nature's vined mindstar of clarity (87% power, 18 apr, nature damage).
Ran for 6 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Yellow Temperance picks up (K.):
slimy woollen robe of nature (+19%) (0 def, 0 armour).
There is a next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Yellow Temperance is no longer sustained by their light.
The glorious light around Yellow Temperance fades away and disappears.